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  1. #706
    Hey, there. Radioactive Zombie's Avatar
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    Hey, Sharp, mind critiquing my character? I've used his personality for a similar character before, but I was told he was a bit flat.

  2. #707
    Cruel and Unusual Sound Silence's Avatar
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    Quote Originally Posted by Sharpandpointies View Post
    Side note - it's 'dowsing', not 'drowsing'.
    The process always seemed pretty boring to me.

  3. #708
    Moderator Sharpandpointies's Avatar
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    Vance/Michael (Captain England)

    16 years old puts him on the low side for one of the characters. Not really a problem (I'd get worried if I saw too many 15 year olds).

    American, California. Got it. :) Have the Americans outnumbered everyone else yet? Not surprising, anyway. Definitely fits with the character, though it would have been amusing to have someone from India who think's he's a 1940's noir detective. ^_^

    So he uses a baton. Get a good one, some of them can be fragile. :) Not a surprising choice in this case, given the character and the player's own discipline of choice... I'm cool with it. While not nearly as effective a weapon as some of the others we've seen here, it's possibly the best for non-lethal use, which might come in handy sometimes. One thing RPG's usually get right is the tremendous difficulty in using, say, swords for non-lethal encounters....

    Love the appearance, especially the clothing. Though he'd look better in something different than powder blue (my opinion).

    The assumed personality is weird - in an interesting way. His psychosis isn't so complete that he mangles up subjective reality. He KNOWS he's in the future, he KNOWS he's in a 'young body'. So he's creating rationalizations for stuff rather than ignoring it completely (as in, he isn't 'seeing' or 'interacting' with everything around him as if it were the 40's). I think that's a more interesting choice, and frankly a smarter one from the point of view of not frustrating the other characters, as well. :) Clever.

    About the real personality. I rather like the setup. While I don't think EVERYONE would react to the knowledge by popping in their heads, I really can see someone cracking when they realize that 'everything that happens to me, good and bad, is actually happening because something in my head has been screwing around with the future'. Freakish. I also like how he becomes more and more touchy if people argue with him on the subject (classic psychosis). God help anyone who shows him a Marlowe book....

    I can't get the music to work. Shame. :( Youtube has apparently taken it down.

    Love the personal skill. Pretty much locks his insanity in place, making it stronger and stronger as his skill stat rises (I note it's starting at 2). Also making him capable of swigging whiskey like water if his stats rise.

    Stats, the usual averaging, with skill being heightened. I suspect that was to lock in the insanity - otherwise I would have expected perception higher. Makes sense.

    The power is very interesting. I understand making one to drop in Ghost's lap, especially for someone who is new to RPing. Clever, that. Also, the power itself is clever. Basically license for Ghost to write something in, whatever that might help in small ways (in the beginning) to larger ones (as the power grows).

    Yeah, I like the power.

    If the character is played straight (as in, actually RPed), this guy has a lot of potential for fun, both for the group and the player. He's interesting, he has issues, but at the same time he could work well with the group, and the particular manifestation of his insanity keeps him from being annoying (as he would be if he insisted everything was 1940's stuff).

    And interaction with him could be a blast.

    All told, again another good character.

  4. #709
    Queen of Air and Darkness Tami's Avatar
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    Quote Originally Posted by Sharpandpointies View Post
    Galena (Tami)

    Age is bang-in the average for the group. :)

    American...we have a few of those. You know something, it would be nice if people said what part of America they're from (not just aimed at Tami, but in general). The US is a big place, with a lot of microcultures. I know most people say it in their background, but heck, why not here as well? :D

    Ah, the double-bladed knives. Anime, Sharp, anime. Real-life, a double-bladed knife isn't a good idea. In anime/fiction, it's no worse than any other weapon. I have no problem with these knives, beyond the double-blades - they're nice and long, and the lack of a guard isn't a big issue because one doesn't generally block with a knife anyway.

    Another great picture. Where do you guys find these? *yoinks for character pic archive*

    Background is nice and general, but with some solid specifics - locations, parents, parents' occupations, impact on character. I like it. Again, leaves stuff to be discovered when needed. :) And an account of when powers manifested and where.

    But do her parents know about them?

    Skills are nice. Music is always a cool skill to have.

    Her lack of brawn will hurt, but it's not surprising. Choice of weapons makes even more sense, now. :) She's not terribly agile, either, so this isn't a physical person. Highly skilled and perceptive - that works for me. It's nice to have that kind of combination.

    VERY interesting choice of power. Gives her startling versitility with the rather tremendous limitation of a focus. I rather like the necessity of having Calcite around, as well.

    Side note - it's 'dowsing', not 'drowsing'.

    The reasonably high power and skill means she should be able to get some decent effects out of this, even if Ghost 'waters them down' due to her vast versitility - the low speed and range makes sense as well, especially if she needs to focus on a crystal.

    Another solid character - certainly less combat-oriented than anything I've seen so far, but with a pretty big versitility bonus. Very different from anyone else. I like it. :)

    Plus, nothing in there to indicate she won't get along with the group!
    Thanks. Her father knows about her, but I'm not sure about her mother. She probably does know. There are a few secrets in her background that even she isn't aware of yet. Gives room for character development.
    Last edited by Tami; 05-14-2010 at 10:54 AM.
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  5. #710
    Drinks Two Cups Of Tea! Captain England's Avatar
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    Quote Originally Posted by Sharpandpointies View Post
    Vance/Michael (Captain England)

    16 years old puts him on the low side for one of the characters. Not really a problem (I'd get worried if I saw too many 15 year olds).

    American, California. Got it. :) Have the Americans outnumbered everyone else yet? Not surprising, anyway. Definitely fits with the character, though it would have been amusing to have someone from India who think's he's a 1940's noir detective. ^_^

    So he uses a baton. Get a good one, some of them can be fragile. :) Not a surprising choice in this case, given the character and the player's own discipline of choice... I'm cool with it. While not nearly as effective a weapon as some of the others we've seen here, it's possibly the best for non-lethal use, which might come in handy sometimes. One thing RPG's usually get right is the tremendous difficulty in using, say, swords for non-lethal encounters....

    Love the appearance, especially the clothing. Though he'd look better in something different than powder blue (my opinion).

    The assumed personality is weird - in an interesting way. His psychosis isn't so complete that he mangles up subjective reality. He KNOWS he's in the future, he KNOWS he's in a 'young body'. So he's creating rationalizations for stuff rather than ignoring it completely (as in, he isn't 'seeing' or 'interacting' with everything around him as if it were the 40's). I think that's a more interesting choice, and frankly a smarter one from the point of view of not frustrating the other characters, as well. :) Clever.

    About the real personality. I rather like the setup. While I don't think EVERYONE would react to the knowledge by popping in their heads, I really can see someone cracking when they realize that 'everything that happens to me, good and bad, is actually happening because something in my head has been screwing around with the future'. Freakish. I also like how he becomes more and more touchy if people argue with him on the subject (classic psychosis). God help anyone who shows him a Marlowe book....

    I can't get the music to work. Shame. :( Youtube has apparently taken it down.

    Love the personal skill. Pretty much locks his insanity in place, making it stronger and stronger as his skill stat rises (I note it's starting at 2). Also making him capable of swigging whiskey like water if his stats rise.

    Stats, the usual averaging, with skill being heightened. I suspect that was to lock in the insanity - otherwise I would have expected perception higher. Makes sense.

    The power is very interesting. I understand making one to drop in Ghost's lap, especially for someone who is new to RPing. Clever, that. Also, the power itself is clever. Basically license for Ghost to write something in, whatever that might help in small ways (in the beginning) to larger ones (as the power grows).

    Yeah, I like the power.

    If the character is played straight (as in, actually RPed), this guy has a lot of potential for fun, both for the group and the player. He's interesting, he has issues, but at the same time he could work well with the group, and the particular manifestation of his insanity keeps him from being annoying (as he would be if he insisted everything was 1940's stuff).

    And interaction with him could be a blast.

    All told, again another good character.
    Yay. I am awesome. Thanks.

  6. #711
    Moderator Sharpandpointies's Avatar
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    Dover (Radioactive Zombie) - the last I'm doing today, I have to write. :)

    15. Yeek. Another young'un. :)

    And British! Maybe the UN is catching up to the Americans, I'm not sure....

    Weapon Crossbow is an interesting choice. It's going to hurt some in this game, but all the warnings have been given, and I don't have a problem with players who limit themselves to stay in concept (any character I made would probably have some utterly USELESS power - deliberately so - because I like to play unpowered people).

    So he looks a little like fan-art of Harry Potter. :) I kid. But given his size, it's not surprising he picked up a crossbow.... Like the description. Players don't often make up male characters who are so physically unimposing.

    And he was used as a psychic weapon experiment. Nice. An orphan, to boot. Smart but gullible, shy yet brave, smart and well-read without being full of common sense, as well. Were this a novel, I'd peg him as the hero. In this case, without looking cheesy. I don't see why this personality would be considered 'flat'.

    And another cook! :) So we have two, now.

    Quick on his feet, though. Little urchin, eh? Lousy brawn, which makes sense, and average elsewhere. I have no fault with these stats.

    And he's superfast. How fast is open to debate. But between his speed and his agility, people will have a hard time keeping track of him. I think you might be able to get away with a range of Zero - isn't that 'self only', or something along those lines?

    Another good character. I can see him latching on to one of the older characters and looking up to them, or simply being happy to be part of a 'family' of sorts...IF accepted. The shyness will hurt a little in RP, but shy people, once they open up, tend to STAY open with the people they like. So that would be some good development. The power is a basic one, nothing special - the strength of this character comes from what he ISN'T, not what he is, which is great for Roleplay. I like him, mainly because I do like underdogs.

    Solid job. :)

  7. #712
    The Skylord FalconX2000's Avatar
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    Quote Originally Posted by FistofIron View Post
    NAME: Jyuzo Macleod

    GENDER: Male

    AGE: 15

    NATIONALITY: Scottish-Japanese

    WEAPON DISCIPLIN: Kusarigama

    APPEARANCE: He has shoulder length red hair, pale skin, a Glasgow smile, and stands about 5’10, and weighs 182 pounds.

    CHARACTER HISTORY & PERSONALITY: Jyuzo is an enforcer working for a Scottish Mafia in London. He was abandoned by his mother at an early age and often abused by his drunk of a father. His was the one who gave him his facial scar and because of that Jyuzo snapped and stabbed his father 87 times. Jyuzo father was a feared man known for his strong and when Jyuzo killed him that caught the attention of his father’s boss. He saw great potential in Jyuzo and offered him work. With his newly acquired taste for bloodshed Jyuzo eagerly accepted.

    Jyuzo’s violent life has left him mentally unstable. He is sociopathic and has a twisted since of humor.
    CHARACTER SONG: Slipknot - Wait and Bleed

    PERSONAL SKILL: He’s knows various forms of torture.

    PHYSICAL STATS
    Brawn: 2
    Agility: 1
    Skill: 2
    Perception: 0

    ESPER ABILITY: Illusion casting. He takes his opponents greatest fears and makes them a reality. Depending on how real his opponents believe the illusions to be they can suffer varying degrees of physical or emotional damage. This ability only works on one person at a time and is only visible to the person its being used on. Those with knowlegde of his ability have an easier time resisting it and those stronger than him can ignore.

    ESPER STATS

    Power: 3
    Skill: 3
    Range: 2
    Speed: 2
    Scottish-Japanese? Damn, that's like the most awesome accent and the most beautiful sounding real world language in one character.

    Character song....the tune and instruments are pretty nice, but it's not the kind of metal I like. Sorry.

    He's one of our most junior members. Despite his height, 182 pounds actually makes him a bit overweight, if I'm not wrong.

    Ghost might have problems with that background. Captain England's character was not dangerously insane and he needed to go in with the promise of undergoing therapy. This guy, as you describe, is a sociopath.

    Torture as a skill could make for some interesting RP potential. It has the potential for emotional and controversial RPing, though based on my SHR2 experience it could also lead to a total trainwreck that we all try to forget. On the less grisly side, he can warn others about how their captors may try to torture them.

    His esper ability ought to be awesome to watch in action and will let Ghost give his villians extra character. Keep in mind that making somebody's great fears seemingly become reality may not necessarily havbe a positive outcome depending on the situation and character in question.

    Does the ability try to convince the person experiencing the illusion think its real on a psychic level? If his opponents find themselves suddenly seemingly transported to another location while remembering what their surroundings used to be, or if an illusion of someone they know shows up in a place they cognitively know can't possibly be there, it might reduce the impact of the illusion.

  8. #713
    The Skylord FalconX2000's Avatar
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    Looks like Ghost isn't coming for now. I guess I'll play a bit of Bad Company 2 and go to bed.

  9. #714
    The Brawling God FistofIron's Avatar
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    Quote Originally Posted by FalconX2000 View Post
    Scottish-Japanese? Damn, that's like the most awesome accent and the most beautiful sounding real world language in one character.

    Character song....the tune and instruments are pretty nice, but it's not the kind of metal I like. Sorry.

    He's one of our most junior members. Despite his height, 182 pounds actually makes him a bit overweight, if I'm not wrong.

    Ghost might have problems with that background. Captain England's character was not dangerously insane and he needed to go in with the promise of undergoing therapy. This guy, as you describe, is a sociopath.

    Torture as a skill could make for some interesting RP potential. It has the potential for emotional and controversial RPing, though based on my SHR2 experience it could also lead to a total trainwreck that we all try to forget. On the less grisly side, he can warn others about how their captors may try to torture them.

    His esper ability ought to be awesome to watch in action and will let Ghost give his villians extra character. Keep in mind that making somebody's great fears seemingly become reality may not necessarily havbe a positive outcome depending on the situation and character in question.

    Does the ability try to convince the person experiencing the illusion think its real on a psychic level? If his opponents find themselves suddenly seemingly transported to another location while remembering what their surroundings used to be, or if an illusion of someone they know shows up in a place they cognitively know can't possibly be there, it might reduce the impact of the illusion.
    Thanks for the rundown Falcon.

    He's 182 pounds of muscle. Thanks for pointing that out I shall edit.

    As for the illusions wait and see.

  10. #715
    Anti-Matter Eyes Eternal Torment's Avatar
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    Quote Originally Posted by FalconX2000 View Post
    Are they different from normal steel gauntlets? I mean, swords and hammers do still manage to bite and smash through armour to varying extents.
    Just thicker. The way she uses them will probably be both hilariously dumb and cruel at the same time.

    Quote Originally Posted by FalconX2000 View Post
    She sounds distinctly Un-Canadian.
    Oh, yeah. She's the meanest Canadian alive.

    Quote Originally Posted by FalconX2000 View Post
    Abrupt and unsettling, in a vaguely superior sort of way.
    She's pretty much a Xerox of Claude's sister, who in turn is based off of Gilgamesh.

    Quote Originally Posted by FalconX2000 View Post
    Why darts??
    Oh, you'll find out. Eventually.

    Quote Originally Posted by FalconX2000 View Post
    Majestic Aura gives a whole new meaning to personal space.
    Yes. And once she gets to a high enough skill level (I would say roughly 6 or 7), she can make the field form-fitting.

  11. #716
    Drinks Two Cups Of Tea! Captain England's Avatar
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    Quote Originally Posted by Eternal Torment View Post
    Oh, yeah. She's the meanest Canadian alive.
    That statement contradicts itself.

    You should list Maple Syrup as equipment though. Most Canadians have maple syrup. I think. I'm not really sure of much anymore.

  12. #717
    Moderator Sharpandpointies's Avatar
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    This rpg might help steady some of that reeling shock you're feeling. :(

  13. #718
    Space Vixen Legato's Avatar
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    Made a small change to my character so I hope it's cool with Ghost

    Name: Alana McFeorias

    GENDER: Female

    AGE: 17

    NATIONALITY: Irish American

    WEAPON DISCIPLINE:

    Ironshod Quarterstaff





    APPEARANCE: Long light black hair and light black colored eyes, around 5'7", 125 pounds



    CHARACTER HISTORY & PERSONALITY: Alana comes from a upper class family. Her father is a psychiatrist while her mother is a dance instructor. At the age of five she learned dancing from her mother while learning martial arts from her father. By the age of thirteen she learned to blend in both dancing and martial arts as her own type of fighting style

    Alana considers herself to be an average student. She is intelligent but sometimes she does have the tendancy to hold it back. She likes writing and wishes to become a writer one day. While she does believe in the existance of a powerful cosmic being the belief is not enough to choose religion.

    Her father and mother are both Catholic but they both believe that their daughter should have the freedom to explore either their religion or other religion should she choose to.

    CHARACTER SONG (Optional): Working on it

    PERSONAL SKILL: Dancing and writing

    PHYSICAL STATS:

    Brawn: 1
    Agility: 1
    Skill: 2
    Perception: 1

    ESPER ABILITY: Seasonal Elemental Casting

    Description: She manipulates the four elements, Water, Fire, Earth, Air. Her casting of the elements depends on the seasons. Her hair and eye color changes to effect the following seasons

    Spring: Earth based elements. Her hair and eye color becomes bright green

    Summer: Fire based elements. Her hair and eye color becomes auburn red

    Winter: Water based elements. Her hair and eye color becomes ocean blue.

    Fall: Wind based elements. Her hair and eye color becomes light black

    She can only use one element per season and once that has been used she cant use another one till the next season approaches.

    Psy Stats:

    Power: 3
    Skill: 3
    Range: 2
    Speed: 2
    Last edited by Legato; 05-14-2010 at 03:42 PM.
    "It isn't jumping the shark if you never come back down." Chuck

  14. #719
    The Midnight Man. Ghost's Avatar
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    Apologies for being abscent. I didn't sleep much at all last night, and I spent the whole day on a tireing family shopping trip.

    As a result, I'm utterly exhausted and will be largely out of commission for a while. Sorry.

    Quote Originally Posted by FalconX2000 View Post
    Ghost might have problems with that background. Captain England's character was not dangerously insane and he needed to go in with the promise of undergoing therapy. This guy, as you describe, is a sociopath.
    Well, they'd rather have him on a remote island full of other espers and people who know how to handle people like thim then running free on the streets of London, causing God knows what kind of trouble. A sociopathic telepath with a criminal past who's ability is powered by fear is the kind of "supervillain in he making" type person I imagine they'd want to keep tabs on.

    Though, yeah, you do have a point. I think it would help if Fistofiron could expand Jyuzo's character history to include how he actually ended up in Project Abraxas. Maybe he got caught and got sent there as a form of probation?

    Torture as a skill could make for some interesting RP potential. It has the potential for emotional and controversial RPing, though based on my SHR2 experience it could also lead to a total trainwreck that we all try to forget. On the less grisly side, he can warn others about how their captors may try to torture them.
    Of course, not that I have planned to torture your characters or anything...

    >_>


    <_<

    Does the ability try to convince the person experiencing the illusion think its real on a psychic level? If his opponents find themselves suddenly seemingly transported to another location while remembering what their surroundings used to be, or if an illusion of someone they know shows up in a place they cognitively know can't possibly be there, it might reduce the impact of the illusion.
    This is pretty much going to depend on his Power stat.
    "This doesn't look easy. But I bet it is!"
    -Homer Simpson

    "Optimism through stalwart skepticism is a defect not everyone is lucky enough to be cursed with."
    -Homestuck

  15. #720
    Anti-Matter Eyes Eternal Torment's Avatar
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    Quote Originally Posted by Captain England View Post
    That statement contradicts itself.

    You should list Maple Syrup as equipment though. Most Canadians have maple syrup. I think. I'm not really sure of much anymore.
    It's not contradictory at all. Wolverine can be a mean guy, and he's Canadian.

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