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  1. #1
    Mild-Mannered Reporter
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    Default CBR: Superman's Seven Worst Video Games

    The Man of Steel has fallen hard many times in pixelated form. Here we examine his mistakes with an in-depth look at the seven worst Superman games of all time.


    Full article here.

  2. #2
    Just as planned... Skyrider's Avatar
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    Superman Returns had the makings of a great game, but they were rushed and failed in execution.

    Flying is the best in any game I've played, but the rest of the game was dull and the fact that it was tied to the abyssmal movie storyline just made it painful.

  3. #3
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    The Death and Return of Superman (on Sega Genesis and SNES) was a good game.

  4. #4
    Rargh! Alex's Avatar
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    So, he put a game on the seven worst games list, and then said the game was good.
    You should probably not do that, doesn't make a lot of sense.
    Nothing's gonna happen without a warning

  5. #5
    New Member Palmer45's Avatar
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    I don't think I've ever encountered a good Superman game.

  6. #6
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    I can't say Superman Returns was bad but it felt like it could have been a lot better.

    The one thing that really cheesed me off was flying at Super-speed and running straight into a building

  7. #7

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    Quote Originally Posted by Alex View Post
    So, he put a game on the seven worst games list, and then said the game was good.
    You should probably not do that, doesn't make a lot of sense.
    I agree. The game they included and said was good was actually quite good. I used to spend hours in the arcade playing that game. Also, the sole complaint the author has about the game, that it included a duplicate red Superman and how that made no sense...there actually was a famous Superman story in the past that had a red Superman so it isn't that nonsensical...

    http://en.wikipedia.org/wiki/File:Supesredblue.PNG

    http://en.wikipedia.org/wiki/Superman_Red/Superman_Blue
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  8. #8
    Elder Member Sean Walsh's Avatar
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    Wow, even reading that article was as boring as the games seem to have been. :-/

  9. #9
    Great White North Brian from Canada's Avatar
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    The problem with the Atari Superman game had nothing with what to do. The problem was that it was multidirectional scroller, which meant you had a 4 x 4 grid you could fly diagonally off one end and come up the other with — that was repeated beneath with the subway. So flying got boring pretty quickly.

    Otherwise, for its time, it was pretty enjoyable. And the arcade game was a lot of fun, so I don't consider that a misstep either.

  10. #10
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    I hated the Atari Superman game blargh i still have nightmares about flying around and around not knowing what to do.

  11. #11
    Rargh! Alex's Avatar
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    Quote Originally Posted by pariah-1972 View Post
    I hated the Atari Superman game blargh i still have nightmares about flying around and around not knowing what to do.
    I was really young and playing my brothers old atari, but as i recall, most of the games you had no idea what you were doing.
    Nothing's gonna happen without a warning

  12. #12
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    Quote Originally Posted by Alex View Post
    I was really young and playing my brothers old atari, but as i recall, most of the games you had no idea what you were doing.
    I don't remember any other Atari games like that.

  13. #13
    Were You There? Michael P's Avatar
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    Quote Originally Posted by pariah-1972 View Post
    I don't remember any other Atari games like that.
    I remember every Atari game like that.
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  14. #14
    Rargh! Alex's Avatar
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    Quote Originally Posted by pariah-1972 View Post
    I don't remember any other Atari games like that.

    Star Raiders, Raiders of the Lost Ark, boith swordquest games, ET, Mountain King.
    They weren't like that, but they were pretty much impossible for a kid to figure out without the manual, and sometimes with the manual.
    Games were really abstract by then, they couldn't do a tutorial because they didn't have space, i get that, but it doesn't make them any better.
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  15. #15
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    Quote Originally Posted by Alex View Post
    Star Raiders, Raiders of the Lost Ark, boith swordquest games, ET, Mountain King.
    They weren't like that, but they were pretty much impossible for a kid to figure out without the manual, and sometimes with the manual.
    Games were really abstract by then, they couldn't do a tutorial because they didn't have space, i get that, but it doesn't make them any better.
    I don't know if i played any of those other games and my memory isn't always that great to go that far back so i will take your word for it.

    I do recall my friends having the intellivision and Calecovision and being jealous about how much better they were.

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