And Obsidian did a bang up job for the most part, they were hamstrung by Lucasart's set in stone release date. Hell they were prepared to patch it later on to finish it, something you'd expect from decent devs, but Lucasarts for some god knows reason why refused to allow it.
Edit: Vigil got boned from the timing of the whole thing, they'd recently put out a game and were only in the very earliest stages of producing their next game, all the other studios were further ahead in the dev cycle, and when you're bidding for something you want one of those because they're a quicker return on your investment. Add to that their chief IP is relatively new and un established, and thus a bigger risk. But they'll eventually be picked up, and likely on the cheap.


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