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Old 11-16-2009, 01:10 AM   #1
sharkerbob
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Default Sharkerbob's Character Creation: Planar Battles Tournament (Sign-Ups/Discussion)

Greetings, once again! It's time for another of Sharkerbob's themed fighting tournaments! I hope you brought your travelling pants, because for this tournament, every battle will randomly take place in one of several Planes, each with their own special laws and properties, which may help or hinder you during battle.

THE PLANES
The Plane of Water: The battle will take place in an infinite sea of water. Pressure is equal to being submerged about ten feet deep, and the temperature slightly cooler than lukewarm. There is no real gravity, and you must swim to travel. Large, beach-ball sized air bubbles float randomly about the “battlefield,” which will be your only air supply.
The Plane of Air: The battle will take place in a freefall through an endless sky, in an atmosphere that stays at constant Earth-like, sea-level pressure, and comfortable temperatures. If you cannot fly on your own or with assistance, you will be constantly falling in one direction for the whole battle, pulled by an unseen source of gravity equal to that of Earth’s surface.
The Plane of Fire: The battle takes place in a scorching-hot world. The air is slightly smoky, and the temperature is at a minimum of 150 degrees Fahrenheit at any given time, but some pockets can be hotter. The ground is hot to the touch, and occasional bursts of fire erupt from the ground from random glowing patches. A mile into the sky is a huge ceiling of flames, which occasionally drop fireballs and jets of flame to the ground. Gravity is normal here.
The Plane of Earth: The battle takes place in an endless cavern system. Gravity is twice as strong in this world as on Earth, but you can walk along walls and ceilings, as Gravity always seems to be pulling towards any given surface. Beware large crystal formations which are horribly sharp. Also beware of falling rocks or sudden pitfalls, which shift from wall to wall. The plane is also easy to get lost in, so sticking together and finding your enemy will be part of the challenge.
The Plane of Wood: The battle takes place in an infinite forest, upon the endless branches of trees with no top or bottom. Ambient light provides a nice, mid-afternoon illumination throughout the forest, despite no obvious source. The forest is a huge web of branches, vines, leaves, flowers, and other plant formations. Gravity is equivalent to Earths and pulls towards a single direction. While not actively hostile, the plane can be difficult to navigate due to the completely random twisting of branches. Also, certain plants can mobilize themselves, so combatants must contend with tangling vines and giant versions of fly-trap plants trying to grab at them.
The Plane of Ice: The battle takes place in a freezing-cold world. The air is slightly smoky, and the temperature is at a minimum of -50 degrees Fahrenheit at any given time, but some sections are colder. The ground is solid, slippery ice. The Plane is locked into a perpetual blizzard, with biting winds and blinding snow, with the occasional bursts of large hail. Simply navigating this Plane is extremely difficult.
The Plane of Salt: Much like the Plane of Earth, the battle takes place in an endless cavern system, except that all the solid matter here is made of salt. Gravity here is normal, but always pulls towards a given surface so you can walk along walls and ceilings. You should beware of pitfalls. However, the greatest danger here is the risk of dehydration: the Plane of Salt will actively begin to suck away the water from everything, greedily drinking it straight from the characters regardless of their defenses. You must not only defeat your opponent while trying to navigate the caves, but also before you are reduced to a dried up corpse.
The Plane of Heaven: The battle takes place in vibrant and beautiful world, of endless grassy fields, blue lakes, and snow-capped mountains stretching high into the sky. The sun provides constant, but pleasant daylight, and a pleasant breeze compliments the slightly cloudy sky. All characters gain Rank One regeneration powers, infinite stamina, and will automatically resurrect from death/defeat at full health five minutes after they fall. Victory must be achieve by defeating the entire opposing team before any of their members get back up.
The Plane of Hell: The battle takes place in a hellish world of darkness. The ground is grey mud or dust that seems to almost try and suck you into itself, the air smells awful and is difficult to breath. The sky is pitch black, with only dim wispy ghost lights floating randomly about to give a bare illumination. All characters begin to weaken and feel sickly, finding their powers and health decreasing by ten percent every ten minutes. You must defeat and/or outlast your opponent before you succumb to the decaying grip of the Plane.
The Plane of Monsters: The battle takes place in large clearing, surrounded by a huge forest, with a lake to the east and mountains to the west. It is basically an Earth-like world, except here, giant monsters resembling miss-matched chimeric animals ranging from 100 to 1000 feet wide roam the lands. They are at least Class 100 in strength and have Class 100 durability to all forms of attack, and they insist on trampling through the battlefield and in the skies and waters around it. No matter where you try to fight, there's always going to be something huge and nasty trying to step on you, run you over, or possibly trying to eat you. The trick is to beat your opponent while also trying to not get killed by the monsters.
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Last edited by sharkerbob; 11-27-2009 at 10:12 PM.
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Old 11-16-2009, 01:17 AM   #2
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CHARACTER CREATION
In this tourney, the cost of a character is determined by the combined points of his/her/its powers. Each point has a point value based on its rank. You power must be ranked according to the standards below.

RANK ONE
A Rank One power must not exceed any of the following maximums:
-Attack or defense ability of Class 20 or less.
-Maximum range of 100 feet, and can only affect one target.
-Maximum speed is Mach-1.
-Maximum psionic powers are basic mind reading and general enhanced awareness of one’s surroundings (seperate powers).
-Maximum manipulation powers allow one to mainly just push or pull or direct the general flow of a substance or energy.

RANK TWO
A Rank Two power must not exceed any of the following maximums:
-Attack or defense ability of Class 40 or less.
-Maximum range of 200 feet, and can only affect all targets in a line.
-Maximum speed is Mach-2.
-Maximum psionic powers are deeper mind reading and some psychometry (seperate powers). Can project thoughts for basic communication.
-Maximum manipulation powers allow one to manipulate a substance or energy into basic shapes.

RANK THREE
A Rank Three power must not exceed any of the following maximums:
-Attack or defense ability of Class 60 or less.
-Maximum range of 300 feet, and can affect any target within a maximum of a 45 degree cone of projection in front of the target.
-Maximum speed is Mach-3.
-Maximum psionic powers are full mind reading, full psychometry, or clairvoyance (each of these is a seperate power). Can link several minds for basica communication. Psychic powers cap at this level.
-Maximum manipulation powers allow one to manipulate a substance or energy into complex shapes.

RANK FOUR
A Rank Four power must not exceed any of the following maximums:
-Attack or defense ability of Class 80 or less.
-Maximum range of 400 feet, and can affect any target within a maximum of a 100 degree cone of projection in front of the target.
-Maximum speed is Mach-4.
-Maximum manipulation powers allow one to manipulate a substance or energy with surgical precision.

RANK FIVE
A Rank Five power must not exceed any of the following maximums:
-Attack or defense ability of Class 100 or less.
-Maximum range of 500 feet, and can affect any target within a maximum of a 360 degree full circle of projection around the target.
-Maximum speed is Mach-5.
-Maximum manipulation powers allow one to manipulate a substance or energy with atomic precision.

MORE SPECIFIC POWER LIMITS
-Flight is a Rank One power.
-Psychic powers cap at Rank Three.
-Intangibility and Elemental Forms are Rank Five powers.
-Size variances are limited from being no smaller than 1-inch tall, to no bigger than 100 feet tall. If you're character is naturally smaller than 1 foot, or larger than ten feet, it will cost you 1 point.
-For size-altering powers, shrinking and growing will, seperately, cost 2 points. If you wish for both, it will cost you 3 points. You can only alter your own size.
-Teleportation is Ranked by how much mass your character can teleport at once (20, 40, 60, 80, or 100) tons. This also equates to how many separate targets they can teleport at any one time (1, 2, 3, 4, or 5).
-Strength does not automatically come with durability.
-Precognition is capped at a Spider-Man-like Danger Sense, and is a Rank One power.
-Even if your character is an animal, elemental being, robot or some other form of blatantly non-human creature, you must still account for every added benefit of that creature as a seperate power. If you are a polar bear, than teeth & claws will cost you 1 point, greater than human strength will cost you 1 point, greater than human durability will cost you 1 point, and resistance to extreme cold will cost you one point, making the very state of being a polar car cost your character 4 points. If these are not listed, than functionally, your character is a human that just looks like a bear for some reason.
-Shapeshifting costs 1 point. By itself, it only alters your appearance. Any additional benefits will be considered seperate powers.

OTHER GUIDELINES
-All characters are assumed to start off at peak human level physical and mental ability. Anything that deviates from that template will count as a power, and must be ranked.
-Powers must produce one specific effect. One effect might have a variety of uses, for example, geokinesis allows you to move rock, which will allow you to attack and defend with rocks. However, creating rock is a separate power from manipulating it, and must have its own Rank.
-Defensive powers must be specific to a certain type of attack: Physical, Energy, Psychic, Magic, Spiritual, Cosmic, Elemental (specify the element), or Esoteric (for defense against powers that defy categorization). Each counts as a separate power. You cannot be completely indestructible to all forms of attack.
-Characters cannot have more than 30 points worth of powers per character.
-You have a maximum of 100 points to make characters. You have a minimum of 4 characters to make, and a maximum of 10.
-You can create two teams.

BANNED POWERS
1) Mind Control/Possession
2) Time Manipulation
3) Probability Control
4) Reality Warping
5) Power Negation
6) Power Copying
7) Power Boosting
8) Cloning/Creating Doubles
9) Summoning
10) Instant Death/Defeat Attacks
11) Complete Indestructibility

While, I am generally pretty lenient, I reserve the right to reject any power that does not “technically” break the rules, but still essentially results in a breaking of the power curve.


ENTRY FORMAT
NAME
Real name (if applicable):
Powers and Weapons: (required)*
Name of Power (Rank) – description of power
Description: (optional)
Background: (optional)
Personality: (required)
Feats: (optional)
Estimated Point Value: (subject to review)

*You must list each power seperately. Don't lump powers together and add the points together. The number is not just the point value of the power, but its Ranking, and must follow the Ranking format. Combining a Rank 4 and Rank 3 power and giving them a combined value of 7 throws the system off.
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Wavemaninawe - "You habitually wear swords in public... but no pants... this despite growing up in a colony of poisonous spiders? You are a very peculiar man, Sharkerbob."

Last edited by sharkerbob; 11-19-2009 at 10:11 PM.
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Old 11-16-2009, 01:32 AM   #3
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This is a sample of how to create a character.

TEST MAN
Real Name: none
Powers and Weapons:
Test Blast (1) - Creates a blast of concussive force, at a range of 100 feet, to strike down a target.
Test Shield (2) - Creates a personal force field to defend against Class 40 energy attacks.
Test Flight (1) - Has a jetpack which allows him to fly.
Walrus Grenade (3) - Carries a satchel which holds an infinite amount of small stuffed walrus toys. These can be thrown to a maximum range of 200 feet, and upon impacting with a target, explode with the force of Class 50 explosion.
Pretty Star Uterus (3) - Generates a blast of Holy Energy, which inflicts Class 60 spiritual damage, attacking the target's soul directly. This attack ignores physical defense and intangibility.
Description: Looks like a stick figure with a red cape and a big "T" where his face should be.
Background: A test character created by Sharkerbob.
Personality: Pretty damn stupid.
Feats:
-Has an embarrasing attack name, due to a shoddy translation job.
-Has wowed people with the cheapness of his design.
-Used his Test Shield to survive having a pile of ravenous Great White Sharks dumped on him.
Estimated Point Value: 10 points
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Old 11-16-2009, 02:01 AM   #4
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OH HELL YEAH!

I'm going to start creating a team right now!
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Old 11-16-2009, 02:06 AM   #5
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How many points do we have?
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Old 11-16-2009, 02:50 AM   #6
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Quote:
Originally Posted by sharkerbob View Post
RANK FIVE
A Rank Five power must not exceed any of the following maximums:
-Attack or defense ability of Class 20 or less.
Is this right?
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Deus’ Character Creation Tournament! Team Listing
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Old 11-16-2009, 08:06 AM   #7
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Quote:
Originally Posted by Deus View Post
Is this right?
Whoops. Nope. Thanks.

Quote:
Originally Posted by Captain Avenger View Post
How many points do we have?
You have 100 points to create a team. You cannot spend more then 30 points on a single character. You can create two teams.
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Wavemaninawe - "You habitually wear swords in public... but no pants... this despite growing up in a colony of poisonous spiders? You are a very peculiar man, Sharkerbob."

Last edited by sharkerbob; 11-16-2009 at 08:17 AM.
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Old 11-16-2009, 08:22 AM   #8
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I'm tempted to join.
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Old 11-16-2009, 10:33 AM   #9
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I think I might join, it would be nice to do another one of these tournaments
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Old 11-16-2009, 11:33 AM   #10
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I'm in. I'll see if I can have my team up by Tuesday evening.
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Old 11-16-2009, 12:50 PM   #11
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Hm...

Definitely interested in a new batch of character creation.

Remaking characters based on stricter rules can be annoying, but it can also be pretty fun.

I might try and redo some of my weirder characters like Alice King or Scream in it.
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Old 11-16-2009, 04:27 PM   #12
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Scrapping this team, too hard to balance out there powers, going to focus my efforts on the other, and maybe make another one later.

Last edited by Ptrvc; 11-16-2009 at 11:46 PM.
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Old 11-16-2009, 05:06 PM   #13
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Quote:
Originally Posted by Ptrvc View Post
Think I'll do four characters, fleshing them out will be a bit of a chore.

Name: Jack Frost
Powers:
Superspeed mach 5 (5)
Strength Durability 100 (10)
Control of Cold (5)

Name: Jack O' Lantern
Powers:
Superspeed mach 5 (5)
Intangibility (5)
Flight (1)

Name: Jack in the Green
Powers:
Superspeed mach 5 (5)
Strength Durability 100 (10)

Name: Jack Cinder
Powers:
Superspeed mach 5 (5)
Intangibility (5)
Control of Heat (5)
Flight (1)
Please list each power seperately, splitting up Strength and Durability. I know its anal, but it makes tallying things up easier for me.
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Old 11-16-2009, 05:07 PM   #14
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Quote:
Originally Posted by sharkerbob View Post
Please list each power seperately, splitting up Strength and Durability. I know its anal, but it makes tallying things up easier for me.
Okie Doke.
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Old 11-16-2009, 05:25 PM   #15
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Quote:
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Okie Doke.
Thanks.
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