I just looked under Seventh Sanctum's name generator thing, chose English, Gender Ambiguous, and then went with the first name that popped up.
Last edited by Guy1; 05-08-2010 at 11:31 PM.
It would be more accurate to say that Brawn covers athletic ability in general. If by fast you mean running speed, then your character would have powerful leg muscles, for example.2. Brawn covers both stamina and strength. If, for example we want a character that's fast and has stamina, but isn't particularly strong, do we simply specify that below our stats or what?
I suppose you can make a character who is weaker then his or her Brawn value indicates, but I don't see what you would gain - it doesn't actually make your character faster.
Forever? Like I said, you're not even supposed to be able to have 0 Speed.4. I'm not sure about power 'speed' at all. How long would it take for a person with 0 speed to activate his ability?
But, yeah, Siriel is right: Depends on how your power works.
"This doesn't look easy. But I bet it is!"
"Optimism through stalwart skepticism is a defect not everyone is lucky enough to be cursed with."
NAME: Demian Kingston
WEAPON DISCIPLIN: Nunchaku
APPEARANCE: Demian has a rather intimidating figure standing at 6'2 and 205 and pounds. Demian has very dark skin and hair, his hair is worn in short dreadlocks.
CHARACTER HISTORY & PERSONALITY:Raised in a pretty relaxed manner Demian's parents were present but didn't play much a role in his upbringing. Demian lived a reclusive life in his nieghborhood usually hanging around with his only friend Tito. After Tito's death Demian didn't do much else but roam around the neighborhood aimlessly by hisself.
CHARACTER SONG (Optional): http://www.youtube.com/watch?v=QcxN320kS7Q
ESPER ABILITY: THC-nesis: While high Demian enters a state of hyper awareness, His 5 senses increase quite drastically and give Demian a greater ability to "read a situation" which works sort of like knowing the future before it happens, but it is only a half a second ahead of actual time.
Power:5 = Demian is capable of making out small details (reading the writing on a coin, hearing a very low whisper, etc) from five meters away as clearly as is it was close and right in front to him.
Skill: 4 = Demian can percieve 2 threats, or otherwise process 2 pieces of information at a time.
Range: 0 = Always equal to the range of his senses via Power.
Time: 5 = Once under the effect of the drug, Demian can keep his ability active for ten minutes.
Last edited by Boukinator; 11-16-2010 at 03:16 PM.
NAME: The full name of your character.
GENDER: Your character's gender.
AGE: How old your character is. Should be between 13 and 19 years of age.
NATIONALITY: Where your character is from.
Scorpion is a sword-whip that uses metallic rubber cords between each section of the blades. the advantages of its special rubber is that it keeps the whip slightly stiff, therefore giving more control to the wielder while whipping, as apposed to something like chain which would make the whip far too loose and very hard to control.
The blade section come back together by a powerful magnet at the swords hilt, which activates and creates a chain reaction of magnetism, bringing each section back into place and making the sword complete. The cords fit into the section beneath it.
the opposite magnetic force is also used to keep the sections totally separated, and gives the whip a floating sensation.
The blade can be easily broken down and completed in the blink of an eye. and its repelent magnetic ejection can be used in attacks, like during a swing, to gain a little extra speed.
CHARACTER HISTORY & PERSONALITY: A basic description of your character's past and his or her more prominent character traits.
A normal girl for most of her life. Nothing unusual. She was just there. Brett always felt she was meant to be more. To be a part of something bigger then the rest of the people. More than once she has even joked about become a super villain. She finally got her chance when her power first manifested. It happened when her alarm clock woke her up. An transparent arm shot out of her and smashed the clock. Bret freaked out and tried to tell her parents what happened but all they got from it was that she had smashed it. Bret bought it and started to think she had just imagined the arm until later that same day in school when the arm broke her pencil. She asked if any of the other student's saw it. No one did. Bret ate alone that day as she tried to puzzle this out. She considred going to the nurse but didn't want to hurt her. After walking away from the other student's, she tried to call it up to show to everyone. It appeared for a few seconds before disappearing. Annoyed, Brett tried again. Nothing. Over the course of several weeks to struggled to gain control with varying results. After a year of just trying to call it up at will, she was able to do so. Still no one could see it. Bret did figure out that she was now extraordinary just like she always wanted. She had a superpower. It still manifested on it's own on occasion, but it happened less now. As she watched TV she tried to figure out what to do with it. Coming to the conclusion she was too young to go out and fight crime or to be a super villain, she decided it was best to keep it a secret. Another year went by and she had gained better control over it. When her family was contacted by the Zener Institute about her power, Bret jumped at the chance and begged her parents to let her go. They discussed it for over an hour and the matter was settled when Bret showed her power by smashing an apple. Finally understanding that their did have a power, her parents talked about it and they decided to let her go.
Before going Bret flipped a coin to decide whether she would be a Super Villain or a Superhero after she was done at the institute. It landed on Heads. Super Villain.
Personality: While smart, she has a tendency to be a bit of a ditz and has a habit of occasionally looking at things in terms of comic books and varying genres. Bret loves having a superpower and is really interested in developing it.
CHARACTER SONG (Optional): Music you associate with the character.
The World is Mine http://www.youtube.com/watch?v=m7TrBvZVwJE
adding two physical points to brawn.
adding 1 physical point to perception.
ESPER ABILITY: Invisible Psychic Arms
Description: Psychic Arms created by her mind and given something of a physical form. As of right now she can make three. To Bret they are simply transparent, to others they are invisible.
Power: 5. Bret's arms can lift 50 kg.
Adding two points to power which makes 7.
Skill: 6. This grants her the usage of three arms.
Range: 3. This grants her a range of Six meters.
Adding one point to Range.
Speed: 3: 3 mps
Adding one point to speed.
Last edited by Guy1; 12-16-2012 at 09:30 PM.
NAME: Joseph Foundling
NATIONALITY: United States
WEAPON DISCIPLINE: Bullwhip
5' 8'' tall, average build. Brown hair/eyes. Jeans and a tee shirt. Has a wild look in his eyes.
CHARACTER HISTORY & PERSONALITY: Abandoned by his caretakers in the woods, Joseph would have died if his psychic powers hadn't manifested as an infant, compelling various animals to look after him. Joseph was taken in by a female badger, and was raised by her until he was discovered by a hunter at the age of five.
Adopted by the same hunter, Joseph has lived fairly uneventful life till he was later contacted by the institute.
Due to spending his first five years outside the contact of other humans, he can often seem a bit strange, his social skills having suffered.
Due to his hastiness and short temper Joseph caused a fight to break out between the Foretold and a pack of vampires. This drove him further away from the group as he believes that civilization has softened him.
CHARACTER SONG: Song.
PERSONAL SKILL: Woodcraft
ESPER ABILITY: Animal Telepathy
Able to affect the minds of animals, enabling him to communicate with and even to control them to some extent.
Power: 4 = Poor. Joseph's ability to communicate with animals is limited to basic feelings and very simple commands, and the animal may ignore orders it does not want to follow. Convincing an animal do perform an action that may put it in danger is almost impossible.
Power: 5 = Joseph's ability to communicate with animals has improved, but there is no change in the stat ruling.
Skill: 2 = Joseph can control 1 animal at a time.
Range: 3 = Joseph's ability has a range of 6 meters.
Time: 2 = Joseph can keep an animal under his control for 2 minutes
Last edited by Ptrvc; 11-25-2012 at 02:35 PM.
United States of America
Place of Birth:
Misty Hollow, Tennessee
Knife thrower, regularly combined with teleportation of the knife.
Melody's fighting style works based around stealth, unpredictability, and trickery. She is accomplished at fighting without her powers, but she never fails to use them when they can grant her an advantage.
Brunette with green eyes. A tall girl, thin and wiry frame with long and bony limbs. Melody looks slightly young for her age. Melody's eyes usually hold a smile about them. Melody's skin has a slightly darkened tint, her mother being half African-American.
Melody's preferred clothing would be slightly baggy jeans, a trench coat, and a tight T-shirt. She always carries around a backpack.
CHARACTER HISTORY & PERSONALITY:
Melody is a second generation Esper, a child of two of the earliest recognized psychics. Her mother was a precognitive Voodoo "witch" who gained national attention after a series of highly accurate prophecies. Melody's father is Jack Flint, a Las Vegas con artist and stage magician with actual illusionist abilities.
Melody's parents met after her mother achieved national attention. The two married and eventually retreated to Tennessee to escape the national spotlight.
Melody was raised with her several siblings deep in Tennessee. Misty Hollow was accepting of the psychic residents, and Melody was never discriminated against.
Melody's mother died giving birth to her sixth daughter. Since then Melody and her father developed a rift between them, Melody's father blaming himself for his wife's death. Melody has left for the Zener Institute largely to get away from her increasingly twisted home.
Melody's greatest skills come from her father's training her to be a stage magician. She constantly works at misdirection and confusion, and works well to exaggerate the scope of her abilities.
Melody can teleport objects by having them switch places with each other. She usually uses air when teleporting normally, but she can use other objects for more subtle effects.
Melody's translocated objects always carry the same level of kinetic energy as they did before the translocation.
Melody cannot teleport people, or teleport parts of objects.
Melody has a very weak spacial sense, and is usually capable of figuring out the location of something she can't see in order to teleport it. She often gets the object wrong if it is mixed in with others though. She has no limitations based on things being inside of other things or being outside of her sight.
Melody comes from a thought experiment on how to make a child of James and Alice. Highly divergent from that baseline idea though.
Melody's favorite tactic is disarming an enemy. Not 100% positive if she has the power to effect things like rifles and swords with a power of one. She has mostly removed bullets so far.
Melody always tries to be mysterious, and she attempts to emphasize her power with mundane tricks. She absolutely hates explaining her powers or using them overtly (she considers "overt" to be any time it is clear what she did). She usually implies that she is actually a transmutation expert instead of a teleporter, exchanging an item for another in her coat or pocket.
So, how is my Esper?
I was trying for a power that could be used in a lot of different ways, but was very clearly only one power.
Power inspiration comes from my repeated use of item rips in the Rumblers League 3.
Character comes from a couple different sources.
NAME: Selina Rogue
WEAPON DISCIPLINE: Shield & Spear
APPEARANCE: Selina is an amazon of a woman; still very female, but tall, thick and muscular. Proportionatley, everything else has grown with her. Think of her as a cross between Cammy White and Tifa Lockheart, but taller. Her hair and eyes are almost exactly like Cammy's, blonde and in one long braided ponytail in the back and green eyes. In dress, she is more like Tifa, tank top and suspenders although replace mini-skirt with black baggy cargo pants. Underneath she has taken to wearing a skin-tight black leotard, given that her powers can tear apart her normal clothing. Her feet have easy-off white slippers and black finger tip-less gloves.
CHARACTER HISTORY & PERSONALITY: The daughter of a marine, a base brat. She grew up in different nations, learning different customs and different languages, as she moved from military base to military, learning discipline and martial strength. She learned many places didn't approve of outspoken women but she also learned men with broken noses raised less protest. She is somewhat sensitive about being told a woman's place and being called a dyke is a berserk button. She is quiet and taciturn but also a big softy at heart.
CHARACTER SONG: Frontline
PERSONAL SKILL: Languages
ESPER ABILITY: Psychokinetic; Selina can conjure a field directly around her body, specifically centimeters from the skin. It is actually a constantly shifting thing, tearing apart anything it touches. Thread of psychokinetic energy, thinner then hair, pull things apart tiny microscopic bit by tiny microscopic bit. It works as a very violent force field as well as giving her hand-to-hand a nasty kick. When conjured, a wind is often kicked up around for a moment and her figure is blurred by the psychokinetic energies.
Last edited by God_of_Awesome; 05-09-2010 at 11:06 PM.
Scribble the Leviathan, Scrawl the Elder Air Elemental, Scroll the Ifriti King, Sketch the Dryad Queen, Sign the Titan