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  1. #31
    Junior Member Quirky's Avatar
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    Quote Originally Posted by Annatar View Post
    Emma is cool.
    She is great in missions with hard enemies, and bosses with minions like Onslaught, Ultron and Dormammu.
    her 3rd power easily confuse mobs, and they start kill each others.
    One Astral Psylock in Onslaught mission cat defeat few other enemies, and shooting Mindess Ones cause great damage on multiple enemies.

    In fightt with Onslaught and Dormammu, she can mindcontrol his minions, so they hit the boss and distract him.

    BUT, against Onslaught solo she has one fatal weakness.... She cant break his force-field soon enough (on lv9 at least), so, cant avoid hit, and trereafter field collapse and she get another heavy damage
    Apart from that, she is a great character, not simple beat-them-all type, but tactics and strategy type)
    Thanks for your input! It seems a lot of what you said is mostly relevant to Soloing (Stun/Confusion) which this Tier List does not weigh heavily on. (Starting to think there should be a separate list for Soloing altogether)

    I'm not sure what you mean by Mindless Ones, if you meant Mindless Blast it does not cause "great damage" (14 dmg ea shot, with low aspd)

    Although against heavy-hitting bosses, (Onslaught, Dormammu) Mind Control does seem to have it's merits with distraction. I'll change that skill's ranking/description accordingly!

  2. #32
    Indestructible Gamma Burst's Avatar
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    Quote Originally Posted by Quirky View Post
    Thanks for your input! It seems a lot of what you said is mostly relevant to Soloing (Stun/Confusion) which this Tier List does not weigh heavily on. (Starting to think there should be a separate list for Soloing altogether)

    I'm not sure what you mean by Mindless Ones, if you meant Mindless Blast it does not cause "great damage" (14 dmg ea shot, with low aspd)

    Although against heavy-hitting bosses, (Onslaught, Dormammu) Mind Control does seem to have it's merits with distraction. I'll change that skill's ranking/description accordingly!
    Mindless Ones are Dormammu's minions, and some of them can shoot some 'laser beams' from their eyes, which cause great damage.

  3. #33
    Junior Member Quirky's Avatar
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    Quote Originally Posted by Spider-Sense View Post
    Mindless Ones are Dormammu's minions, and some of them can shoot some 'laser beams' from their eyes, which cause great damage.
    Thanks for the quick correction, editing the Skill ranking as I type this... Out of curiosity, what's the DPS on these guys? (Aspd, dmg)

    Edit: Nvm, just played the mission with Emma. They deal 5 dmg ranged AoE, not exactly "Great Damage", I can see the merits of Confusing them when Soloing as her though. But again, this Tier List is not Solo-based.
    Last edited by Quirky; 01-23-2012 at 01:50 AM.

  4. #34
    "Dadgum!" Brain Yak's Avatar
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    I think that Wolverine also slowly heals himself automatically (no buff, no berries, etc). I only recently noticed this when playing Onslaught.

    Good reading so far, Quirky! I'm not past the first page, yet, but I'll try to catch up today!

  5. #35
    "Dadgum!" Brain Yak's Avatar
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    My personal opinion on "support heroes".

    I think that in general "support heroes" are more complex to play, this is more fun for me personally. I find myself always thinking where my advantage is, watching for the current buff to run out so I can re-buff the team (if needed), constantly (literally) switching between power-attacks, keeping an eye on 4 people's health rather than just my own -- there are just a lot more details to consider.

    The way I see it, most support heroes main objective is to support -- meaning, trying to always keep everyone with some sort of buff and/or trying to always help out where needed. In order to keep everyone with a buff, you can't just constantly attack and move forward, you have to use a lot of "star management".

    Hero-Ups, are used more sparingly using a support hero simply because it takes a lot more time to get enough stars back for a team buff. Afterall, you can't support if you waste your stars on a self-glorifying Hero-Up, right? Your team as a whole has the Hero-Up part covered. If you use your Hero-Up, that's many buffs that you may now not be able to use for quite a while, and that is no help to your team. So Hero-Up "placement" is more important, an perhaps not needed, at all.

    As an example:
    Say you are playing Phoenix, who we would probably all agree has an awesome Hero-Up. Say you incorporate her Hero-Up and shortly thereafter 2 of your teammates die. As a support hero, healing those two teammates was far more important than the Hero-Up. That one Hero-Up isn't nearly as powerful as the 2 dead people's combined Hero-Up attack would have been -- if they were still alive!

    As a support hero, you believe in your team as a whole, and while it's cool to kill everyone on the screen, what about the next screen and those bad guys? What happens if something goes wrong and you, being the support hero, can't help make it right? If you use all your stars you can't heal anyone, you can't give anyone strength or speed or whatever else... And many (most?) times you have to do more than 1 buff to get everyone on the team. Since support heroes aren't usually the strongest in the game, they essentially become useless if they can't do what they are supposed to, support.

    While everyone has their own opinion on how to play the game, the above represents my own personal opinion on support heroes, their function(s) and how to play them effectively.

  6. #36
    Junior Member Quirky's Avatar
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    Quote Originally Posted by Brain Yak View Post
    My personal opinion on "support heroes".

    I think that in general "support heroes" are more complex to play, this is more fun for me personally. I find myself always thinking where my advantage is, watching for the current buff to run out so I can re-buff the team (if needed), constantly (literally) switching between power-attacks, keeping an eye on 4 people's health rather than just my own -- there are just a lot more details to consider.

    The way I see it, most support heroes main objective is to support -- meaning, trying to always keep everyone with some sort of buff and/or trying to always help out where needed. In order to keep everyone with a buff, you can't just constantly attack and move forward, you have to use a lot of "star management".

    Hero-Ups, are used more sparingly using a support hero simply because it takes a lot more time to get enough stars back for a team buff. Afterall, you can't support if you waste your stars on a self-glorifying Hero-Up, right? Your team as a whole has the Hero-Up part covered. If you use your Hero-Up, that's many buffs that you may now not be able to use for quite a while, and that is no help to your team. So Hero-Up "placement" is more important, an perhaps not needed, at all.

    As an example:
    Say you are playing Phoenix, who we would probably all agree has an awesome Hero-Up. Say you incorporate her Hero-Up and shortly thereafter 2 of your teammates die. As a support hero, healing those two teammates was far more important than the Hero-Up. That one Hero-Up isn't nearly as powerful as the 2 dead people's combined Hero-Up attack would have been -- if they were still alive!

    As a support hero, you believe in your team as a whole, and while it's cool to kill everyone on the screen, what about the next screen and those bad guys? What happens if something goes wrong and you, being the support hero, can't help make it right? If you use all your stars you can't heal anyone, you can't give anyone strength or speed or whatever else... And many (most?) times you have to do more than 1 buff to get everyone on the team. Since support heroes aren't usually the strongest in the game, they essentially become useless if they can't do what they are supposed to, support.

    While everyone has their own opinion on how to play the game, the above represents my own personal opinion on support heroes, their function(s) and how to play them effectively.
    Thanks Yak! I never noticed that with Wolvie, I'll have to edit that in.

    I completely agree with everything said, I define playing "effectively" as essentially helping the team get Adamantium as easily/quickly as possible.

    This opens up the definition so that it doesn't exclusively apply to DPS oriented characters. (Also why I felt it appropriate to put Cykes in Tier A instead of B or C) It's a known fact that the Survival Bonus is essentially the most important part in Scoring and if a teammate dies? Well, that's not very "effective" then is it?

    Speaking of Phoenix, are there any other Team-healing characters out there besides her yet? (I don't own enough characters to know) I'm thinking about putting her in Tier S just for that, she essentially ensures the Survival Bonus for every Mission!
    Last edited by Quirky; 01-23-2012 at 09:53 AM.

  7. #37
    "Dadgum!" Brain Yak's Avatar
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    Quote Originally Posted by Quirky View Post
    Speaking of Phoenix, are there any other Team-healing characters out there besides her yet? (I don't own enough characters to know) I'm thinking about putting her in Tier S just for that, she essentially ensures the Survival Bonus for every Mission!
    Wolverine and Red Hulk can heal themselves, Scarlet Witch turns bad guys into health that can be consumed by anyone on the team, but Phoenix is the only one who can directly heal an entire team at the same time.

  8. #38
    The glass is half full. PSINGRAPHD's Avatar
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    Quote Originally Posted by Brain Yak View Post
    Wolverine and Red Hulk can heal themselves, Scarlet Witch turns bad guys into health that can be consumed by anyone on the team, but Phoenix is the only one who can directly heal an entire team at the same time.
    So far, but we could be getting another this week. Angel's Power 2 is called... "Angelic Heal"! Will it be similar to Phoenix's "Healing Wings", or just another self-heal like Wolvie's & Rulk's?... We shall see!
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  9. #39
    Princess Puffin JeanGreyForever's Avatar
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    Quote Originally Posted by PSINGRAPHD View Post
    So far, but we could be getting another this week. Angel's Power 2 is called... "Angelic Heal"! Will it be similar to Phoenix's "Healing Wings", or just another self-heal like Wolvie's & Rulk's?... We shall see!
    His description mentions that he can heal others so I can't imagine Angel ONLY getting a self-heal power.

  10. #40
    The glass is half full. PSINGRAPHD's Avatar
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    Quote Originally Posted by JeanGreyForever View Post
    His description mentions that he can heal others so I can't imagine Angel ONLY getting a self-heal power.
    Oh yeah, I forgot about that. Well, looks like it will be Phoenix AND Angel then as the only team healers. Man, I really lucked out with my two faves, thanX Amazing Society & Gazillion!!
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  11. #41
    Junior Member Quirky's Avatar
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    Default Jean Grey


    Tier: B
    Attack Combo: **
    Power1: ***
    Power2: **
    Power3: **
    Hero-Up: **
    Attack Combo: **
    9+12+16+24+42= 103 dmg
    11+15+20+30+52= 128 dmg w/ Power2 buff

    Jean's unlucky to have a single-target Attack Combo (doesn't use hitbox) in a game with mobs of enemies clumped together. Fortunately her aspd is much better than Emma Frost's making it a lot less unbearable and the range/limited targeting makes it perfect in Boss fights.

    Power1: ***
    Just Dance!
    37 dmg, Dance Effect

    Surprisingly useful against priority targets, the 37 dmg is already decent for 1 Star but the best part is that the Dance Effect lasts much longer than Stun and other immobilizing status effects.
    For example, It works wonders on Mystique when she transforms into other characters effectively putting her on lockdown for your teammates to get free hits in. Other situations may include Dr. Doom's clone summons and Psylocke/Iron Patriot "Ghosts" in Onslaught.

    Power2: **
    Brain Freeze
    30 dmg, AoE, Self-Buff, Knockback

    The framerates required for this skill makes this unreliable as a DPS Power but despite the framerate problem it's still very handy for a character like Jean (Single-target Attack Combo) against groups of enemies as a low-cost AoE option. The "Slowing" effect is close to unnoticeable making it somewhat of a disappointment as a status inflicting Power.

    Special note, before this Power becomes a "Super Power" when the character reaches level 8 it is also a Self-Buff that increases the dmg of all her attacks! It's beyond me why this effect disappears after the Power levels up, may be a glitch on Gazillion's part but it makes her a much weaker character in general.

    Power3: **
    Mind Eraser
    70 dmg, Knockback

    A fairly straight forward Single-target damaging Power, framerates are a bit longer than one would like it to be but it has enough range for it to be relatively safe in Boss fights. I wouldn't recommend it on anything other than Bosses, especially if you could just use Power1 and make them dance for 37 dmg at a third of the cost.

    Hero-Up: **
    66 dmg, AoE, Knockback; continuous 3+3+3 dmg on touch.
    Although the dmg isn't very high for a Hero-Up it's more than adequate to help clear a room if the time calls for it. The after-effect also lingers quite awhile so if a team needs the knockback support go ahead and run through the crowd. Otherwise stay back, since flinging enemies up in the air does diminish overall DPS by FCing your teammates Attack Combos.

    How to Play:
    Just stay back and provide overall ranged DPS for your team, since she has a Single-Target Attack Combo, try to prioritize the enemies you choose to take out first. You will have the option of using her Power2 frequently to AoE groups of enemies or simply save up for her Hero-Up. Either way you won't be able to deal much damage, that being said it should be no problem for you to find stronger enemies to immobilize with Power1 in a mob, it will be the best way you could assist your team; you may choose to Power3 instead of Power1 for the kill but with her limited SB I'd recommend playing more conservatively so you can Hero-Up as much as possible.

    Jean excels more in Boss fights, keep yourself buffed as much as possible and simply DPS from afar and use Power3 whenever you can for even more dmg. In most Boss scenarios your range allows you to deal more damage than anyone else on your team (less dodging required) so try to get as many hits in. (Unless of course it's a special case like Mystique where your Power1 makes her a harmless dancer when she transforms into another character)

    Conclusion:
    She's has no real good DPS options and an underwhelming Single-Target Attack Combo. However, her Attack Combo's range and Power3 raises her usefulness dramatically against Bosses. Fortunately, her usefulness also increases in situations where immobilizing/slowing priority targets are incredibly important since the dance effect lasts quite a long time. If SHSO releases more Bosses like Mystique or powerful enemies that are susceptible to such Powers she'd be more valuable.
    Last edited by Quirky; 01-27-2012 at 12:38 PM.

  12. #42
    Junior Member Quirky's Avatar
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    Agh! Had to completely rewrite some parts of the Review. Apparently Jean Grey's Power2 loses it's Self-Buff ability when it becomes a "Super Power" at level 8.

    That's what I get for writing a review before I max the character, never again!

  13. #43
    Ororo Munroe's #1 Fan RLAAMJR.'s Avatar
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    I really, really love this thread. Thanks Quirky for the information
    Ororo Munroe: I have no powers, my body cannot fly. But I no longer mind, for in my heart and soul -- where it truly matters -- I soar higher than the stars!

  14. #44
    The glass is half full. PSINGRAPHD's Avatar
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    Ooooh, Quirky, lol at ranking Jean as a C-list character. You'll never convince me(I doubt most others on here either) that she's anything less than one of the best in the game, sorry. I mean, when I was trying to get all adamantium medals soloing for the missions I owned, Doom's took me the longest by far. Ran through several characters before finally doing it with her. During team play you can just hang back & never enter the fray, 'cause I believe she has the longest range of any character in the game. She also never moves forward much with her combo, which I think you painfully lowballed BTW, and that's rarely seen in ranged characters. Also, I really don't think it matters much that it's a single-target, when there's 3 others fighting along side you in team play. Seems like it does a pretty good amount of damage, too. Strangely, I NEVER use her powers 1 & 2 much, if at all. Go figure. Oh yeah, and by hanging back most the time, you never take that much damage. Therefore, you don't require any fruit, or not as much as most anyway. This is very helpful for boss matches in particular, allowing you to leave the crated strawberries for your teammates. Oh well Quirky, sorry again... but thanX for the laughs.
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  15. #45
    "Dadgum!" Brain Yak's Avatar
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    I think the Iron Men attack from a longer distance than Jean; however, Jean's attack is much further than any of the other ranged heroes. This makes her a good support hero along with the fact that her #1 Power Attack is, as you state, perfect for a mission like Dr. Doom. I would give her #2 Power Attack far more credit as it can be used during many boss battles to slow the boss down (usually showing the bosses tells so people can move to avoid being hit). Some bosses are slowed dramatically (such as Juggernaut).

    I would also add that her Hero-Up is extremely powerful when you first implement it. Run into a crowded room, hit Hero-Up in the middle of everyone, they all take something like 60 or 66 damage (can't remember off the top of my head) and are knocked backward, down and fly across the room -- half of them will be KO'd and it is a large circumference of enemies that are hit.

    After using her Hero-Up I personally (usually) run back and start attacking anyone who is left as to not mess up other people's attack sequence while keeping all but ranged attackers at bay.

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