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wilee4
03-30-2005, 09:39 AM
i though i'd share a small preview of a 3D fighting game i have coming out over the summer featuring characters from my upcoming self-published comics. i developed the engine a year ago, still have to hammer out collision detection. the AI is working perfectly but not active in this preview...

http://tomakel.com/thesis (you need to have shockwave installed)

the game interface is designed (not the interfaces on that page - that was for my MFA exhibition and for a testing environment), i still have quite a bit of coding to do though. i designed the neural network, designed, built and animated the character in 3dstudio max and progammed the enitre thing. i now have a very talented animator from Norway working on the characters due to a lack of time between other aspects of heroverse and my day job...

also have a self-contained card game debuting in May and some other gaming coolness...

-=MARZ=-
03-31-2005, 09:45 AM
:eek: NICE!!! Did you use director?

wilee4
03-31-2005, 11:49 AM
:eek: NICE!!! Did you use director?

yep, developed in director 3d :D

tried to use havok (the physics engine) for collision detection but it didn't work out too well and then required the user to install the additional plug-in which i want to avoid

hopefully this sucker will be live in June (or at least the beta), kinda aggressive but most of the models are done as are all of the wireframes. just need to get cameras set (kinda easy) and collision detection done (really f-in difficult) and it'll be playable. acutally it's playable now with the AI in place but i faked collision detection (that versions not online)

-=MARZ=-
03-31-2005, 02:07 PM
Cool... I just got director today so that's a big inspiration!