Eight seconds is enough time to cross the distance, but not much more than enough (I was thinking 100 metres originally, but it's still going to eat more than half his time). He can't kill Jack with a single attack unless he could kill a big daddy with a single attack (even then, I think endgame Jack is actually more durable than a big daddy by a fair margin). Jack's skin is essentially a thick carapace by the end of the game (in fact, as I recall, the upgrade is called "protective shell"), and he's wearing big daddy armour. He's also heavily energy resistant, immune to electricity period, and releases electrical bursts when attacked. I have yet to see anyone demonstrate how Corvo is going to get to him and kill him within the timeframe he has. I'm sure he has ranged attacks or guns as well, but he still suffers the same basic problem.
Also, again, it's not an actual time stop (as explained by Chou). It just makes him bullet time, and he still has to activate the power, meaning Jack is getting at least one, probably two shots off before he gets there, so multiple supernatural bee swarms that can sting through body armour will be attacking Corvo as soon as the time stop ends. Not being a full time stop also means he's getting hit by Jack's auto-defense.
Last edited by BitVyper; 01-04-2013 at 11:01 AM.
I swim through a sea of stars
without looking back to shore.
Faster than light, bending time
Forever
Wherever
Seems Corvo is lacking the power to take out Jack, but is to agile with his powers for Jack to just gun down at the start of the fight.
Any thoughts on how they do in each others games?
Yeha, Because wasn't Jack a artificial person? So could be sane and stuff? (Then again in Infinite, the agent man is only normal, yet seems sane with powers.)
As for Jack? Is he just fresh, or has the same background as Corvo? (Corvo was the top body guard, so fighting and stealth was part of the package.)
Considering Corvo was unaffected by the insanity inducing effects of runes and bone charms I'd say yes.
If either of these guys went into each others universes, presuming they can get potions to refill their mana when it got low, they would stomp pretty badly.
Corvo would never be surprised due to special x ray vision, his blinking ability would allow him to either evade/avoid combat either through distance or stealth, his rat swarm ability gives him the ability to quickly kill off mobs while never actually having to reveal himself, time stop gives him the ability to evade/avoid combat even better as well as give him the ability to just unload on an opponent with his assassin weapons or weapons he found in rapture, the list goes on.
Jack himself could battle mage it, electrocuting people, charming them, freezing them and shattering them into a million pieces, summoning bee swarms, turning their security systems against them, etc. while being encased in a suit of armor that made him hard to kill.
If people would take a moment to check this link (http://www.youtube.com/watch?v=rXmporoFKCk) and this link (http://www.youtube.com/watch?v=facPPrspq0g) (the second does contain spoilers) we can see an example of what Time Stop does.
As you can see in the first link Corvo, after activating Time Stop, caused the bullet to stop in mid air. It doesn't appear to be movingly slowly, as general bullet time would suggest, but completely stop.
As we can see in the second link after jumping down a balcony and killing a guard Corvo activates Time Stop and snipes three guards with his crossbow. If one looks closely to the bolts Corvo fired they freeze in mid air immediately after leaving Corvo's crossbow only hitting his enemies after the effect ends.
If one would check out this link (http://dishonored.wikia.com/wiki/Bend_Time) we can see a direct description of the ability that states that ."...Corvo Attano can acquire the supernatural ability to slow time completely". This would again seem to imply that Time Stop actually stops time rather than being simple bullet time.
We can also see some of Corvo's feats for Time Stop.
One of these feats is the ability to move through active security systems that can instantly kill enemies on contact unharmed. This link (http://dishonored.wikia.com/wiki/Wall_of_Light) confirms it.
Now that we have confirmed what Time Stop does we can reasonably state that Jack's auto defense would not function while Time Stop was active. Further, after trying to look up Jack's auto defense, which I believe is called Static Discharge, it would seem that only melee attacks set off the defense. So even if Time Stop didn't stop Jack's auto defense from triggering, which it should, none of Corvo's ranged attacks would.
If we look at this link (http://www.youtube.com/watch?v=qut4sNWg1qQ) (fast forward to around 5:29) we can see some of the extreme distance that Corvo can cover with Blink. The blue cylinder tells us how far a single use of Blink can take Corvo. From what we can see in the video I do believe Corvo can cover 100 meters easily in the span of 8 seconds, with ample time to spare.
Now there is only the question of how strong Jack's damage reduction is compared to Corvo's available attacks/weaponry (not counting environmental weaponry) and how they affect Jack.
How would crossbow bolts affect Jack? How would fire? How would grenades? Each of these three styles of weaponry/attacks were capable of killing enemies in a single blow.
Should Corvo's sleeping darts be able to penetrate armor and knock Jack unconscious? In game sleeping darts always affected a target, may it have been an armored location or otherwise. If we were to apply the same rules to Jack then he would immediately fall unconscious after being hit.
How about concussive damage from being thrown by Windblast? A direct blow from a second tier Windblast was capable of blowing a guard's body apart.
How about Rat Swarm? In relation to Rat Swarm how would Jack's auto defense affect them? Would it affect each rat separately or as a whole? Presuming either how long would it take for Jack's auto defense to kill them all and in that time how much damage would they have been able to deal? In game A Rat Swarm was capable of killing several guards, while being attacked repeatedly, before the effect ended.
Additionally would there be any there any vulnerable locations in Jack's armor? If there are should Corvo be able to perform assassination moves on Jack? Do these count as critical hit locations? If the answer is yes, yes, no then Corvo could potentially kill Jack in a single blow, if the answer is yes, yes, yes (as I think it would be) then it's normal damage.
Then there is the question of Time Stop's ability to instantly kill all struck opponents. Should that (or any of the instant kills Corvo had) apply given Jack's (highly earned) damage resistance?
On the flip side of that how should Jack's own powers affect Corvo. If any of the offensive abilities would affect Corvo the same way they affected practically everyone then Corvo could potentially get stun locked and from that point killed from either power use or gun fire. If Winter Blast affected Corvo the same way it affected everyone else if he ever got hit by it then it would be an instant kill, but if that was the case then why shouldn't Corvo instant kill abilities also affect Jack in the same way?
I'm pretty sure there's several instances where you need a particular power to progess through the game, such as shorting out locks to open doors and such.
Resisting a magical effect isn't the same thing as essentially treating your genetic code as a set of Tinkertoys. The only individuals I'm aware of that haven't turned into mutated psychopaths from heavily splicing themselves are Jack (assuming the 'good' ending is canonical) and Eleanor Lamb from Bioshock 2, with both being the result of exposure to large amounts of ADAM at a young age.
Jack was basically a genetically engineered Manchurian Candidate-style assassin, born and artifically grown in about the space of a couple of years.
And Infinite is a completely different setting. Vigors aren't the same thing as Plasmids.
Also another problem for Corvo, he can't use the Vita-Chambers since he's not a blood-relative of Ryan.
I might be wrong since it's been a while since I've played the game, but IIRC you can go through the game with out ever needing particular powers, though hacking skills would be needed.
Agreed, though Delta seemed to manage all right as well.Resisting a magical effect isn't the same thing as essentially treating your genetic code as a set of Tinkertoys. The only individuals I'm aware of that haven't turned into mutated psychopaths from heavily splicing themselves are Jack (assuming the 'good' ending is canonical) and Eleanor Lamb from Bioshock 2, with both being the result of exposure to large amounts of ADAM at a young age.
Vita Chambers aren't nessisarly to complete the game, and I know that it can be played without them.Also another problem for Corvo, he can't use the Vita-Chambers since he's not a blood-relative of Ryan.
At the very least he'll need the electroshock plasmid and the telekinesis plasmid.
Delta's a Big Daddy. He's so far removed from anything remotely human I don't he really counts as much of an example.
I didn't say it'd be impossible without them, just that resurrection machines would be very handy.
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