Being one of those that read them of the past I do agree with this statement. If one sticks too close with plot then it's almost as if you're watching a movie with just some sort of limited control of the characters but have that feeling of being puppets on a string. Granted most of the host characters are sort of suppose to be puppet masters to an extent but then it gives the state of redundant as the host(s) writers have to come up with something in hopes of not dulling people out.
However give too much star power to an individual character's story and it's just mini-plots written for the beneficent of the masses. Side stories work to allow for a greater extend of role playing however the Host or DM or GM or whatever always has to have a general ,means to draw the crowd back to center stage at the slightest moment.
Being called for dinner so more later if I get a chance but I do agree that this statement summarizes quite well.



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A lot of what we did for this world involved a lot of ideas thought up on the spot as opposed to the other worlds we thought up during the planning phase. So that might explain why some things may have felt disjointed or rushed in the previous round.


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