Nightcrawler
10-05-2005, 09:16 PM
Anyone can vote. Please read both strategies before voting.
Jessica Drew- Brainwave II, Green Lantern II, Superboy, Troia, Brainiac 5.1, Scarecrow
Hellpop- Dr. Fate, Terra, Firestorm, Animal Man, Big Barda, Mento, Obsidian, Pied Piper
Here is Hellpop's strategy:
Okay. The first thing to do, obviously, is neutralize the heavy hitters, GL and Superboy. For this I assign my two most powerful agents, Firestorm and Doc Fate. Let’s start with Green Lantern, whom I’ve made Firestorm’s responsibility, for a very good reason. Firestorm posesses molecular restructuring powers. This means that he can change the substance of anything he comes in contact with on a molecular level. I see no reason why this wouldn’t work on GL’s ring consturcts, which are merely solid light, or the ring itself, for that matter. Firestorm will breach all of the ring’s defenses, and change the very jewel inside the ring itself to glass. Also, remember this is Guy Gardner, not the brightest of Lanterns.
There was some speculation as to what would happen to the energy inside the ring if such a thing would happen; many thought that there would be an explosion of some kind. It’s my theory that the energy would merely flow back the way it came, to Gardner’s battery and back to the power battery. When the rings have been disrupted in the past, this seems to be what happens; I’ve never seen a GL ring explode. In any event, I have Obsidian ready to go, whose shadow form absorbs the light from GL rings. He will cover his teammates with his shadow form, leaving only Jessica Drew’s team to suffer from an explosion.
So: Superboy. I have been unable to determine if he possesses the same weakness to magic that Superman does, but I do not think it matters much. Fate is far too powerful for him. His first effort would be to bind him; if that were to fail (because Superboy does not possess the magic weakness) it’s simple enough for Fate to develop another strategy. He will first attempt to disrupt his powers, as they are essentially telekinesis masquerading as traditional Kryptonian abilities. As a last resort, Fate can always simply teleport Superboy to another dimension. In any event, I don’t see how Superboy can have much of an effect on Fate.
With the two big pieces off the chessboard, we move to the next group. For Brainwave II and Troia, I have two characters of similar abilities, but with more power and visciousness. Mento is a stronger telepath than Brainwave; he has even been able to use his helmet to tap into monstous consciousnesses across dimensional planes (as he did in Swamp Thing #50). His powers can even bend reality, as he showed by creating the Hybred. Of course, his abilities do leave him unstable, but that’s a plus in this battle. I believe he’ll be able to overwhelm Henry King, whose shown a weakness in the past against powerful telepaths.
As for Troia, Big Barda is bigger, stronger, and meaner. With her Mega Rod, she possesses powers Troia can only dream about. With her aerial disks, she’s just as mobile in the air, so that’s not advantage. She would be able to overwhelm Troia; again, as with Fate, the Mega Rod allows her to call up a Boom Tube to displace her opponent if the fight is not going her way. But I don’t think she’d need to .
This leaves Braniac Five and (ahem) the Scarecrow for Terra, Obsidian, Pied Piper, and Animal Man. I don’t think it would be much of a fight. Terra would begin with an earthquake, scattering the two. Brainy would of course be protected by his force field, but he would be distracted enough not to notice Obsidian. Not even a force field can keep out a living shadow, and Obsidian slips in to disable the force field, and Terra incases him in solid mud, so that he suffocates. Assuming that Scarecrow is still alive after the earthquake, he is easy prey to a Animal Man punch delivered with gorilla strength. All in all, a clean sweep!
And Jessica Drew's:
Stage 1 – Simultaneous Actions· Green Lantern puts a group force field around Brainiac 5, Brainwave, Scarecrow, and himself, and they take to the air. Green Lantern simultaneously fires beams at Firestorm, Terra, Obsidian, Mento, Pied Pieper, Big Barda, and Animal Man. These beams will contain Scarecrow’s fear gas—that works as a air-conditioning-type propulsion construct in which his fear gas is blown into these force fields (and which Guy will then subsequently seal) and they will work as airtight force fields (the fear gas inside being the only air allowed) around each of the aforementioned individual opponents. In addition (and simultaneously), Guy adds a bit to the force field surrounding Obsidian. This addition (using mirrors) will add a encapsulating wall of (green) light, making Obsidian unable to go into shadow form. If Mento hasn’t engaged Brainwave, Jr., then Brainwave, Jr. links Guy with Brainiac 5, and Brainiac 5 mentally tells Guy the best way to do this. If not, then Guy just sets this up like an airtight, fear-gas-induced, tanning bed.
· Brainiac 5 puts a force field around Green Lantern (except for a tiny pinhole through which GL can make his constructs), Brainwave, Scarecrow, and himself. This force field—maybe even more powerful than Green Lantern’s—should hold in case any kind of yellow force beam or energy rod should break through Guy’s force fields.
· Brainwave, Jr. mentally engages Mento, making Mento unable to establish a telepathic rapport with his team, and/or making Mento unable to mess with the minds of my team, and/or making Mento unable to his telekinesis.
· Troia sends out a blinding light against Obsidian while she’s simultaneously speedblitzing Dr. Fate, in order to punch/knock him out before he can cast a spell. In case the voters don’t buy this type of speedblitz from someone very near Wonder Woman’s equal in speed, Donna will send a force field straight at Dr. Fate, designed NOT to capture him, but to knock him out or burst his own force field.
· Superboy speedblitzes Dr. Fate in order to punch/knock him out. Superboy has kept up with Superman, so a speedblitz should be effective. Just because Superboy is vulnerable to magic doesn’t mean he cannot attack a magical being; it just means he’s as vulnerable to magic as everyone else. In case no one buys the speedblitz, then Superboy uses a strong blast of heat vision at Dr. Fate. This—combined with Troia’s attacking force field—should be enough to bring down his own force field and/or disrupt his concentration he needs to cast any spells.
· In case people buy into the double speedblitz, then Dr. Fate is out, and any of my players that are called to attack Dr. Fate in any remaining part of my strategy will then add their services elsewhere.
Stage 2 – Simultaneous Actions
· Green Lantern releases the force field from around Mento. As soon as Superboy sees this, Superboy knocks Mento out (and Superboy’s reflexes are superfast, so—especially since this was planned—Superboy should be able to see this and punch out Mento before Mento can react).
· Brainwave mentally attacks Obsidian and Firestorm, putting them to sleep.
· Troia continues to assault Dr. Fate, not allowing him a single second to recover from her and Superboy’s initial attack, trying to knock him out, beat him up.
· Green Lantern constructs a gigantic backhoe that picks up the buildings in the abandoned city and dumps then all on Dr. Fate, as he simultaneously constructs a gigantic mallet that pounds Big Bertha into the ground (if she happens to release herself from the force field). The other force fields still hold, though, as Lantern constructs can do—until the Lantern no longer has the will power to keep them up.
· Brainiac 5 still has his force field up, covering Green Lantern (except for a tiny pinhole), Brainwave Jr., Scarecrow, and himself.
Stage 3· Firestorm, Terra, Animal Man, Mento, Pied Piper, and Obsidian should all be unconscious by now. As soon as they are, Green Lantern releases them from their airtight force fields.
· Green Lantern constructs a gigantic steam shovel that will scoop and quickly catapult Dr. Fate from the wreckage. He then constructs a gigantic hand that pinches Big Barda’s butt, enraging her. This gigantic hand will continue to attack/harass Barda, keeping her a safe distance away.
· Brainiac stands near GL, with his finger on his force field trigger, should Barda get close enough to use her power rod to break through (in any type way) Guy’s force fields/constructs.
· Brainwave, Jr. now uses his TK to brainblast Dr. Fate.
· Superboy uses his heat vision to blast Dr. Fate.
· Troia attacks him as well, trying her best to wrench his helmet off him.
· Scarecrow throws a fear gas bomb on him.
· They all continue their assault until Fate is down for the count.
Stage 4· Once Fate is down, they all gang up on Barda until she’s down.
Jessica Drew- Brainwave II, Green Lantern II, Superboy, Troia, Brainiac 5.1, Scarecrow
Hellpop- Dr. Fate, Terra, Firestorm, Animal Man, Big Barda, Mento, Obsidian, Pied Piper
Here is Hellpop's strategy:
Okay. The first thing to do, obviously, is neutralize the heavy hitters, GL and Superboy. For this I assign my two most powerful agents, Firestorm and Doc Fate. Let’s start with Green Lantern, whom I’ve made Firestorm’s responsibility, for a very good reason. Firestorm posesses molecular restructuring powers. This means that he can change the substance of anything he comes in contact with on a molecular level. I see no reason why this wouldn’t work on GL’s ring consturcts, which are merely solid light, or the ring itself, for that matter. Firestorm will breach all of the ring’s defenses, and change the very jewel inside the ring itself to glass. Also, remember this is Guy Gardner, not the brightest of Lanterns.
There was some speculation as to what would happen to the energy inside the ring if such a thing would happen; many thought that there would be an explosion of some kind. It’s my theory that the energy would merely flow back the way it came, to Gardner’s battery and back to the power battery. When the rings have been disrupted in the past, this seems to be what happens; I’ve never seen a GL ring explode. In any event, I have Obsidian ready to go, whose shadow form absorbs the light from GL rings. He will cover his teammates with his shadow form, leaving only Jessica Drew’s team to suffer from an explosion.
So: Superboy. I have been unable to determine if he possesses the same weakness to magic that Superman does, but I do not think it matters much. Fate is far too powerful for him. His first effort would be to bind him; if that were to fail (because Superboy does not possess the magic weakness) it’s simple enough for Fate to develop another strategy. He will first attempt to disrupt his powers, as they are essentially telekinesis masquerading as traditional Kryptonian abilities. As a last resort, Fate can always simply teleport Superboy to another dimension. In any event, I don’t see how Superboy can have much of an effect on Fate.
With the two big pieces off the chessboard, we move to the next group. For Brainwave II and Troia, I have two characters of similar abilities, but with more power and visciousness. Mento is a stronger telepath than Brainwave; he has even been able to use his helmet to tap into monstous consciousnesses across dimensional planes (as he did in Swamp Thing #50). His powers can even bend reality, as he showed by creating the Hybred. Of course, his abilities do leave him unstable, but that’s a plus in this battle. I believe he’ll be able to overwhelm Henry King, whose shown a weakness in the past against powerful telepaths.
As for Troia, Big Barda is bigger, stronger, and meaner. With her Mega Rod, she possesses powers Troia can only dream about. With her aerial disks, she’s just as mobile in the air, so that’s not advantage. She would be able to overwhelm Troia; again, as with Fate, the Mega Rod allows her to call up a Boom Tube to displace her opponent if the fight is not going her way. But I don’t think she’d need to .
This leaves Braniac Five and (ahem) the Scarecrow for Terra, Obsidian, Pied Piper, and Animal Man. I don’t think it would be much of a fight. Terra would begin with an earthquake, scattering the two. Brainy would of course be protected by his force field, but he would be distracted enough not to notice Obsidian. Not even a force field can keep out a living shadow, and Obsidian slips in to disable the force field, and Terra incases him in solid mud, so that he suffocates. Assuming that Scarecrow is still alive after the earthquake, he is easy prey to a Animal Man punch delivered with gorilla strength. All in all, a clean sweep!
And Jessica Drew's:
Stage 1 – Simultaneous Actions· Green Lantern puts a group force field around Brainiac 5, Brainwave, Scarecrow, and himself, and they take to the air. Green Lantern simultaneously fires beams at Firestorm, Terra, Obsidian, Mento, Pied Pieper, Big Barda, and Animal Man. These beams will contain Scarecrow’s fear gas—that works as a air-conditioning-type propulsion construct in which his fear gas is blown into these force fields (and which Guy will then subsequently seal) and they will work as airtight force fields (the fear gas inside being the only air allowed) around each of the aforementioned individual opponents. In addition (and simultaneously), Guy adds a bit to the force field surrounding Obsidian. This addition (using mirrors) will add a encapsulating wall of (green) light, making Obsidian unable to go into shadow form. If Mento hasn’t engaged Brainwave, Jr., then Brainwave, Jr. links Guy with Brainiac 5, and Brainiac 5 mentally tells Guy the best way to do this. If not, then Guy just sets this up like an airtight, fear-gas-induced, tanning bed.
· Brainiac 5 puts a force field around Green Lantern (except for a tiny pinhole through which GL can make his constructs), Brainwave, Scarecrow, and himself. This force field—maybe even more powerful than Green Lantern’s—should hold in case any kind of yellow force beam or energy rod should break through Guy’s force fields.
· Brainwave, Jr. mentally engages Mento, making Mento unable to establish a telepathic rapport with his team, and/or making Mento unable to mess with the minds of my team, and/or making Mento unable to his telekinesis.
· Troia sends out a blinding light against Obsidian while she’s simultaneously speedblitzing Dr. Fate, in order to punch/knock him out before he can cast a spell. In case the voters don’t buy this type of speedblitz from someone very near Wonder Woman’s equal in speed, Donna will send a force field straight at Dr. Fate, designed NOT to capture him, but to knock him out or burst his own force field.
· Superboy speedblitzes Dr. Fate in order to punch/knock him out. Superboy has kept up with Superman, so a speedblitz should be effective. Just because Superboy is vulnerable to magic doesn’t mean he cannot attack a magical being; it just means he’s as vulnerable to magic as everyone else. In case no one buys the speedblitz, then Superboy uses a strong blast of heat vision at Dr. Fate. This—combined with Troia’s attacking force field—should be enough to bring down his own force field and/or disrupt his concentration he needs to cast any spells.
· In case people buy into the double speedblitz, then Dr. Fate is out, and any of my players that are called to attack Dr. Fate in any remaining part of my strategy will then add their services elsewhere.
Stage 2 – Simultaneous Actions
· Green Lantern releases the force field from around Mento. As soon as Superboy sees this, Superboy knocks Mento out (and Superboy’s reflexes are superfast, so—especially since this was planned—Superboy should be able to see this and punch out Mento before Mento can react).
· Brainwave mentally attacks Obsidian and Firestorm, putting them to sleep.
· Troia continues to assault Dr. Fate, not allowing him a single second to recover from her and Superboy’s initial attack, trying to knock him out, beat him up.
· Green Lantern constructs a gigantic backhoe that picks up the buildings in the abandoned city and dumps then all on Dr. Fate, as he simultaneously constructs a gigantic mallet that pounds Big Bertha into the ground (if she happens to release herself from the force field). The other force fields still hold, though, as Lantern constructs can do—until the Lantern no longer has the will power to keep them up.
· Brainiac 5 still has his force field up, covering Green Lantern (except for a tiny pinhole), Brainwave Jr., Scarecrow, and himself.
Stage 3· Firestorm, Terra, Animal Man, Mento, Pied Piper, and Obsidian should all be unconscious by now. As soon as they are, Green Lantern releases them from their airtight force fields.
· Green Lantern constructs a gigantic steam shovel that will scoop and quickly catapult Dr. Fate from the wreckage. He then constructs a gigantic hand that pinches Big Barda’s butt, enraging her. This gigantic hand will continue to attack/harass Barda, keeping her a safe distance away.
· Brainiac stands near GL, with his finger on his force field trigger, should Barda get close enough to use her power rod to break through (in any type way) Guy’s force fields/constructs.
· Brainwave, Jr. now uses his TK to brainblast Dr. Fate.
· Superboy uses his heat vision to blast Dr. Fate.
· Troia attacks him as well, trying her best to wrench his helmet off him.
· Scarecrow throws a fear gas bomb on him.
· They all continue their assault until Fate is down for the count.
Stage 4· Once Fate is down, they all gang up on Barda until she’s down.