Nothing's gonna happen without a warning
If you like Tactical RPGs, I advise you to get Devil Survivor. It rocks, and isn't mindboggingly hard, aside from the bonus boss.
I personally liked it better than I did Strange Journey, but that's probably because I tend to prefer characterization and story over dungeon crawling.
Suffering is a fact of life. You survive if you find a reason to endure it.
I am currently playing Radiant Historia for the moment; and for me it is quite addicting. You have several party members you get; though there are 4 that are you main party members and they are Raynie, Marco, Aht, Gafka.
My favorite party members that I prefer to use is Raynie, Marco, Aht.
Nothing's gonna happen without a warning
Yeah, but that's the thing. Stocke actually has those powers in the gameplay.
Well, he *does* get the mysterious cutscene ability to one-shot enemies that normally require multiple hits, but I'm willing to buy that it's because he sneaks attack them so they don't get the time to defend themselves.
Suffering is a fact of life. You survive if you find a reason to endure it.
I haven't played it, so i wasn't argueing with you, just saying it sounds like the opposite of the norm, which is characters doing things they normaly do over the course of the game in cutscenes.
Hell, in ME2 cutscenes Shepard can make amazing jumps, in the actual game he can't jump unless it's a 2 foot leap over a piece of cover.
Nothing's gonna happen without a warning
I actually have it right now but I plan on finishing Dragon Quest VI first (starting it in a few days). My reason is that if I play Dragon Quest IX now I may not enjoy VI as much.
I had fun with it but didn't think it was as good as Nocturne. The story wasn't as good The last dungeon is awesome, though: it's so complex it feels more like a Zelda dungeon than a dungeon in a JRPG. I liked that the game tried to make alignment an important tactical feature but it just wasn't as much fun as the press turn system in Nocturne. I hated the demon source system as well. Being able to summon demons for macca at any point is a nice change for the series but it sucks a lot of the tension out of the dungeon crawling. And the story isn't as gripping as it is in other games in the series.
Hey, if you're happy to have Jack Frost, you're going to love some of the new Frosts that are introduced in this game...
Just started Tactics Ogre. Incredible game -- clearly the work of people who love the strategy RPG genre and have put a lot of thought into making the game fun to play. The take on chaos and law is interesting.
Started playing Assassin Creed's 2 for awhile, but took a break to play Fist of the North Star: Ken's Rage. I havent played too many DW games outside of the Gundam stuff, so I find it a little slow compared to them, but a very, very good "ATATATATATATATATATATATATATATATATATATA" simulator.
I agree that stocke is awesome in this game; you know how in some rpgs/jrpgs the hero/heroine is oblivious to a party member that likes/interested in the hero. Well in radiant historia Stocke is not oblivious to Raynie and her interest in him and its not a friendly interest either its more than that.
well if you beat the game you find out.
Need For Speed Hot Persuit, Quantum of Solace and Portal 2.
I tried some more Castle Crashers. I still do not understand the appeal.
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