I dunno if there's any standards of rules for voting or whatever, I'll leave that up to Dalak, but anyway, let's get down to it!
On My Defenses: The good news is, Utena, Raquel, Umi, Fuu, Hikaru, and Phenix are basically going to be untouchable by everyone on Dalak’s team who isn’t Batman, because they’re elemental forms will render them immune to physical and basic energy damage. I will assume magic can effect the Devil Fruit users, so I’ll grant that. This gives a big advantage to my team off the bat.
Likewise, Rainbow Dash’s speed, and Kirika’s ability to slow down her enemies’ and their attacks, as well as create massive liquid venom constructs, should keep them both well enough protected. Kirika will use a hardened or super-thick shell of venom to protect her Soul Gem from being shattered.
Utena and Phenix immediately zip upwards and begins carpet bombing Dalak’s team with a barrage of light blasts and cosmic energy blasts, creating a huge, constant barrage of area of effect explosions. Even if this doesn’t hurt some of the enemy team, this should certainly keep most of them pinned. If need be, Phenix will use telepathy to psychically scream at the enemy, throwing them off balance.
Kirika extends her slow magic to slow down enemy actions, hindering their attempts to dodge and escape. At the same time, she extends her venom forward to coat the battlefield, and make the very ground of the battlefield toxic to the touch.
While this is happening, Umi, Hikaru, and Fuu summon their Rune Gods (which will only take a second or two), giving them the giant magical power armor needed to fight Kamina-KLR and Megatron. The Rune Gods amplify their magical powers, and should likewise scale up their own Devil Fruit attacks. Fuu casts her Winds of Admonishment, binding down the enemy team, who are being slowed from dodging by Kirika. Hikaru joins in the carpet bombing barrage of energy. Umi fires off ice-blasts and water blasts to anyone who somehow gets around the constant blasting. After casting her first spell, Fuu joins the barrage, hammering down with lightning bolts.
Rainbow Dash zooms skyward, and prepares herself to counter anyone who attempts to get at them from the sky. Should Aunt May attack her, Rainbow will have sufficient aerial agility and strength to fly circles around her and knock her off course. Since May is drunk, that’s going to make it even easier for Rainbow to use her own momentum to knock May off course.
Raquel readies herself to help take on anyone who breaks through the salvo, and will help keep Kirika protected if necessary.
OUT: I really don’t see Batman, Serveux, or even Megatron surviving this.
Phenix opens up a dimensional portal in front of Aunt May, removing her from the battlefield. If necessary, Rainbow Dash can steer here. She will also do the same to remove Kamina XLR and Batman. Frankly, she’ll just do this to anyone who isn’t going down to the massive barrage.
The Magic Knights combine their energies to perform the Spiral Flash, an even more destructive magic energy blast.
OUT: Aunt May, Kamina XLR, anyone who survived round one.
Afterwards, they will combine their mecha to form “Super” Rayearth, channeling all their magical attack power through a single vessel. Its superior size and power should be enough to battle even Kamina XLR, if he somehow doesn’t get d-dumped.
If Kamina-XLR can’t get D-dumped, Phenix should be able to transmute him into another element, even if she can only hit chunks of him at a time, while Super Rayearth and Rainbow Dash keep him pinned.
OUT: Team Dalak
-Again, anyone not taken out by the massive energy barrage, Phenix will attempt to dimension dump them.
-Should the enemy make it through and sufficiently damage the Rune Gods, the Magic Knights still have their own magic and Logia-born elemental powers to counter attack.
-Raquel, Rainbow Dash, and Kirika will keep busy, if not take down, anyone who gets around the massive energy barrage, keeping them busy so my other characters can redirect their firepower.
-Phenix can use telepathy to help co-ordinate attacks as needed.
-Desperation Move: If there is no other way to win, then my team will do the following: Kirika will burn out all her magic to self-induce her Witch form, enveloping the battlefield in her Witch Barrier. My characters will haul-ass out of the barrier, trapping the enemy inside. As the enemy breaks its way out to of the barrier, my characters will be there at the “exit” blasting away. It’s possible some characters may get trapped in the barrier, effectively ringing them out.