I mean hell, the parents in this, incident are threatening to sue an Ex-NFL player beacuse he revealed the identity of their kids online.
Why you ask?
Because he found out the little shits broke into his house, threw a massive party, and pretty much destroyed the place; breaking windows and glass doors, graffiti on walls, and even "peeing on the carpet in the hallways".
They're clearly in the wrong, and they're suing anyway.
But in the case of the video content thing, they at least have a legal defense in "we've got an age restriction to prevent underaged kids from seeing the content, and they bypassed it anyway."
Hey. Dice-mechanic RPG nerds. So, I spontaneously have this idea. It involves roleplaying mechanics on a forum, without using dice. Here's the basic idea:
For any given challenge, whichever the GM would consider to require a dice roll in a table-top situation, the GM thinks of a number between 1 and 20. Or he just rolls his own 1d20. The resulting number is the "target number." The success or failure of a players actions hinge on the "margin of error" relative to the target number.
For a player to succeed in this "roll", instead of rolling their own dice, the player guesses a number, also between 1 and 20. (I'm just throwing out numbers as an example, since I am literally coming up with this as I type, I don't know what would work best.) Now, here's the thing: when creating a character, you get points to devote to modifiers. The modifiers in this case are the player's "margin of error." Say, if you have a +3 to reflexes, then if you perform a reflex check, you have a range of 7 numbers to hit the target number: either you guess the actual number, which in this case would result in a critical success, or you guess within 3 numbers in either direction, which results in a success.
For example: the GM picks or rolls the number 14.
The player: picks number 12, but has a modifier of +3. Because 12 is within three numbers of 14, the player gets a success. If the player picks 7, the player misses, since that's beyond the modifier range. And if the player picks 14, they get a critical. And I suppose, if you wanted to incorporate botches, that would occur if the guessed number, even with modifiers, is ten or more numbers away from the target. So in this case, a botch would be a 1 or 2.
This is just an idea, and would of course require trust on behalf of the forum players. Not a system I would try to implement without some legwork, but the idea came to me, and I wonder how viable it would be.
The Mantis is a fine gun. I see expert players using it all the time. Lighter than a Widow, sufficient damage to one-shot grunts.Mm, yeah, the rate of fire for the Mantis is higher than the Widow, and I've got the Heavy Barrel/Damage Boost thing that increases it by quite a bit and at max level puts it in the same tier as the Widow I.
But I'll see about the Viper. Don't know if I actually have it though *think I might*
On Gold, one really needs the various AP mods, due to the massive Armor Damage Reduction. And the Shield-Gate issue really hurts slow-firing, powerful weapons. But they can still work.
Not at all. It's Gold, people go down. Lots. :)I'm just glad I'm not getting downed so much it's a problem for everyone else.
Well, that's crap. :(Played with a guy like that a few nights back, actually. Though at that point, it was the last game of the night (for me), and I just did the Rocket thing, because the group he had was just ... abysmally horrible. Haphazard playstyles and only in it for credits.
Or cry.You kind of just ... watch them and chuckle, really :)
That's what counts. :)Netted us the win in the end, so I'd say so :)
So do I. Easy to get greedy. :( Hence, my 'Damage Reduction/Shield Thievery' SS. Keeps me alive when I make a mistake... :DYeah. I occasionally do one too many SS's even though I know I shouldn't.
Absolutely. I use 'em when I figure it's that or me (or another player) getting downed, possibly for good. Or on the first couple of 'We have four targets to take out...' :) Speeds things up, gets the money.Yeah, I try to save them for when they're needed, or you're on the Extraction and just want some quick points.
But solo, I kind of find a need to use them if I'm struggling, or up against some Reapers or Collectors.
Whatever works. The awesome stuff will come. :) You don't NEED it now, and it'll come...Em.. I have the Scimitar, but I've got my Katana at X, so it's much stronger and lighter, and with the smart choke and damage boost, it's pretty much a mid-range brainer. Otherwise I'd either use that, or maybe the Eviscerator, which isn't much heavier than the Disciple III I have.
Can't do the Shotgun bricks...
Eeenteresting. Might try that myself, sometime.And yeah, I tend to, amusingly enough, throw myself into the middle of a fight to draw fire, which hopefully buys time for the team that was engaging them before I jet off across the map to hit something else :) It's kind of a haphazard style, but it tends to work well most times.
Though sometimes it just ends horribly.
My way of 'drawing fire' with the Shadow is more 'killing fire'. 'Oh, those rocket troopers are sniping at my guys while they're fighting the Prime...SS, SS, oh, there's the pyros coming up behind them, SS, SS', you get the idea. Must try your idea sometime, though.
If you're buying Premium Packs, Arsenal Packs, and so forth, you will be. :DHopefull next time we play I'll be better off equipment wise :)
"That which does not grow falls into decay."
Utopia - Tetra Eisengard
Regarding Botches, you'd be better off picking a 'botch number', otherwise people will just tend to group their guesses around the midpoint numbers.
The more I'm thinking about this system...no, I'm not liking it. If the GM chooses a 1, for example, it means the six point spread of a +3/-3 skill is less meaningful. Picking a 1 difficulty for one player, then a 8 for another for a similar task, wouldn't really be fair as it would give the second player (with +3/-3) a broader ranges of guesses from which he could succeed, and less of a chance of fumbling (using your rules as they are).
There's a reason I'm effectively playing an NPC (so to speak) in Cappy's game. I liked the premise, but knew (from experience) I wouldn't fit in properly, so I went with this to get a little RP fun here without disrupting everyone else's fun.
Anyway, I'm sure there'll be some good stuff put up for everyone to consider. :D
Off to bed!
Yes, as I said, I was coming up with it as I was typing. Thinking on it a bit more, I can already see the glaring flaws.
Still, something to muse over. Not like I had any particular game in mind to use something like that for anyway.