
Originally Posted by
Cleric of Hell's Brigade
NAME: Edan Ganymede
GENDER: Male
AGE: 19
NATIONALITY: Minnesota, U.S.A.
WEAPON DISCIPLIN: Bo-Staff and other such staff like implements.
APPEARANCE: Forthcoming.
CHARACTER HISTORY & PERSONALITY: A calm, strong man. Edan is generally kind once you get passed his more quiet, darker, nature.
He came from a small, hard working family from Minnesota. As of this moment, he is the last of his family after his parents passed away a few years ago. At 19, he already holds an AA degree and is working, whenever he can, on his BA.
CHARACTER SONG (Optional):
PERSONAL SKILL: Edan is quite skilled in slight of hand and the hiding of objecst about his person.
PHYSICAL STATS: Stats that determine the physical and mental abilities of your character unrelated to his or her esper power. You have 5 points to distribute between these stats.
Brawn: 1
Agility: 1
Skill: 1
Perception: 2
ESPER ABILITY: This is the psionic power your character is born with. While the Zener Institute classifies esper powers in three rough categories: Telepathy, Psychokinetics and Clairvoyance, this is mostly out of convenience. In reality, each power is unique to the esper, and can take almost any form – even if two Espers have similar powers, they will almost always differ in some way.
When describing your chosen power, please be as specific as possible: I will want to know the ability, its effect, and preferably the mechanics behind the effect.
Observe that a few powers will be banned for plot-related reasons, either because I've already given them to important NPC or because I believe they might break the game. If you pick one of these powers, I will let you know. Also, as GM I reserve the liberty to impose restrictions to your powers or suggest alternatives.
ESPER STATS: Stats that determine the properties of your character's esper power. Note that since the exact nature of esper powers can very greatly, the stats may mean different things depending on the power. We will decide this on a case by case basis as required. You have 10 points to distribute between these stats, but note that you must have at least one point in everything except Range.
Power: Generally indicates the scale the power works on.
Skill: Generally indicates the quantities of effects the esper can manifest and/or the degree of fine control he or she has of her power.
Range: The effective range of the power. This is the only esper stat it is possible to have 0 points in, in which case the power only works on direct physical contact.
Speed: Generally indicates how fast the power can be activated, the speed of which it can be carried out, and/or how long its effect lasts.
Placeholder for now.
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