SHSO Codename: Bright Breaking Ghost
SHSO Level: 1300+
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I don't really get it either. It's a baffling one for me because, well, Storm was and *should be* a Ranged AoE monster of sorts. (I could understand taking the damage down a touch, but making it single? WTF?) And then you have types like the Punisher who are overpowered because... well, I mean, hype? The numbers don't justify a particularly unique playstyle or best of a playstyle; they're just insane numbers because. Why American Dream is particularly high powered also boggles the mind.
SHSO Codename: Bright Breaking Ghost
SHSO Level: 1300+
Editor of The Asgardian Throne Room!
Host of the CBR SHSO Chatbox!
I am LOVING the Kingpin mission. As a huge Daredevil fan (as I'm happy to see B. B. Ghost representing as well!), that one is a real treat. The difficulty and the number of baddies and how they are deployed for the first half of the boss battle en masse is a great representation of Kingpin as a crime boss and the kind of adversity the street-level heroes have to face. Would love to see those kind of numbers for something like Annihilus... of course, if they make that representative of how they are in the comics, we'd all be dead! :P
And yes, we need to get you some kind of fund or something...
Yeah, Nick is pretty flippin' boring to play. It doesn't help that I've never been a fan of his Ultimate version (not crazy about Sam Jackson. But if he was based on say Keith David, then maybe we could talk...). He's probably the #1 reason I haven't bought Punisher yet... (okay, and my gold going to cards..)
Yak loves his Cyclops! He is better than I initially thought, to be sure. But he is another case where the look irks me. I was never to favorable of the 90's outfit. Mainly because I associate it with the X-Men cartoon -- which was generally good -- but he and Jean were the two most annoying characters on that show. "Jean!" "Scott..?" "Jean?!?" "Scott!!" "JEAN?!" SHUT UP. I feel like that cartoon gave him a bad rep for a long time. Thankfully reading the comics showed me he wasn't so one-dimensional!
Anyway, that was another thing I meant to ask you about, Quirky:
I hadn't realized there was a shotgun-effect to many of the ranged characters. I don't play too many of them all that often, but when I play as Iron Man/War Machine, I tend to choose them because I know I'd need the distance in the mission, and rarely venture closer to my enemies... and it would seemingly take a lot longer to defeat enemies this way... so thanks for pointing that out! I will adjust my strategies accordingly!
I'll go back and look for the "SGD" tag to find those with this effect, but it will of course be any ranged hero, correct? Does it apply to single-ranged attacks or characters with a mixed-style like Spider-Woman?
Yeah, that is kinda funny about American Dream...! I never bothered with getting her because I'm very particular about my alternate-reality version/descendent characters. I keep it 616, baby... 'cept I do love Miles Morales.
I know Emilio has been frustrated with Colossus's strength for quite a while. He's lobbied for them to make him do more damage, but I don't know if they have yet. I do know they had him able to pick up the largest boulder in Asgard at first, but now he can't. And Rogue couldn't pick up a car previously, but now she can. So they do change and tweak little things like that. I'm gonna have to see if Spidey can lift a car now too, because he really should be able to, among others.
Also, how awesome are these new recruits...? : Night Gremlin, ohyesshedid, and B.B. Ghost. You guys are bringing some great participation across the board! Nice to have you join us!
Current Top Comics: Daredevil, Hawkeye, Fables, Fatale, Winter Soldier, Young Avengers, The Massive, Revival, Thor: GoT
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Awww, thank you!
My take on shotgun (and I could be explaining this very poorly) is when one character fires off a bunch of projectiles that don't necessarily go in the same direction. So if said character fires off five shots from a long distance, maybe one of them hits anyone. (Ahem, Nick) But if you're right on the opponent when you do the attack, the angles from all five are covered by the proximity and thus all connect with who you want it to.I hadn't realized there was a shotgun-effect to many of the ranged characters. I don't play too many of them all that often, but when I play as Iron Man/War Machine, I tend to choose them because I know I'd need the distance in the mission, and rarely venture closer to my enemies... and it would seemingly take a lot longer to defeat enemies this way... so thanks for pointing that out! I will adjust my strategies accordingly!
I'll go back and look for the "SGD" tag to find those with this effect, but it will of course be any ranged hero, correct? Does it apply to single-ranged attacks or characters with a mixed-style like Spider-Woman?
Hahahaha. I have a litany of personal complaints as well, but I don't wanna go into too much detail so as not as to make Quirky's thread "Things I would change about this (otherwise quite fun) game". But you can get a decent idea based on what I said about the Punisher. Also; negligible damage HUs must die.I know Emilio has been frustrated with Colossus's strength for quite a while. He's lobbied for them to make him do more damage, but I don't know if they have yet. I do know they had him able to pick up the largest boulder in Asgard at first, but now he can't. And Rogue couldn't pick up a car previously, but now she can. So they do change and tweak little things like that. I'm gonna have to see if Spidey can lift a car now too, because he really should be able to, among others.
Last edited by B. B. Ghost; 03-12-2012 at 06:47 PM.
SHSO Codename: Bright Breaking Ghost
SHSO Level: 1300+
Editor of The Asgardian Throne Room!
Host of the CBR SHSO Chatbox!
I've got to head out the door so no time for long replies but...
Storm has a shiny new review! She's almost as bad as Iron Patriot now. Haha.
Talking about discouraging and unneeded nerfs... can someone double-check reg. Iron Man's number two? I'm not fully leveled, but the improved version's only giving me about half of what it did before.
SHSO Codename: Bright Breaking Ghost
SHSO Level: 1300+
Editor of The Asgardian Throne Room!
Host of the CBR SHSO Chatbox!
Oh no, no, no, no no.... They nerfed Iron Man! Thats actually really disheartening. His 23-21 dmg missiles now deal 13-11.
Probably have to knock him down to Tier A now.
edit: Can someone who owns a lot of characters go out and check any other possible nerfs or maybe even improvements for weaker characters?
Last edited by Quirky; 03-13-2012 at 12:32 AM.
Nice thread. The information in this thread has prompted me to go back and revisit maxed out heroes, especially since I didn't pay much attention to the power attacks probably until my squad level was 200 or so. Exploring all that is almost like playing a new game. Thanks for all the time you've put into this and all those who participate and make it even more informative!
SHSO Codename: Bright Breaking Ghost
SHSO Level: 1300+
Editor of The Asgardian Throne Room!
Host of the CBR SHSO Chatbox!
Angel's power 3 now appears to be capped at 2 hits per enemy. His HU has been reduced to 39 per hit.
Hulk's HU now does 102 and doesn't activate his buff.
No changes to Phoenix and I hope it stays that way. I could deal with the removal of the team buff but she'd suck if she became a damageless heal bot.
Emma's HU now does 62 damage. Not enough to make her decent but there it is. For the record, because I'm 99.9% certain they're using this thread as feedback, it would need to do significantly more to make her effective. At 62 you might as well just keep using the not-even-good 35 damage power 2.
Also, can we stop 'balancing' characters downwards altogether? This isn't League of Legends. The goal should be to make the less effective characters, ie anything below and including a good portion of Tier B IMO, more fun to play so they're more attractive purchases, not to nerf into uselessness ala Storm and make people who already own them regret it.
Woah, woah, woah! I haven't been playing much lately, so I haven't noticed this at all. They removed Storm and Angel's best powers?!! Why?! Those are (were) two of my favorite heroes to play as! Adding damage to Emma makes sense, but why would they take away Storm's one good power attack?
Did they fix Phoenix's short range 22 damage combo attack or Spidergirl's broken combo? Because those would be changes I would welcome.
Can you document the changes on the wiki when you discover them? You can add a discussion post explaining what happened (look at Firestar as an example). I have almost all of the heroes, so I will try to check some as well.
I don't know about best close up, but I do I think heroes like him (Or Jean or especially Punisher) are the best of both worlds which is absolutely a significant advantage over any melee hero. But I really think, for the most part, it just depends on the mission as to how particular heroes rate. Some are really good in some missions, and not so good in other missions. Dor-yo-mammy would be a perfect example where the range of Iron Man works well. I think the point of his SGD would be that you can attack as a ranged hero, then when people get up close and personal, you can make them pay for gettin' in your grill.i.e., best of both worlds.
Doom's mission is what I use as my standard for the usage of various ranged distances. If you can attack Doom with your normal attack sequence without gettin' hit by his circle of lightning thing, that is a good range (Only The Iron Men-types and Jean can do this). When Doom sends out his minions, this is the perfect time for a well-rounded ranged hero with good SGD, such as Iron Man or Jean Grey (counting her HU as a type of SGD that says, BACK OFF!). They are the best of both worlds as far as ranged heroes who are well-rounded. I think you could take them in any mission and they would be much more useful than many of the other ranged heroes (and far more useful than ANY melee hero).
I can't remember if Punisher can attack at the same distance as Jean or The Iron Men, but he makes enemies who get too close pay more than anyone in the game.
I still wish the developers would make more of the ranged heroes take a couple of steps back as far as the range where they can start their attack sequence.
It's funny, the way I sort-of see the various heroes is like playing a mission where you have selected your hero specifically because they are good in that mission. The person you are playing with selects someone who might have the best stats in the game, and they might go through the mission taking everyone out, but when they get to the final battle they are useless and die. Just sayin', you can get a particular hero that is not the best choice for a particular mission....
Last edited by Brain Yak; 03-13-2012 at 11:25 AM.
You are welcome!
Ohh.. so we're talking about a spread attack having SGD. Well, that's different than what I thought. I thought the SGD meant that a one-shot power (lets say IM's chest blast) did greater damage up close than it did further away, not a spread shot all hitting the same target... okay, that's different, I was aware of that. Anyway, I should really just go back and read Quirky's Iron Man review... Ignore me being lazy about it please!
Nooo! Don't touch Iron Man! I liked him just the way he was! And nerfing one of his attacks only makes people use him even less! Aw man... Speaking of which...
Noooo! Not Angel's Power 3! I love that one! Admittedly, it was because it did even more damage than his Hero Up, allowing me to single-handedly take out a Sentinel with him on essentially one attack... Okay, maybe that's over-powered, but by gum, I loved it!
I agree with you, Sir Yak! Certain heroes are definitely better on certain missions/bosses than others. You are always good at choosing the right hero for the mission. I try to do that too, but I usually end up going with what character would usually be fighting the enemy (i.e. Dr. Strange & other Defenders against Dormammu), which may not always suit me well. Although I will say that the Kingpin mission is absolutely made for Daredevil... His scrappy, hit-a-lot-of-enemies-at-once style is really well-suited to that mission. Whereas melee heroes with slower speed & animations get their butts kicked by the various bomb-wielding and charging thugs (As Ghost Rider, I got KO'd three times in a three-person mission... granted I was watching SNL at the time.. :/ )
Current Top Comics: Daredevil, Hawkeye, Fables, Fatale, Winter Soldier, Young Avengers, The Massive, Revival, Thor: GoT
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I wouldn't be shocked to learn they're using this for feedback either. I don't think there's a more detailed repository of information on these characters on the internet. :)
As for nerfs and buffs, I'm all for it. I'd like to see all the "S" guys get knocked down a peg and the "D" guys get a little more oomph. Sure, there should be *some* variation, but A-B-C is enough for me.
I think Punisher is just awesome on Kingpin (Admittedly I haven't played that mission a lot. 2 of the times out of maybe 5 that I've played it, the mission glitched on the boss fight)! It seems like bad guys are always swarming on top of you and Punisher's #2 power can destroy them. I can see how Daredevil would be good on that mission, too! He hits multiple people at one time and would keep them away from him.
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