
Originally Posted by
DarkKnghtJared
From what I've played, it is a fun game, I was talking straight up the plot of the series: so we have memories of our ancestors imprinted into our DNA, and this super-duper machine can crack the code and the people inside the machine play out their memories like a game? ...Yeah, that's a bit of a tough pill to swallow. Makes you wonder why they had to add in the current day stuff. If you can swallow that pill, though, it is a fairly engrossing story.
Outside of that, though, yeah, the problem is that AC's missions are usually, "sneak into this place, kill this guy, sneak out," and while that would work for a Batman or a Green Arrow or another kind of street-level hero, not so much for WW.
The only gameplay thing I can think of that could work for WW is that in Assassins Creed 2, you have this home base that is your village, and you use the money and such that you gain from you and your groups' missions to help make the village thrive again. I could see something going where Diana can have two homebases--Paradise Island and, say, Washington DC, and you can literally fulfill that "ambassador" role by sharing and offering different things from each world.
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