View Poll Results: Which kind of Fighting should the next ASM use?

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  • Classic Button Mashing (i.e. Shattered Dimensions)

    8 13.33%
  • Button Mashing mixed with Countering (i.e. Arkham)

    52 86.67%
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  1. #61
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    Quote Originally Posted by Samut View Post
    Ouch...

    @One More Day

    1. Combat- A long gripe of mine. I honestly dont think that combos work well for Spider Man. Not only do I not see Spider Man 'punching someone + launching him in the air with a ball of webbings + slamming him back to the ground with a mace made out of webbings' ridiculous and not like the comics, but it just doesn't work because it just doesn't look cool or has weight to it. Look at DMC or Bayonetta, the combos are insane and look damn strong or look at God of War, you see blood flying. With Spider Man, you just see an explosion of color every time you hit someone... lame.

    That is why Spidey should introduce Countering and have only one button for attack like in Arkham. This also leads to more buttons for you to use for other things.

    2. The Story: Past Spider Man games have this recurring problem where I feel like they're not serious enough or they dont have enough links back to the actual comics (i.e. Anti-Venom existing when MJ and Peter are together in EDGE OF TIME).

    I want to see a serious story written by Kelly AND Dan Slott. When I read Grim Hunt by Kelly... damn was I surprised how dark it was, but it fit the story (characters getting axed, voodoo ritual, and etc.). He could probably also make a dark story that we can take seriously (hopefully, also axe a few villains or iconic characters). Dan Slott can write very witty dialogue and humor (which would work really well if there were any Peter Parker sections). So combining Kelly's dark and serious take with Dan Slott's excellent dialogue would probably make a story true to the Spider Man comics unlike previous games.


    3. Peter Parker: This is also is a major problem i have with Spidey games. Where's the Peter Parker? Just because it's called Spider Man doesnt mean we have to focus only on Peter's secret identity. Granted, i dont want to have those Bruce Banner sections where all you do is hide for a drawn out period. But perhaps say, before you play as Spider Man, you get these sections as Peter Parker where you have dialogue with characters and make choices, these will change up things in the story (but then again, maybe that's asking too much. I.e. too many variables)


    1. You have to treat Video Game adaptations the same way you treat Movie adaptations, the acceptance that changes will have will have to made in order accommodate the meduim. Your right Spiderman is waay over the top in the Video games but in way that sense he may not do that in comics but whats to say he cant? and thats what the game is going. Ilike it.

    But adding more weight is 100% agreeable.

    2. You cant compare Batman to Spiderman. Batman's combat because it easily interprets his fighting. Batman is the easiest Hero to make a game about because hes has no abilities they need worry about representing. They dont to Worry about how to make sure how interpret Spider sense, self made combat, dexterity agility, style and making sure webs integrate ext into 1 combat system ..same with Superman how do you make a superman game that makes you feel like Superman but still be able to lose? That still a problem even today when it comes to properly representing a Super powered hero not just super fit but still human ppl like Batman/DareDevil

    3. Dark this Dark that.. Spiderman is not the Dark and Gloomy.. hes his times but Spiderman is definitely more light hearted( dont confuse light hearted with not being serious) than Dark. Axing certain for what? the awe appeal

    4. Nobody plays Super Hero games to play as the civilian persona. Thats why unless it called for AKA Arkam City.. it'll happen.

    Sorry if I sound agressive, im a huge gamer and theres a certain type of gamer im gettin tired of this gen..
    Last edited by Spider Xine; 11-22-2011 at 03:36 PM.

  2. #62
    Junior Member Samut's Avatar
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    Quote Originally Posted by Spider Xine View Post
    1. You have to treat Video Game adaptations the same way you treat Movie adaptations, the acceptance that changes will have will have to made in order accommodate the meduim. Your right Spiderman is waay over the top in the Video games but in way that sense he may not do that in comics but whats to say he cant? and thats what the game is going. Ilike it.

    But adding more weight is 100% agreeable.

    2. You cant compare Batman to Spiderman. Batman's combat because it easily interprets his fighting. Batman is the easiest Hero to make a game about because hes has no abilities they need worry about representing. They dont to Worry about how to make sure how interpret Spider sense, self made combat, dexterity agility, style and making sure webs integrate ext into 1 combat system ..same with Superman how do you make a superman game that makes you feel like Superman but still be able to lose? That still a problem even today when it comes to properly representing a Super powered hero not just super fit but still human ppl like Batman/DareDevil

    3. Dark this Dark that.. Spiderman is not the Dark and Gloomy.. hes his times but Spiderman is definitely more light hearted( dont confuse light hearted with not being serious) than Dark. Axing certain for what? the awe appeal

    4. Nobody plays Super Hero games to play as the civilian persona. Thats why unless it called for AKA Arkam City.. it'll happen.

    Sorry if I sound agressive, im a huge gamer and theres a certain type of gamer im gettin tired of this gen..
    2. Sorry, but can you rephrase on how Spider Man should play like (spidey sense?)

    3. It doesnt have to be gloom and doom throughout the game. Maybe towards the end of the arc of the story, it naturally transitions into a more serious tone (unlike i.e. Mysterio at the end of Shattered Dimensions).

  3. #63

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    I hope there is a costume change option.

  4. #64
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    I'm a HUUUUUGE gamer as well, and I want to play as Peter Parker. That's what makes Spider-Man so great beyond his neat look and cool powers; Peter fuckin' Parker. I have yet to see a great Spider-Man game because they haven't let me really BE Peter Parker yet.

  5. #65
    Spider's gonna getcha! Spider Xine's Avatar
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    Quote Originally Posted by Samut View Post
    2. Sorry, but can you rephrase on how Spider Man should play like (spidey sense?)

    3. It doesnt have to be gloom and doom throughout the game. Maybe towards the end of the arc of the story, it naturally transitions into a more serious tone (unlike i.e. Mysterio at the end of Shattered Dimensions).
    1.We all know Spiderman has self made fighting style that all his abilities: Speed, strength, dexterity, agility, Wits and his spider sense

    Im not really deciding how Spiderman should play but that his fighting style is may be to hard to portray with 1 button dedicated to attacking to attacking.

    2. Buy why? Spiderman stories rarely ever super dark... so if the comics are rarely ever that Dark... why should the game? it seems like you played Arkam city and just wanna slap Spiderman in there.. noo, Spider and Bats are 2 different people, 2 different setting , 2 different tones.. I would rather play a Spiderman game that feels like spiderman.

    being dark ust be dark is a ongoing problem with industry.

    This immature mindset that Mature games are blood, cussing, dark toned is like poison.

  6. #66
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    Quote Originally Posted by NickFury90 View Post
    I'm a HUUUUUGE gamer as well, and I want to play as Peter Parker. That's what makes Spider-Man so great beyond his neat look and cool powers; Peter fuckin' Parker. I have yet to see a great Spider-Man game because they haven't let me really BE Peter Parker yet.
    Look back through Super Hero game history... How many of them let you play as a Civilian?Ultimate Spderman and Batman Arkam City( Xmen games dont count because in a sense they have no secret Identities ..Logan is still Logan costume or not.) are the only Super Hero games off the top of my head that allow you use civilian Identity in game( not unlockable skin) and its for a few minutes only.

    Why? general opinion is people to want to play as the super hero not the civilian. Its fine to want to but a super hero game most likely wont dedicate a large section to being Civilian.

  7. #67
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    It would be very cool if you could switch between the identities at any time. And get combat upgrades from Shang-chi, equipment(costumes and webs) upgrades at horizon labs, and power( spider-sense and the rest) upgrades at Madame Web.
    P.s It always eluded me. Why does Batman have a spider-sense in arkham asylum? I love the arkham series, but it would fit spidey much better.
    There's a bit of Spider-Man in all of us.

    "Not everything... Not yet..."

    Scott Summers IS NOT a delusional egotist.

  8. #68
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    Quote Originally Posted by kitonok View Post
    It would be very cool if you could switch between the identities at any time. And get combat upgrades from Shang-chi, equipment(costumes and webs) upgrades at horizon labs, and power( spider-sense and the rest) upgrades at Madame Web.
    P.s It always eluded me. Why does Batman have a spider-sense in arkham asylum? I love the arkham series, but it would fit spidey much better.
    its not "really" a Spiderman sense.. Batman has almost Super human "Awareness"( The real tearm sliped my mind) and to portray that in the game they give the player a visual cue... which happens to look like Spider sense

  9. #69
    Junior Member Samut's Avatar
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    Quote Originally Posted by Spider Xine View Post
    1.We all know Spiderman has self made fighting style that all his abilities: Speed, strength, dexterity, agility, Wits and his spider sense

    Im not really deciding how Spiderman should play but that his fighting style is may be to hard to portray with 1 button dedicated to attacking to attacking.

    2. Buy why? Spiderman stories rarely ever super dark... so if the comics are rarely ever that Dark... why should the game? it seems like you played Arkam city and just wanna slap Spiderman in there.. noo, Spider and Bats are 2 different people, 2 different setting , 2 different tones.. I would rather play a Spiderman game that feels like spiderman.

    being dark ust be dark is a ongoing problem with industry.

    This immature mindset that Mature games are blood, cussing, dark toned is like poison.
    1. I just dont like having a HEAVY attack button because (other than creating ridiculous attacks that Spidey WOULDNT be doing like in the comics) that creates combos and sometimes (especially in past Spidey games), combos lead to you using your favorite one over and over again (mine in SD was where as ASM, you launch a guy up, knock him down, and finally unleash a barrage of hits that were waaaay overpowered).

    Granted, I do think Spidey should be able to do this critical attack (cinematic one-hit takedowns) when either you get X amounts of hits (Arkham) or just something that builds up that allows you to use Spidey Speed (Edge of TIme) or super attacks.

    Web of Shadows actually had a combat system where you had one button to attack, another to web zip, and the other to shoot webbings (problem was, the attack button wasn't that impressive to look at and it wasnt as freeflowing like in Arkham)

    2. Yeah, I dont read Spider Man because it's dark or extremely serious and what not, but because [insert long planned speech].

    I dont want it to have the same tone as Arkham. But I do want to develop a connection to the story sometimes. There should be stakes by the end of the game (i.e. possible death of a character you connected to, city that you saved may be destroyed, and etc.), it should be able take you seriously when needed, and you could develop a hatred (maybe too strong of a word) towards the villain so it makes the end so much more satisfying.

    Shattered suffered from a cartoony villain who you fight in a alternate dimension SEEMINGLY devoid of stakes (no actual characters but you and Mysterio, the universe or whatever is already shattered).

    Edge suffered from a villain(s) who popped just after the second half of the game and again, no other character is in peril to save but yourself and the space time continuum (which is important i know, but it's visually just a bunch or energy streams).

    And Web of Shadows suffered from a endgame villain that was MIA for most of the game, and apparently he wasn't as evil as we thought (forced redemption imo). Granted, it did put the city at stake and battling over New York on a SHIELD carrier was pretty epic

    3. I guess Im tired of Spider Man games, feeling recycled or merely improved with a new story and that's about it. Never rising to the level of greatness or beyond. I just think they have to take a new direction (not necessarily becoming a totally dark game or turn it to a FPS) and make them closer to the recent source material that isn't all kiddy and corny like most people think.
    Last edited by Samut; 11-23-2011 at 02:46 PM.

  10. #70
    Spider's gonna getcha! Spider Xine's Avatar
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    Quote Originally Posted by Samut View Post
    1. I just dont like having a HEAVY attack button because (other than creating ridiculous attacks that Spidey WOULDNT be doing like in the comics) that creates combos and sometimes (especially in past Spidey games), combos lead to you using your favorite one over and over again (mine in SD was where as ASM, you launch a guy up, knock him down, and finally unleash a barrage of hits that were waaaay overpowered).

    Granted, I do think Spidey should be able to do this critical attack (cinematic one-hit takedowns) when either you get X amounts of hits (Arkham) or just something that builds up that allows you to use Spidey Speed (Edge of TIme) or super attacks.

    Web of Shadows actually had a combat system where you had one button to attack, another to web zip, and the other to shoot webbings *(problem was, the attack button wasn't that impressive to look at and it wasnt as freeflowing like in Arkham)

    2. Yeah, I dont read Spider Man because it's dark or extremely serious and what not, but because [insert long planned speech].

    I dont want it to have the same tone as Arkham. But I do want to develop a connection to the story sometimes. There should be stakes by the end of the game (i.e. possible death of a character you connected to, city that you saved may be destroyed, and etc.), it should be able take you seriously when needed, and you could develop a hatred (maybe too strong of a word) towards the villain so it makes the end so much more satisfying.

    Shattered suffered from a cartoony villain who you fight in a alternate dimension SEEMINGLY devoid of stakes (no actual characters but you and Mysterio, the universe or whatever is already shattered).

    Edge suffered from a villain(s) who popped just after the second half of the game and again, no other character is in peril to save but yourself and the space time continuum (which is important i know, but it's visually just a bunch or energy streams).

    And Web of Shadows suffered from a endgame villain that was MIA for most of the game, and apparently he wasn't as evil as we thought (forced redemption imo). Granted, it did put the city at stake and battling over New York on a SHIELD carrier was pretty epic

    3. I guess Im tired of Spider Man games, feeling recycled or merely improved with a new story and that's about it. Never rising to the level of greatness or beyond. I just think they have to take a new direction (not necessarily becoming a totally dark game or turn it to a FPS) and make them closer to the recent source material that isn't all kiddy and corny like most people think.
    For very reason that you listed is same reason I didnt like Web of Shadows 1 button combat system and dont want to return again because it "limits what character can do" and combos like the ones used in the movie games are stupid because they keep Spiderman to grounded.

    improving SD and EoT combat systems to be more focused( not just a flurry of unleashed combos on anything insight) and weighted is my choice

    I like more "depth" in my combat system and Batman didnt have that much Depth in the combat department.

    As for "Over the Top Spidey" How you expect Spidey to fight? I dont see anything wrong it. He's not doing anything Spiderman couldn't do. Its there to add Flash and Style.

    As for for Story they need to stop using Venom or symbiotes... Period. Im tired of him.. focus on Doc or King Pin or both being the main villians. just anybody but venom

  11. #71
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    Quote Originally Posted by Spider Xine View Post
    Look back through Super Hero game history... How many of them let you play as a Civilian?Ultimate Spderman and Batman Arkam City( Xmen games dont count because in a sense they have no secret Identities ..Logan is still Logan costume or not.) are the only Super Hero games off the top of my head that allow you use civilian Identity in game( not unlockable skin) and its for a few minutes only.

    Why? general opinion is people to want to play as the super hero not the civilian. Its fine to want to but a super hero game most likely wont dedicate a large section to being Civilian.
    Spider-Man is different, because Peter Parker is such a huge appeal to the character. His human mistakes, his human supporting cast, the things he does to earn money, handling his secret identity, it all adds up to form the core of Spider-Man.

    Don't give me the argument that "well, no other game lets you play as a civilian for a major part of the game". So what? Be the first great game to do that. Give us romantic interests, some good and bad choices we can make, some side jobs at the Daily Bugle or delivering pizzas, have us manage our time between our friends and family and doing our superhero thing.

    Tapping into Peter Parker is one of, if not THE, most important element to a good Spider-Man story. Hundreds of comics, various cartoons, the first couple movies, they do this. Its time for video games to step up, get out of the lazy straight up action game/beat'em'up mode, and tap into it as well.

  12. #72
    Spider's gonna getcha! Spider Xine's Avatar
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    Quote Originally Posted by NickFury90 View Post
    Spider-Man is different, because Peter Parker is such a huge appeal to the character. His human mistakes, his human supporting cast, the things he does to earn money, handling his secret identity, it all adds up to form the core of Spider-Man.

    Don't give me the argument that "well, no other game lets you play as a civilian for a major part of the game". So what? Be the first great game to do that. Give us romantic interests, some good and bad choices we can make, some side jobs at the Daily Bugle or delivering pizzas, have us manage our time between our friends and family and doing our superhero thing.

    Tapping into Peter Parker is one of, if not THE, most important element to a good Spider-Man story. Hundreds of comics, various cartoons, the first couple movies, they do this. Its time for video games to step up, get out of the lazy straight up action game/beat'em'up mode, and tap into it as well.

    But your overlooking the greatest obstacle... Majority of ppl play Super Hero games..to be the Hero Persona not the civilian. You have to think outside the Spiderman/comic fan mindset. not everybody who plays Super Hero games actually follow the comics, there are tons of ppl who may only know Marvel/DC through movies or Cartoons... thus might not end up having the respect for the civilian persona we comic fans.. so as a developer, why bore those ppl with civilians when you know they wanna be Spiderman/Batman the whole game.. look some of us comicbook fans we are bitching because its taking Miles to long to get the costume on(its only been 4 issues..lol).. imagine how a casual follower would feel.

  13. #73
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    They're bitching because that stuff was boring, and it felt like nothing happen. The first great Spider-Man game would make the Peter Parker gameplay engaging and fun.

    Go watch Spider-Man 2, one of the most beloved, watched, and well-known Spider-Man media ever created. The majority of that film is spent outside the costume, but its still fun, exciting, suspenseful, and interesting.

    If the developers really understand Spider-Man, they will make us care about Peter Parker.

  14. #74
    Junior Member Samut's Avatar
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    Quote Originally Posted by Spider Xine View Post
    As for "Over the Top Spidey" How you expect Spidey to fight? I dont see anything wrong it. He's not doing anything Spiderman couldn't do. Its there to add Flash and Style.

    As for for Story they need to stop using Venom or symbiotes... Period. Im tired of him.. focus on Doc or King Pin or both being the main villians. just anybody but venom
    Creating hammers out of webs? Maces? A freakin' FIST out of webs? It looks over the top, it isn't like the comics, and we already have another superhero who can do that... only he uses green energy and a ring

    I agree, Venom and the symbiotes should be discarded. I'd like to see King Pin, Hobgoblin, the Jackal, Chameleon, and heck, Jonah Jamerson (Im surprised he hasnt been given a big role in recent games)

  15. #75

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    Pardon my very long post

    Quote Originally Posted by NickFury90 View Post
    I'm a HUUUUUGE gamer as well, and I want to play as Peter Parker. That's what makes Spider-Man so great beyond his neat look and cool powers; Peter fuckin' Parker. I have yet to see a great Spider-Man game because they haven't let me really BE Peter Parker yet.
    Quote Originally Posted by NickFury90 View Post
    Spider-Man is different, because Peter Parker is such a huge appeal to the character. His human mistakes, his human supporting cast, the things he does to earn money, handling his secret identity, it all adds up to form the core of Spider-Man.

    Don't give me the argument that "well, no other game lets you play as a civilian for a major part of the game". So what? Be the first great game to do that. Give us romantic interests, some good and bad choices we can make, some side jobs at the Daily Bugle or delivering pizzas, have us manage our time between our friends and family and doing our superhero thing.

    Tapping into Peter Parker is one of, if not THE, most important element to a good Spider-Man story. Hundreds of comics, various cartoons, the first couple movies, they do this. Its time for video games to step up, get out of the lazy straight up action game/beat'em'up mode, and tap into it as well.
    Quote Originally Posted by NickFury90 View Post
    They're bitching because that stuff was boring, and it felt like nothing happen. The first great Spider-Man game would make the Peter Parker gameplay engaging and fun.

    Go watch Spider-Man 2, one of the most beloved, watched, and well-known Spider-Man media ever created. The majority of that film is spent outside the costume, but its still fun, exciting, suspenseful, and interesting.

    If the developers really understand Spider-Man, they will make us care about Peter Parker.
    I'm thinking you would like to have a story and gameplay quite similar to Assassin Creed Brotherhood, how Desmond plays different, has some fun tasks instead of being "Go in the animus" and "Get off the animus"

    You have a bunch of great ideas there man, but they will take 4 years to develop and package it properly, wait after Activision deal is done and hope they move the franchise to a developing company that gives time and love for Spider-Man enough to do what you and most desire
    Quote Originally Posted by Spider Xine View Post
    For very reason that you listed is same reason I didnt like Web of Shadows 1 button combat system and dont want to return again because it "limits what character can do" and combos like the ones used in the movie games are stupid because they keep Spiderman to grounded.
    He's only grounded in the first movie game, Spider-Man 2 has some aerial combat, Spider-Man 3 has some more

    improving SD and EoT combat systems to be more focused( not just a flurry of unleashed combos on anything insight) and weighted is my choice
    I think the combat in EoT is notably more fun than SD

    I like more "depth" in my combat system and Batman didnt have that much Depth in the combat department.
    What? It's praised cause it's worthy of all the praising it got
    I love that game, but combat system is overrated, and it's not the first free flow combat system as they keep saying, nor the most polished

    As for "Over the Top Spidey" How you expect Spidey to fight? I don't see anything wrong it. He's not doing anything Spiderman couldn't do. Its there to add Flash and Style.
    Air attacks, specials, ground combat, web attacks
    Oooops, done there, sorry. I like the web hammers and fists, but not much beyond that

    As for for Story they need to stop using Venom or symbiotes... Period. I'm tired of him.. focus on Doc or King Pin or both being the main villians. just anybody but venom
    I'm tired of him as well, but like how they can make the symbiote powered up, they need to make that a costume with special abilities like the PS1 games did, and now Beenox games

    Quote Originally Posted by Samut View Post
    Creating hammers out of webs? Maces? A freakin' FIST out of webs? It looks over the top, it isn't like the comics, and we already have another superhero who can do that... only he uses green energy and a ring
    But he wasn't done properly in his own game, so that is painful and upsetting

    I agree, Venom and the symbiotes should be discarded. I'd like to see KingPin, Hobgoblin, the Jackal, Chameleon, and heck, Jonah Jamerson (Im surprised he hasnt been given a big role in recent games)
    The last one (and voiced by the movie guy) is one of the many reasons I prefer Spider-Man 3 to the rest of the games, they gave him a role, and his lines are fun to hear. Unless you want him to sponsor a slayer

    -------------------------------------------------

    So far my take on all Activision Spider-Man games (since some did it):
    1. The PS1 games are great, they are the most refined, deserve being called the best of the bunch in that department. Two of my favorite Spidey games
    2. The first movie game could have been better, if only he wasn't slow, and if Kraven levels were used in all ports instead of being an XBOX exclusive, his stages looked better than Scorpion (I played on PC), he's fun and more developed, Scorpion is annoying and painful I'm glad they recycled him in the third movie game and they placed the XBOX port in continuity instead, Scorpion didn't lose the essence of the "Won't take me back" line
    3. Spider-Man 2 is my second favorite, the first game to do him justice in swinging, combat, and some other things which are clearly ignored by some. It's the best in swinging and free roam street missions (even if you dislike the balloon, you can ignore that one)
    4. USM. Fantastic, improved some stuff over SM2 like the wall jump and the need to perform special tasks prior to a story task, you can do them before and not need to do them to watch one cinematic. One of my five favorite Spidey games (cause these 5 enter my favorite games of all times list)
    5. SM3: So far it's the most fun, improved huuugely over SM2 (it is), it has some annoying glitches but those are quite rare, hardly anything worth resetting, and I finished the game 33 times (trying to see if I can agree with all the hate it received, or some of it). A lot of those who bash this game wish to have one like it (after reading all the reviews complaining about some stuff here that are in every other game, and loads of stupid stuff, everyone is an ign on this game) then they want plenty of stuff that are in this game (I $#%^ you not). The story could have been (a LOT) better, but it's nice and respecting to the characters, unlike the free roam game that followed
    Some complaints the game received are well placed and I can agree with, like combat sometimes getting stiff (if you mean buttons and charged attack by a tap), but nothing that really makes the game unplayable, it somewhat hinders the experience
    It also has some of the best boss fights in any video game
    6. FoF I can ignore for being aimed at very young youth, and for playing as Iron Fist (I love that guy), nice fun story. It's childish, so I wouldn't whine about it, or recommend doing so
    7. WoS: Has some fun mechanics, scaling him up and scaling buildings down allowed for improved mechanics and him flying leaving the web lines, but for some reason his charged jump is the most powerful leap, he can jump no higher than two stories up =p (even USM jumps higher, and he's not scaled up). Story is the WORST Spider-Man story ever, one of the most terrible stories ever, everyone is disrespected and almost nothing makes sense. I used to hate the game for that, now I find it hilarious
    8. SD has a dodo story and too much PIS (plot induced stupidity), first cinematic says a lot when the story could have ended there. At least characters are respected nicely beside that (I'm not forgetting 2099 and how he wasn't characterized properly according to comics). I don't find myself fond of it cause you do the exact same thing 12 consecutive levels
    9. EoT is quite an improvement to SD, first good game (though repetitive backgrounds) to come after my favorite one
    Last edited by Aziz Abbasi; 12-01-2011 at 12:07 AM.
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