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View Full Version : what are some of the funniest game glitches?


blackdragon6
07-24-2005, 01:52 PM
when i was playing grand theft auto san andreas.i had blew up a police car.the car was burnt to a crisp but the cop gets out the car all blahzay like and politely closes the squad car door and colapses on the ground LMAO ****ing hillarious!!


in the same game i blew up in a helicopter. but the game didn't restart me in front of a hospital like it normally do. instead the camera just kept acsending over the city into the clouds.and i was like wow so this is the video game after life

SAMAS
07-24-2005, 02:23 PM
In Streets of Rage 2, my brother and I would use the knife to cause each other to throw the thug they were holding backwards.

SuperSaiyaMan12
07-24-2005, 02:39 PM
The Cutata dance glich in KOTOR 2.

Tish-the-Scorpion
07-24-2005, 07:58 PM
i was also playing san andreas when i was base jumping from a helicopter i got from santa maria beach.i landed on the tallest building in down town los santos.but when i landed i fell THROUGH the building,i just kept falling............falling into nothingness for a good 2 or 3 minutes.then i popped out on the strett and just collapsed dead.


i was like WTF?! 0.O

CHEYENNE-BLACKBIRD
07-26-2005, 07:02 PM
in RESIDENT EVIL 4 when you blow off a grenado's head the body keeps walking (is that a glitch?) its probably not but

Musichead
07-27-2005, 05:14 AM
In X Men Legends I fell through a hole in the garden area outside of the mansion and my character just kept falling and falling.

In Tony Hawk's Pro Skater 2, if you fall off a ramp at a certain angle, your character will continiously slide across the floor and over ramps on his side/back until you turn the game off.

blackdragon6
08-21-2006, 02:51 PM
btw has anybody experienced blue hell yet? :D

shawnh
08-25-2006, 12:50 PM
In Omikron: The Nomad Soul for the Dreamcast, I found places where you could swim under water and then kind of push your character through canal walls. Then you could swim back up through city streets and sort of swim/fly high above the city, as long as you avoided swimming over water.

Lightbend
08-26-2006, 11:51 AM
In the game Lifeline, where you use the headset to give voice orders to the controlled (female) character, you can use the command 'Bark like a dog.'

Robotech Master
08-26-2006, 02:03 PM
In the N64 game Turok 2: Seeds of Evil, if you opened up the full cheat menu with the level skip ability, there exists a glitch in which you and a friend can start up a Multiplayer Splitscreen Vs. Match, then you open up the cheat menu and warp yourself to a single-player level.

What happens is that you essentially get to play the Single Player missions with Co-op, and can play as Velociraptors or Oblivion Fiends or whatever you like. However, this isn't meant to happen, so when you do this is screws with the game's programming. Enemy bitmapping gets screwed over by the presence of the second player, causing some enemies to become invisible even though the game still recognizes their presence and their actions. It also screws with the bitmapping of the level itself, meaning that sometimes when you approach a wall you'll fall *into* the wall and wind up in an inverted-color world from which there is very little hope of escape.

Also, stepping into a teleporter causes you to warp back to the beginning of the stage instead of to the next area. It only works if both player step into the porter at the exact same time, and it can be difficult to do.

You can easily fight bosses together though, which is fun.

Sanagi
08-26-2006, 06:45 PM
Perfect Dark is rife with amusing oddities. One that springs to mind:

In the institute, you can get people to move around. After they say their first greeting to you, they enter a behavior mode where they turn to face you if you move. This lasts until they're facing you again, at which point they say their second line. If you walk right up to them as they greet you, turn your back to them, and look down at their feet, you can control their movements by making them turn back and forth. You can use this to slowly move all of the people in the institute. There's no particular use for this, but you can stick them all in an elevator or drag them down to the shooting range and try to kill them(they're invincible, though).

(A)//(E)
08-28-2006, 03:03 AM
or how bout the -stats glitch from 1.09 diablo 2. you know, the one that allowed you to have infinite levels of any skill via hacked gloves with -32 to Dexterity on them, where the glitch was activated by rapidly putting on and removing a piece of equipment with the "+x to All Skills" or +x to *class* skill levels" modifiers, effectively applying the bonus each time said equipment was re-equipped on a charaCTER wearing the gloves and having spent no points in the Dexterity attribute.
The negative attribute bug was also seen on the hacked item "Eye of Etlich" (commonly referred to as "bugged eye" to differentiate from the normal item of the same name) in the 1.09 patch, this time abusing negative Vitality on an barbarian class character (level 34 and below ONLY) using the Battle Orders warcry to "roll" the character's negative life value (expressed as "1/1" before Battle Orders is applied) back into the high positives, at or near the hard-coded game cap of 8.3 Million life.

A vairant of the skill glitch also appeared in Diablo II: LoD version 1.11 wherein the Hand Of Justice and Dragon (two articles of Dragon can also be used) or two articles of the Dream Runeword (weapon (HOJ), armor (Dragon), helm (Dream), and shield (both Dragon and Dream can be made in a shield) ) were placed on an mercenary hireling and rapidly un and re-equipped, allowing "stacking" of the Aura-When-Equipped bonuses (cumulatively reapplying the bonus) of either the Holy Fire (HOJ and Dragon, fire damage) or Holy Shock (Dream, lightning damage) to add tens-of-thousands of area-of-effect Elemental Damage to the mercenary, cycling to hit every hostile (PVE and PVP) in the aura's AOE every two seconds.

"Strength Glitch" is a harmless Diablo II glitch that uses stat bonuses from Charms to let a player with far too little baseline stat to be able to equip items to, uh, equip the item. A common example uses two charms, Annihilus and the HellFire Torch to allow a character with no strength investment to equip an Enigma Runeword armor (socketed in a Breast Plate). the Enigma runeword provides a LARGE amount of additional Strength while it is equipped- normally enough to allow the character to wear ALL thier other items with absolutely NO points spent in the Strength attribute. This allows more points to be spent in other areas (almost exclusively into Vitality, adding a substantial amount of life to the character). The "Glitch" happens in that any item that you do not have the baseline strength to wear without the glitch does not show up on your character as other players view it while playing online. you're fully equipped, and other players see you as "naked". Of course, "noobs" don't know what this glitch really is and lemme tell ya... they make up some outlandish crap when they cry about "str glitching".
If you STR glitch while playing a barbarian using Double Throw, the character will literally BLINK visible and invisible while performing the Double Throw, and I do believe Frenzy and Double Swing as well. This REALLY messes with noobiez. Oh man.
Oh how about this one:
If you use the "Upgrade Unique Weapon" Horadric Cube recipy on the Completed Horadric Staff, it transmutes into a "Horadric Staff" Hand Axe. XD

You can also "Far Cast" the amazon skill Charged Strike, normally a melee-type javelin attack by hotkeying "CS-THROW-CS" and clicking on whatever you're trying to hit (VERY hard to time, must be done accurately in a fraction of a second), effectively "throwing" the Charged Strike bolts onto the intended target.

Here's a fun one: Ethereal items in Diablo II: LoD recieve a 50% baseline stat enhancement (either damage or defense) as well as a reduction in stat requirements to equip at the cost of being un-repairable. Normal, non-Superior Unsocketed Ethereal Armors (Helmet/Shield/Body Armor) can recieve the Ethereal Defense enhancement twice. Here's how:
Simply use the Horadric Cube Recipy "Add Sockets to (helm/shield/armor)" and the bonus is applied to the item again in addition to recieving a number of sockets.

Example:
Perfect base defense of a Sacred Armor (body armor) is 600. A Perfect Ethereal Sacred Armor has 900 defense. A perfect Glitched Ethereal Sacred Armor has a whopping 1350 defense. Normally this is only useful for mercenary armors, as items equipped to a mercenary do not degrade in durability (thus never needing to be repaired)
This glitch IS important for Paladin-Only type Shields because the Runeword Exile grants:
15% Chance To Cast Level 5 Life Tap On Striking
Level 13-16 Defiance Aura When Equipped
+2 To Offensive Auras
+30% Faster Block Rate
Freezes Target
+220-260% Enhanced Defense
Replenish Life +7
+5% To Maximum Cold Resist
+5% To Maximum Fire Resist
25% Better Chance Of Getting Magic Items
Repairs 1 Durability in 4 Seconds
if used correctly in a Vortex Shield, this results in a HUGE defense shield (perfect defense being 1821), with the benefit of the Defiance aura adding potentially 220% enhanced OVERALL Defense, not to mention Life Tap healing your Character by 50% of the damage dealt by it to any unit under the effect of the Life Tap. AND IT NEVER BREAKS.
can you say "IMBA"?

hitokiri_
08-28-2006, 07:53 AM
i forgot what sonic game i actually finished in sega genesis, we accidentally got infinite lives. :D that was my coolest gaming experience. that is a glitch. im certain of it.

DrewTheXenocide
08-28-2006, 09:11 AM
There's the "Black Hole" glitch in Super Smash Bros. Melee which I thought was pretty fun.

Silliw 2
08-28-2006, 11:28 AM
In the N64 game Turok 2: Seeds of Evil, if you opened up the full cheat menu with the level skip ability, there exists a glitch in which you and a friend can start up a Multiplayer Splitscreen Vs. Match, then you open up the cheat menu and warp yourself to a single-player level.

What happens is that you essentially get to play the Single Player missions with Co-op, and can play as Velociraptors or Oblivion Fiends or whatever you like. However, this isn't meant to happen, so when you do this is screws with the game's programming. Enemy bitmapping gets screwed over by the presence of the second player, causing some enemies to become invisible even though the game still recognizes their presence and their actions. It also screws with the bitmapping of the level itself, meaning that sometimes when you approach a wall you'll fall *into* the wall and wind up in an inverted-color world from which there is very little hope of escape.

Also, stepping into a teleporter causes you to warp back to the beginning of the stage instead of to the next area. It only works if both player step into the porter at the exact same time, and it can be difficult to do.

You can easily fight bosses together though, which is fun.

Sweetness. I never knew of this, and sadly I sold that game.