Hey, Sharp, mind critiquing my character? I've used his personality for a similar character before, but I was told he was a bit flat.
Hey, Sharp, mind critiquing my character? I've used his personality for a similar character before, but I was told he was a bit flat.
Vance/Michael (Captain England)
16 years old puts him on the low side for one of the characters. Not really a problem (I'd get worried if I saw too many 15 year olds).
American, California. Got it. :) Have the Americans outnumbered everyone else yet? Not surprising, anyway. Definitely fits with the character, though it would have been amusing to have someone from India who think's he's a 1940's noir detective. ^_^
So he uses a baton. Get a good one, some of them can be fragile. :) Not a surprising choice in this case, given the character and the player's own discipline of choice... I'm cool with it. While not nearly as effective a weapon as some of the others we've seen here, it's possibly the best for non-lethal use, which might come in handy sometimes. One thing RPG's usually get right is the tremendous difficulty in using, say, swords for non-lethal encounters....
Love the appearance, especially the clothing. Though he'd look better in something different than powder blue (my opinion).
The assumed personality is weird - in an interesting way. His psychosis isn't so complete that he mangles up subjective reality. He KNOWS he's in the future, he KNOWS he's in a 'young body'. So he's creating rationalizations for stuff rather than ignoring it completely (as in, he isn't 'seeing' or 'interacting' with everything around him as if it were the 40's). I think that's a more interesting choice, and frankly a smarter one from the point of view of not frustrating the other characters, as well. :) Clever.
About the real personality. I rather like the setup. While I don't think EVERYONE would react to the knowledge by popping in their heads, I really can see someone cracking when they realize that 'everything that happens to me, good and bad, is actually happening because something in my head has been screwing around with the future'. Freakish. I also like how he becomes more and more touchy if people argue with him on the subject (classic psychosis). God help anyone who shows him a Marlowe book....
I can't get the music to work. Shame. :( Youtube has apparently taken it down.
Love the personal skill. Pretty much locks his insanity in place, making it stronger and stronger as his skill stat rises (I note it's starting at 2). Also making him capable of swigging whiskey like water if his stats rise.
Stats, the usual averaging, with skill being heightened. I suspect that was to lock in the insanity - otherwise I would have expected perception higher. Makes sense.
The power is very interesting. I understand making one to drop in Ghost's lap, especially for someone who is new to RPing. Clever, that. Also, the power itself is clever. Basically license for Ghost to write something in, whatever that might help in small ways (in the beginning) to larger ones (as the power grows).
Yeah, I like the power.
If the character is played straight (as in, actually RPed), this guy has a lot of potential for fun, both for the group and the player. He's interesting, he has issues, but at the same time he could work well with the group, and the particular manifestation of his insanity keeps him from being annoying (as he would be if he insisted everything was 1940's stuff).
And interaction with him could be a blast.
All told, again another good character.
Last edited by Tami; 05-14-2010 at 10:54 AM.
- Running on Adrenaline and Sheer Willpower.
- Trying to Stay Sane in an Insane World.
- Why Should Time Have Wings and Not I?
- Born in Wrong Comic Book Universe
Dover (Radioactive Zombie) - the last I'm doing today, I have to write. :)
15. Yeek. Another young'un. :)
And British! Maybe the UN is catching up to the Americans, I'm not sure....
Weapon Crossbow is an interesting choice. It's going to hurt some in this game, but all the warnings have been given, and I don't have a problem with players who limit themselves to stay in concept (any character I made would probably have some utterly USELESS power - deliberately so - because I like to play unpowered people).
So he looks a little like fan-art of Harry Potter. :) I kid. But given his size, it's not surprising he picked up a crossbow.... Like the description. Players don't often make up male characters who are so physically unimposing.
And he was used as a psychic weapon experiment. Nice. An orphan, to boot. Smart but gullible, shy yet brave, smart and well-read without being full of common sense, as well. Were this a novel, I'd peg him as the hero. In this case, without looking cheesy. I don't see why this personality would be considered 'flat'.
And another cook! :) So we have two, now.
Quick on his feet, though. Little urchin, eh? Lousy brawn, which makes sense, and average elsewhere. I have no fault with these stats.
And he's superfast. How fast is open to debate. But between his speed and his agility, people will have a hard time keeping track of him. I think you might be able to get away with a range of Zero - isn't that 'self only', or something along those lines?
Another good character. I can see him latching on to one of the older characters and looking up to them, or simply being happy to be part of a 'family' of sorts...IF accepted. The shyness will hurt a little in RP, but shy people, once they open up, tend to STAY open with the people they like. So that would be some good development. The power is a basic one, nothing special - the strength of this character comes from what he ISN'T, not what he is, which is great for Roleplay. I like him, mainly because I do like underdogs.
Solid job. :)
Scottish-Japanese? Damn, that's like the most awesome accent and the most beautiful sounding real world language in one character.
Character song....the tune and instruments are pretty nice, but it's not the kind of metal I like. Sorry.
He's one of our most junior members. Despite his height, 182 pounds actually makes him a bit overweight, if I'm not wrong.
Ghost might have problems with that background. Captain England's character was not dangerously insane and he needed to go in with the promise of undergoing therapy. This guy, as you describe, is a sociopath.
Torture as a skill could make for some interesting RP potential. It has the potential for emotional and controversial RPing, though based on my SHR2 experience it could also lead to a total trainwreck that we all try to forget. On the less grisly side, he can warn others about how their captors may try to torture them.
His esper ability ought to be awesome to watch in action and will let Ghost give his villians extra character. Keep in mind that making somebody's great fears seemingly become reality may not necessarily havbe a positive outcome depending on the situation and character in question.
Does the ability try to convince the person experiencing the illusion think its real on a psychic level? If his opponents find themselves suddenly seemingly transported to another location while remembering what their surroundings used to be, or if an illusion of someone they know shows up in a place they cognitively know can't possibly be there, it might reduce the impact of the illusion.
Esper Quick Summary List
http://forums.comicbookresources.com...&postcount=763
Codex RPG Character
http://forums.comicbookresources.com...1&postcount=55
Looks like Ghost isn't coming for now. I guess I'll play a bit of Bad Company 2 and go to bed.
Esper Quick Summary List
http://forums.comicbookresources.com...&postcount=763
Codex RPG Character
http://forums.comicbookresources.com...1&postcount=55
Just thicker. The way she uses them will probably be both hilariously dumb and cruel at the same time.
Oh, yeah. She's the meanest Canadian alive.
She's pretty much a Xerox of Claude's sister, who in turn is based off of Gilgamesh.
Oh, you'll find out. Eventually.
Yes. And once she gets to a high enough skill level (I would say roughly 6 or 7), she can make the field form-fitting.
This rpg might help steady some of that reeling shock you're feeling. :(
Made a small change to my character so I hope it's cool with Ghost
Name: Alana McFeorias
GENDER: Female
AGE: 17
NATIONALITY: Irish American
WEAPON DISCIPLINE:
Ironshod Quarterstaff
APPEARANCE: Long light black hair and light black colored eyes, around 5'7", 125 pounds
CHARACTER HISTORY & PERSONALITY: Alana comes from a upper class family. Her father is a psychiatrist while her mother is a dance instructor. At the age of five she learned dancing from her mother while learning martial arts from her father. By the age of thirteen she learned to blend in both dancing and martial arts as her own type of fighting style
Alana considers herself to be an average student. She is intelligent but sometimes she does have the tendancy to hold it back. She likes writing and wishes to become a writer one day. While she does believe in the existance of a powerful cosmic being the belief is not enough to choose religion.
Her father and mother are both Catholic but they both believe that their daughter should have the freedom to explore either their religion or other religion should she choose to.
CHARACTER SONG (Optional): Working on it
PERSONAL SKILL: Dancing and writing
PHYSICAL STATS:
Brawn: 1
Agility: 1
Skill: 2
Perception: 1
ESPER ABILITY: Seasonal Elemental Casting
Description: She manipulates the four elements, Water, Fire, Earth, Air. Her casting of the elements depends on the seasons. Her hair and eye color changes to effect the following seasons
Spring: Earth based elements. Her hair and eye color becomes bright green
Summer: Fire based elements. Her hair and eye color becomes auburn red
Winter: Water based elements. Her hair and eye color becomes ocean blue.
Fall: Wind based elements. Her hair and eye color becomes light black
She can only use one element per season and once that has been used she cant use another one till the next season approaches.
Psy Stats:
Power: 3
Skill: 3
Range: 2
Speed: 2
Last edited by Legato; 05-14-2010 at 03:42 PM.
"It isn't jumping the shark if you never come back down." Chuck
Apologies for being abscent. I didn't sleep much at all last night, and I spent the whole day on a tireing family shopping trip.
As a result, I'm utterly exhausted and will be largely out of commission for a while. Sorry.
Well, they'd rather have him on a remote island full of other espers and people who know how to handle people like thim then running free on the streets of London, causing God knows what kind of trouble. A sociopathic telepath with a criminal past who's ability is powered by fear is the kind of "supervillain in he making" type person I imagine they'd want to keep tabs on.
Though, yeah, you do have a point. I think it would help if Fistofiron could expand Jyuzo's character history to include how he actually ended up in Project Abraxas. Maybe he got caught and got sent there as a form of probation?
Of course, not that I have planned to torture your characters or anything...Torture as a skill could make for some interesting RP potential. It has the potential for emotional and controversial RPing, though based on my SHR2 experience it could also lead to a total trainwreck that we all try to forget. On the less grisly side, he can warn others about how their captors may try to torture them.
>_>
<_<
This is pretty much going to depend on his Power stat.Does the ability try to convince the person experiencing the illusion think its real on a psychic level? If his opponents find themselves suddenly seemingly transported to another location while remembering what their surroundings used to be, or if an illusion of someone they know shows up in a place they cognitively know can't possibly be there, it might reduce the impact of the illusion.
"This doesn't look easy. But I bet it is!"
-Homer Simpson
"Optimism through stalwart skepticism is a defect not everyone is lucky enough to be cursed with."
-Homestuck
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