
Originally Posted by
GrampaGen
I found Liu to be a bit of a challenge to write and build, given the ultimate idea for her abilities were primarily focussed on physical skills. In the end I think I managed to do alright, and despite my worries, eventually carved our a unique niche for her.
So, the influence for my character's skillset wavered all over the place. Originally, I was going to build her as a Captain America, peak-human type, that used an exclusive weapon, pure fighting skill and reflexes to combat and triumph over a superpowered series opponents much stronger than the students. This was a fleeting idea at best, so I decided to build her into a 'stupid impossible skill' type, in the vein of Temugin, and if possible, Val Armorr.
The only problem is, in an RP setting, how does one rationalize that, especially with an ostensibly normal human being? Calling it straight skill and experience would be insulting to the other players, and would not match the breadth and scope of abilities demonstrated by comics characters, where an even starting ground isn't necessarily a consideration, but is a must here for the sake of fairness. So I stuck points in chi. She's not a brick, but because of skill, she's able to enhance her stats to fight one; she's not a magician, but because of focus, she's able to interact with energies, etc. Much like Temugin is able to punch beings made out of electricity, I wanted Liu to punch foes made out of abstractions and essences...but, again, in the context of the RP, I had to rationalize it.
So she developed psychic powers. Again, as Liu was supposed to be supposedly 'normal' and this was not in my original plan at all, I had to work it into the storyline. How she got them wasn't too important, but I at least tried to cover my ass in showing that a sixth sense popping up out of no where would be as alien as a blind man suddenly gaining the ability to perceive light. I hinted at the PGA being a focal point of mystical energies once, but I never got too deep into its creation - I'll write that up in another part.
So, chi to rationalize the foundation of her skills, psychic to cover a specific bed of weakness - especially as there's no context for her being a mega genius like Drake or Jason - fighting skill as the primary focus, and agility to show while she won't be running as fast as speedsters, she'll at least be able to perceive and react to them. Tech would cover her weapon, each upgrade creating a master class weapon in bursts. Later I invested some points in magic because I happened to be reading The Immortal Iron Fist at the time, and knowing how Cleric loves to cancel out powers, I gave Liu a backup source. I was all set.
Then everyone else started to pick up points. The first thing was that several people got morphy weapons. No big, I thought, since the PGA's only function is as a conventional weapon, it'll be the best straight weapon. Cut straight through your nanomachines, cool.
Then Aureole started a trend with the Golden Armor. Suddenly plucking extra points out of nowhere by the tens to buff to stats was in fashion. But eh, not worry. Skill and precision is the important thing.
Then there was a point where Clancy seemingly randomly dumped some six or so points in skill and eclipsed Liu's progression by a small margin. A character who has pretty much been brawling up to this point was suddenly riffing on my schtick. Wait a tick, that's not cool. But eh, I'll suck it up.
Then the 25 MAXes started rolling in; Clancy, Claude, Marcus, etc. And then, suddenly, Shamus. This was confusing and alarming to me. A magician by trade whose MO is to get drunk before fights and is as likely to cast a spell as crap on an enemy's foot was suddenly a master of hand to hand combat as well.
Time for an overhaul. I mean, exactly what purpose would my character serve among this lot that couldn't simply be switched out by someone who could buff out to be better?
Then I realized, eh. Despite appearances, RPs shouldn't be about the wacky powersets and abilities. Overriding all of that, is something more important.
It's a matter of Character.
If Liu's was going to suck as a powerset, then I would at least focus on making her a fully realized person. Coming from a privileged military background. Father's a big war hero, never so much as mentions her mother. Going to school at a military academy to try and follow a legacy, and has a penchant for fights; During which, she preferring guile and precision to simply plowing on through, shown in her method of combat.
So she was pretty much a normal person placed in Arcadia, to start. But against a sea of troubles, Liu swallows her emotions and refuses to show a weak side to the point where here at the end she's pretty much forgotten how she's a sixteen year old girl. After all that was taken from her and her friends in one fell swoop, it was either buckle or get shit done. The latter is what she was trained to do and what everyone she admired had done, but this being a first outing for her she slipped under the weight of that a few times.
Of course, not many listened to her authority as acting Captain - and in some regards I may have overstepped my boundaries as a player and peer with that anyway - but do know that even if she wasn't a leader, she would still act much in the same way, to push herself and others forward the best she could.
I wonder if I managed to communicate that effectively, especially since I hadn't been online and attentive as much as I'd like to be.
So I had fun playing her pretty much. I got to try and write a different character and mentality than Natalie or Janos (or Kekowa, Henry, Rhia, Xellos, if ghostwriting counts...). If nothing else, by the end, Liu wasn't at least just some face in the crowd, and everything worked out in the abilities department by the end. Not the least which was a very specific and petty counter to all the damn super-modes that popped up.
Yes. Liu's Wu Yi Zhuan, the Nil-thought transmigration that draws upon the primordial void, was created as a super-mode that cancels out other super-modes by shutting them off. CANON =P
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