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  1. #3571
    Infiltrator Cthulhu_of_R'yleh's Avatar
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    Quote Originally Posted by Chou Blaster View Post
    Axel: I came from the lowest part of Hell, the Scoop. So yeah, can I join in?
    Casimir shrugs. "Sure." He then goes back to his reading.

  2. #3572
    In a Sense, I Won Hazard's Avatar
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    Switched Rob's theme song.

    He is the Mountain King!
    "I am Shishihime Ikiho! The legendary hero who has lived 5000 years!"

    "That's right, and I am a high schooler who couldn't live alone even for a second... and is as cool as the devil himself."

  3. #3573
    A Sapient Devil Vakanai's Avatar
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    Quote Originally Posted by Ghost View Post
    Enhancer. Raised by her (mad?) scientist uncle, basically never left the house. Very sheltered, basically no experience with people aside from family members.

    Behold!
    Looks good Ghost.

    Quote Originally Posted by Eternal Torment View Post
    Oh, boy. More rich people for Sloane to troll.
    Why troll anyone?
    A lot of people get sentience confused for sapience. Your hamster is sentient, you are sapient. Intelligence is sapience.

  4. #3574
    Everyone's favorite host Guy Smiley's Avatar
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    Okay, continuing where I left off...:

    13.Norma Sinclair (Kevin M)
    - Wind Mosh is a variable element attack, stronger at close range. Apparently uses the guitar as a focus. Seems pretty balanced.
    - Against the Wind is a horrifying move in which Norma becomes a mime- what? A tornado shield? Oh, well that's okay then. No crimes against nature here.

    14.Reizo Kannon (Sion Reaver)
    - Healing is a good team support move, and as a basic RPG move, I feel fairly assured in stating in my capacity as non-official brokenness detector that it is in no way broken.
    - Second water power, Fnord, is what you might expect from a power named Fnord. That is to say that there appears to be no text for a second power that is your rightful due as 5th dan in aquajutsu.

    15.Rivia Tristian (Tami)
    - Fairies/Fireflies is... Dancing Lights? Might be useful as a signal device. Doesn't seem problematic.
    - Pyromancy actually correctly uses the 'mancy' suffix! Congratulations! Also a nice enabler to allow Cleric to supply us with plot-relevant information. I like it.

    16.Robert Dalts (Hazard)
    - Gentle Hands is an interesting combat buff. He's secretly the ever-lovin' blue-eyed Thing, isn't he?
    - All Over the World isn't too bad. It sounds like he effectively gets both flight and ground phasing, which might be more suitable as two powers. I'm not going to push on that front, though, since the name indicates the concept is that he can travel far and wide to out-of-the-way places. Can he let people go once he takes them underground? The Earth User clause is a valuable drawback, if so. Also, the 50' range. Is that a max distance travelable, or a max size radius that people can be taken with you? (Hi, villain of the week, I brought about thirty Earth users up through the floor behind you while the others distracted you! Taste Gaia's Rage!)

    17.Rosemary Vargreaves (Yun Lao)
    Oh, this is interesting. It looks like Natural Fallacy is effectively you buying the same powers for each category, making your powerset easy to grasp while allowing a lot of flavor and hypothetical variations.
    - Illusionary Strike is a simple combat buff, which might be modified by future powers granted to the visions. Seems fine.
    - Fantasy's Roar is two standard element attacks, which might be modified by future powers. No grievances here.

    18.Samantha Gabriel Van Clef (WyldCard4)
    - Sky Walking is similar to one of my own powers, once again trading defensive benefits for sustained height. I've got no problem with this. Right now her strength is 0/base human girl, so the lifting people thing isn't too threatening. I was going to suggest you put some more points into Air if your strength increases, to support the idea that your air power is strong enough to lift you and what you're lifting, but that'd make you spend points twice, which seems kind of unfair. I also have a feeling that the dropping people attack might not be that effective later, for the most part - decent durability should allow a guy to survive terminal velocity impacts. Her being able to drop mooks from high places isn't really any worse than setting them on fire or cutting them up with vacuum blades, so I'm not too worried about this being broken.

    19.Skye Cortez (WickedElphaba)
    The Aleran metalcrafting is strong in this one!
    - Strengthen Metal is a decent buff effect. Retricted to metal, so it doesn't replace Strength entirely for damage, and allows her to shear through parries and such. I'm good with this.
    - Shape Metal enables Skye to become Mr. T and bend metal bars once an episode. We may also soon find her upgrading from a rapier to a buster sword. (And still using it one-handed! ) Once again, it's metal-only Strength.
    - Swiftsteel is an initiative boost. Skye is going to be a fierce swordfighter. Nothing here seems broken, though.

    20.Vivian P. Baad (Vakanai)
    - Aura of Flames is a selective Fire Shield. I see no obvious problem with this.
    - Fire-wisps is another Dancing Lights? Or are they a light homing attack? Seems fine, though.

    1.Casimir Endellion (Cthulhu_of_R'yleh)
    - Precision Control lets him Open the Gates or just hibernate. Seems fine as written.
    - Quickness of Mind is a... study aid? Lets him learn the Kamehameha in a week. Be careful, or you may be competing with Dalts for the title of Shonen Protagonist!
    - Desperation is a variable-durability effect, which could be interesting. Not sure how the drawback could be exploited in a play-by-post game, though, so I'm a little worried that it might end up as 'increased durability against anything but area attacks or speedsters who can hit me again faster than I can shift the durable spot.' I still don't see it creating too big a fuss, though, and even if exploited it's not an 'I win' trick, so I think it passes muster.
    - Blood Aegis, on the other hand, works pretty well. Increased durability for a few posts, then exhaustion.

    So, overall, I think we're good. Am I correct in guessing we'll be doing this review process again when we get new powers in-game?
    Last edited by Guy Smiley; 05-03-2012 at 07:58 PM.

  5. #3575
    Master of Dickery Chrosis's Avatar
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    Quote Originally Posted by Guy Smiley View Post
    Okay, continuing where I left off...:

    13.Norma Sinclair (Kevin M)
    - Wind Mosh is a variable element attack, stronger at close range. Apparently uses the guitar as a focus. Seems pretty balanced.
    - Against the Wind is a horrifying move in which Norma becomes a mime- what? A tornado shield? Oh, well that's okay then. No crimes against nature here.

    14.Reizo Kannon (Sion Reaver)
    - Healing is a good team support move, and as a basic RPG move, I feel fairly assured in stating in my capacity as non-official brokenness detector that it is in no way broken.
    - Second water power, Fnord, is what you might expect from a power named Fnord. That is to say that there appears to be no text for a second power that is your rightful due as 5th dan in aquajutsu.

    15.Rivia Tristian (Tami)
    - Fairies/Fireflies is... Dancing Lights? Might be useful as a signal device. Doesn't seem problematic.
    - Pyromancy actually correctly uses the 'mancy' suffix! Congratulations! Also a nice enabler to allow Cleric to supply us with plot-relevant information. I like it.

    16.Robert Dalts (Hazard)
    - Gentle Hands is an interesting combat buff. He's secretly the ever-lovin' blue-eyed Thing, isn't he?
    - All Over the World isn't too bad. It sounds like he effectively gets both flight and ground phasing, which might be more suitable as two powers. I'm not going to push on that front, though, since the name indicates the concept is that he can travel far and wide to out-of-the-way places. Can he let people go once he takes them underground? The Earth User clause is a valuable drawback, if so. Also, the 50' range. Is that a max distance travelable, or a max size radius that people can be taken with you? (Hi, villain of the week, I brought about thirty Earth users up through the floor behind you while the others distracted you! Taste Gaia's Rage!)

    17.Rosemary Vargreaves (Yun Lao)
    Oh, this is interesting. It looks like Natural Fallacy is effectively you buying the same powers for each category, making your powerset easy to grasp while allowing a lot of flavor and hypothetical variations.
    - Illusionary Strike is a simple combat buff, which might be modified by future powers granted to the visions. Seems fine.
    - Fantasy's Roar is two standard element attacks, which might be modified by future powers. No grievances here.

    18.Samantha Gabriel Van Clef (WyldCard4)
    - Sky Walking is similar to one of my own powers, once again trading defensive benefits for sustained height. I've got no problem with this. Right now her strength is 0/base human girl, so the lifting people thing isn't too threatening. I was going to suggest you put some more points into Air if your strength increases, to support the idea that your air power is strong enough to lift you and what you're lifting, but that'd make you spend points twice, which seems kind of unfair. I also have a feeling that the dropping people attack might not be that effective later, for the most part - decent durability should allow a guy to survive terminal velocity impacts. Her being able to drop mooks from high places isn't really any worse than setting them on fire or cutting them up with vacuum blades, so I'm not too worried about this being broken.

    19.Skye Cortez (WickedElphaba)
    The Aleran metalcrafting is strong in this one!
    - Strengthen Metal is a decent buff effect. Retricted to metal, so it doesn't replace Strength entirely for damage, and allows her to shear through parries and such. I'm good with this.
    - Shape Metal enables Skye to become Mr. T and bend metal bars once an episode. We may also soon find her upgrading from a rapier to a buster sword. (And still using it one-handed! ) Once again, it's metal-only Strength.
    - Swiftsteel is an initiative boost. Skye is going to be a fierce swordfighter. Nothing here seems broken, though.

    20.Vivian P. Baad (Vakanai)
    - Aura of Flames is a selective Fire Shield. I see no obvious problem with this.
    - Fire-wisps is another Dancing Lights? Or are they a light homing attack? Seems fine, though.

    1.Casimir Endellion (Cthulhu_of_R'yleh)
    - Precision Control lets him Open the Gates or just hibernate. Seems fine as written.
    - Quickness of Mind is a... study aid? Lets him learn the Kamehameha in a week. Be careful, or you may be competing with Dalts for the title of Shonen Protagonist!
    - Desperation is a variable-durability effect, which could be interesting. Not sure how the drawback could be exploited in a play-by-post game, though, so I'm a little worried that it might end up as 'increased durability against anything but area attacks or speedsters who can hit me again faster than I can shift the durable spot.' I still don't see it creating too big a fuss, though, and even if exploited it's not an 'I win' trick, so I think it passes muster.
    - Blood Aegis, on the other hand, works pretty well. Increased durability for a few posts, then exhaustion.

    So, overall, I think we're good. Am I correct in guessing we'll be doing this review process again when we get new powers in-game?
    You never replied to my reply.

    I just died a little inside.

    ~Please allow me to introduce myself, I'm a man of wealth and taste. I've been around for a long, long, year, stole many a man's soul and faith.

    So if you meet me, have some courtesy, have some sympathy, and some taste. Use all your well-learned politesse, or I'll lay your soul to waste.


    I made Miburo cry on his birthday.

    Reached Demon-God Status

    My Cat Is Afraid of the Vacuum Cleaner

    Quote Originally Posted by Len Ikari145 View Post
    Chrosis--you are a GOD!:D
    Quote Originally Posted by Stretch Dude View Post
    Curses! CURRRRSEEEEESSSS!!!

  6. #3576
    Infiltrator Cthulhu_of_R'yleh's Avatar
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    Someone did so much emotional damage that it killed a little part of a certified Demon-God?

    AVOID THIS ONE AT ALL COSTS.

  7. #3577
    A Sapient Devil Vakanai's Avatar
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    Quote Originally Posted by Guy Smiley View Post
    20.Vivian P. Baad (Vakanai)
    - Aura of Flames is a selective Fire Shield. I see no obvious problem with this.
    - Fire-wisps is another Dancing Lights? Or are they a light homing attack? Seems fine, though.
    Light homing attack.
    A lot of people get sentience confused for sapience. Your hamster is sentient, you are sapient. Intelligence is sapience.

  8. #3578
    Hammer Time Sub-Zero MKA's Avatar
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    I've reworked one of Max's future powers and am pleased with the results.

  9. #3579
    Total n00b WyldCard4's Avatar
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    Alright, possible revision of the flight power, very much up for discussion and revision.

    I see it as slightly stronger than the Air Walking version, but I don't see anything obviously problematic about them. Then again, I usually don't.

    Radiant Wings of Dew: Ooh, sparkly! That is one of the soundtrack phrases of Samantha's life as a girl growing up with the ability to create wings out of water.

    Samantha can fly, if she makes her wings. She can compress the water out of the air in a form like dew, allowing herself to make wings that enable her to fly. These wings allow her to move in three dimensions as well as she can across the ground. These explicitly do not grant her any lift or speed that is not granted by her normal ability to walk or run. This effectively makes Samantha's movement three dimensional and more flexible than most speedsters. This gives Samantha a single, rather useful, combat tactic. She can grab someone with her normal strength, bring them up high, and let go. Given her speed she doesn't have to be able to carry people for long in order to be a danger. She can also just drop things on people. This ability first manifested in infancy, saving her life, and she has no memory of lacking it, or knowledge of how to expand it. These wings require a short charge up time in order to operate and seep through any non-water tight clothing she is wearing. Her wings are as durable as her legs are from her Elementi stat while active, but it is quite hard for her to actually hit someone with them due to their shape and position on her back.

    The Radiant Wings of Dew are also really, really pretty, especially in good light, and somewhat resemble the wings of a butterfly in shape.

  10. #3580
    Seeker of The Mad Heart FarBeyondC's Avatar
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    Quote Originally Posted by WyldCard4 View Post
    Alright, possible revision of the flight power, very much up for discussion and revision.

    I see it as slightly stronger than the Air Walking version, but I don't see anything obviously problematic about them. Then again, I usually don't.

    Radiant Wings of Dew: Ooh, sparkly! That is one of the soundtrack phrases of Samantha's life as a girl growing up with the ability to create wings out of water.

    Samantha can fly, if she makes her wings. She can compress the water out of the air in a form like dew, allowing herself to make wings that enable her to fly. These wings allow her to move in three dimensions as well as she can across the ground. These explicitly do not grant her any lift or speed that is not granted by her normal ability to walk or run. This effectively makes Samantha's movement three dimensional and more flexible than most speedsters. This gives Samantha a single, rather useful, combat tactic. She can grab someone with her normal strength, bring them up high, and let go. Given her speed she doesn't have to be able to carry people for long in order to be a danger. She can also just drop things on people. This ability first manifested in infancy, saving her life, and she has no memory of lacking it, or knowledge of how to expand it. These wings require a short charge up time in order to operate and seep through any non-water tight clothing she is wearing. Her wings are as durable as her legs are from her Elementi stat while active, but it is quite hard for her to actually hit someone with them due to their shape and position on her back.

    The Radiant Wings of Dew are also really, really pretty, especially in good light, and somewhat resemble the wings of a butterfly in shape.
    Aside from sounding completely like a Water ability, there's absolutely nothing wrong with the ability.

    In addition, the extra descriptions make it fit better with your character's backstory and with what I think is your character's personality.

    If you do choose this ability instead of Air Walking, make sure you don't piss off a competent water manipulator while in the air.
    But you wouldn't do that, would you?
    ~For the truth lies, ever softly, within the heart of madness~

    World of Civero: Shadows of the Djinnoa - Cerise

  11. #3581
    Total n00b WyldCard4's Avatar
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    Quote Originally Posted by FarBeyondC View Post
    Aside from sounding completely like a Water ability, there's absolutely nothing wrong with the ability.
    It is a Water ability. Part of the point was to distance myself from Air.

    In addition, the extra descriptions make it fit better with your character's backstory and with what I think is your character's personality.

    If you do choose this ability instead of Air Walking, make sure you don't piss off a competent water manipulator while in the air.
    But you wouldn't do that, would you?
    *nods*

    Seems like a plan.

  12. #3582
    In a Sense, I Won Hazard's Avatar
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    Quote Originally Posted by Guy Smiley View Post
    He's secretly the ever-lovin' blue-eyed Thing, isn't he?
    Curses, he has been found out!

    Can he let people go once he takes them underground? The Earth User clause is a valuable drawback, if so. Also, the 50' range. Is that a max distance travelable, or a max size radius that people can be taken with you? (Hi, villain of the week, I brought about thirty Earth users up through the floor behind you while the others distracted you! Taste Gaia's Rage!)
    Yes, he can take people with him and leave them.... in theory. It would take lot of character development and/or a desperate situation until he can even think of of the possibility of doing more than head on combat.

    As for the 50 feet, it is total distance he can travel while using the power, at least until he levels up. To take people they have to be touching him or he has to touching them, this part won't change.
    "I am Shishihime Ikiho! The legendary hero who has lived 5000 years!"

    "That's right, and I am a high schooler who couldn't live alone even for a second... and is as cool as the devil himself."

  13. #3583
    Infiltrator Cthulhu_of_R'yleh's Avatar
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    Quote Originally Posted by Hazard View Post
    Curses, he has been found out!



    Yes, he can take people with him and leave them.... in theory. It would take lot of character development and/or a desperate situation until he can even think of of the possibility of doing more than head on combat.

    As for the 50 feet, it is total distance he can travel while using the power, at least until he levels up. To take people they have to be touching him or he has to touching them, this part won't change.
    That is acutally one of the coolest abilities I've seen.

  14. #3584
    ~Lunatic Pandora~ Kanra's Avatar
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    Tweaked my character's abilities a little bit.
    Умереть за меня!

  15. #3585
    Hammer Time Sub-Zero MKA's Avatar
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    Quote Originally Posted by Cthulhu_of_R'yleh View Post
    That is acutally one of the coolest abilities I've seen.
    Seconded. Very cool indeed.

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