View Poll Results: Will you be buying the SHS Card Game when it comes out?

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  • Yes, I’ll be picking up as much as I can!

    11 22.00%
  • Yes, I’ll be buying some Intro Decks and Boosters Packs!

    8 16.00%
  • Yes, but only Booster Packs to try and get the exclusive unlockable heroes.

    11 22.00%
  • Maybe. I’ll give it a try/think about it/depends on my budget...

    8 16.00%
  • No, I’ll stick to the online version.

    3 6.00%
  • No, I don’t play the SHSO Card Game.

    2 4.00%
  • I wish! They won’t be selling them in my country yet!

    7 14.00%
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  1. #3166
    Sun Scythe Series2GhostRider's Avatar
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    Sun Scythe defeats Silver Torch 2-1
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  2. #3167

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    Quote Originally Posted by The Tyrannical Mason View Post


    Attention all card heads!

    The Black Widow, White Queen card is working improperly. Causing players to discard a card even if they don't have a keeper. going forward this card is suspended until the issue gets resolved. Not all players have this card or aware of same. So it is an unfair advantage for anyone using said card.

    Mason
    this card seems a little unfair if we leave it in the pool while broken. 9 for 4 is ok, but if it does 4 which is not hard for it, it then will guarantee a card out of there hand (so 9 for 5) which is more valuable than a card from there deck... so the bonus ability really is a possible temporary keeper removal (if they have one) which make it better. this card is Really good while it is broken this way. no offense Night Gremlin but this card is a little too good especially when you may not know its broken until its to late. just my 2 cents, thanks for everything you do Mason. looking forward to our matches later.
    Signature Hero Ummm... Still not sure
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  3. #3168
    Jessica Drew The Tyrannical Mason's Avatar
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    All input in this card is appreciated. Card Heads, sound off. I want to hear what you guys think.

  4. #3169
    Jessica Drew The Tyrannical Mason's Avatar
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    Check out this level 9 dual factor card



    So the 5 damage the Black Widow, White Queen card is not excessive, thoughts?

  5. #3170
    Sun Scythe Series2GhostRider's Avatar
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    I think the only complaint of the Widow/White Queen card is that is only supposed to do 4 damage, unless you remove a keeper. With that being bugged, forcing a person to discard a card, therefore 5 damage is where some people have a issue.

    For me personally, I play a bit towards suicide... so 4 of 5 damage, I would rather take then 12 or so. I don't have a probably with either card, bugged or not. Though I might change my tune if Widow/White Queen bugged was the reason I lost, but sobeit.
    CBox ID: Sin or Sun Scythe
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  6. #3171
    Bright Breaking Ghost B. B. Ghost's Avatar
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    Quote Originally Posted by The Tyrannical Mason View Post
    Check out this level 9 dual factor card



    So the 5 damage the Black Widow, White Queen card is not excessive, thoughts?
    I'm an amateur player, but humble opinion would be that the Black Widow, White Queen card, by comparison, looks a touch more flexible and powerful. A card out of the hand is not of the same value as any card out of the deck, for the most part. That said, I hardly think the difference is so great that it should be banned; shouldn't that be used for things that would somewhat more radically shift the balance of the game? We're talking nothing like that here.
    SHSO Codename: Bright Breaking Ghost
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  7. #3172

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    A card from the hand is much more powerful than one from the deck, the card is better when no keepers are on the board
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  8. #3173
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    I've noticed that Deadpool's You Gotta Be Kidding Me hits from the discard pile if it gets blocked from the hand itself. It's a different animation from its regular triggering animation so maybe it's supposed to do that.
    SN: Wombat Janitor

  9. #3174

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    Quote Originally Posted by The Tyrannical Mason View Post
    All input in this card is appreciated. Card Heads, sound off. I want to hear what you guys think.
    Personally, I think it is fine either way. Not too powerful, even without the "if you do" requirement.
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  10. #3175
    Junior Member -iceman-'s Avatar
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    Quote Originally Posted by The Tyrannical Mason View Post
    Check out this level 9 dual factor card



    So the 5 damage the Black Widow, White Queen card is not excessive, thoughts?
    yeah I think BWWQ is not that great of a card (at least not deserve super rare status) if it works exactly as the text says. It just put the keeper back to the opponent's hand, which probably will be played in the next turn, which you mostly likely don't have a block for it anyway, what's the point? it seems like it only works for a specific type of keeper, which probably not common to find, or for specific situation, like your opponent only have maybe a card left in there hand. If your opponent has to discard no matter what, i think it's worth the level 9 (which still does not deserve super rare status i think). There are other cards that make your opponent discard card(s) from there hand or get rid of keepers that are way better than this.

    a similar card to this is


    Which i think is better because you actually got to see the opponent's hand and pick a card to discard yourself.
    BWWQ really works only for a specific deck.
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  11. #3176

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    My opinion is obvious, but I will try to back it up. :)

    As shown above with "Lay Down The Law", a standard Level 9 Team-Up attack does 6 damage ("No More Games" and "Drop the Hulk Bomb" are two that spring to mind, I know there are more).

    Level 9 double-attacks (two symbols of the same Factor) almost all hit for 4 plus conditional bonus damage ("Doctor's Orders" can get +4 , "No One To Save You" can get +3, "Fist Meet Face" can get really crazy depending on how many keepers you have out). "Chain Lightning" hits for 5 plus a perm buff to Storm and Thor. Compared to these effects, I certainly don't think one card out of hand is overpowered, even if it is a guaranteed hit.

    "Twin Ninjas" is a great example. Compare it to BWWQ as printed and it's not even close. With BWWQ as played, the comparison becomes more sensible.



    I also wanted to respond to Astral Scythe Gecko's comment. I feel that the card is not "better" when there are no keepers out, but that it is simply "also useful" when there are no keepers.

    Personal Example: As it currently plays, I am sometimes willing to throw BWWQ down on turn 9 instead of Chain Lightning because it will drop a card from hand. Compare these two Level 9 cards! Chain Lightning also does 5 damage (though all 5 go to the deck), but it buffs my Storm cards for the rest of the match.

    As printed, I would NEVER choose to play BWWQ except to get rid of a Keeper. I would still need it for that, and that's the reason I will not get rid of it if it's changed. But I wouldn't call it overpowered by any means.
    Last edited by Night Gremlin; 04-30-2012 at 09:51 PM.

  12. #3177
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    Wombat Janitor defeats Shocking Techno Girl 2-0 (week 12).
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  13. #3178

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    Quote Originally Posted by Night Gremlin View Post
    My opinion is obvious, but I will try to back it up. :)

    As shown above with "Lay Down The Law", a standard Level 9 Team-Up attack does 6 damage ("No More Games" and "Drop the Hulk Bomb" are two that spring to mind, I know there are more).

    Level 9 double-attacks (two symbols of the same Factor) almost all hit for 4 plus conditional bonus damage ("Doctor's Orders" can get +4 , "No One To Save You" can get +3, "Fist Meet Face" can get really crazy depending on how many keepers you have out). "Chain Lightning" hits for 5 plus a perm buff to Storm and Thor. Compared to these effects, I certainly don't think one card out of hand is overpowered, even if it is a guaranteed hit.

    "Twin Ninjas" is a great example. Compare it to BWWQ as printed and it's not even close. With BWWQ as played, the comparison becomes more sensible.



    I also wanted to respond to Astral Scythe Gecko's comment. I feel that the card is not "better" when there are no keepers out, but that it is simply "also useful" when there are no keepers.

    Personal Example: As it currently plays, I am sometimes willing to throw BWWQ down on turn 9 instead of Chain Lightning because it will drop a card from hand. Compare these two Level 9 cards! Chain Lightning also does 5 damage (though all 5 go to the deck), but it buffs my Storm cards for the rest of the match.

    As printed, I would NEVER choose to play BWWQ except to get rid of a Keeper. I would still need it for that, and that's the reason I will not get rid of it if it's changed. But I wouldn't call it overpowered by any means.
    The card is 100% better without keepers on the board. No opinion here, just fact. No keeper means you will take the additional damage. not only damage, but damage from the hand. A card from hand is worth 2 maybe even three from the deck(bird in hand better than two in the bush..haha makes sense if you replace bird with block and bush with deck). card advantage is better. the card is WAY better than it should be is what i'm saying, if they came out with a card that did what the broke version of this does, thats fine, i'll be sure to buy the quest that it comes in because that would be a really great card.
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  14. #3179

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    Quote Originally Posted by Astral Scythe Gecko View Post
    The card is 100% better without keepers on the board. No opinion here, just fact.
    That is simply incorrect.

    No keeper means you will take the additional damage. not only damage, but damage from the hand. A card from hand is worth 2 maybe even three from the deck(bird in hand better than two in the bush..haha makes sense if you replace bird with block and bush with deck). card advantage is better.
    This is ridiculous. Some keepers cause you 4 damage per turn, so even by your own valuation system, preventing 4 damage is better than a card from the opponent's hand.

    More often, a keeper is part of a critical combo. It is often better to break that combo than to cause 1 damage to your opponent's hand.

    In addition, if the opponent's hand is empty, then the keeper must be discarded.

    Remember that the damage is taken either way, it's just sometimes replaced with a Keeper in the hand. Sometimes, knowing that Keeper is coming again makes a lot of difference. Sometimes, seeing what you'd prefer to discard instead of the Keeper gives me valuable info. Always, I know which color block has been returned to your hand.

    The card may be better without keepers on the board IN YOUR OPINION, but it is most certainly not "fact", and it is demonstrably not better in certain situations.

    the card is WAY better than it should be is what i'm saying, if they came out with a card that did what the broke version of this does, thats fine, i'll be sure to buy the quest that it comes in because that would be a really great card.
    Well, you're in luck. The card is currently performing in the way we are discussing (the "broke version" as you put it), and has been since it was released. AND, it comes in Daredevil's Power Quest. So we all have easy access to 4 copies. That's how I got mine! And since it's so broken, I assume you'll be buying it tomorrow and putting 4 copies in all your decks. I look forward to hearing how useful you actually find it.
    Last edited by Night Gremlin; 05-01-2012 at 02:46 AM.

  15. #3180
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    Quote Originally Posted by Night Gremlin View Post
    That is simply incorrect.


    This is ridiculous. Some keepers cause you 4 damage per turn, so even by your own valuation system, preventing 4 damage is better than a card from the opponent's hand.

    More often, a keeper is part of a critical combo. It is often better to break that combo than to cause 1 damage to your opponent's hand.

    In addition, if the opponent's hand is empty, then the keeper must be discarded.

    Remember that the damage is taken either way, it's just sometimes replaced with a Keeper in the hand. Sometimes, knowing that Keeper is coming again makes a lot of difference. Sometimes, seeing what you'd prefer to discard instead of the Keeper gives me valuable info. Always, I know which color block has been returned to your hand.

    The card may be better without keepers on the board IN YOUR OPINION, but it is most certainly not "fact", and it is demonstrably not better in certain situations.


    Well, you're in luck. The card is currently performing in the way we are discussing (the "broke version" as you put it), and has been since it was released. AND, it comes in Daredevil's Power Quest. So we all have easy access to 4 copies. That's how I got mine! And since it's so broken, I assume you'll be buying it tomorrow and putting 4 copies in all your decks. I look forward to hearing how useful you actually find it.
    The bottom line is that it's a card that's not functioning how it's supposed to function and is therefore getting an unfair advantage. It's a dual factor card that basically automatically makes your opponent discard a card from their hand. Card advantage can be the factor in determining a card match. The text about a keeper is there for a reason. If a keeper is required, the player can always just choose to discard the keeper. Without the keeper, the player is forced to discard a different and possibly match determining card.
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