I've gotten to speak to 'Nader a bit about it and he did not mean to be forceful nor did he mean any ill will.
Bronn, I haven't gotten to speak to you about it yet, but I believe I understand your perspective since you have written about it in the thread here.
I've also been on both ends of this situation before, so I think I can shed a little light here and hopefully help us move forward.
But let me back up – please bear with me, and PLEASE read this, because I know for a fact not everyone understands this.
When a player sends a request for a Card Game to another player, they see a screen that reads something to the effect of "waiting for other player." We've all seen this before.
If the player accepts, then the Card Game loads and all is golden, and the match is played.
If they decline, then the "waiting" screen is ceased and the requesting player gets kicked back out to the Card Game hub screen, indicating that the Squad they requested is not interested in playing right now.
If they don't accept or decline, then the requesting player sits with the "waiting" screen until the other Squad makes a choice or the requesting player backs out of the screen to the hub.
Simple enough. I like the system because, for instance if I'm playing a couple of friendly matches with Mason, she is always good about accepting when she is game for another... and if she is not, she will click decline, and it kicks me back to the hub – indicating to me she is done for the night.
The problem is if the other player doesn't respond, the requesting player has NO idea what the other player's intentions are.
And if the requesting player also can't TALK to the other Squad in-game, then they have NO idea if they are getting their requests or not.
Then if they are idle... well, they could be waiting forever.
I've been on the requesting end of this situation many times on SHSO and in the League, and in particular with those players that leave their keyboard. It can be frustrating to try and set up a match and go to find that person in the general time we said we'd meet, and request a game only to not receive a response one way or the other. If the other player simply responds, then I can say, okay, they don't want to play and either wait until later or go about my day. To wait around and keep trying to request for a match is a waste of time.
On the opposite side, to receive multiple requests at a time can be annoying, particularly if someone is sending them one after another quickly. I completely get that. But if you simply respond one way or the other, in most cases they would stop.
I know we all have other things to do, and sometimes we leave the computer on, but we also have to be conscious that our fellow players have other things to do and can't be on all day waiting for their opponent. For instance, I'm typically on once a day and that's it. Right now, I can more or less get on any time of day, but unless you schedule me for a time, or we meet by chance, I'm not going to be online.
I know some people have kids and Safe Chat is the best option for that to keep them safe. But there has to be some form of communication otherwise people don't know when to meet up with each other... and if we can't PM each other, can't Safe Chat, and aren't online at the same time as our competitors, and when we are we don't respond to requests... then how do we know when to play the match?
I'm just saying, keep the lines of communications open, please!
Also -- people's games load at different rates. Mine is pretty slow, so sometimes I get a request before the zone has loaded, and I wait to see if it loads first, then the request fades, and I've missed that request. I usually send a new one after, and it works, but some people who have very fast connections don't always understand that. So people with fast connections and loading times -- please be patient!
I hope that helps clear some things up a little...?