that's what he says?
huh so many thing in this game I just don't hear anymore, take on the character select screen I always hear "Popeye" instead of "Hawkeye", in the title screen it's "Mahvell Comie" and for Hulk it's "FUCK YOU" instead of "STOP YOU"
on that note yes Zero's health is bad, but he himself is useful enough to not make it matter
you guys are funny. : )
Ororo Munroe: I have no powers, my body cannot fly. But I no longer mind, for in my heart and soul -- where it truly matters -- I soar higher than the stars!
Since you're obviously talking about Gamma Crush, I'll just have to put out that Hulk needs that attack, otherwise there's no fear to keep you from hitting buttons on him. Not even S.H or S.M. Seriously, Hulk's one of the least scary characters in this game. You can always bait Gamma Crush and punish it's recovery, like any invincible reversal ever. If you're constantly getting hit by it, maybe you should stop randomly throwing out Hypers at full-screen, or something else so predictable that Hulk players feel like its ok to make the commitment of using that Hyper.
Let's see who else has 850k health. Vergil, Trish, Storm, Firebrand, Strange, Chun, Arthur."magneto (less damage) - No."
can i get your reasoning for that? he is a normal-sized med-low health character with high mobility. is it fair that he can do 500k without burning meter while other 850k health characters can't? he is too small, too fast, and health is not low enough to warrant that.
Vergil: Hahaha...
Chun- Li: Has individual meter-neutral combos that do 700k+ (and I've seen 800k+ with assists).
Firebrand: Trades in damage for being the hardest to hit mofo in the game, good normals, resets, and the ability to set up unblockables with the right teams that can wipe out an entire team if you don't fuck it up. Not to mention things only get dumber when you factor in Luminous Body and his Level 3 helper.
Trish: Great keepaway, almost impossible to catch for a huge portion of the cast w/o the help of assists. Great mobility, double jump, flight, cancelable dive-kick. Round Harvest sets up dirty, dirty, unblockables when paired up with certain characters. For how hard she is to catch, she can still pump out a meter-neutral 700k off a divekick, 680k off of an L. Considering you've probably already taken 100-200k just trying to get in on her...
Arthur: Arthur sucks.
Jill: Has meter-positive combos that do 700k+, also some of the sickest resets in the game.
Doctor Strange: Day 3 impact palm loops were already doing 700k+ for one meter.
Storm: Already talked about her.
Considering you start a match with 1 bar, and that any combo you do should build at least 1 - 1.5 bars of meter, than yes, Combo xx Hyper + DHC should get you at least 950k or damn well close to it. Considering how many piss easy ways there are to tack on damage, TACs for one thing, 950k should be no issue."if you can't kill Wolverine in one combo (assuming he's probably taken some projectile chip), you're doing it wrong."
lol so you believe doing a 950k damage combo is standard for most characters?
Except that character was designed that way on purpose. Because DP is so ridiculously powerful, she has to make her player's entire game revolve around her. Otherwise, what reason would there be to not pick Phoenix? Using Phoenix is meant to be a gamble. Also, health has no bearing on why Phx is dependant on DP. She's dependant on DP because if you get DP, you pretty much won. "Who else needs a full guage from the start of the match?" Who else forces another player's team to completely change their gameplay around, forcing their meter use on snapbacks which may or may not lead to a dead Phoenix, because of the threat of a nigh unstoppable character that may result? Besides that, who the hell uses Phoenix on point so that they'd complain about needing full meter at the start of the match? That was the entire problem with Vanilla Phoenix to begin with, not that DP was overpowered, but that DP was so easy to get, and one of the factors that led to that was because Phoenix herself was an extremely good character outside of DP."Health? Really? It doesn't fucking matter how much health DP has because once that pain train starts rolling there's no stopping it."
exactly. that's the problem with phoenix. she is too dependent on dark phoenix. and health is the reason why. she needs a full gauge to get her full health of 750k. and since health is not an issue for dp as you've already established, why not give reg phoenix 500k so at least she can be usable without 5 bars like a normal character and give the rest of the 750k (250k) to dp? that way reg phnx can stay alive using Healing Field as an alternative. really, phoenix has got to be the wierdest character in mvc history. who else needs a full gauge from the start of the match? that's bullshit. i've spoken to many jean fans and lots of them say they don't use phnx cuz of her need for 5 bars, it takes long to get, and their other characters can't use hypers or xfactor cuz she hogs everything to stay alive. someone should fix that. make dark phoenix rising just another hyper combo that can be used or not instead of being the whole point of the character.
If it's so terrible why are you throwing it out there at all during the neutral game? Typhoon allows her to combo off her air-throws, and functions as an OTG combo extender for certain combos. It has a purpose. Otherwise, she only has a projectile that beats out practically every other projectile in the game and a highly damaging 1 meter full-screen hyper, among other things. The only thing she really needs is a way to make her BnBs hurt more, that's it. Even so, she still has ways to get 850k solo with 2 bars."storm - more damage, that's it."
right, because it makes sense to have a move that gives opponents a free hit, right? cuz that's what Typhoon does. startup that slow that leaves you opened for so long should be warranted by a move that is amazingly useful and damaging. typhoon... is not. and she has a low number of moves so it's not like she has a lot that makes up for it. sub-zero and scorpion have moves that disable the enemy. storm has a move that disables herself. *brainfuck*
Cold Shower has been obsolete as his OTG combo starter for a long time man. Volcano took that mantle up a long time ago.Originally Posted by ceroxide
Last edited by Knight Lancer; 04-29-2012 at 03:31 PM.
"Since you're obviously talking about Gamma Crush, I'll just have to put out that Hulk needs that attack, otherwise there's no fear to keep you from hitting buttons on him. Not even S.H or S.M. Seriously, Hulk's one of the least scary characters in this game. You can always bait Gamma Crush and punish it's recovery, like any invincible reversal ever. If you're constantly getting hit by it, maybe you should stop randomly throwing out Hypers at full-screen, or something else so predictable that Hulk players feel like its ok to make the commitment of using that Hyper."
backed by the right assists, hulk can be a real pain the ass: heavily armored attacks, crazy high health, the highest damage output, and the most powerful level 1 hyper in the game which lets him counter everything and anything.
"Vergil: Hahaha..."
he still has to burn meter to go over 500k last time i checked. the guy is too good for 850k anyway.
"Chun- Li: Has individual meter-neutral combos that do 700k+ (and I've seen 800k+ with assists)."
are we going by reliable combos or combos that are bound to be dropped 75% of the time due to difficult execution?
"Firebrand: Trades in damage for being the hardest to hit mofo in the game, good normals, resets, and the ability to set up unblockables with the right teams that can wipe out an entire team if you don't fuck it up. Not to mention things only get dumber when you factor in Luminous Body and his Level 3 helper."
uh... no. spam characers are the hardest to hit (zero, dante, wolverine, x23, etc). he's not one of them. he sucks.
"Trish: For how hard she is to catch, she can still pump out a meter-neutral 700k off a divekick, 680k off of an L. Considering you've probably already taken 100-200k just trying to get in on her... "
where is the 500k+ damage no meter no assist combo vid for her? i can't seem to find it. and getting a combo on her might be hard but hitting her isn't. u just have to super jump and throw something at her while she's up there, so don't even.
"Jill: Has meter-positive combos that do 700k+, also some of the sickest resets in the game."
i've never seen or played a good jill. one of the weakest chars in the game.
"Doctor Strange: Day 3 impact palm loops were already doing 700k+ for one meter."
yeah and he's a char with instant teleports, crazy projectiles that allow easy mixups, good assists, and powerful hypers. he's a little too good for 850k health if you ask me.
"Considering you start a match with 1 bar, and that any combo you do should build at least 1 - 1.5 bars of meter, than yes, Combo xx Hyper + DHC should get you at least 950k or damn well close to it. Considering how many piss easy ways there are to tack on damage, TACs for one thing, 950k should be no issue."
no... just no. i don't know what teams you're using but you must be a tier whore if you think landing a 950k damage combo is a breeze unless you burn a shitload of meter and/or xfactor. I use morrigan. she's got 950k. she rarely dies in one combo.
"Except that character was designed that way on purpose."
uh yeah, no kidding. i just said that's the whole point of her.
"Who else forces another player's team to completely change their gameplay around, forcing their meter use on snapbacks which may or may not lead to a dead Phoenix, because of the threat of a nigh unstoppable character that may result?"
oh gimme a break. half the time people don't even activate dp. they run out the timer. sure in tournaments they don't run away from her cuz it makes them look weak and pathetic, but online no one gives a shit. and that's another reason so many jean lovers don't use her cuz even if your get 5 bars, they don't even belong to you. they belong to your opponent. THEY decide if and when to activate the character you've saved all those bars and xfactor for. it's completely asinine.
and fchamp has the best phoenix, hands down. have you watched the recently posted fights on youtube? how many times did his dp die? sorry to break this to you but dp is not invincible.
"Even so, she still has ways to get 850k solo with 2 bars."
yup. on combos that are not reliable and don't even work on all chars. ...really?
With an OTG assist Vergil does 900k meter neutral. Yeah he uses bars, but he also builds meter during his combo which makes his meter usage even out.
"I can't do it, therefore nobody else can." You know, except for the people who do."Chun- Li: Has individual meter-neutral combos that do 700k+ (and I've seen 800k+ with assists)."
are we going by reliable combos or combos that are bound to be dropped 75% of the time due to difficult execution?
Please, stop posting."Firebrand: Trades in damage for being the hardest to hit mofo in the game, good normals, resets, and the ability to set up unblockables with the right teams that can wipe out an entire team if you don't fuck it up. Not to mention things only get dumber when you factor in Luminous Body and his Level 3 helper."
uh... no. spam characers are the hardest to hit (zero, dante, wolverine, x23, etc). he's not one of them. he sucks.
Because eating one or two hits = full combo."Trish: For how hard she is to catch, she can still pump out a meter-neutral 700k off a divekick, 680k off of an L. Considering you've probably already taken 100-200k just trying to get in on her... "
where is the 500k+ damage no meter no assist combo vid for her? i can't seem to find it. and getting a combo on her might be hard but hitting her isn't. u just have to super jump and throw something at her while she's up there, so don't even.
"I've never seen or played a good Jill.""Jill: Has meter-positive combos that do 700k+, also some of the sickest resets in the game."
i've never seen or played a good jill. one of the weakest chars in the game.
"I've never seen or played a good Jill"
"Never seen or played a good Jill"
Last edited by Knight Lancer; 04-30-2012 at 12:11 AM.
"With an OTG assist Vergil does 900k meter neutral. Yeah he uses bars, but he also builds meter during his combo which makes his meter usage even out."
I know. But he's a completely op character so duh.
"You know, except for the people who do."
well lets see, i've only played 2 good chunlis online. one was backed by sent and doom's missle assists so that doesn't count, and the other one can barely take down one character with xf lvl 3. and no one uses her at tournies so can you really back up your claim?
"Please, stop posting."
so he's that good? which top players use him then?
""I've never seen or played a good Jill""
gee, what was that last tourny she won? oh yeah... none! and where are the cosmic lords owning the world with her online? oh yeah... no where. she's trash. i saw balrog use her recently and she got wiped like the crumb she is.
lol at using online as a benchmark for anything. The online for this game is pure ass. It's also sad you need to see a top player use a character to determine if they're good. This game has a ton of underutilized characters. Jill being one of them. Being a highly technical character not many people will play her as her learning curve will be steep. Double that being a DLC which means the exposure she'll get will be limited thus will take longer for her potential to be tapped.
the online leaderboards speak for themselves. it's no coincidence that the same characters top ranking players use are typically the same ones top tourny players use. jill is no where to be seen. morrigan and viper are highly technical and yet people actually use them.
Leaderboards ain't shit. It can be easily manipulated with boosting and other factors.
Tourney Results determining whether a character is good:
Sagat never won a major tournament in Vanilla SF4, he must suck! She-Hulk was the most successful tournament character in Vanilla MvC3, so she was the best character in the game!
Amidoinitrite?
You mean the same online that has garbage netcode, drops inputs, and all-around sucks? The same online that uses delayed input in a game where the first split-second can cost you an entire-round? Damn, of course you think Hulk is scary if all you're going off of is online play. Also, how the fuck does what assists that Chun-Li was using make her not count as being good? Or is it that you got opened up like a can of tuna, and you were saying to yourself "he's not good, it's just those bullshit assists!" I guess we should all just play with no assists, because "assts r cheap and all u do is jump n fly and shoot you pussy bich." (Real PSN message I got once...)Originally Posted by Sinner
Fuck, let's just not throw either, because throws are cheap. Let's not do combos, because combos do too much damage and they're cheap. Let's not block, because blocking is cheap. If you do these things you don't count as a good player because good players shouldn't have to use these things, hurrrr. Where does the line get drawn?
Of course you don't see very many Chun-Li's online, what she does actually requires timing and execution, two things that suffer horribly online.
Yeah, and that guy with a billion player points who's number 1 on the leaderboards really is the best player on Earth.the online leaderboards speak for themselves.
As for "top players don't use [character] so he/she must be garbage!" I guess by that logic, Morrigan was garbage before Dieminion and ChrisG started using her. I mean, previous to a few months ago, did you ever see anyone use Morrigan, other than maybe JJJ (<-godlike btw)? But no, someone high profile finally decided to actually look into the character, you start seeing her on streams, and magically people start using her online.
Justin Wong uses Iron Fist, so IF must be fucking incredible right? Even though Justin himself said that Iron Fist is a pretty terrible character, and that he only uses him because he really likes the character. I bet if Yipes picked up Jill and won the next Curleh Mustache, you'd have a bunch of dudes going on about how she's so pringles and they'd give all her hypers kinda dumb-sounding nicknames (unless Yipes gave her those nicknames, then you can slap them on a t-shirt and watch the money roll in). They'd be the same guys who were calling her ass the day before because "she sucks, nobody uses her!"
The funniest part about it the whole trend is that right now the Morrigan/Doom combination is being called "the ChrisG." Fucking bullshit, the oppressiveness of Fly-canceled Soulfists + Hidden Missiles has been known about since early on in Vanilla MvC3 except in that game rushdown was so dominant it didn't matter how good your keepaway was, the BFFs or Swagneto or Dark "5 Bars I Won" Phoenix or Albert "Full-screen Gunshot to Full Combo" Wesker or "Even More Retarded than I am in Ultimate" Dante would find their way in eventually and kill you then and there.
Last edited by Knight Lancer; 05-01-2012 at 01:19 AM.
I don't get it why are you defending/hating on Jill?
she's average, she's not a bad character and is really easy to move around the stage with her, she does however have crap super move, the cartwheel gun thing is almost useless unless she's helped by another super beforehand, like say use Zero, Dormamu, Dr.Strange, or any of them straight up energy pillar supers or Dante's jam session and you can combine that with her super its the only way it does decent damage
really Jill's only problem is her super lacks damage potential which is what tourney and online players are looking for, remember we only have 99 seconds to win a match, also if you look at Jill's move list there's a really similar character, NO NOT CAMMY! I'm talking about X-23 and she does insane amount of damage I been using her a lot more now and she can kill a character in 2 combos, she still has horrible health and can't build bars but man get her in with 2 bars and that's it the other character is dead.
So yeah Jill's biggest problem is a horrible Super move and being too similar to X-23 without the insane damage potential. Still I could see Jill being somewhat useful, maybe OP if they add a counter move similar to what Juri has in SFxT
Last edited by ceroxide; 05-01-2012 at 07:07 AM.
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