Each player is a God/Goddess/God-thing.
They all live on a planet, and have followers, and a couple (As in two, but more is acceptable) of Domains of Power. Hilarity (or giant epic wars, which count as hilarity for some gods) ensues.
You'll be playing as your god, and also controlling some of your worshipper's actions most likely.
The RP starts before the creation of the planet this is set on with the gods immediatley going about creating everything.
You get to create a race, or more. If you can, stick with one. My won't, but for a special reason that will be explained. Humans are off-limits, they just kinda sorta pop up for unknown reasons. Elves as a whole are off limits as well, but the individual varieties can be created.
From their, we go off as we please.
Name:
Domain:
Usual appearance:
Chosen Race: (if applicable - you decide to make a race of your own that'll be primarily your worshippers)
Personality:
Granted Abbilities: (What sort of abbilities do races get for following you?)
Name:
Domain:
Usual appearance:
Chosen Race:
Personality:
Granted Abbilities:
Name: Noname (No-name) AKA Nameless One, God Mage, and Great Changer
Domain: Change (At first), Magic (Later on)
Usual appearance: A purple cloak, gloves, and boots filled with ethereal darkness. Only the three eyes in the cloak stand out. The right is blue, the left is red, and the upper one is yellow. It carries a purple wizard staff with knob at the top.
Chosen Race: N/A
Personality: Eccentric, jealous, ammoral, and distant if not nosey
Granted Abbilities: N/A, although it did grant the God's Tongue to wizards, that doesn't count
Also, the magic system is split between the four different spell casters.
Gods: You guys. You have unlimited energy and a language (God's Tongue) that can change reality. However thew ords and phrases you have (Spells), although nigh unlimited, is all themed by your domain. The spells are instinctive, so you can't go manipulating it. The only exception is Noname who has taken the time to study the God's Tongue and break it down for what it really is. Also, although the gods of unlimited energy for spell casting, they can only siphon so much at a time. How much is dependent on how many followers you have (Except in the beggining when you have quite a bit of power at your disposal). The only exception, again, is Noname who has no followers but used its knowledge of the God's Tongue to tap its primordial force to become equal to a god with a healthy amount of followers.
Clerics: Those who pray to their god and our granted power. Like their gods, the spells they get our limited by the god's domain. Only Noname has no clerics since it dropped the domain of Change soon (Relatively) after the creation of all thing and picked up Magic, and Magic isn't a domain that can be dominated by even the likes of a god. Siphoning the divine power will drain them of their strength, but not as much other spell casters. Their warrior equivalents are Paladins.
Sorcerors: Demi-gods, spawn of god and mortal or at least of same blood line as a god, who know the God's Tongue instinctively as well. However, the amount of spells they have is much more limited than their divine ancestors. Casting spells drains strength but demigod tend to have that in abundance. Thier warrior equivalent are Warlocks. Cleric Sorcerors are known Bishops.
Wizards: After learning the basis of the God's Tongue, Noname descended to the Material Plane and shared his secrets to the mortals. Mortal beings without divine descent have a harder time grasping the god tongue. Unlike the gods and their spawn, however, they are not limited to a domain or theme. Although it takes the longer to cast a spell, preparing a spell before hand (Like writing it down) cuts casting time, but the writing will fade unless it is carved or written with special ink or blood. Wizard tend to have the worst of it with energy drain since they have as much drain as a sorceror but not the same abundance of energy a sorceror has. This can be fixed in several ways, such as learning how to conserve energy, raising the amount of energy available, or finding outside sources of power to tap like an untilligent power or unwitting deity. Their warrior equivalent are Knights. Wizard Sorcerers are known as Mages. Wizard Clerics are known as Witches.
Psionics: Although, techically not spellcaster, they have supernatural powers derived from the mind. Certainly less epic than wizards, their powers are easier to use and severely less draining. Their warrior equivalent are Jedi. Psionic Wizards are known as Sith. Psionic Clerics are known as Heralds. Psionic Sorcerors are known as Users.
Taken Domains
- Destruction (bigboi, Dominax)
- War (bigboi, Dominax)
- Murder (I assume that is what he means by 'Death,' bigboi, Dominax)
- Violence (bigboi, Dominax)
- Sun (Froggy, Sol)
- Light (Froggy, Sol)
- Fire / Heat (Froggy, Sol)
- Water (Vakanai, Firheh)
- Luck (Munch, Haxxor)
- Trickery (Munch, Haxxor)
- Thievery (Munch, Haxxor)
- Partying (Munch, Haxxor)
- Nothingness (Eternal, Zerion)
- Pain (Eternal, Zerion)
- Sorrow (Eternal, Zerion)
- Bad aspects of Death (Eternal, Zerion)
- Travel (KJ, Kojax)
- Secrets (Sound, Sussurus)
- Silence (Sound, Sussurus)
- Darkness (Sound, Sussurus)
- Ice / Cold (Sound, Sussurus)
- Cruelty (Chrosis)
- Apathy (Chrosis)
- Chaos (Kain)
- Will (Kain)
- Defiance (Kain)
- Moon (Gladiaria, Lucia)
- Stars (Gladiaria, Lucia)
- Astrology (Gladiaria, Lucia)
- Cute (Gorthaur, Cuddlepaws)
- Lies (Guy, Idekiye)
- Manipulation (Guy, Idekiye)
- Conflict (Guy, Idekiye)
- Food (Toku, Bananabageltitus)


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