The collecting of orbs isn't any different that getting XP. The end result of what your doing is the same thing, you get points for doing something, you unlock skills. The only difference is in Skyrim your XP goes into a level, which once full lets you raise your heath (or two other things), and pick a new skill; in, say, DMC4, you just buy stuff with those points directly. And there are skills, moves, combos, abilities, level-ups to weapons, and power-ups to different styles in DMC4...it's all pretty simple, but it's not fundamentally any different than what you're doing in Skyrim. A Devil May Cry game could have the same leveling system as Skyrim and it wouldn't really change anything about how you unlock things, and I doubt most people would say it was a RPG.
'The marquis. Well, you know, to be honest, he seems a little bit dodgy to me.'
'Mm,' she agreed. 'He's a little bit dodgy in the same way that rats are a little bit covered in fur."
I'm amazed you can't see the difference between games like NG and DMC which adopt certain RPG elements to provide some extra depth to the gameplay and games like Skyrim which are designed specifically around those dynamics. Don't get me wrong, it's hardly the purest RPG ever made, but games generally don't fit neatly in to one category and this is no more true than with RPG games.
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Linear upgrades. At the end of the game, everyone's Nero is exactly the same. If, "being exactly the same" and "fully customizable" mean the same thing to you, then I'm not sure what else I can tell you.And there are skills, moves, combos, abilities, level-ups to weapons, and power-ups to different styles in DMC4
Only in the very broad sense of, "you get new stuff"it's not fundamentally any different than what you're doing in Skyrim
No, it couldn't. If that was the case, you'd be able to actually build a character and his abilities from the ground up and potentially end up with an entirely different set of moves from another player. But you don't. If that was the case, your upgrade path in DMC wouldn't be set in stone. But it is. If that was the case, the moves you have available in DMC would depend on how you've been using your character in the past. But it's not.A Devil May Cry game could have the same leveling system as Skyrim and it wouldn't really change anything about how you unlock things
Last edited by Xero Kaiser; 04-07-2013 at 10:15 AM.
"The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science."
"I have often regretted my speech, but never my silence."
Nothing's gonna happen without a warning
I have a comic book podcast, my name is Luro on it. Please listen for the good of mankind.
Might as well add this video. Made by a friend about this topic, and the whole "is video games art" issue.
"No snowflake in an avalanche ever feels responsible."
- Stanisław Jerzy Lec
I thought about this topic after the last of us came out. I thought it did a excellent job of balancing out gameplay and Character drama
LMAO!Originally Posted by jimmyboy