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Old 10-12-2009, 05:10 PM   #1
WyldCard4
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Default Rumblers League 3: Week 9, D2, Match 2-Stigma Rex v The MunchKING

Rumblers League 3: Week 9, D2, Match 2-Stigma Rex v The MunchKING
Note: Polls have been allowed for this league, as a special exception, by moderator Gordon Smith.

A couple of general housekeeping rules:

Characters must fight in character.
You must have at least 100 posts to vote.
Teams ran by more than one user can only vote once (not both users).

Stigma Rex
The Beasts of Burden

Circe (10) + Reality Gem (10), Magneto's Psychic Resistant Helmet (4), Elder Wand (4), Ivory Idol of Ikonn (8), The Doctor's Severed hand (1), Tiger Talisman (2), Zettabyte of Internet Data (1) & Sandals of Hermes (3)
Krypto (8) + Power Pellet (4)
Wonder Girl (7)
Hiro Nakamura (5) + One Ring (5) & Four Leafed Clover (1)
Multiple Man (5) + Mutant Growth Hormone (4), Telekinesis Plasmid (4), Dalek-Enhanced Thompson Submachine Guns (2), Star Brand (8), Amulet of Opposite Alignment (1) & Space Gem (10)
Tyrannosaurus Reich (4)
John Shepard (1) + Puddle Jumper (5)

vs

The MunchKING
Toontown's Revenge

Jenny Wakeman (10) + Adamantium Plating (8)
The Mask (8)
Darkwing Duck (4) + Ring of Mind Blank (5), Ring of Universal Energy Immunity (5) & Ratcatcher (2)
BatDuck (3) + Portable Hole (2), Mirror (1) & Acme Home Shopping Catalogue and Unlimited Expense Account (10)
Duck Dodgers (4) + Nintendo Light Zapper and Power Pad (4) & One Bunch of Bananas (1)
Princess Zelda (2) + +1 Ghost-Touch Adamantine Shortsword (4) & Hoverboard (2)
Duck Vader (2) + Flamethrower (2)
Inspector Gadget (4) + Acme Iron Glue (1) & Acme Magnet (2)
Yosemite Sam (2) + Magic Carpet (3), The Luggage (4), Bowler's Bowling Ball (5) & Charger with Barding (1) w/ Hammer Brother's Suit (5), Wardrobe with a Boggart (2) & D-Generation X-Man Cuddly Toy (1) w/ Folding Metal Chair (1)
Decoy the Pig Hostage (1) + Packet of Oreos (1)

Please do not post or vote until both strategies have been posted and you have read them.
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Old 10-12-2009, 05:11 PM   #2
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Default Stigma Rex


Stigma Rex
The Beasts of Burden
Circe (10) + Reality Gem (10), Magneto's Psychic Resistant Helmet (4), Elder Wand (4), Ivory Idol of Ikonn (8), The Doctor's Severed hand (1), Tiger Talisman (2), Zettabyte of Internet Data (1) & Sandals of Hermes (3)
Krypto (8) + Power Pellet (4)
Wonder Girl (7)
Hiro Nakamura (5) + One Ring (5) & Four Leafed Clover (1)
Multiple Man (5) + Mutant Growth Hormone (4), Telekinesis Plasmid (4), Dalek-Enhanced Thompson Submachine Guns (2), Star Brand (8), Amulet of Opposite Alignment (1) & Space Gem (10)
Tyrannosaurus Reich (4)
John Shepard (1) + Puddle Jumper (5)

VS

The MunchKING
Toontown's Revenge
Jenny Wakeman (10) + Adamantium Plating (8)
The Mask (8)
Darkwing Duck (4) + Ring of Mind Blank (5), Ring of Universal Energy Immunity (5) & Ratcatcher (2)
BatDuck (3) + Portable Hole (2), Mirror (1) & Acme Home Shopping Catalogue and Unlimited Expense Account (10)
Duck Dodgers (4) + Nintendo Light Zapper and Power Pad (4) & One Bunch of Bananas (1)
Princess Zelda (2) + +1 Ghost-Touch Adamantine Shortsword (4) & Hoverboard (2)
Duck Vader (2) + Flamethrower (2)
Inspector Gadget (4) + Acme Iron Glue (1) & Acme Magnet (2)
Yosemite Sam (2) + Magic Carpet (3), The Luggage (4), Bowler's Bowling Ball (5) & Charger with Barding (1) w/ Hammer Brother's Suit (5), Wardrobe with a Boggart (2) & D-Generation X-Man Cuddly Toy (1) w/ Folding Metal Chair (1)
Decoy the Pig Hostage (1) + Packet of Oreos (1)

Round One:

Notes: Inspector Gadget is not to be targeted by anyone on my team except as to remove his items, and possibly to slow him .

Sound Track: Dream Theater - Constant Motion

Circe: will raise a shield around herself with both her magic and the gem. She will then create a massive bust of EMP energy. She will then split the tiger talisman, and revive the Doctor, giving him the Idol, and alter his mind to use it.
Out: Jenny

Krypto: Will charge after Jenny, grabbing her, and hitting her with HV, (which should melt her circuits), while slamming into her with his stregth and speed. If she doesn't go down to either this attack or Circe's EMP, Krypto, will toss Jenny into space.
Out: Jenny

Wondergirl: will protect Circe if she doesn't immeditly get her shield up while throwing her lasso at BatDuck and then Banishing him, she will continue to do this to all enemies, using her braceletts to protect her self when needed.
Out: BatDuck, many others

Multipleman: will use the spacegem to teleport the mask of the Mask and on to John Sheppard, he will also multiply as fast as he can, but making sure he stays focussed on his first target. After he teleports the Mask on to Sheppard, he will start to teleport all Toons (enemies) away into Deep Space.
Out: The Mask, many others

Hiro: will slow time, and then teleport over to Yosemite Sam, and teleport all of his items away, he will then do the same to Sam, and all other Toons except for Inspector Gadget, (though he will take his items)
Out: Yosemite Sam, the Luggage, the Bowling Ball, the Boggart, and many others

Tyranosaurus Reich: protect Circe and fire at Duck Vader's Flame thrower's tank to blow it up. He will fight all toons both in hand to hand and with his machine gun.
Out: Duck Vader and Others

John Sheppard: will open the Jumper's back door and step out (for the first time in the league!) Once Multipleman sends him the Mask, he will use it to counter the toons toonforce with his own, using standard Mask style attacks, to try to contain all toons, so they can be teleported out
Out: any enemy who gets in his way

Both Circe's: will use magic and the reality gem to counter all major attacks the toons use, and they will do what ever they can to incapacitate them. They will also ensure their shield can keep out of Munch's team. They will also heal anyone injured on my team and Inspector Gadget, if he becomes injured.
Out: all Toons

The Doctor: will put all enemies he can to sleep.
Out: anyone not protected from telepathy

Round 2

Sound Track Survivor - Eye of the Tiger

Hiro, Wondergirl, and Multipleman will contiue teleporting all toons except Inspector Gadget. Multipleman will teleport the Mask of Sheppard and into a Blackhole. Then my team will train, as a Starbrand dupe toys with Inspector Gadget, (making sure not to hurt him). Good Circe will also continue to heal Gadget if he becomes injured or exhausted. Evil Circe will create enemies for my team to train against, working with Multipleman, to ensure his training with the Space Gem. Once my team has trained for a long enough time they will teleport Gadget away to Singapore ringing him out and winning the match.

Notes: if any Toontowner tries to return (except for Gadget) Jamie will port them even further away.

Notes: if everything goes completely wrong, Circe will turn all enemies into Stone, or Krypto will blitz everyone one.

Winners: the Beasts Of Burden

Jenny Wakeman (10) - Shut down with EMP, gets her circuits fried by Krypto, and thrown into space
The Mask (8) - Loses the Mask, then gets teleported away,
Darkwing Duck (4) - teleported away, hit with telepathy
BatDuck (3) - teleported away, hit with telepathy
Duck Dodgers (4)- teleported away, hit with telepathy
Princess Zelda (2) - teleported away, hit with telepathy
Duck Vader (2) - blown up with his own flame thrower tank, teleported away, hit with telepathy
Inspector Gadget (4) - toyed with and kept alive until my team stops training
Yosemite Sam (2) - teleported away, hit with telepathy
Magic Carpet (3) - teleported away, hit with telepathy
The Luggage (4) - teleported away, hit with telepathy Bowler's Bowling Ball (5) - teleported away, hit with telepathy
& Charger with Barding (1) w/ Hammer Brother's Suit (5)- teleported away, hit with telepathy
Wardrobe with a Boggart (2) - teleported away, hit with telepathy
Decoy the Pig Hostage (1) - teleported away, hit with telepathy
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Old 10-12-2009, 05:12 PM   #3
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Default The MunchKING

Vast Phenominal Cosmic power, iiiiitty bitty living space—Genie
The MunchKING

Jenny Wakeman (10) + Adamantium Plating (8)
The Mask (8)
Darkwing Duck (4) + Ring of Mind Blank (5), Ring of Universal Energy Immunity (5) & Ratcatcher (2)
BatDuck (3) + Portable Hole (2), Mirror (1) & Acme Home Shopping Catalogue and Unlimited Expense Account (10)
Duck Dodgers (4) + Nintendo Light Zapper and Power Pad (4) & One Bunch of Bananas (1)
Princess Zelda (2) + +1 Ghost-Touch Adamantine Shortsword (4) & Hoverboard (2)
Duck Vader (2) + Flamethrower (2)
Inspector Gadget (4) + Acme Iron Glue (1) & Acme Magnet (2)
Yosemite Sam (2) + Magic Carpet (3), The Luggage (4), Bowler's Bowling Ball (5) & Charger with Barding (1) w/ Hammer Brother's Suit (5), Wardrobe with a Boggart (2) & D-Generation X-Man Cuddly Toy (1) w/ Folding Metal Chair (1)
Decoy the Pig Hostage (1) + Packet of Oreos (1)

Vs.

Stigma Rex
The Beasts of Burden
Circe (10) + Reality Gem (10), Magneto's Psychic Resistant Helmet (4), Elder Wand (4), Ivory Idol of Ikonn (8), The Doctor's Severed hand (1), Tiger Talisman (2), Zettabyte of Internet Data (1) & Sandals of Hermes (3)
Krypto (8) + Power Pellet (4)
Wonder Girl (7)
Hiro Nakamura (5) + One Ring (5) & Four Leafed Clover (1)
Multiple Man (5) + Mutant Growth Hormone (4), Telekinesis Plasmid (4), Dalek-Enhanced Thompson Submachine Guns (2), Star Brand (8), Amulet of Opposite Alignment (1) & Space Gem (10)
Tyrannosaurus Reich (4)
John Shepard (1) + Puddle Jumper (5)

Strat: No time for a fancy scenerio. Too busy. Must do a by the numbers this time, please forgive me.

For starters ACME kit, Prefab robotparts, shove in. You guys know the drill.
Circe; obviously the biggest threat. We’ll have to hit her hard and fast. For starters we’ll send the Luggage after her. It ought to merely be annoyed by all the Magic she throws at it.
Meanwhile DUCK DODGERS is activating top Secret plan P-R-I-M8! He activates his jetpack thing and chases down King Kong (who according to the description is near by) he will lead him with the bunch of Bananas to the beautiful Circe. King Kong, obeying his animal instincts will eat the bananas and kidnap Circe. Sure she’ll escape eventually, but that’ll get the Luggage in position to eat her.

(If she tries any beam or direct-gaze spell on Batduck he will use the Mirror to deflect it. )

Krypto: A dog. A SUPER dog, yes, but still a Doggy brain running the show. Whoever he goes after (We’ll say Jenny for the sake of argument, but any one can do it) will grab the nearest bone or stick shaped thing, wave in front of him and say “go Fetch” and throw it. Everyone knows Dogs can’t resist a game of Go Fetch, and if it’s Jenny doing the throwing she can put it into orbit, buying my team a little more time before Krypto brings it back and wants to play some more.

Jenny: Reminds me of my first date. *depressed sigh*

(It should be noted that Darkwing at least carries around Dog bones (FOR dogs, not from them) and EXPLODING dog bones, just because of the large number of dog-brained level minions he’s faced, so he’s used to this gag too.)

WonderGirl: Any girl that looks like this…



Obviously spends a lot of time with beauty on the mind. She and Zelda should totally talk about adventurer girl fashion. (Heck it worked for Secret, Empress and Arrowette). If that doesn’t work (and them being argued as Kahzaan bloodlusted even when it clearly says IC, it probably won’t) it’ll distract her for the Mask to start macking. I’ll point out again, that he can take whatever she can dish out. Punched across the city, state, and county of New York, zapped with the lightning Lasso, whatever.

Multiple Man: the second biggest threat. The trick is to hit him before he starts multiplying. (or hit as many as you can afterwards). Thus Jenny (who’s adamantium plating renders her immune to any Damage he could try to inflict with telekenisis or the Dalek Egg-beater guns) will charge him at her top combat speeds and kick the snot out of him. If he’s started cloning himself she’ll smash and bash them all using her Awesome grasp of combat physics (8:20)

Hiro: As far as I know, not a big threat to this team. He can’t time travel back in time before the match, and traveling to the future will only deprive his team of one member (and make him easy to beat up after we whoop the rest of his team). The Independent Items should take him out. A bowling ball to the head would do that to most people. ESP when followed up by the Pedegree, a Chair shot, or Hammer brothers’ Hammers.

Tyranasaurus Reich: Goodthing for him this is the 30s NY, before the Nazis were seen as the ultimate evil they woulds be in a decade or two. Inspector Gadget still tries to arrest him. He then “Accidently” spills the glue so TR can’t move.

That leaves Batduck, Decoy and Darkwing to take down a Puddle jumper. The Ratcatcher has been used to seige areial vehicles before, and hopefully it won’t have time to climb too high (compared to the ratcatcher’s jumping power) before they get upon it. If it does, they’ve got grappling guns. Once they Boom it, John Sheppard will be an Easy beat down.

Batduck will order a bunch of explosives before hand to help all the others, and of course everyone fights to the best of their ability upto and including things I haven’t thought of yet. After any given fighter win their fight they will move on to the next biggest threat.

Let the force be your Umbrella. A stitch in time saves ummmmm… a lot of embaressment. – Plucky
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Old 10-12-2009, 05:39 PM   #4
The MunchKING
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Quote:
Originally Posted by WyldCard4 View Post
Round One:

Notes: Inspector Gadget is not to be targeted by anyone on my team except as to remove his items, and possibly to slow him .
Probably cause noone thought he'd be dumb enough to arrest a Tyrannasaurus. But even in his own little world Gadget can reconize the Swashtica.

Quote:
Circe: will raise a shield around herself with both her magic and the gem. She will then create a massive bust of EMP energy. She will then split the tiger talisman, and revive the Doctor, giving him the Idol, and alter his mind to use it.
Out: Jenny
Actually IIRC she's been EMP proof ever since Killowatt shut her down that way.

Quote:
Krypto: Will charge after Jenny, grabbing her, and hitting her with HV, (which should melt her circuits), while slamming into her with his stregth and speed. If she doesn't go down to either this attack or Circe's EMP, Krypto, will toss Jenny into space.
Out: Jenny
Wow, exactly as I called it. Jenny so gets on his doggy good side, by treating him well... Like her first Date.

Quote:
Wondergirl: will protect Circe if she doesn't immeditly get her shield up while throwing her lasso at BatDuck and then Banishing him, she will continue to do this to all enemies, using her braceletts to protect her self when needed.
Out: BatDuck, many others
She got Banishing powers in the Lasso? Last I saw it was just lightning.

Quote:
Multipleman: will use the spacegem to teleport the mask of the Mask and on to John Sheppard, he will also multiply as fast as he can, but making sure he stays focussed on his first target. After he teleports the Mask on to Sheppard, he will start to teleport all Toons (enemies) away into Deep Space.
Out: The Mask, many others
Best of luck concidering, AFAIK it's impossible to tear the mask off someone else. SO while your trying, you get smacked by Jenny. (And possible Kryto when Jenny tosses a Light pole at you. )

Quote:
Hiro: will slow time, and then teleport over to Yosemite Sam, and teleport all of his items away, he will then do the same to Sam, and all other Toons except for Inspector Gadget, (though he will take his items)
Out: Yosemite Sam, the Luggage, the Bowling Ball, the Boggart, and many others
Like they stick with Yosimite sam. They've already charged HIM and smacked him around.

Quote:
John Sheppard: will open the Jumper's back door and step out (for the first time in the league!)
Save me the trouble of blowing it up I guess.
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Old 10-12-2009, 07:52 PM   #5
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Quote:
Originally Posted by WyldCard4 View Post
Vast Phenominal Cosmic power, iiiiitty bitty living space—Genie
The MunchKING

Jenny Wakeman (10) + Adamantium Plating (8)
The Mask (8)
Darkwing Duck (4) + Ring of Mind Blank (5), Ring of Universal Energy Immunity (5) & Ratcatcher (2)
BatDuck (3) + Portable Hole (2), Mirror (1) & Acme Home Shopping Catalogue and Unlimited Expense Account (10)
Duck Dodgers (4) + Nintendo Light Zapper and Power Pad (4) & One Bunch of Bananas (1)
Princess Zelda (2) + +1 Ghost-Touch Adamantine Shortsword (4) & Hoverboard (2)
Duck Vader (2) + Flamethrower (2)
Inspector Gadget (4) + Acme Iron Glue (1) & Acme Magnet (2)
Yosemite Sam (2) + Magic Carpet (3), The Luggage (4), Bowler's Bowling Ball (5) & Charger with Barding (1) w/ Hammer Brother's Suit (5), Wardrobe with a Boggart (2) & D-Generation X-Man Cuddly Toy (1) w/ Folding Metal Chair (1)
Decoy the Pig Hostage (1) + Packet of Oreos (1)

Vs.

Stigma Rex
The Beasts of Burden
Circe (10) + Reality Gem (10), Magneto's Psychic Resistant Helmet (4), Elder Wand (4), Ivory Idol of Ikonn (8), The Doctor's Severed hand (1), Tiger Talisman (2), Zettabyte of Internet Data (1) & Sandals of Hermes (3)
Krypto (8) + Power Pellet (4)
Wonder Girl (7)
Hiro Nakamura (5) + One Ring (5) & Four Leafed Clover (1)
Multiple Man (5) + Mutant Growth Hormone (4), Telekinesis Plasmid (4), Dalek-Enhanced Thompson Submachine Guns (2), Star Brand (8), Amulet of Opposite Alignment (1) & Space Gem (10)
Tyrannosaurus Reich (4)
John Shepard (1) + Puddle Jumper (5)

Strat: No time for a fancy scenerio. Too busy. Must do a by the numbers this time, please forgive me.

For starters ACME kit, Prefab robotparts, shove in. You guys know the drill.
Circe; obviously the biggest threat. We’ll have to hit her hard and fast. For starters we’ll send the Luggage after her. It ought to merely be annoyed by all the Magic she throws at it.
Meanwhile DUCK DODGERS is activating top Secret plan P-R-I-M8! He activates his jetpack thing and chases down King Kong (who according to the description is near by) he will lead him with the bunch of Bananas to the beautiful Circe. King Kong, obeying his animal instincts will eat the bananas and kidnap Circe. Sure she’ll escape eventually, but that’ll get the Luggage in position to eat her.
While your doing all that Circe will be safe behind a shield.


Quote:
Krypto: A dog. A SUPER dog, yes, but still a Doggy brain running the show. Whoever he goes after (We’ll say Jenny for the sake of argument, but any one can do it) will grab the nearest bone or stick shaped thing, wave in front of him and say “go Fetch” and throw it. Everyone knows Dogs can’t resist a game of Go Fetch, and if it’s Jenny doing the throwing she can put it into orbit, buying my team a little more time before Krypto brings it back and wants to play some more.
All fine and dandy against a toon dog, but Krypto knows he has a job to do.

Quote:
Jenny: Reminds me of my first date. *depressed sigh*

(It should be noted that Darkwing at least carries around Dog bones (FOR dogs, not from them) and EXPLODING dog bones, just because of the large number of dog-brained level minions he’s faced, so he’s used to this gag too.)
Again Krypto should be pretty job focused here.

Quote:
WonderGirl: Any girl that looks like this…



Obviously spends a lot of time with beauty on the mind. She and Zelda should totally talk about adventurer girl fashion. (Heck it worked for Secret, Empress and Arrowette). If that doesn’t work (and them being argued as Kahzaan bloodlusted even when it clearly says IC, it probably won’t) it’ll distract her for the Mask to start macking. I’ll point out again, that he can take whatever she can dish out. Punched across the city, state, and county of New York, zapped with the lightning Lasso, whatever.
Wondergirl is moving faster then the speed of sound so no luck trying to talk her down. Mask is taken care of and even if he wasn't she'd banish him.

Quote:
Multiple Man: the second biggest threat. The trick is to hit him before he starts multiplying. (or hit as many as you can afterwards). Thus Jenny (who’s adamantium plating renders her immune to any Damage he could try to inflict with telekenisis or the Dalek Egg-beater guns) will charge him at her top combat speeds and kick the snot out of him. If he’s started cloning himself she’ll smash and bash them all using her Awesome grasp of combat physics (8:20)
Jenny should be taken care of by Circe/Krypto, leaving Jamie free to take on the Mask

Quote:
Hiro: As far as I know, not a big threat to this team. He can’t time travel back in time before the match, and traveling to the future will only deprive his team of one member (and make him easy to beat up after we whoop the rest of his team). The Independent Items should take him out. A bowling ball to the head would do that to most people. ESP when followed up by the Pedegree, a Chair shot, or Hammer brothers’ Hammers
.

You forgot his TIme slow and teleporting, making him much faster then most of your team.

Quote:
Tyranasaurus Reich: Goodthing for him this is the 30s NY, before the Nazis were seen as the ultimate evil they woulds be in a decade or two. Inspector Gadget still tries to arrest him. He then “Accidently” spills the glue so TR can’t move.
Reich should be able to escape the glue with is strength, and then knock Gadget around if he tries to fight. (Hiro is stealing Gadget's weapons before he can react)

Quote:
That leaves Batduck, Decoy and Darkwing to take down a Puddle jumper. The Ratcatcher has been used to seige areial vehicles before, and hopefully it won’t have time to climb too high (compared to the ratcatcher’s jumping power) before they get upon it. If it does, they’ve got grappling guns. Once they Boom it, John Sheppard will be an Easy beat down.

Batduck will order a bunch of explosives before hand to help all the others, and of course everyone fights to the best of their ability upto and including things I haven’t thought of yet. After any given fighter win their fight they will move on to the next biggest threat.

Let the force be your Umbrella. A stitch in time saves ummmmm… a lot of embaressment. – Plucky
Sheppard has the Mask so he should be alright
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Old 10-12-2009, 07:57 PM   #6
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Originally Posted by The MunchKING View Post
Probably cause noone thought he'd be dumb enough to arrest a Tyrannasaurus. But even in his own little world Gadget can reconize the Swashtica.
I don't see Gadget, with out items fighting Reich



Quote:
Actually IIRC she's been EMP proof ever since Killowatt shut her down that way.
Looks like Krypto has to fly to the moon



Quote:
Wow, exactly as I called it. Jenny so gets on his doggy good side, by treating him well... Like her first Date.
Looks like Krypto's up for a game of catch then, throwing Jenny to space



Quote:
She got Banishing powers in the Lasso? Last I saw it was just lightning.
She does I'll post a scan latter



Quote:
Best of luck concidering, AFAIK it's impossible to tear the mask off someone else. SO while your trying, you get smacked by Jenny. (And possible Kryto when Jenny tosses a Light pole at you. )
The Space gem is an infinity gem though, it controls the entire concept of space, this shouldn't be impossible for it.



Quote:
Like they stick with Yosimite sam. They've already charged HIM and smacked him around.
Hiro will port him away



Quote:
Save me the trouble of blowing it up I guess.
You have alot more to worry about then that
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Old 10-12-2009, 08:00 PM   #7
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Quote:
Originally Posted by Stigma Rex View Post
While your doing all that Circe will be safe behind a shield.
Magic sheild against a Magic-proof opponent. That's cool, she'll never see the Luggage coming...


Quote:
All fine and dandy against a toon dog, but Krypto knows he has a job to do.

Again Krypto should be pretty job focused here.
Pshaw. Krypto always loved to play Fetch with whichever Superboy he's hanging out with in this month's comics...



Quote:
Wondergirl is moving faster then the speed of sound so no luck trying to talk her down. Mask is taken care of and even if he wasn't she'd banish him.
Right because nothing in the comics or show has been able to take the Mask off it's wearer except the Mask, even to the point of destroying the charecter utterly (he came back) so it should be CAKE for Miracle Man to do it.



Quote:
Jenny should be taken care of by Circe/Krypto, leaving Jamie free to take on the Mask
Except she was specifically mentioned as having the anti-krypto strategy.

Quote:
You forgot his TIme slow and teleporting, making him much faster then most of your team.
*shrug* like that's stopped me in the past.

Besides if you teleport over to my items, that puts you right within striking distance. And they only need one or two hits to drop your guy.



Quote:
Reich should be able to escape the glue with is strength, and then knock Gadget around if he tries to fight. (Hiro is stealing Gadget's weapons before he can react)
So now he's hitting Gadget first??

And this is cartoony super-glue. I'm betting on Reich walking around with chunks of sidewalk on his feet for the rest of the fight, but I could be wrong.



Quote:
Sheppard has the Mask so he should be alright
If he had ANY feats of taking it off of someone.

But you know, nothing has, so I'm betting he's next on the "clobbered" list.
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Old 10-12-2009, 08:03 PM   #8
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Looks like Krypto has to fly to the moon

Looks like Krypto's up for a game of catch then, throwing Jenny to space
Not like she can't fly back under her own power. She's gone farther and back in one episode.

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She does I'll post a scan latter
Cool.

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The Space gem is an infinity gem though, it controls the entire concept of space, this shouldn't be impossible for it.

And this isn't Marvel, and the destruction of the whole guy, Mask and all couldn't get it off him.

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Hiro will port him away
OK, and while he's doing that, the items charge him and beat down.





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You have alot more to worry about then that
Yeah, not like a 1 without his spaceship can do much to me. I've got way bigger things to worry about.
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Old 10-12-2009, 08:05 PM   #9
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Well I gotta go, try not to persuade TOO much until I get back on, Stigma.
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Old 10-13-2009, 05:24 AM   #10
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Bumping for justice.

Need more debate here folks.
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Old 10-13-2009, 05:40 AM   #11
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Magic sheild against a Magic-proof opponent. That's cool, she'll never see the Luggage coming...
Not quite Munch, its a Reality gem/Magic shield, so the Luggage is blocked




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Pshaw. Krypto always loved to play Fetch with whichever Superboy he's hanging out with in this month's comics...
That may be true, but Jenny's not Superboy. Just because a dog is friendly with thier owner it doesn't mean that in a fight scenario, thier going to start jumping through hoops. Just think if a pitbull came at you, it might love to play fetch with its owner, but its not going to play fetch with you.



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Right because nothing in the comics or show has been able to take the Mask off it's wearer except the Mask, even to the point of destroying the charecter utterly (he came back) so it should be CAKE for Miracle Man to do it.
Miracle Man? If you mean Multipleman, well, whats the most powerful magic/energy source thats tried? Even if they can't do it, they'll just ring him out anyways, even if he goes for Wondergirl, she'll just Banish him.




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Except she was specifically mentioned as having the anti-krypto strategy.
Krypto isn't going to get held up playing fetch with anyone, its out of character for him to play fetch in a fight scenario, with anyone except maybe Superman, who he recognizes through a scent, noone here looks, sounds, or smells like superman, so he's not playing fetch.

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*shrug* like that's stopped me in the past.

Besides if you teleport over to my items, that puts you right within striking distance. And they only need one or two hits to drop your guy.
Hiro has slowed time, so only the faster speedsters have a chance at hitting him.





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So now he's hitting Gadget first??

And this is cartoony super-glue. I'm betting on Reich walking around with chunks of sidewalk on his feet for the rest of the fight, but I could be wrong.
How do you mean here by he? Riech may be walking around with side walk atached to his feet but he can still beat Gadget.





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If he had ANY feats of taking it off of someone.

But you know, nothing has, so I'm betting he's next on the "clobbered" list.
The Infinity gem is trying to remove it, so it should work, altering the very concept of space so it ends up on Sheppards face, not the guy who you have wearing it

Even if this doesn't happen, Sheppard is still a skilled fighter, and should put up a good fight against your guys, he's not too important in my strat anyways
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Old 10-13-2009, 08:29 AM   #12
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Again, page 2...
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Old 10-13-2009, 08:33 AM   #13
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I don't have enough time to read the strategies and make an educated choice, so I'll be passing this poll.
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Old 10-13-2009, 08:56 AM   #14
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Can the Space Gem teleport other objects?
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Old 10-13-2009, 09:11 AM   #15
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Again, page 2...
Well f you let people forget about it, a 1-0 win is still a win.
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