Points in passing:
-The cover was nicely appropriate but hardly original after last issue.
-Vennema having her own Pym Particles takes from the uniqueness of that MU phenomenon too.
-Hawkeye could probably use a special arrow tip to shave.
-Still weird believing Stegron's concern for the humans here and hard understanding what his staffed attack is doing.
-Nice detail to see Hawkey reload; however Clint's comment seems... off - WHY would Iron Man hate that 'destroy the monster' intention?!
-Who the heck is KASH (I may have to go back and reread last ish) and how can Clint evac the Quinjet and Cap use it for ramming at the same time? ... okay checked, KASH is a pet name Cap must have playfully adopted for the villainess. *sigh*
-AFAIK, Hawkeye's arrows lock into his quiver and are awfully hard to simple lose in a tumble.
-What the heck?...first Cap wants to kill the mama monster and now he wants Clint to hold off??
-Very confusing battle orientation ensues including Stegron suddenly overwhelmed and jobbing.
-Saving the kids was so easy, they should have tried that last issue, if not for the mandatory story decompression.
-More messy fighting both literally and figuratively... huh, maybe the simple triple arrow did not save them all, afterall...
-Huh, now it is an embarrassing detail for Clint to have to leave Cap in battle to reload.
-It's magic -and it's suddenly over- you don't have to explain it. *sigh* But wait, Hawk' did save 'em all before and they must have been fighting only and all the zombisaurus symbiotes.
-Top Cop and brand new SA Team Leader let the villains go. *sigh* All Clint had to say was, "I'll notify Bobbi to have the WCA track 'em down", to make me happy. Well, happier. Readers who want just a sense of a high-octane hack and slash may be happy with this all-fight issue.
-Sooooooo, they're in cahoots... well, that's. just. fine. ...but not really. Part 1 started out great then declined from there; here's hoping the Iron Man team does not go the way of the dinosaur.