I mean the product is neutered in comparison to the games that came before it. They seemed just to do the easiest thing they can think of in these, like, you could explore different worlds in Mass Effect, it needed some retooling but it was still interesting, they just dropped it from the later games. Mass Effect 3 you've got those Reapers flying around the galaxy map, why? They aren't using them to do anything interesting, they don't board your ship like at the end of Mass Effect 2, they doesn't send you into some kind of ship-to-ship battle...what's the point of having them? They could have at least send you into some kind of bad end, like: Ending F – captured by Reapers. The whole idea of what Mass Effect was meant to be seems neutered by the time you get to three, the whole idea of the games was the things you did would have mass effects at the end and throughout the games. But nothing seems to radically change anything, if you didn't do something, like save the Rachni Queen, don't worry, there's a new Rachni Queen so you can still play this bit of the game. Destroy the Collector Base, it's ok, Cerberus still got technology from it.
I guess you could also say the first game is compromised in that some of the stuff they talking about (and these were big things) didn't seem to make it into the game as they said it would, the dialogue wheel never worked like they said it would. When they talked about it before the game came out it sounded kind of like what Alpha Protocol has, and you could change the dynamic of a conversation by interrupting the talker, maybe even by not saying anything; it sounded pretty cool, but the dialogue wheel just ended up becoming a streamlined way of picking dialogue, it also seems to get dumbed down with each subsequent time Bioware uses it. It also sounded like making chooses was going to be part of what mission you would take, like you could be on your way to one mission and you would get a message saying someone need your help with something else, and you would have to choose which you did...if you leave the first Mass Effect on the main menu screen it will play a little CGI video that seems to show a demonstration of this. But I don't really remember them saying much about it, and I'm not really sure how they where planning on it working in game; I guess it could have been that every once in a while you would get two side missions in space and you just had to pick one, although it kind of made me think of how the survivors and bosses timers in Dead Rising worked, but that could have just been wishful thinking.
Y'know, there's actually a lot more variation in there than I thought there'd be. I didn't know the Earth could actually be wiped out.
I didn't really have a big problem with the ending. I was totally satisfied with it until I started reading about some of the criticisms of it online.
While far too much of the online bitching is the usual mindless nerdrage and "I want a happy ending" nonsense, there's actually a lot of valid points that Bioware clearly realized it better address if it wants to keep its fans from losing faith after the Dragon Age 2 rush job and the fiasco with the last Mass Effect novel.
This Extended Cut sounds like a great idea. They don't really need to change anything. They just need to fill in the blanks a bit so people can't leap to the wrong conclusions.
SPOILERS
1) They need to clearly explain and show that the Mass Relays are not exploding like the one that caused a supernova in the Arrival DLC, but are overloading because of the massive energy pulse they're spreading across the galaxy. I understand they were going for a bittersweet ending, but letting your audience think they didn't just wipe out the entire known galaxy is probably something you want to make more obvious.
2) They need to actually show at least a taste of what the Destroy, Control and Synthesis energy pulses do to the universe. They don't need to go into exacting detail, but a quick shot or two of how this all plays out would do the trick. For instance, all the Geth dropping dead on Rannoch. Or maybe showing some the Renegade's glowing red eyes on a "synthesized" Aria and her crew to show that everyone is now both organic and synthetic, like Sheppard was.
3) They need to show how Joker picked up your squad after Sheppard got hit by Harbinger's blast because suddenly jumping to the Normandy being chased by the energy pulse is far too abrupt and confusing. I would love to have a brief Normandy gameplay sequence like the car chase sequence in Lair of the Shadow Broker. I like them being marooned on the Paradise world though. That's a nice touch.
4) They should either let the Reapers be the unknowable, scary cosmic boogeymen they were in the first two games or have the damned Starchild give a better explanation as to exactly what the Reapers are, because the reasons the glowy kid gives don't really add up--unless that's the point, in which case they need to give players the opportunity to have Sheppard point out how crazy the Starchild's plan is.
END SPOILERS
'The marquis. Well, you know, to be honest, he seems a little bit dodgy to me.'
'Mm,' she agreed. 'He's a little bit dodgy in the same way that rats are a little bit covered in fur."
does that include being a total douche to everyone?
all things considered, my only legit complaint is variety of enemies....you're either fighting Reapers, Cerberus, or Geth in that one part...the first two games you got a variety....you got mercenaries, pirates, geth, but you got a shot at all the known species
I hope if there are other games it goes back to that
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spoilers:end of spoilers
Im trying to figure out why me not shooting the illusive man in the face aso he wouldn't kill goliath was a renegade action.
Nothing's gonna happen without a warning
There actually is much more variety of enemies in Mass Effect 3 than in the first two games because the Reapers, Cerberus & Geth each have several sub-classes within them. For instance, there are "Reaperized" versions of all the major races, all of whom play very differently from each other. The first two games may have given them different names like Blue Suns or Eclipse or mercenary, but most were essentially the same enemy with a few minor cosmetic changes, whereas Mass Effect 3's enemies are all very different in terms of abilities and tactics.
This was most likely do to them bringing in Multiplayer. People would get bored pretty quickly if they were playing against the same half dozen enemy types dressed up in different character models and color swaps.
so basically we got a bunch of cookie cutter endings, Total Fail
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"No weapon formed against them could prosper."
I'm going to have to partly disagree here. I think ME2 and ME3 are about equal in enemy variety.
I certainly don't see the Eclypse, Bloodpack, abd Blue Suns merc gangs from ME2 as being little mor than palette swaps. Each had it's own distinctiveness and unique aspects. Blue Suns are mostly tech guys and have mechs. Eclypse pack Biotics. Bloodpack are regenerating pyromaniacs.
'The marquis. Well, you know, to be honest, he seems a little bit dodgy to me.'
'Mm,' she agreed. 'He's a little bit dodgy in the same way that rats are a little bit covered in fur."
Really, my main complaint is that there was only one explorable city. I was looking forward to exploring Omega and Tuchanka again, and walking around the home worlds of the Salarians, Turian, and Asari (or wherever their refugees went).
The Jaw Squad is dead. Long live the Jaw.
So anybody tried out the new Multiplayer classes and maps yet?
So far got a Batarian Sentinel, Krogan Battlemaster (Vanguard) and a Geth Engineer. (Really hoped to get the Geth Infiltrator though, even though Geth do not infiltrate)
I'm enjoying the Geth Engineer the most so far; got the turret specced for shield recharging and hunter mode is pretty handy for finding enemies.
The Batarian Sentinel is a melee monster (at least in Bronze and Silver, haven't tried him in Gold yet). Plus the submission net is a good ability.
Against my expectations I'm not enjoying the Krogan Vanguard as much as I thought I would; without the biotic explosions of the Drell or Asari Vanguard or the Nova of the human Vanguards, he seems to lack something. Still really hard to kill, so probably need to figure out how to play him so far.
The new maps: Hydra is pretty fun, but I'm not liking Condor (dark and hard to spot certain enemies against the boring dark grey backgrounds).
Because the military of the various worlds weren't stationed on the citadel, nor were the vast majority of the populations.
They went after the citidel when they found out it was important, before they knew, it wasn't being used as anything more than a very small refugee camp.
Nothing's gonna happen without a warning
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