The categories don't need changing from last year;
Best Scenario (Game/Tale)
Best Host (Game/Tale)
Best Traitor (Game/Tale)
Best Agent (Game/Tale)
Best Vigilante (Game/Tale)
Best In-Game Group/Alliance
Best Comedic Moment
Best Dramatic Moment
We've minced words over this before, and I think that the kill aspect, no matter how you slice it, is still sort of forced. Your idea is a progression of continuing the games as a murder-mystery, which is fine, but I think the Games' true future lies in a traditional RPG.Regarding that, if they are going to continue I have an idea regarding the kills and how ambiguous they are, because let's face it, it's not a lot of mystery solving and more throw accusations around until you strike gold.
One idea I had was to basically implement the way the other TG did the kills in that the traitors have to leave some sort of clue at the scene of the crime, but at the same time they can also drop a red herring or two to not make it so obvious on who the culprit is. Also the fact that the traitors can only use their own skills and what they can find in their surroundings to do the kills, I'm not sure if this is already a thing but at times the kills can end up being pretty far out there in terms of what tools were used in a particular kill.
There was also a thing regarding just one massive voting round a week so everyone can catch up but I don't think that's necessary, but I don't know how good idea that is in the long run.
And that's about it for my ramblings. Any thoughts about this?
The question arises, do we keep the elements that made the game sort of unique unto itself, or do we cater to what we all come for, writing characters as part of a larger story?
A straightforward RP is the way to go. If we want murder-mystery elements in a story that badly, there's no problem catering to it every once in a while.
Have a look again;