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  1. #286
    The Kazekage Daemon's Avatar
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    double post apparently
    Last edited by Daemon; 10-04-2008 at 01:28 PM.

  2. #287
    The Kazekage Daemon's Avatar
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    for hit points are we assuming max rolls?

    edit: dur I read the rules we get max rolls on hit dice...

    that said we only get the hit dice from our levels? or do we get bonus hit dice from our divine ranks? I can't seem to find anything on this matter.

  3. #288
    Cruel and Unusual Sound Silence's Avatar
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    Quote Originally Posted by Daemon View Post
    for hit points are we assuming max rolls?

    edit: dur I read the rules we get max rolls on hit dice...

    that said we only get the hit dice from our levels? or do we get bonus hit dice from our divine ranks? I can't seem to find anything on this matter.
    No, divine ranks don't give you any hit dice.

  4. #289
    The Kazekage Daemon's Avatar
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    Quote Originally Posted by Sound Silence View Post
    No, divine ranks don't give you any hit dice.
    bleh that kinda sucks then...I've just got a wimpy 20d12 hp then.....

  5. #290
    When the two Meet... The MunchKING's Avatar
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    Quote Originally Posted by Daemon View Post
    for hit points are we assuming max rolls?

    edit: dur I read the rules we get max rolls on hit dice...

    that said we only get the hit dice from our levels? or do we get bonus hit dice from our divine ranks? I can't seem to find anything on this matter.
    Hit Dice + Constitution bonus.

    Max Hp isn't good enough for you??

  6. #291
    When the two Meet... The MunchKING's Avatar
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    Quote Originally Posted by Daemon View Post
    bleh that kinda sucks then...I've just got a wimpy 20d12 hp then.....
    240? That's more than most. Only Barbarians get THAT good of Hit Die.

  7. #292

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    Thanks a bunch!

    Name: Azrael, the Death Charmer
    Alignment: Chaotic Good
    Class: Troll6/Fighter 10/Rogue 9/Sorcerer4
    Race: Two-Headed, Winged Troll
    Portfolio: Goodly Giants and Other 'Always' Evil Race, Conquering Fear Like That of Death and Fire, Mad Yet Lovable Jesters (Inherited from a demon prince he slew), and Children (Inherited from a demi-god he avenged by slaying the demon prince)
    Symbol: A burning sword surrounded by two stylized troll skulls and four stylized wings

    Domains: Courage, Fire, Giants, Madness, Charm, Trickery
    Divine Rank: 6

    Stats:
    Strength: 28
    Constitution: 28
    Dexterity: 16
    Wisdom: 10
    Intelligence:6
    Charisma: 29


    Hit Points: 509
    Speed: 80
    Attacks: 37/31/27/21 (-1 size, +9 strength, +6 divine)
    AC: 32 (+6 divine, +9 deflection, +3 dexterity, +5 natural, -1 size) touch 27, flat footed 29
    Damage Reduction: 20/epic
    Saving Throws:
    Fortitude: 31
    Reflex: 21
    Will: 25
    Resistances:
    Fire Resistance 11 (immune by salient ability)
    Spell Resistance: 38
    Caster Level: 4

    Skills
    77 points

    Feats: (Do I get one for every level?)
    Force of Personality
    Agile
    Athletic
    Combat Casting
    Deceitful
    Deft Hands
    Persuasive
    Leadership
    Epic Leadership
    Familiar Spell
    Epic Toughness
    Blind Fight
    Combat Reflexes
    Dodge
    Mobility
    Spring Attack
    Two-Weapon Fighting
    Two-Weapon Defense
    Improved Two-Weapon Fighting
    Greater Two-Weapon-Fighting
    Power Attack
    Cleave



    Class Abilities
    Rogue
    Sneak Attack 5d6
    Trapfinding
    Trap Sense +3
    Improved Uncanny Dodge
    Evasion

    Sorcerer
    Familiar
    Spells per Day:
    0) 6
    1) 9
    2) 5

    Spells Known
    0) 6
    Detect Magic
    Acid Splash
    Ghost Sound
    Arcane Mark
    Mending
    Light
    1) 3
    Burning Hands
    Comprehend Language
    Summon Monster I
    2) 1
    Flaming Sphere


    Racial Traits
    Darkvision 60 feet and low-light vision
    Reach 10/10
    Regeneration 5
    Scent
    Natural attacks (claw/bite), rend



    Divine Powers:
    Baseline Divine powers:
    Never Fail on a 1
    Immortality/Immunities
    Senses (6 miles)
    Remote Sensing (6 miles/5 locations)
    Block Sensing (6 Divine Ranks and below/6 miles/6 hours)
    Portfolio Sense (6 weeks past if affecting 500 or more)
    Automatic Actions (DC 20/5 Actions)
    Create Magic Items (30,000 gp limit)
    Divine Aura (600 feet, DC 25)
    Communication (6 miles)
    Remote Communication (6 miles/5 targets)
    Godly Realm (1 mile Outer Plane/ 600 ft. Material)
    Travel (Greater Teleport/Plane Shift, 600/100 pounds)
    Familiar



    Salient Divine Abilities:
    Extra Domain (Madness)
    Extra Domain (Charm)
    Pick 6.
    Extra Domain (Trickery)
    Avatar
    Divine Fire Mastery
    Wave of Chaos
    Alter Reality
    Divine Glibness





    Domains

    Giant:
    1 Enlarge Person
    2 Bull's Strength
    3 Protection From Elements
    4. Divine Power
    5. Righteous Might
    6. Stoneskin
    7. Globe of Invulnerability
    8. Earthquake
    9. Bigby's Crushing Hand

    Courage:
    1. Remove Fear
    2. Aid
    3. Cloak of Bravery
    4. Heroism
    5. Valiant Fury
    6. Heroes’ Feast
    7. Greater Heroism
    8. Lion’s Roar
    9. Greater Cloak of Bravery

    Fire:
    1. Burning Hands
    2. Produce Flame
    3. Resist Energy
    4. Wall of Fire
    5. Fire Shield
    6. Fire Seeds
    7. Fire Storm
    8. Incendiary Cloud
    9. Elemental Swarm


    Madness:
    1. Lesser confusion
    2. Touch of madness
    3. Rage
    4. Confusion
    5. Bolts of bedevilment
    6. Phantasmal killer
    7. Insanity
    8. Maddening scream
    9. Weird

    Charm
    1. Charm person
    2. Calm emotions
    3. Suggestion
    4. Heroism
    5. Charm monster
    6. Quest
    7. Insanity
    8. Demand
    9. Dominate monster

    Trickery:
    1. Disguise Self
    2. Invisibility
    3. Nondetection
    4. Confusion
    5. False Vision
    6. Mislead
    7. Screen
    8. Polymorph Any Object
    9. Time Stop

    Domains Powers:
    Giant: Rebuke, command, or bolster giants as an evil cleric rebukes undead.
    Courage: You radiate an aura of courage that
    grants all allies within 10 feet (including yourself) a +4 morale
    bonus on saving throws against fear effects. This ability functions
    only while you are conscious.
    Fire: Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead
    Madness: The character gains an Insanity score equal to half his or her class level. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone.
    For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom.
    Once per day, the character can see and act with the clarity of true madness. Use the character’s Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made.
    Charm: Boost Charimsa by 4 points for 1 minute once per day.
    Last edited by God_of_Awesome; 10-04-2008 at 05:06 PM.
    Scribble the Leviathan, Scrawl the Elder Air Elemental, Scroll the Ifriti King, Sketch the Dryad Queen, Sign the Titan

    Awesome Award

  8. #293
    When the two Meet... The MunchKING's Avatar
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    Quote Originally Posted by Siriel View Post
    Before I edit my sheet, is this equipment alright?

    Equipment:

    Ring of Epic Wizardry (IX)

    Ring of Epic Wizardry (VIII)

    Headband of Epic Intellect (+12)

    Amulet of Epic Natural Armor (+10)

    Bracers of Epic Health (+12)

    Mantle of Epic Spell Resistance (40)

    Robe of Twillight: +10, Great Invulnerability.

    Sword of Twillight: Longsword +4, fiery blast, Vorpal.

    0,810,000
    0,640,000
    1,000,000
    2,000,000
    1,440,000
    0,290,000
    2,250,000
    4,500,000
    12,930,000

    12,930,000 > 760,000.

  9. #294
    Eleventh Reincarnation Siriel's Avatar
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    Quote Originally Posted by The MunchKING View Post
    0,810,000
    0,640,000
    1,000,000
    2,000,000
    1,440,000
    0,290,000
    2,250,000
    4,500,000
    12,930,000

    12,930,000 > 760,000.
    An observant person would recognize that this was posted long before you set the limit.
    Suffering is a fact of life. You survive if you find a reason to endure it.

  10. #295
    When the two Meet... The MunchKING's Avatar
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    Quote Originally Posted by God_of_Awesome View Post
    Sorcerer
    Familiar
    Spells per Day: (Do I just put what he gets as a level 4 Sorcerer?)
    0) 6
    1) 9
    2) 5
    Yes, for that 6/9/5 is OK, cause you get to pick what you want when you cast it.

    Spells Known
    0) 6
    1) 3
    2) 1
    Here you have to actaully pick the spells you know though, as that is all you can cast the aforementioned times per day.


    Salient Divine Abilities:
    Extra Domain (Madness)
    Extra Domain (Charm)
    Pick 6.
    Almost done...
    This and Skills look to be about it.

    (Plus equipment if you so desire.)

  11. #296
    When the two Meet... The MunchKING's Avatar
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    Quote Originally Posted by Siriel View Post
    An observant person would recognize that this was posted long before you set the limit.
    I knew. I was clarifing my ideas on blatent powergaming. ;)

  12. #297
    Eleventh Reincarnation Siriel's Avatar
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    Quote Originally Posted by The MunchKING View Post
    I knew. I was clarifing my ideas on blatent powergaming. ;)
    That was blatant powergaming.

    I wasn't exactly serious, I just picked all the more haxxed stuff I could find for a Wizard in the normal list, and put it at the max.

    What's the limit on the Signature object?(To make sure I don't go crazy on it)
    Suffering is a fact of life. You survive if you find a reason to endure it.

  13. #298
    When the two Meet... The MunchKING's Avatar
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    Quote Originally Posted by Siriel View Post
    That was blatant powergaming.

    I wasn't exactly serious, I just picked all the more haxxed stuff I could find for a Wizard in the normal list, and put it at the max.

    What's the limit on the Signature object?(To make sure I don't go crazy on it)
    Anything you can make.

    Thus, freaky smiling face has her Super Deck of Many Things, and even though that's a major Artifact it's OK. Cause she can make Major Artifacts and it's one thing.

  14. #299
    Eleventh Reincarnation Siriel's Avatar
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    Quote Originally Posted by The MunchKING View Post
    Anything you can make.

    Thus, freaky smiling face has her Super Deck of Many Things, and even though that's a major Artifact it's OK. Cause she can make Major Artifacts and it's one thing.
    So, I'll be making a super Ring of Doom then.^^
    Suffering is a fact of life. You survive if you find a reason to endure it.

  15. #300
    McNinja Dalak's Avatar
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    Quote Originally Posted by The MunchKING View Post
    Anything you can make.

    Thus, freaky smiling face has her Super Deck of Many Things, and even though that's a major Artifact it's OK. Cause she can make Major Artifacts and it's one thing.
    Time to make my Sampo Sledgehammer a +60 Divine Bonus to all Craft skills and a +40 to Use Magic Device for starters, and maybe a few spells to animate/empower the things he makes in addition to it's Weaponness. I was thinking a hunchbacked and slightly surly Dwarf that almost has the soul of a Gnome in that he makes to make.

    And who was the Artificer God mentioned earlier?
    Quote Originally Posted by Illidania
    Thanos, after working down a bag of pot, and chugging down one of Galactus' Cosmo Beers, started spouting off hysterical nonsense about destroying the multiverse with his mightpowers. Then, while holding up one of those rubber gloves you wear while doing dishes, slurring out that it's the Infinity Gauntlet, Squirrel girl pounces him to the ground where he passes out on the spot. Uatu then comes in and congratulates SG for saving the multiverse! :D

    ......oh wait, that actualy happened. :p

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