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  1. #1
    Voice of the Authorities Cleric of Hell's Brigade's Avatar
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    Default School House Rumbles 3: The Reborn Age of Fighters RPG Discussion Thread 3.

    As the last one is near enough to the end of its duration, I figured I'd start the next one rolling.

    Oh, and I'll also be posting some info on the Steampunk/Gothic RPG I have planned next in this thread, with blessings from the mods.
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    Summer Lady Tami's Avatar
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    Quote Originally Posted by FarBeyondC View Post
    Here's part 1, PCs

    PCs- Should be self-explanatory; these are the characters that are being played by fellow Rumblers. Note that stats are listed in order of significance.

    1. Boss Bali- KingofPie (Stamina / Water / Ancient Tech / Leyline)
    2. Camryn Durand- Chrosis (Earth / Fire / Leyline)
    3. Casimir Endellion- Cthulhu_of_R'yleh (Durability / Earth / Speed / Fire / Strength)
    4. Eisen Schneider- Ghost (Ancient Tech / Durability / Strength / Endurance / Speed)
    5. Elewa Ballo- Nik Hasta (Durability / Earth)
    6. Ember Thorn- Guy1 (Strength / Durability / Speed / Stamina)
    7. Iriesia Cramoisie- FarBeyondC (Fire / Water / Air / Durability / Earth / Speed / Stamina)
    8. Jeffry Rathberg- GranpaGen (Speed / Strength / Stamina / Durability)
    9. Kingston Sicarius- Froggy (Air / Speed / Ether)
    10. Kyra Ogawa- FalconX2000 (Strength / Speed)
    11. Lucic Erund Etem Quin- Siriel (Archaía Koiní Glóssa / Durability / Stamina)
    12. Mack Cavanaugh- Guy Smiley (Air / Speed / Stamina / Ether / Fire)
    13. Marko McCool- Ptrvc (Durability / Stamina / Strength / Speed / Ancient Tech)
    14. Maxana Lindström- Sub-Zero MKA (Earth / Fire / Ether)
    15. Nero Gatlain- Miburohunter929 (Stamina / Ether)
    16. Rivia Tristian- Tami (Light / Speed / Ether / Fire / Void)
    17. Robert Dalts- Hazard (Earth / Durability / Ether)
    18. Rosemary Brielle Vargreaves- Yun Lao (Air / Water / Ether / Fire / Earth / Speed / Stamina / Durability / Strength)
    19. Selma St. Johns- The Dog (Durability / Leyline / Strength / Stamina)
    20. Skye Cortez- WickedElphaba (Earth / Speed / Strength / Durability)
    21. Sloane- Eternal Torment (Speed / Stamina / Ether / Durability / Strength)
    22. Takeshi Sato- Rhyvurg (Stamina / Fire / Durability / Speed / Strength)


    As always, let me know if something is wrong.
    Will have to post the second part down further.
    Last edited by Tami; 12-08-2012 at 07:01 AM.
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  3. #3
    Master of Dickery Chrosis's Avatar
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    NAME: Camryn (Cammy) Durand

    GENDER: Female

    HERITAGE/RACE: French/Caucasian

    AGE: 16

    WEAPON TYPE/MARTIAL SKILL: She has no martial skills.

    APPERANCE: 5’6, 121 lbs



    CHARACTER HISTORY & PERSONALITY: Camryn was always a bit different from the other children. She just didn’t have the same tastes. She didn’t keep up with styles, she didn’t enjoy the same music, and because of that, she never made many friends. As time went on, the friends she did have moved to other parts of the city. In the end, she was alone- most of the time, anyway. She still had parents who loved tried to help her socialize more, but it hasn’t made much of a difference. She joined sports teams- soccer/football and basketball specifically. There weren't any local teams though. The friends she made here were all spread out across a few districts. Playing sports gave her a competitive spirit and some drive, but in the end she was still alone.

    Not really having friends to talk to left her very quiet without much self-esteem to speak of. She’s smart though- fairly intuitive too. Her grades were good and her teachers spoke well of her to her parents. Despite their support, she never really excelled in her classes. She was very nearly popular once- when she discovered her powers. Then she accidentally torched a car. Her social status plummeted again, the ridicule forcing her deeper into her shell.

    And then, when things looked their bleakest, they came for her. Her parents were her only real lifeline, and was was taken away against her will. Kidnapped. Sure, the government made it look very official and sat down with her and her parents before hand, but in the end, nothing they could say or do would prevent her from being taken away. They told her that her powers made her a danger to herself and everyone around her- that she needed to be controlled. They said that left unchecked, her powers could make her a threat to the life of every man, woman, and child in the city. The Paragons told her that she was going to be put through a strict training regime, far more strict than what students normally go through. Her parents cried as they took her away. She begged them to not let them take her. They couldn't do anything.

    She hated it. She hated them. She didn't want any of this. Given the chance, she'd give up her powers and run back to her parents and give life at school another chance. She was surrounded by elemancers, elemanti, and enhancers. She had never known any- only seen them from a distance. Her district had little need for them. Part of her was excited though- maybe the other 'students' here wouldn't be so bad. Maybe she'd find somewhere she belonged. Another part wanted to burn the place to the ground. The third part just wanted to cry.

    THEME SONG: Two Steps from Hell - Elementum

    PERSONAL SKILLS: Her personal skills include an ability to be overlooked (don’t question it, she can be very demure). She’s also very observant and can play the piano to a tolerable degree.

    POWER TYPE: Elemanti

    Volcanus - Cammy's power manifests itself as the ability to control and manipulate volcanic energy, materials, and substances at will. The power of Cammy's lava is determined by her combined Fire and Earth stats.
    Rising Power I
    Rising Power II
    Rising Power III


    Rising Power - Cammy's strength has grown incredibly fast an still continues to increase. As a result of this, she has lost precise control of many of her abilities. For every level of Rising Power in an ability, it's minimum and maximum damage/power increases by 5%.

    Walking Bomb - Cammy may detonate herself in a seismic event when in her lava form, doing her Lava stat in damage in an explosion that reaches as far as an attack of her lava score should. This is very painful and leaves her drained and damaged.
    Rising Power I
    Rising Power II
    Rising Power III
    Rising Power IV


    Heart of the Phoenix - Cammy temporarily increases her Lava score by 50%. However, in this state she become much more mentally fragile. She suffers drastic and rapid mood swings and receives an receives a powerful endorphin rush by using her powers. The more she uses them, the better she feels. To steal a catchphrase, "Once you pop, you just can't stop". This state persists until she actively turns it off, is knocked unconscious, or killed.

    Blazing Aura - When Cammy is under the effect of the Heart of the Phoenix, she communes directly with the Phoenix. This connection grants her a fiery aura shaped like a phoenix that reacts to her will. Not only does it grant her self propelled flight, it also acts like a disintigration aura. Anything that touches it takes damage equal to her fire score. If the durability of the thing that touches the aura has a power that is less than or equal to the fire aura's, it is disintigrated. If the Cammy may deactivate or activate this aura at will. The aura may be expanded in size from reaching within centimeters of her to having a wingspan equal to her fire score in feet.
    Rising Power I
    Rising Power II
    Rising Power III

    Blessing of the Phoenix - Having communed with the Phoenix, Cammy has gained access to its aura without activating the Heart of the Phoenix.

    Boon of the Phoenix - The Phoenix destroys, but it also births anew. Anything wreathed in Cammy's white flames gains regeneration equal to half of Cammy's Lava stat.
    Rising Power I

    Spirit of the Phoenix - While channeling the Heart of the Phoenix, Cammy does not need to eat, sleep, or breath. She is sustained by her own power.

    -Fire (45)

    Energize - Cammy is capable of infusing inorganic materials with energy, rapidly super-heating them. The range and amount of damage/heat infused is based on Fire Power.

    Fire Affinity - Cammy has a resistance equal to her Lava Power stat to the effects of intense heat and fire while she is channeling her volcanic abilities.

    Searing Aura - Cammy is capable of energizing air, super heating it to the point where it would cauterize the lungs of someone who inhaled it without sufficient resistance to heat, which is equal or greater to Cammy's Fire power. This also disrupts all flight involving wind and all wind based attacks unless the user has a Wind score greater than Cammy's Fire score. This move can be disrupted by a Wind score 1.5x Cammy's Fire score.

    Placeholder - Cammy can make Lava-clones of herself, using a combination of fine earth tones and lava.

    Vengeance Seeker - Cammy can sense the changes of heat in the air and "see" where people have been. She can recognize specific heat signatures, unless she's dealing with clones.

    -Earth (85)

    Geomancy - Cammy can shape and control rocks, soil, etc. The power is based on her Earth power, the range is based on the GM's discretion.

    Geomancy 2.0 - Cammy is capable of manipulating all naturally occurring materials that come from the earth- precious stones, metals, soils, etc. This also allows her use Epicenter with these things as the source. She may also sense these materials.

    Epicenter - Cammy can produce a directed shockwave of force with power equal to her Earth stat. Cammy can produce the shockwave from any part of her body or any earth or lava/magma under her control.
    Rising Power I
    Rising Power II
    Rising Power III
    Rising Power IV


    Shapeshifter - Cammy is capable of disguising herself as other people, much like she creates her clones.
    Last edited by Chrosis; 02-13-2013 at 01:47 PM.
    ~Please allow me to introduce myself, I'm a man of wealth and taste. I've been around for a long, long, year, stole many a man's soul and faith.

    So if you meet me, have some courtesy, have some sympathy, and some taste. Use all your well-learned politesse, or I'll lay your soul to waste.


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  4. #4
    Blind Resolve Hazard's Avatar
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    NAME: Robert Dalts

    GENDER: Male

    THEME SONG: In The Hall of the Mountain King

    HERITAGE/RACE: His family has mixed its blood entirely too many times for him to know for sure.

    AGE: 17

    WEAPON TYPE/MARTIAL SKILL: Any fighter worth his salt would immediately find fault with his aversion to dodging. Robert would hear none of it though. After all, how is he supposed to understand their fists if he dodges? When he actually tries to dodge though, he is a competent brawler.

    APPERANCE:



    Height: 5'7
    Weight: 200 (His body is surprisingly dense)

    His boyish face and slim build are at odds with his character. He's fine with that, though many people wish his appearance matched him better.

    You gotta warn a guy somehow.

    CHARACTER HISTORY & PERSONALITY:

    Robert was raised in a perfectly normal environment. Well, about as normal as one could get in Eden. His parents were loving and supportive and did their best to raise a fine young man.

    Which is why to this day it baffles them how he turned out.

    That's not to say Robert is all that bad. He's a friendly, easygoing youth who is quite in love with his teenage years. He's a loyal friend and frequently helps out around the neighborhood. It's just Robert has this odd notion about... understanding people. People are all different. Because people are different conflict is born, before they can understand each other.

    It's said that conflict should be avoided, but that's all wrong! To truly understand someone you must follow conflict. Fight to your heart's content! Let your soul flow through your fists! Understand and make yourself understood! True understanding can only be born from battle!

    Results of this philosophy are... mixed to say the least.

    When Arcadia Academy asks him to join, his parents are almost glad to see him go. The repair costs were starting to get a bit too high.

    They will miss his cooking though. The kid made one hell of a souffle.

    PERSONAL SKILLS: A man must put his soul in his fists and his cooking. While many people have problem with the first one, Robert has yet to meet someone that has problems with his cooking.

    He's also surprisingly skilled with computers.

    POWER TYPE: Elemancer

    Durability (50) [125]
    Earth (75)
    Ether (10)
    Leyline (30)

    Earth Powers

    Gentle Hands: Robert encases his hands in Earth to add power and weight to his strikes. Despite the power's name, he can use it in any of his limbs. While it looks like Robert is moving the Gauntlets with his hands (and he certainly believes it too), he is actually using very primitive geokinesis for his motions.

    All Over the World: While Robert may think this power doesn't suit him, even he can't deny his uses. If there is Earth he can travel in it. He can swim like a fish in solid ground (be it simple earth, stone, or even metal) or stand in the minuscule particles of dust floating in the air as though it were solid ground. He can bring people along with him while using this power, so long as they are touching him or he is touching them.

    Currently, he can only take other Earth users with him. Not that he knows he can even take people along.

    Diamond Eyes: Carbon Density. The difference between the tip of a pencil and diamond. With this power, Robert is able to increase or decrease the durability of an object or person by his Earth score. Robert needs physical contact for this power to work. Should Robert stop touching that which he is affecting, the effect will eventually wear off in a minute or so. Robert prefers to use this power on himself.

    Yep, I am shamelessly copying Fullmetal Alchemist here.

    Currently, Robert can only use this power with 1/2 of his Earth's score. Upon reaching Earth (20), he will be able to use his full score, to enhance himself.

    It will be impossible for him to increase or decrease other's durability by more than 50% of his Earth's score.

    Bang Bang: A rather limited form of Geokinesis. Robert controls the many particles of dust floating around him and launches them as too tiny to be seen high speed projectiles. Being dust they really shouldn't really hurt much, except they do. A lot. When this power is used a loud bang sound will be generated the moment the dust bullets are launched.

    Robert uses a punching motion while using this power in order to direct his attack. With enough practice, the punching motion will be unneeded to direct this power, but it is unlikely Robert will stop using it.

    My Land: As a result of his increasing connection with the Earth and mastery over his element, Robert has gained the ability to take energy from his surroundings. This power does not increase his healing rate in any form. It merely replenishes his own energy. The effectiveness of this power is dependent on the landscape. It is nearly useless on a desert, but provides Robert with energy for days and days in a jungle.

    Double Boiled Extreme! (WBX): In appearance this form looks like a full body armor of reddish stone covering every inch of Robert's body save for a single eye. The truth is that his entire body has been turned to incredibly hard, incredibly dense rock. Even the single visible eye is not an eye at all, but a very realistic earth construct. The eye is purely cosmetic. In this form, Robert's entire body acts as an 'eye' of sorts, as well as performing other basic sensory functions.

    Robert lacks anything resembling organs in this form, however he is still capable of feeling pain (and even fainting from it). While being destroyed is not harmful to his life (unless he is fully vaporized), he can not just suddenly put himself back together. Recovering from damage done to his body is a painful and long process (depending on how much damage was done of course).

    In this form, his Diamond Eyes durability becomes his natural durability. This does not mean he can use Diamond Eyes on himself again. This form is already at the peak of its molecular density.

    This form is fully controlled by Robert's geokinesis (he wouldn't be able to move otherwise). As such, he can freely shape in any way he sees fit. However his body density varies (his durability lowers) depending on how this is done. He can also add surrounding earth to boost his mass and size, however doing so will lower his durability.

    Finally, this form features long 'scarves' (because saying earth tentacles sounds weird) growing from his arms. Robert is able to use geokinesis to fully control these 'scarves'. He is also able to work his powers through them as though they were his own arms.

    Ether Powers

    Weight of the World: Weight of the World: By manipulating gravity Robert is able to increase/decrease the weight of anything that touches him/is touched by him. When used for Increasing Weight, the person/thing affected will be rendered immobile unless his strength score is equal to or higher than his Ether score in which case the target will be able to move normally (though doing so will take some effort unless the score is higher than Robert's). A suitable power (flight, telekinesis) backed up by a sufficiently high stat (equal to or greater than Robert's Ether) will also work.

    When used for Decreasing Weight, the affected person/thing will have a hard time moving, at least moving without finding himself/herself/itself floating aimlessly in the air. This power can be countered by having a suitable power (Flight, TK, etc). The stat backing the power does not have to be stronger than Robert's.

    Let the Stars Fall Down: Robert selects a Point or Center in a given area. All things around that Center will be pulled towards it by Gravity. Once he has gotten used to this power, Robert will be able to focus the effect in a single direction as opposed the usual omnidirectional effect.

    Low Earth Orbit: It is because of Robert's strong bond with the Earth that his Ether powers developed in the direction of Gravity. To reflect this, when using a Gravity power (and only gravity powers, which means it won't work for an Ether power that's not gravity based), his Ether score will become equal to his Earth score.

    Leyline Powers

    I'm Right Here: An odd personality has given birth to an odd power. Robert can feel the emotions of people around him. It is impossible for Robert to turn off this power (though he can focus it on a single person for a clearer reception). Additionally, leaving himself open to receive other's emotions, means Robert's own emotions can be felt by others at times (especially when in a heightened emotional state or when he focuses on a person).

    This power is amplified with physical contact to the extend that even thoughts and memories can be accidentally or willfully shared between Robert and the person who is in contact with him.

    Continued
    Last edited by Hazard; 04-06-2013 at 05:21 PM.

  5. #5
    Blind Resolve Hazard's Avatar
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    Okay so, because there are a lot of posts and I got very few hours of sleep last night s my reading comprehension isn't all that good right now, I'm going to ask:

    What is Cammy trying to do?

    What do the others think Cammy is trying to do?

    What are the others doing?

  6. #6
    Archnemesis of Reason FarBeyondC's Avatar
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    Default From Cadets to Liberators- and Beyond: The Cast of SHR3, Part 1

    PCs- Should be self-explanatory; these are the characters that are being played by fellow Rumblers. Just let me know if you need or want me to change anything.

    1. Boss Bali (KingOfPie)
    2. Camryn 'Cammy' Durand (Chrosis)
    3. Casimir 'Cas' Endellion (Cthulhu_of_R'yleh)
    4. Eisen Schneider (Ghost)
    5. Elewa Ballo (Nik Hasta)
    6. Iriesia 'Irie' Cramoisie (FarBeyondC)
    7. Mack 'Slim' Cavanaugh (Guy Smiley)
    8. Marko McCool (Ptrvc)
    9. Maxana 'Max' Lindström (Sub-Zero MKA)
    10. Rivia Tristian (Tami)
    11. Robert Dalts (Hazard)
    12. Rosemary 'Rose' Brielle Vargreaves (Yun Lao)
    13. Selma St. Johns (The Dog)
    14. Skye Cortez (Wicked Elphaba)
    15. Sloane the Snowblower (Eternal Torment)
    16. Takeshi Sato (Rhyvurg)
    Last edited by FarBeyondC; 12-30-2012 at 08:27 PM.
    "That which does not grow falls into decay."

    Utopia - Tetra Eisengard
    Lockdown - Kalak Fenras

  7. #7
    Archnemesis of Reason FarBeyondC's Avatar
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    Default From Cadets to Liberators- and Beyond: The Cast of SHR3, Part 2

    Last edited by FarBeyondC; 01-21-2013 at 12:14 PM.
    "That which does not grow falls into decay."

    Utopia - Tetra Eisengard
    Lockdown - Kalak Fenras

  8. #8
    Master of Dickery Chrosis's Avatar
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    Quote Originally Posted by Hazard View Post
    Okay so, because there are a lot of posts and I got very few hours of sleep last night s my reading comprehension isn't all that good right now, I'm going to ask:

    What is Cammy trying to do?

    What do the others think Cammy is trying to do?

    What are the others doing?
    Cammy formed molten barricades, cutting off the black robot reinforcements.

    Everyone else thinks she's setting them up the bomb and desperately trying to gtfo of the upper levels.
    ~Please allow me to introduce myself, I'm a man of wealth and taste. I've been around for a long, long, year, stole many a man's soul and faith.

    So if you meet me, have some courtesy, have some sympathy, and some taste. Use all your well-learned politesse, or I'll lay your soul to waste.


    I made Miburo cry on his birthday.

    Reached Demon-God Status

    My Cat Is Afraid of the Vacuum Cleaner

    Quote Originally Posted by Len Ikari145 View Post
    Chrosis--you are a GOD!:D
    Quote Originally Posted by Stretch Dude View Post
    Curses! CURRRRSEEEEESSSS!!!

  9. #9
    Blind Resolve Hazard's Avatar
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    Quote Originally Posted by Chrosis View Post
    Cammy formed molten barricades, cutting off the black robot reinforcements.

    Everyone else thinks she's setting them up the bomb and desperately trying to gtfo of the upper levels.
    Ah, business as usual then.

  10. #10
    Voice of the Authorities Cleric of Hell's Brigade's Avatar
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    Here's the first little character tidbit of Steamline Chronicles: A Steampunk/Gothic RPG. Tell me what you think (I will also break down what the stats mean, as the SHR system no longer applies for this one.


    NAME: Julia Wakefield, aka the 'Bitter Blade'.

    GENDER: Female.

    NATIONALITY: Albion, in New Amsterdam.

    AGE: 35.

    HEIGHT: 5'10.

    WEIGHT: 140 lbs.

    APPEARANCE:

    CHARACTER HISTORY & PERSONALITY: Julia grew up poor, with no family aside from her grandfather, a former Albion army veteran. As they grew older, her grandfther, Alfred, realized that he wouldn't be around much longer to protect Julia, so he started training her in the use of the sword. Julia had an unusual talent for it stemming from her being Glyphborn, and by the time she was fifteen, she was good enough to match her grandfather, skill wise. When he passed away, she lied about her age and enlisted into the Albion Army.

    However, after she killed an officer who was abusing his position for certain...favors...amid civilians, she left and became a blade for hire, traveling the world as a mercenary. Her reputation grew, and she became known as one of the best there was. As time passed, she became more efficient, colder, harder, and she became known as the 'Bitter Blade', because the only thing her foes ever knew was the bitter taste of her steel as she killed them with one blow. As time passed, she became more an assassin and less a mercanary, and those who hired her, or moved against her, knew to never cross her.

    But, all things end, and she finally ran out of luck. She took a job to protect a young girl. It wasn't a job she normally would have taken anymore, but for some reason, she fealt compelled to. During the course of the job, the house they were staying in was attacked, Wakefield was injured, and the girl killed by a group of unknown people, all wearing robes and iron masks to hide their faces. After this attack, Wakefield disappeared and nothing was heard of her for five years.

    However, Wakefield reappeared suddenly this year, with a new, mysterious, employer, and it is she who sent out the letters (that you all received), asking you to meet.

    PERSONAL SKILLS: A master bladesman, Julia is also an excellent shot with a handgun, and trained for several years in gymnastics. While not an expert, she's still fairly competant. She has some survival skills from her years in the military, but nothing beyond the basics to keep her alive if ever stranded.

    GLYPHBORN ABILITY: Perfect muscle control. Julia has absolutly perfect muscle control thanks to her inborn glyph power. This ability has aided her in being an excellent swordsman.

    STATS:

    Strength: 15
    Durability: 20
    Agility: 10
    Speed: 60
    Weapon Skill: 80
    Hand to hand skill: 5
    Intelligence: 10
    Stamina: 25
    Psychic: 5
    Ki/Chi: 0
    Magic: 0
    Steam tech: 0

    ABILITIES:


    Push: Julia has a minor telekinetic power which allows her to move about five pounds of weight with her mind, over an area of ten feet. She often uses this ability to 'push' her blade, making is slightly faster than it should be. This often throws opponents off because they mis-time her blows.
    Last edited by Cleric of Hell's Brigade; 12-16-2012 at 04:19 AM.
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  11. #11
    Everyone's favorite host Guy Smiley's Avatar
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    Quote Originally Posted by Cleric of Hell's Brigade View Post
    Here's the first little character tidbit of Steamline Chronicles: A Steampunk/Gothic RPG. Tell me what you think (I will also break down what the stats mean, as the SHR system no longer applies for this one.
    Well, the first thing that jumps out at me is this Glyphborn thing. That a) sounds like a major background event folks will want to know more about as they plan their characters, and b) appears to grant people powers. Can PCs be glyphborn? Can PCs not be glyphborn? We'll probably want to have that expanded on.

    Second is that we've moved back off the element system and appear to be working with stuff I recognize from talk of the earlier SHR games. I expect '4 Ki' jokes to abound.

    Third is that Stamina's still there. Will it work in roughly the same way as in this one? (i.e. healing and power-use? Magnitude will drop, of course, like for everything else.)

  12. #12
    Voice of the Authorities Cleric of Hell's Brigade's Avatar
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    Quote Originally Posted by Ptrvc View Post
    Enhancers:
    Strength: 15
    Durability: 20
    Speed: 15
    Stamina:15
    Tech: 50

    NAME: Marko McCool

    GENDER: Male

    HERITAGE/RACE: Celtic/Slavic Mutt

    AGE: 18

    WEAPON TYPE/MARTIAL SKILL: Various forms of armed combat, wields a riot shield and a police club currently, both made of materials much tougher than standard issue.

    APPERANCE:
    Height 6' 180 lbs


    CHARACTER HISTORY & PERSONALITY:

    Marko and his father lived alone in Sector 13 where his father was a respected fairly high ranking member of the enforcers. While he repeatedly received offers of positions in some of the nicer districts, his father would have none of it, as he believed that the place where a good cop was needed the most was in the poorer and more crime ridden district.

    As he grew up surrounded by some of he worst cases in Eden, Marko decided from an early age that he would follow in his father's footsteps and do his best to help and serve those that surrounded him. To be a guardian of those who could not help themselves.

    Through most of his life Marko trained to be the best enforcer he could possibly be, not just training himself physically, but also practicing diplomacy, first aid, anything he could find that would be useful in helping people.

    Six months before the events of the rpg, Marko's father passed away from an unforeseen illness, a few weeks after that, Marko discovered his enhancer abilities, at the age of seventeen, remarkably late, and only a few days before he was too enter the Enforcers training program.

    This has caused him some distress, as it disqualifies him for the enforcers, as well as separating him somewhat from the memory of his unpowered father. Despite this, he seems happy to join the Arcadia in the hopes that he will still be able to help the more wretched members of the city, even if he cannot follow in his father's footsteps.

    In order to heal his body from the poison Marko has undergone technological enhancement from an ancient technology, which claims to be the last vestige of some group called the Knights of the Blue Cross. The AI that runs this ancient tech refers to itself as Bogatyr, and claims to be Marko's squire.

    Due to the damage to his brain thanks to the same poison that killed his father, Marko is currently suffering from Amnesia.

    Powers of the Blue Cross:

    1. Full Cyborg Conversion: Due to the extent of the damage that Marko's body suffered, particularly his central nervous system, the Blue Cross had to completely rework his body, becoming an integral part of it in the process. Because of this Marko no longer sleep, or breath being entirely sustained by the energies of the Blue Cross, though he can still become drained of energy due to overuse of his abilities. He does still need to eat in order to supply an additional cells to replace the few remaining organic parts in his system, but this is a very small amount.

    Because of his largely technological body, Most of Marko's vital organs have been replaced, a such he does not have to worry about things such as having his lungs shot, bleeding out from wounds, and can easily reattach missing limbs (Note: His actual healing rate (which is now more of a "repair rate" is still dictated by stamina.) Likewise, poisons, and other biohazards have little to no affect on him, (though he is now vulnerable to things that would hurt technological sources.)

    Lastly the Blue Cross comes with an AI, the SQUIRE system, which helps maintain his systems and helps with future powers, as well as acting as an assistant and advisor to Marko, guided him along his path. His name is Bogatyr. While most of Marko's future powers will require Bogatyr in some fashion, currently the AI can be counted on to analyze data, run scans and sensors, run calculations, and run an advanced virtual reality built into the system, which allows Marko to train for various circumstances.

    5. Basic Armory: The Blue Cross is able to create basic constructs from seemingly nothing, which nevertheless have form and weight. Currently Marko only has access to very basic constructions in the form of medieval level technology, mainly weapons and armor. The armor is looks like this



    And the weapons follow the same general style. Simply maintaining these constructions requires active use of energy though a low levels. At this level Marko must maintain in constant contact with his constructs in order to keep them from dissipating. Their durability is equal to his own, plus his points in Tech.

    While Marko seemingly summons these constructs with a thought, it is up to Bogatyr to actually design and 'retrieve' the constructs.

    10: Šarac (Aka Sharatz) Members of the Order of the Blue Cross are meant to be knights, and Marko is no exception. But what is a knight without a steed? Enter Šarac, created by Bogatyr to be Marko's robotic flying horse. His name is a pun, which nobody but Bogatyr gets.

    Sharatz stats are identical to Marko's own save for Stamina, which is a stat they share (meaning while Sharatz is active Marko burns energy at a faster rate.) Sharatz does not heal save for being summoned again completely fresh.

    While overall speed is the same as Marko's, since he is a horse he can run at four times the speed as Marko. Sharatz can run even on thin air, creating tiny little fields on which to run.

    Sharatz is a second AI individual from Bogatyr. He's not nearly as advanced, with the intellect of a very bright horse, but nonetheless he can still act independently. Sharatz is completely loyal to Marko.

    15: Advanced Armory Marko's constructs increase in both durability and complexity. Instead of their durability being a function of Marko's durability+tech, they instead have a durability of of his durability+2(tech), including his armor. Additionally the constructs no longer need to be in constant contact with him to exist, and they gain the ability for simple mechanical movement, drills, chainsaws, rotor blades, crossbows etc.

    20: Sight beyond Sight Marko's cybernetic sensors have evolved and grown sharper, granting him hacking powers through his tech, alongside enhanced eyesight, hearing, aura/power level scanning, etc.....This power is passive.

    25: Chivalry Marko's powered armor can extend an aura outward that boosts people's resistance to mental attack and fatigue. It boosts their psychic power by half his Tech score, and lasts for half an hour.

    30: Legend Works Marko's constructs have become even more advanced, and his main implement is even more dangerous now. The technology has advanced to being able to copy famous and legendary weapons of the long forgotten past. As more points are added, the weapons become more powerful, more advanced, last longer, and take on more of the characteristics of the legendary weapons they are based upon.

    35: Shield of the Just When activated, this makes Marko three times as durable as he and his constructs are, allowing him to take more abuse. However, this burns his stamina out quickly, and is best used sparingly or over short periods of time.

    40: Warded Circle This mode can only be activated when Shield of the Just is activated. This allows Marko's cybernetic armor to extend outward and engulf all those around him, allowing him to share his thrice enhanced durability with his allies, though this only extends outward for 100 feet in every direction he wishes. This can only be used once a day due to Stamina limitations. A reverse of this can be done that entraps enemies, the armor trapping them instead of an ally, though this does enhance their durability at the same time.

    45: Perfected Armory Marko's constructs are now perfect. They require little energy to create, and their durability and complexity are left only to Marko's imagination and will.

    50: Blue Grand Crusade The last skill of a Blue Cross Knight, it allows Marko to bring back the spirits of passed Knights of the Blue Cross to aid him in battle, through the connection all their armors shared. Each is an independent entity, but listen to Marko's orders. Each has the stats they had when they were alive, and the intelligence they had when they were alive. However, these entities are spirits, and are thus harder to harm than the norm. This effect can last only half an hour a day.

    PERSONAL SKILLS: Marko is very skilled at negotiation and conflict resolution, he is also intensely familiar with with emergency first aid.

    POWER TYPE: (Enhancer)
    -Power 1 Stamina
    -Power 2 Durability

    Updated Marko's stats once more, alongside his current list of powers.
    Last edited by Cleric of Hell's Brigade; 02-03-2013 at 04:13 PM.
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  13. #13
    Anti-Matter Eyes Eternal Torment's Avatar
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    NAME: Sloane the Snowblower

    GENDER: Male

    HERITAGE/RACE: Caucasian/Native

    AGE: 18

    WEAPON TYPE/MARTIAL SKILL: Dual bone cleavers and other knives mixed with brawling

    APPEARANCE: Sloane is a rather large man (6'0 and 195 pounds). His head is clean shaven, and capped with a black toque. Aside from his hat, the only clothing he wears are a heavy red apron along with a pair of red work pants and cleated boots. His face is average, yet has a deeply disturbing feel to it at the same time.

    CHARACTER HISTORY & PERSONALITY: Sloane is both morbid and talkative, a rare combination that keeps people from getting too close with him. He's accustomed to being alone, however. He works as a butcher of corpses both animal and human. The latter he deals with on the side, though. Nobody other than his special customers need to know he disposes of the dead in such a fashion. He does not partake in human meat or sell it, though. Instead, he merely disposes of these victims in an acid bath after carving them into more manageable pieces. Certain aspects of his methods led to his nickname as 'The Snowblower', one that he has adopted even though he does not care much for it.

    Beyond this unlawful disposal of the dead, Sloane does not engage in other criminal activities. His solitary life is centered around his work, but he recently had to close down his shop after a fire burned the place to the foundation. Luckily for Sloane, he had saved up enough over the year, enough to enroll in the Arcadia Academy. His reasons for pursuing a higher education are unknown, but he is not the type that holds grudges. Perhaps he seeks a new lifestyle, or maybe a renewal of his old ways...

    PERSONAL SKILLS: Dressing meat and Juggling

    POWER TYPE: Enhancer/Ether
    - Speed 100
    - Strength 5
    - Durability 5
    - Stamina 15

    - Ether 25

    Sever the Skies: Sloane can divide or multiply the effects of gravity on him and what he carries. This gravity manipulation can be selective, so he can make himself lighter while making something he holds heavier and vice-versa.

    Sever the Dead: By manipulating the bonds between molecules, Sloane can weaken inorganic materials by touching them, reducing their durability by his Ether score.

    Sever the Escape: With a clench of his hand, Sloane can disable alternate modes of locomotion that don't use normal human movements. That is to say, he can shut down or at least hinder powers like teleportation and flight, but they can still can do things like run around at superspeed or manually burrow through the ground. This power covers a number of meters equal to Ether, and he can exclude people from its effects.

    Sever the Vengeful: Sloane can create small mirror like shields that automatically react when struck by enemy attacks. Once triggered, they immediately project cutting attacks with power equal to Ether and speed equal to Sloane's. These projectiles are capable of affecting even intangibles and energy beings, and auto-target the people that set off the shields.

    Sever the Distance: With a clench of his hand, Sloane can bind a target within a number of meters equal to his Ether score. A cocoon of blindingly white ropes appears around the chosen target, encircling it and crushing it to a pulp with a strength determined by his points in Ether. The ropes also serve as a channel for Sloane's other Ether powers, allowing him to affect the target as if it was being touched by him.
    Last edited by Eternal Torment; 03-24-2013 at 12:03 PM.

  14. #14
    Voice of the Authorities Cleric of Hell's Brigade's Avatar
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    Quote Originally Posted by Ptrvc View Post
    Enhancers:
    Strength: 15
    Durability: 15
    Speed: 15
    Stamina:15
    Tech: 40

    NAME: Marko McCool

    GENDER: Male

    HERITAGE/RACE: Celtic/Slavic Mutt

    AGE: 18

    WEAPON TYPE/MARTIAL SKILL: Various forms of armed combat, wields a riot shield and a police club currently, both made of materials much tougher than standard issue.

    APPERANCE:
    Height 6' 180 lbs


    CHARACTER HISTORY & PERSONALITY:

    Marko and his father lived alone in Sector 13 where his father was a respected fairly high ranking member of the enforcers. While he repeatedly received offers of positions in some of the nicer districts, his father would have none of it, as he believed that the place where a good cop was needed the most was in the poorer and more crime ridden district.

    As he grew up surrounded by some of he worst cases in Eden, Marko decided from an early age that he would follow in his father's footsteps and do his best to help and serve those that surrounded him. To be a guardian of those who could not help themselves.

    Through most of his life Marko trained to be the best enforcer he could possibly be, not just training himself physically, but also practicing diplomacy, first aid, anything he could find that would be useful in helping people.

    Six months before the events of the rpg, Marko's father passed away from an unforeseen illness, a few weeks after that, Marko discovered his enhancer abilities, at the age of seventeen, remarkably late, and only a few days before he was too enter the Enforcers training program.

    This has caused him some distress, as it disqualifies him for the enforcers, as well as separating him somewhat from the memory of his unpowered father. Despite this, he seems happy to join the Arcadia in the hopes that he will still be able to help the more wretched members of the city, even if he cannot follow in his father's footsteps.

    In order to heal his body from the poison Marko has undergone technological enhancement from an ancient technology, which claims to be the last vestige of some group called the Knights of the Blue Cross. The AI that runs this ancient tech refers to itself as Bogatyr, and claims to be Marko's squire.

    Due to the damage to his brain thanks to the same poison that killed his father, Marko is currently suffering from Amnesia.

    Powers of the Blue Cross:

    1. Full Cyborg Conversion: Due to the extent of the damage that Marko's body suffered, particularly his central nervous system, the Blue Cross had to completely rework his body, becoming an integral part of it in the process. Because of this Marko no longer sleep, or breath being entirely sustained by the energies of the Blue Cross, though he can still become drained of energy due to overuse of his abilities. He does still need to eat in order to supply an additional cells to replace the few remaining organic parts in his system, but this is a very small amount.

    Because of his largely technological body, Most of Marko's vital organs have been replaced, a such he does not have to worry about things such as having his lungs shot, bleeding out from wounds, and can easily reattach missing limbs (Note: His actual healing rate (which is now more of a "repair rate" is still dictated by stamina.) Likewise, poisons, and other biohazards have little to no affect on him, (though he is now vulnerable to things that would hurt technological sources.)

    Lastly the Blue Cross comes with an AI, the SQUIRE system, which helps maintain his systems and helps with future powers, as well as acting as an assistant and advisor to Marko, guided him along his path. His name is Bogatyr. While most of Marko's future powers will require Bogatyr in some fashion, currently the AI can be counted on to analyze data, run scans and sensors, run calculations, and run an advanced virtual reality built into the system, which allows Marko to train for various circumstances.

    5. Basic Armory: The Blue Cross is able to create basic constructs from seemingly nothing, which nevertheless have form and weight. Currently Marko only has access to very basic constructions in the form of medieval level technology, mainly weapons and armor. The armor is looks like this



    And the weapons follow the same general style. Simply maintaining these constructions requires active use of energy though a low levels. At this level Marko must maintain in constant contact with his constructs in order to keep them from dissipating. Their durability is equal to his own, plus his points in Tech.

    While Marko seemingly summons these constructs with a thought, it is up to Bogatyr to actually design and 'retrieve' the constructs.

    10: Šarac (Aka Sharatz) Members of the Order of the Blue Cross are meant to be knights, and Marko is no exception. But what is a knight without a steed? Enter Šarac, created by Bogatyr to be Marko's robotic flying horse. His name is a pun, which nobody but Bogatyr gets.

    Sharatz stats are identical to Marko's own save for Stamina, which is a stat they share (meaning while Sharatz is active Marko burns energy at a faster rate.) Sharatz does not heal save for being summoned again completely fresh.

    While overall speed is the same as Marko's, since he is a horse he can run at four times the speed as Marko. Sharatz can run even on thin air, creating tiny little fields on which to run.

    Sharatz is a second AI individual from Bogatyr. He's not nearly as advanced, with the intellect of a very bright horse, but nonetheless he can still act independently. Sharatz is completely loyal to Marko.

    15: Advanced Armory Marko's constructs increase in both durability and complexity. Instead of their durability being a function of Marko's durability+tech, they instead have a durability of of his durability+2(tech), including his armor. Additionally the constructs no longer need to be in constant contact with him to exist, and they gain the ability for simple mechanical movement, drills, chainsaws, rotor blades, crossbows etc.

    20: Sight beyond Sight Marko's cybernetic sensors have evolved and grown sharper, granting him hacking powers through his tech, alongside enhanced eyesight, hearing, aura/power level scanning, etc.....This power is passive.

    25: Chivalry Marko's powered armor can extend an aura outward that boosts people's resistance to mental attack and fatigue. It boosts their psychic power by half his Tech score, and lasts for half an hour.

    30: Legend Works Marko's constructs have become even more advanced, and his main implement is even more dangerous now. The technology has advanced to being able to copy famous and legendary weapons of the long forgotten past. As more points are added, the weapons become more powerful, more advanced, last longer, and take on more of the characteristics of the legendary weapons they are based upon.

    35: Shield of the Just When activated, this makes Marko three times as durable as he and his constructs are, allowing him to take more abuse. However, this burns his stamina out quickly, and is best used sparingly or over short periods of time.

    40: Warded Circle This mode can only be activated when Shield of the Just is activated. This allows Marko's cybernetic armor to extend outward and engulf all those around him, allowing him to share his thrice enhanced durability with his allies, though this only extends outward for 100 feet in every direction he wishes. This can only be used once a day due to Stamina limitations.

    PERSONAL SKILLS: Marko is very skilled at negotiation and conflict resolution, he is also intensely familiar with with emergency first aid.

    POWER TYPE: (Enhancer)
    -Power 1 Stamina
    -Power 2 Durability

    Updated Marko's stats once more, alongside his current list of powers.
    Last edited by Cleric of Hell's Brigade; 01-31-2013 at 01:55 PM.
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  15. #15
    Anti-Matter Eyes Eternal Torment's Avatar
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    +10 to speed.

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