
Originally Posted by
Shumanigans
I just got back to playing this after two months. And after learning that they've changed some heroes, I just had to see if any of my favorites have been affected. I'm a bit disappointed that Storm lost the AoE on her Power 3.
Anyways, my main point is on Dr. Strange. First of all, he got some very little changes that haven't been updated in the wiki:
Power 1 - Damage reduced from 36 to 33 (it probably got the Birdification treatment here (non-Super to Super; 27 to 24))
Power 2 - Initial damage increased from 25 to 26, rest is the same
Power 3 - Damage increased from 87 to 96
Dr. Strange's power attacks never changed from non-Super to Super so I sent a ticket about it. I'm surprised they addressed it. It kinda feels good to know that they listen to those tickets. Anyways, the buffs (and that one odd nerf) are kind off negligible. Power 2 didn't really need one and Power 3 didn't need more damage, it just needed a better hitbox. Can't complain though after finding out this neat trick with his attack combo (probably old because I haven't been on lol).
Anyone who's played with Dr. Strange knows how his attack combo (3+3+4+4+11+25+32 = 82) is one of the worst ranged ones there is. Low damage, mostly single-target, and low aspd. You also can't FC the attack combo when you get to 25. Yes, that means when you get to 25, you basically have to commit to the slow and single-target 32. Pretty bad. Thankfully, there's a way to wake it better! I apologize in advance if this is old news but I feel that this must be addressed (he's my favorite, I can't help it). There's an odd "feature" in Strange's attack combo in which the 11 (3rd attack, the hammer) can be FC into the 25 (4th attack, the Eye) by left-clicking any target in range anytime during the 11's animation (even right after the hit). If done before the hit, it will completely skip the 11 (though the hammer animation will still linger) into the 25. If done right after the hit, you basically cancel the normal time and animation it takes between the 11 and 25 (actually noticeable). Useful but a bit underwhelming, I know. It gets better. After doing this, the 25 won't force you to commit to the 32 anymore. You can simply walk away after the animation completes (this is not FCing; you will have to commit to the 25's animation but fortunately and surprisingly short compared to 32's). What happens if you don't walk away? Well, you will automatically do the 4+4 to your current target or another if you choose to change. This will then continue to the rest of the combo normally. Unless, of course you FC the 11 to 25 again... Yes, it's a loop.
So basically, Strange's goto combo will look something like this:
3+3+4+4, FC, 25+4+4, FC, 25+4+4, FC, 25+4+4, etc.
Note: FCing in this case is done by left-clicking on a target during 11's animation (preferably at the very beginning for the best DPS) instead of walking away.
You can include the 11 by FCing right after it hits instead of before but I find it useless because it's single target and delay's the 25. Which reminds me, it still gets a bit better. The emphasis on the 25 is because it's the best attack in the combo. Not only is it the only one that is AoE, but it stuns all those who are hit for healthy duration. This makes it practical to loop because the stun is just enough to keep you somewhat safe for the ...4+4, FC, 25... right after. This, of course, stuns them again. This also helps Strange's SB due to the AoE, albeit wonky (not sure if circular, conic, linear (a fat line if ever), etc.). Just don't get too comfy. His aspd is still poor so you still have to be careful with what you can't stun (bosses and sentinels). Strange has always been frustrating to play with his attack combo but now that it can be made decent, I'm having more fun playing him than ever before.
Again, I apologize if this is old. I know I stumbled upon some parts of this months ago but never figured out the rest. Anyone who has Strange, try this out if you haven't. He went from one of the most frustrating and boring characters (a slow, weak, unFCable attack combo which made his more interesting power attacks and hero-up a rare sight) to one of the most fun and interesting but challenging characters (the improved SB helps him use his power attacks more often especially his amazing hero-up) to play. The FCing makes it so I actually have something to pay attention when I use the attack combo instead of just sit there, kind off like a "real" combo lol. It may or may not have been intended but this makes Strange unique, refreshing and more fluid as a character. I really hope this won't get removed unless they "really" fix his attack combo (a LOT of work to trump this imo). I'd promote to keep it just because it's pretty fun.
Sorry, for the very long post. What can I say, he's my favorite.
Bookmarks