The descriptions of your upcoming story arc in Ultimate Comics: Spider-Man have been rather cryptic. Can you give us a hint what's in store for Miles?
David Marquez: The general thrust of it is "the education of Mile Morales." In issues #1-#8, Miles doesn't really know what he's doing. He's thrust into this incredibly scary world of superheroes, and he has powers he doesn't entirely understand. He's had absolutely no training.
We've already seen his friend Genke come in and give him pointers on being Spider-Man. In the arc I'm working on, he gets a new mentor. He's learning what he's capable of in terms of superheroics, but he's also learning a lot about right and wrong and the dangers of taking the wrong path.
We've seen the Ultimate Universe versions of the Prowler and a new Scorpion in UCSM. Have you designed any "Ultimized" versions of stalwart Marvel characters yet?
Thus far, no. Although I have been told at the latter part of my arc, there will be new characters getting the Ultimate treatment, and I will be doing designs for that.
What's your creative process with Brian like?
Traditionally when you begin a creator/artist relationship, there's a little apprehension about whether personalities and creative styles will mesh. But honestly, it's been one of the most positive relationships I've had with a writer. He's incredibly generous in his scripts, and he's incredible open if I suggest, say, adding a panel to a certain sequence. I'm always trying to push myself artistically. He apparently liked the work I did on the Fantastic Four: Season One graphic novel and that encouraged him to bring me on this book.
Prior to Spider-Man and books like Syndrome for Archaia Entertainment, you worked on the animation for A Scanner Darkly. Did that experience give you any pointers about illustrating comics?
I worked on the Scramble Suit you see in the movie. A lot us working on the film had a comic background. Probably the biggest, easiest thing I can point to is that we worked entirely digitally on that film. I trained myself for comics with traditional artistic tools, but I owe my digital training I received to Scanner, and I do Spider-Man entirely digitally.
What other projects do you have cooking?
I just finished an arc on Magdalena for Top Cow that's just coming out, and I also have a creator-owned project for Archaia that I will hopefully be announcing soon.
As someone who's broken into comics fairly quickly over the last two years, do you have any tips for other artists attempting the same?
The easiest bit is always draw. The only thing that makes someone a comic book artist is that they draw comics, either for themselves or a publisher. Draw every day, full sequential pages, not just pin-ups, and all the stuff that isn't comfortable. Make an effort to draw those things you may not exactly love to draw.
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