The Copper Age is my Golden Age
My 2013 1000 comic progress
Todd McFarlane is one of the the best comic book artist of monsters that I ever seen. I would have been a massive Spawn fan if not for the fact that heaven/hell storylines usually bore me.
Empty winds scrape on the soul never stop to realize/Animal whisperings intoxicate the night
Hypnotize the desperate slow motionlight/Wash away into the rain
Blood, milk and sky....
I disagree with pretty much all of this segment. It's well and good if the artist is having fun with it, but I'm only really interested in if I'm having fun with it. I won't fall into the "bad" or "good" trap, but let's just say I consider Leifeld's figures to be a grotesque parody of anything human. And that pulls me completely out of the comic, where all I can concentrate on is how much I dislike the artwork.
Also, though a figure doesn't have to "perfectly rendered", I do prefer it to be in the general ballpark, which by no means makes it "sterile". Preferring to look at Leifeld's figure drawings over Perez's is incomprehensible to me, but is obviously up to you.
"So whenever they had a big event, they would throw another geezer on the bonfire, more or less." -Shellhead, on the tendency to replace older heroes with new in the 90's
I think that's close, but I'd trace it back to the rising acceptance of body-building around that time, to which the body-image of pro-wrestling is obviously related. I seriously think the trend has done a lot of damage to the superhero aesthetic: the accepted image of physical strength and power is now and has been for some time based on the body-builder physique, which of course comics takes and exaggerates. There are several problems with this:
for one thing, that physique is itself already and by definition a deliberate exaggeration of the visual markers of physical strength, so in comics we often get an exaggeration so extreme it passes into the realm of caricature or parody.
For another, body-building as an activity is all about static posing, which obviously does not work well in an action-based genre like superhero comics.
And for yet another, though related to the last, there's something inherently superficial about the body-building physique that makes it visually unconvincing in the end. Imagine any athletic activity: do you feel, even at an irrational, imaginative level, that it would be better performed by a champion body-builder than by a champion of the actual activity? No, of course not.
So I'd like to see superhero artists go back to basing their characters on atheletes. Exaggeration and emphasis would still be available as techniques to enhance the visual impact of their images, but they'd be emphasizing and exaggerating different things than they do now. And I'd like to see them trying harder to capture a sense of motion and dynamism than most of them do now. They have a huge advantage in resources over the artists who worked before the internet came along; they should be studying videos and stills of Olympic gymnasts, divers, beach volleyball (seriously - all they do is dive through the air to save a point), pro boxers and MMA fighters, etc, etc.
Yeah, have to agree with this. Besides, Perez seems to me to have a lot of fun himself, as reflected in the exuberance of detail he likes to add to his panels.
I really liked his Spider-Man stuff... I think he was the first artist to really bring back the Ditko creepiness that was left over from the monster years. Everyone from Romita Sr. through McFarlane downplayed the horror elements of the title.
And I think I'm with you on the heaven/hell thing, as well. I've read about 1,386 more Dante's Inferno retreads in my life than I really need to.
MarkAndrew at Comics Should Be Good
Oh? And I suppose AVX represents the artistic genius of our age...gimma a break. I can read THE MAXX for the upteenth time and still find wonderful things I missed in previous readings. I take it you've never read it? Hence, I reiterate my opposition to blanket statements...
TUCO (Eli Wallach): "Whoever double-crosses me and leaves me alive--he understands nothing about Tuco!!"
The Copper Age is my Golden Age
My 2013 1000 comic progress
Todd especially proved his point when he wrote under an alias. Also, here in the States I've noticed how everyone wants to see great changes and progress then when somebody actually tries to get something going, there are always those who either "Hide their heads in the sand" or offer nothing but criticism and outcries of "He or she is ruining 'The System'"; it's the same in politics, film or sadly--comics. I'll take a Steve Jobs or a Todd McFarlane over a hundred "stick-in-the-muds" ANY DAY!
TUCO (Eli Wallach): "Whoever double-crosses me and leaves me alive--he understands nothing about Tuco!!"
Huh? I never said he did. I listed him among great storytellers. I thought we were all agreed as to the nature or definition of storytelling--meaning being able to "tell" a story visually without the actual dialogue. In GEN13 he demonstrated great comedic "timing" and decent body language even with a style that appeared to be influenced by Jim Lee who I feel is a little weak in that area.
I was commenting on the statement in question. As if the giants of the comic industry are all in the past and that Image never produced any, a notion I reject!
Last edited by LEADER DESSLOK; 11-15-2012 at 12:06 AM.
TUCO (Eli Wallach): "Whoever double-crosses me and leaves me alive--he understands nothing about Tuco!!"
My own obviously very idiosyncratic definition of "giants" is that it's a label that can be earned only over time, & lots of time at that. Literally dozens of artists working today are among my all-time favorites; none of them is among the names you listed, but in this instance that doesn't matter, in that I don't consider any of them "giants."
In my personal lexicon, nobody gets to be a giant after a decade or even two; I wouldn't have called John Severin or Jack Kirby or Steve Ditko a giant circa 1960, for instance.
As for AVX, happily I'm completely unacquainted with those comics except for having a very facile knowledge of the intrinsic stupidity of the concept. I had to think for a couple of minutes (admittedly, I only just got out of bed) before figuring out what the initials stood for.
As for The Maxx, I've got a couple of early issues but never read 'em. Maybe they're brilliant, but the covers, pages etc. just seem too ... cluttered, maybe .. for my taste.
I tend to split superhero comics fans into "People who like Krypto" and "People who don't like Krypto."
Basically, if you miss the wonder of a dog flying around in a little Superman cape, you're in the wrong hobby.
-- Reptisaurus!
Agreed, with an asterisk. By 1960 (if I had been around back then) I certainly would have classified Kirby as a storytelling "giant" based not only on the tremendous success of CAPTAIN AMERICA, THE FIRST ISSUE OF CAPTAIN MARVEL ADVENTURES, BOY COMMANDOS and YOUNG ROMANCE, which sold tons of comics but Kirby (and Simon) also introduced a style or approach that other comic book creators not only marveled at but were influenced by, if not through visual mimicry then certainly in how to layout and design a page; whereas before, many of them were content to imitate the "look" of Caniff and Raymond's work, even though neither of their panel-to-panel breakdowns offered assistance in using a page to convey a cinematic passage of time. Eisner did but I'd wager more comic book cartoonists were looking at the Simon and Kirby techniques.
To me, nowadays, too many artists are more interested in "showboating" and trying to dazzle the reader's eyes with acrobatic layouts--the downside of Neal Adams' influence, IMO-- but very few are engaged in the nuts and bolts of actual storytelling, where you can have a general sense of what's going on before reading a word. I won't go further because no less than Jim Shooter has commented on this on the blog he had and of course, it's in Eisner's book on "Sequential Art".
The people I mentioned seem to be more or less solid when it comes to storytelling skills and if you notice, Liefeld was not mentioned in that particular company. Not a bash, just a statement from someone who likes his work but who acknowledges his weaknesses. Even so, he personally may not have created anything noteworthy but his studio has--Alan Moore's SUPREME was a very entertaining tenure and it was just as successful an approach to "Superman" as Morrison's later (and similar) ALL-STAR SUPERMAN.
SIDE NOTE: I don't know about anybody else but I've always thought that Sam Kieth's work owed more to Charles Schultz, Will Eisner and Dr. Seuss (?!) than Jack Kirby! I believe Kieth himself acknowledged a debt to FRANK FRAZETTA and I can certainly see that in how he drew those "cute" and sultry, big hipped Maxx-women!
Last edited by LEADER DESSLOK; 11-15-2012 at 12:56 PM.
TUCO (Eli Wallach): "Whoever double-crosses me and leaves me alive--he understands nothing about Tuco!!"
Yeah, I really wavered on Kirby. I was trying to put myself in the mindset of a comics aficionado from 1960, though, & in that context I'm not sure how striking an impression the work that you justifiably cite would've made on me. I'd probably have leaned more toward the Lou Fines & Mac Raboys & I suppose Matt Bakers at that juncture, not to mention various EC stalwarts, whereas by the time the Marvel Age was going full-steam, Kirby's long-running mastery of the form was undeniable.
Last edited by dan bailey; 11-15-2012 at 01:18 PM.
I tend to split superhero comics fans into "People who like Krypto" and "People who don't like Krypto."
Basically, if you miss the wonder of a dog flying around in a little Superman cape, you're in the wrong hobby.
-- Reptisaurus!
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