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View Full Version : Rumblers Tournament 1 Round 2 Wednesday Match I WyldCard4 vs KJ Stewart



Estrecca
03-08-2011, 04:16 PM
TEAMS

3- WYLDCARD'S FOUR AND HANNAH MONTANA (WyldCard4)
Magneto (Marvel) 9
*Hawkgirl's Mace (DCAU) 6
Exar Kun (Star Wars) 6
*Power of Shazam - Black Adam Edition (DC) 10
Miley Stewart (Hannah Montana) 1
General Numerous (Fusion OC)
-Zod (DC) 10
-Billy Numerous (ATT) 5
*Space Rock Exposure (DC) 7
*Blood of the Charmed Ones (Charmed) 6
*Potara Earring, Another (DBZ) 5
*Potara Earring, One (DBZ) 5
Joan Sorrow (Fusion OC)
-Johnny Sorrow (DC) 9
-John Taylor (Nightside) 5
*Amulet of Isis (DC) 9
*Wand of Watoomb, The (Marvel) 8
*Acme Item Fusion Potion (Quest for Camelot) 3 - Fusion agent.
*Belt of Gender Swapping (D&D) 1

vs

1- TEAM DOOM ENERGY WARRIORS (KJ Stewart)
Dr. Doom (Marvel) 10
*Starheart Ring (DC) 10
Absorbing Man (Marvel) 8
*Evil Eye of Avalon (Marvel) 9
*Ebony Blade (Marvel) 7
*Mind Transfer with Doctor Doom (Futurama) 3
Brother DoomPower (Fusion OC)
-Brother Voodoo (Marvel) 8
-Power Boy (DC) 8
*Dr. Doom's Armour (Marvel) 8
*Potara Earring, Another (DBZ) 5
*Potara Earring, One (DBZ) 5
*Amulet of Opposite Alignment (3.5 D&D) 1
MaDoom Mantis (Fusion OC)
-Mantis (DC) 9
-Madame Xanadu (DC) 2
*Dr. Dooms Skin Armour (Marvel) 9
*Acme Item Fusion Potion (Quest for Camelot) 3 - Fusion agent

BATTLEFIELD


Arena 19: The Descent Cave


http://www.digitaldingus.com/reviews/hd/0007/the_descent_main.jpg

Universe: The Descent.

Description: A very deep and pitch black dark cave with no exits for miles. Subterranean subhumans live there who have grown accustomed to using humans for food. Once again, the cave is very dark, and there are places where there are high drops, and narrow spaces. Cave might shift and fall upon those not wary within the tight spaces. In addition, there is an area in which the subhumans have dumped the bodies of the ones they killed, which is basically a pool of blood accompanied with many, many skeletons.

Starting positions: One team starts at the entrance in the pic above, the other is one km away down the tunnel. Between the two teams are the cave dwellers, which number at least a couple dozen.

NPCs: Cave dwellers. Dangerous mostly to relatively unarmed humans who cannot them well in the darkness. Cave dwellers use sound to locate prey, they are blind. They will attack pretty much anyone.


RULES


Debating rules from last league (with minor edits):

Since I think that the post limitation that we introduced last season is a good idea, in as much as it prevents incensed debate, I am going to keep the idea around for this season with some modifications.

- You cannot post in the final hour of the match. I've seen too often that voters wait until the last minute to cast their votes or miss the deadline, because we have a tendency to wait until the very last minute to make some final rebuttal or argument. Experimental rule that might be scrapped if it doesn't help curtail the problem of participation.
- You can make a total of four (4) posts defending the cause of your team. No more and no less.

Voting

Participation is the coin of the realm. Matches decided by a 2:1 outcome are laaame and we have had too many of those to count. I expect you to vote as often as possible. And, if you cannot make up your mind, to at least make a comment about it.
I am also opening the vote for CBR members with over 200 posts (possible exceptions to be handled in a case per case basis) who give a decent reason for their vote. If this proves to be a bad idea, I'll close it again so fast that heads will be left spinning.

Victory conditions

All enemy characters have to be removed from the battlefield and prevented from returning, unable to keep fighting or dead. Mentioning how you deal with everyone in the enemy team is encouraged, though not strictly required for as long as you put stuff about 'Character X then attacks rest of enemy team with Power Y'.

Estrecca
03-08-2011, 04:20 PM
Plan A (desperation cheap shot

I have one shot at this, really. Joan Sorrow has one shot, to be specific.

Time travel.

Sorrow calls up the ungodly power of the Wand of Watoomb, amplified still further by the Amulet of Isis, working at something near the speed cap of the League, and pulls the shocked Dooms (all of them) through a time slip to the distant future, at the end of history after all wars have been thought and lost, a bleak world where only mad monsters survive. He calls the time slip through the portable one in his pocket, which is part of his standard equipment after recent events. His enhanced powers should make this child's play.

Without any of his amplifications he pulled Queen Mab, King Oberon, and Queen Titania there with his own Gift after a day of constant use. They are three of the nastiest beings in his setting, and were in separate alternate universes which happened to be their own places of power at the time.

If possible, Joan will not follow them, simply casting them through the time slip. He proceeds to crush it so they cannot return through it right afterward. Any return time travel would be useless anyway, but it is good to be sure.

Well?

Sure, these are mages. Fighting Strange++ power with a dumping move that they cannot return from at all. One that isn't really magic or energy, and is from a science that none of them are familiar with.

More importantly? They can't go back to the fight. Marvel time travel rules suck, don't they? No such thing as returning home. They will just make an alternate dimension.

And what if KJS fires some blast directly at Taylor? Depends on what exactly he does. Brother DoomPower or Doom himself would need to basically destroy Taylor instantly, before he can think, when they aren't much faster than him. When none of these people are telepaths, and he is intangible. In a dark cave with hard rock between them.

If he for some reason has to, Sorrow will follow them through the timeslip and flee to a separate alternate dimension right away. Ideally this will not come up. It is also possible that some members will survive the strike, so a full strategy is coming right after this.

Out: Every single member of Team KJS.

Plan B

General Numerous starts the battle by exploding outward with the multiplied speed of Billy Numerous and General Zod. Even the Dooms will have trouble striking before facing down 100 Kryptonians. They fly outward, and fly everywhere.

There are four equal groups here. Assuming a full 105 is for some reason beyond his capabilities at the moment, the groups will remain equally sized. Out of each group, five will astrally project instead of attacking physically, and attempt to use their telepathy, telekinesis, and magic to destroy their enemies without their bodies. A group of five will flee the arena as mentioned in the notes to recover losses if it comes up.

Joan Sorrow

Summarizing the following steps here. First, Joan flicks her fingers with her full mystic might, removing every item that she possibly can with all of her innate and enhanced abilities. Depending on how their powers stack up a lot will actually remain, but I am hoping that at least the Doom Armors (both versions) disappear. Hope beyond hope that the Starheart Ring does that too. Doubt that the Ebony Blade or Doom's own Doomness will let either of the mental Dooms lose their items.

Next, Sorrow teleports to the enemy team and counters Xanadu+Mantis magically and with energy. Assuming As soon as possible undo the ACME Fusion, especially if the Doom Skin Armor does not prevent it. If possible she will remain intangible for further defense, but either way her mask is off, giving everyone a full blast of it. Sorrow will simply try and use magic to remove the mask.


Dr. Doom vs Exar Black and General Numerous 1-25

General Numerous probably cannot break through Doom's armor (honestly KJS probably has scans for anything that could possibly be done to Doom, but just going with that). Instead, the army will attempt to TK him through his shields and armor, freeze him through his shields and armor, break the technology he uses to cast spells and fight inside his armor (using TK), and try to explode and freeze him using magic, basically everything they can possibly try to do to defeat Doctor Doom. Five of them will have no other purpose but to break down every construct that Doom attempts with the Starheart Ring.

Exar Black will act in much the same manner as General Numerous, but he is likely better at it. He will do his best to crush Doom's brain through the armor, and lead a massive telepathic attack consisting of all available telepaths to distract Doom is that fails (with the goal of distracting enough to kill him. Doom does not get controlled).
The real hope here is the timeslip thrown at him. Not magical, but projected by magic. Add in the sudden attacks by Kryptonians from all sides, and Doom might slip up just enough to fall for it. He could return under his own power, if it weren’t for League rules.
Brother DoomPower vs General Numerous 51-75, starring Joan Sorrow

With a snap of her fingers and her ludicrously amplified powers, Sorrow removes everything he has. Doom armor, Sorcerer Supreme gear, and Father Box. This is done with a glance, an instant later Sorrow teleports to Xanadu/Mantis. She will attempt to undo the merger as well, but that might not work on the Potara Earrings. I think it will with the boosts, but it is hard to say.

The disarmament does work on groups, even without Joan's amplification, so unless the attack requires much more than this trick ever has, Joan's disarmament will try to stretch to any other items she can strip. This would be more likely to work if Doom and Absorbing Man weren't the people she was attempting to strip, but she tries it anyway.

As before, the main hope is that the combination of the timeslip and the attack of the Kryptonian level enemies will get Brother DoomPower through the timeslip, but given his speed I suspect it is less likely to work here than elsewhere.


General Numerous will act in the manner described when fighting Doom until Joan disarms DoomPower. At this point (if DoomPower is not already defeated) they will attack with their full hideous physical might, unleashing an unspeakable amount of heat vision from one side while ramming into him at full speed to break him apart.

MaDoom Mantis vs Joan Sorrow and General Numerous 26-50

Joan turns physical and drops the mask while teleporting to Team Doom with full power. Any who survived the dump gets a full blast of his face. She will call on the power of the Wand, adding to her physical durability, healing, and thought speed as well when she engages.

Sorrow goes toe to toe with MaDoom Mantis. Energy disruption vs energy manipulation. Magic disruption vs magic disruption. This power will be held directly in check. Sorrow has a counter for both mystical attack and energy attack. Do they have a counter for his face? And you cannot break eye contact with John Taylor if he doesn't want you to.

"I stared into his eyes, holding his gaze with mine, and I saw fear in his face as he realized he couldn't look away. The hand holding the gun trembled as he tried to pull the trigger and found he couldn't. I stepped forward, holding his will firmly with mine. Blood seeped out from under his eyelids and spurted from his nose. He whimpered once as I took the gun out of his hand and tucked it unto my coat-pocket. And then I let him go, and he fell to the floor, shuddering and crying out."

Mantis and Xanadu? Greater than common street tough. But even an instant of this will be enough to break any attack or defense they can raise against Sorrow's face.

General Numerous will try to break into MaMantis's mind, TK it into place, and experiment with a single attempt to freeze it to make sure it can't absorb it. If none of that works, they attempt to throw it into space. The telepathy wave is the big thing, as that is added to Sorrow's attack.

Overall I am unsure exactly how much the Xanadu part of the merger adds to defenses. Hopefully she just gets dumped through the timeslip. If that doesn’t work and she is not susceptible to Sorrow’s face or mind control, her merger gets unmade by the combined Gift+Isis+Watoomb powers.

Estrecca
03-08-2011, 04:22 PM
Absorbing Doom vs General Numerous 76-100 and Magneto, starring Joan Sorrow

Joan tries one flick to remove the Ebony Blade and Evil Eye of Avalon from Absorbing Doom (possibly through undoing the whole Absorbing Man transformation, which she may be capable of). Then she sees if she can undo the Mind Transfer. These might work, but might not. These should take less than a second subjectively, and with Sorrow's Isis powers far less than that, so no harm in it. After that she goes onto her next stage.

Joan Sorrow's whole line of attack will be taking incredibly small amounts of time due to her ridiculous Isis+Watoomb thought speed, which is half of light speed at absolute lowest and almost certainly higher. The match will barely have started yet by the time she has exhausted this stage.

General Numerous has not been idle here either as he does battle with Absorbing Doom. One of them takes the DCAU Mace from Magneto and heads straight towards the thing, striking with all his might at Absorbing Doom. This should seriously mess with his body and casting ability. The big thing about the Mace is to prevent any beams coming from him to rip powers away. This General Numerous has an important task, keeping anything coming from Absorbing Doom from hitting anyone else.

Meanwhile the rest are at it trying to TK him to death or distraction, ripping deep into his mind (he has Doom's mind via super science, if he has Doom's full mental resistance in a new body is unclear), seeing if they can freeze him (Ebony Blade can probably block it), and just tearing him apart with heat vision and super strength.

Even if Absorbing Doom can stand against 19 clones of General Numerous, 5 bodiless versions striking at him with everything but their Kryptonian might, and the Mace of Hawk Girl struck with the full strength of General Zod, he's not going to be pulling off anything cute, especially with Sorrow and the Mace messing with his magic.

Not that he has long...

Team Doom vs Joan Sorrow

And Joan Sorrow removes her mask. If possible she does so staying intangible, using her powers to do so, but if that fails, she simply turns tangible and rips it off her face.

WyldCard's Four avoids her as she advances, a single Numerous guarding her with the Mace. She hits Absorbing Doom first, standing right before him, making him look at her face. If he withstood all else my team has to offer, he shall not withstand this. She removes and overpowers his items with telekinesis and her Gift if for some reason this isn’t working.

Doom himself is next. Her Gift blazes like the sun, powered by Watoomb and Isis, and she strikes, grabbing the Starheart (if he still has it) and Doom's own suit controls, doing her best to break Doom's ability to cast spells. She doesn't have to win this battle in order for it to work, but it would serve as an excellent distraction, and one more thing to make it harder to take her down. Doom himself should have trouble with her full face.

She takes on the rest, in the order of Mantis, Voodoo, Power Boy and Xanadu if any of them are somehow alive. With the support of the Army of Zod she will not fail.

Doom shall know Sorrow.
Note 1:
In general no one will do more than defend themselves and try to get passed enemies they aren't tasked with handling if the enemy strategy calls for an attack on them. If it is impossible to move passed them, the attacked character will fight to the best of her abilities until the enemy is defeated or backup can enter.

Note 2:
Everyone will use their full powers and abilities in battle be they natural or item based. They will use all in character tricks and skills that they use in normal fights to triumph over an enemy, unless the movement is sufficiently complex as to require mention in the strategy. For example Exar Black will use his full combat skills and force powers if in single combat even if the specific trick was not referenced. Use common sense here.

Note 3:
All characters will sense as best as possible using all item based and natural senses. This is important when issues such as stealth comes up. Joan has a Gift for finding things, she will use it if something seems suspicious. Zod has X-Ray vision, he can see through walls and hear things easily. This is a basic element that they can do without having to be addressed specifically.

Note 5:
Everyone will engage in realistic movement. No one is just going to run across the ground because I said charge when I obviously meant that they fly or any other cute stuff. Everyone here can fly, and three our of four have the speed of Kryptonians. They are clearly using this.

Note 6:
Everyone will keep moving and try to keep the enemy team from clumping together to defend themselves or gather for an attack. This is largely the job of General Numerous if he can duplicate fast enough that it will not distract him from other tasks. He will use freezing and heat vision to devastating effect when the enemy tries group attacks.

Note 8:
Once everyone they are tasked with taking down is done, everyone will join in to take out enemy characters. Assuming that he has reached sufficient mass and it is not suicidal or rebuked in the strategy, General Numerous will apply himself as such as soon as he has replicated enough clones to handle his primary missions. He will stop duplicating shortly before he has stressed it enough that he might merge involuntarily.

Note 9:
The general attack pattern of Joan Sorrow when not enumerated in the strategy. Disarm an enemy with magic. Use the Gift to find any weaknesses and exploit them through magic if possible. Use magical energy to destroy or banish an enemy. See if it is possible to unveil face without becoming tangible and use the face to kill the enemy. If all else fails, assume physical form and fight toe to toe with face unveiled, using the Gift to anticipate attacks and Sorrow's native teleportation effects to avoid them. If Gift anticipates shows it as needed, retreat to safer location to recover and regroup with surviving team members for a counter attack. Always defend self from magical and energy attacks using powers.

Note 10:
The general attack pattern of General Numerous when not enumerated in the strategy. Attempt to freeze with magic. Attempt to conquer through telepathy. Attempt to kill with telekinesis. Attempt to kill with heat vision. Fight toe to toe physically as a last resort. At all times when possible attack with a numbers advantage. When possible support other team members with clones. Detach a small group of clones to hide elsewhere to astrally project inside the arena and rebuild numbers in case of mass death of General Numerous or other team members.

Note 11:
The general attack pattern of Exar Black is as follows when not enumerated in the strategy. Attempt to conquer through telepathy. Fight toe to toe physically. Use SHAZAM lightning as a last resort.

Note 12:
The general attack pattern of Magneto is as follows when not enumerated in the strategy. Employ force field. Spin Mace around self for protection. Use magnetic powers to harm foes through blood control if possible. If this fails or is impossible, strike using energy blasts and nearby metal. If enemy is resistant to all of that, strike repeatedly with active Mace until dead.

Note 13:
The Army of Zod will be everywhere. The only question is if it will be everywhere at light speed or everywhere a one fourth of a second into the match. They will prevent combo attacks and apply constant pressure to every enemy team member as long as such a mission is not suicidal and it is against foes who General Numerous can at least distract. This move is only to be done when every other move directly assigned to General Numerous is completely accounted for with clones.

Note 14:
Miley Stewart shall hang back and unleash her music into the field. The Immaculate Pop Princess shall unleash her endless musical powers to destroy her foes, singing Bigger than Us and playing her guitar. Who could stand against such terrible beauty and not despair? Miley has FAR more than enough horror to counter everything on KJS’s team just by herself. Can four Doctor Doom’s actually defeat Hannah Montana? I really doubt it. She’s like, the greatest popstar in the world. These are just four beings who could all destroy Superman by blinking. I think this one is pretty obvious.

Estrecca
03-08-2011, 04:24 PM
TEAM DOOM: ENERGY WARRIORS
Vs
WYLDCARD'S FOUR AND HANNAH MONTANA
Venue: The Descent Cave

Pre-Match Notes
So, with all my team stood very close to each other (as specified in the profile), there will very much be an initial heavy focus on defence, while other team members work their mojos and in to part 2.
We're listed as the "2nd team", meaning we start at the bottom of the cave, 1km below our opponents (I'm assuming this means on the floor).

The Strategy: Part 1
Brother DoomPower
For starters, his autoshields stretch around the whole team (http://i227.photobucket.com/albums/dd247/kjs1982/DoomvsDoctorVoodoo02-1.jpg?t=1298735302) (a shield which will be amped by the Potara merger, along with everything else). Giving us some pretty uber protection by default. This ensures that we're suitably protected in the short time that it takes us to win.
But at Power Boy's Kryptonian-level (http://i215.photobucket.com/albums/cc141/Supergirl_Respect/hollywood.jpg) thought-speed, he opens up a massive Hush Tube the width of the chasm, so anyone flying down will fly straight into it, ending up in Apololips. If they can get back - great, more time to prepare for us. If they can't - even better.
Slowed Down or Out: Anyone physically attacking
N.B. Isn't the visual of countless General Numerous' and Exar Black flying straight into a hole funny?

Dr. Doom
At speeds that allowed Alan Scott to effortlessly catch up with Superman (http://img92.imageshack.us/img92/2109/alan33speedeb1.jpg), Dr. Doom raises an additional shield (composed of Starheart energy and Doom's usual magic/tech combo) around our team to reinforce the autoshields of Brother DoomPower. These shields have taken multiple nukes (http://img90.imageshack.us/img90/9053/alan44takesnuke3wf7.jpg), shielded from frickin' Abraxis (http://img396.imageshack.us/img396/8734/alan2shieldsfromabracissa2.jpg) and restrained Black Adam (http://img92.imageshack.us/img92/6927/alan39stopsbaatomsmasheta2.jpg), amongst countless other showings. They will be opaque, so no line of sight between us and Sorrow's face.
In addition to the physical properties of the shield, Doom (being a genius and all), makes this shield fully telepath proof. This has been performed by even the shittest Lanterns (http://i227.photobucket.com/albums/dd247/kjs1982/bestshieldever.jpg?t=1299515767), so Doom will have no problems at all - and since Doom is telepath proof (http://i388.photobucket.com/albums/oo326/OneDumbG0/Doom%20Inventions/DoomArmor52-TelepathyBlockerSecretI.jpg) to begin with, and the Hush Tubes are opening up at the tournament speed cap, he'll have no issues raising it.
The shield will also cover us beneath our feet and prevent intangibles getting through, just incase. Doom's just that frickin' good. With his tech, magic and Starheart Ring - easy.
Slowed Down: Anyone physically attacking
Completely Cock-Blocked: Anyone mentally attacking
N.B. Other Alan Scott speed feats include keeping up with Jay Garrick (1 (http://img90.imageshack.us/img90/2946/alan28speed1bs9.jpg) and 2 (http://img90.imageshack.us/img90/238/alan28speed2sr8.jpg)), keeping track of a foe who travelled at lightspeed (1 (http://img216.imageshack.us/img216/5161/alan30speedoflight1vm2.jpg), 2 (http://img176.imageshack.us/img176/8774/alan30speedoflight2ce7.jpg), 3 (http://img216.imageshack.us/img216/2446/alan30speedoflight3we3.jpg), 4 (http://img216.imageshack.us/img216/5015/alan30speedoflight4bm7.jpg) and 5 (http://img244.imageshack.us/img244/6537/alan30speedoflight5lj5.jpg)), pretty much instantly getting to space from a planet's surface (http://img146.imageshack.us/img146/5730/alan38speedht9.jpg) and sifts through TRILLIONS (http://img224.imageshack.us/img224/9824/alan35telepathywillpowezd4.jpg) of electrochemical impulses in seconds (that last one alone is a though-speed feat quick enough to erect this shield before ANY attack).

Absorbing Doom
Safely shielded (and epically durable and immortal anyway, thanks to being made of the Ebony Blade now), Absorbing Doom uses the Evil Eye of Avalon to remove all of the "non-midwived" powers (http://i227.photobucket.com/albums/dd247/kjs1982/dormchangebackzx0.jpg?t=1298734975) from the opposing team (meaning all of the powers they weren't born with - so pretty much everything). As you can see, this has worked on Thor and Iron Man simultaneously and should take a big steamy piss allover things like Joan's "gift" (about which I still have no clue, due to lack of description and lack of links).
Mostly Powerless: Wyldcard's Four & Hannah Montana
N.B. Obviously this won't remove all powers, like Magneto's power (irrelevant here) or Zod's baseline powers, but he'll be dimension dumped and dealt with at his base levels if he returns.

MaDoom Mantis
Safely shielded (and epically durable, absolutely unkillable because of the Ebony Blade and able to heal instantly thanks to the skin armour anyway (http://i227.photobucket.com/albums/dd247/kjs1982/DoomUnthinkable15.jpg)), MaDoom Mantis removes the powers that the characters WERE born with (Zod, Magneto etc), as the armour has no such specified "midwived" limits. Doom simply said "powerless" (http://i227.photobucket.com/albums/dd247/kjs1982/DoomUnthinkable13.jpg) and the Fantastic Four were made so - and Xanadu is arguably a lot more magically adept than Doom, added on to the fact that Mantis can drain powers (albeit he is usual closer, but it can't do the merged character any harm to have that added).
Completely Powerless: Wyldcard's Four & Hannah Montana

N.B. Regarding Magneto, we only have 2 things of any real note that are metal:
1) Dr.Doom's armour, which is demagnetised (http://i388.photobucket.com/albums/oo326/OneDumbG0/Doom%20Inventions/DoomArmor27-MagneticPolaritySVTU14.jpg) (this has been proved more than once).
2) Brother DoomPower's Doom armour, which is the same as above.
The Ebony Blade is made from meteor rock, for instance, so that's not metal.

Part 1 Summary
- Our team: Insanely well protected.
- Their team: Blocked off by double-shielding and a Hush Tube the width of the cave, rendered TOTALLY powerless (reminder that shielding is TP proof, intangible proof etc).

Estrecca
03-08-2011, 04:24 PM
The Strategy: Part 2
Brother DoomPower
Simple enough, he teleports out of the shield and flies around punching heads off (remember, he's evil now).
Out: Wyldcard's Four & Hannah Montana

Dr. Doom
Inside his shield, Doom casts some Starheart-enhanced Crimson Bands (http://i118.photobucket.com/albums/o106/bigbran1/comic/doom/MightyAvengers9-020.jpg) on the powerless survivors, leaving them even more helpless to defend against what's coming (and, with the enhancement of Starheart energy, even those who have miraculously escaped the power removal will be caught up and unable to escape).
Restrained: Wyldcard's Four & Hannah Montana

Absorbing Doom
Absorbing Doom goes power crazy and "preps" for a worst case scenario. He absorbs as much power from his team mates as possible, becoming superfast, even more durable, immortal etc etc etc. He will then teleport out of the shielding and stomp anyone left alive if he needs to, with unheard of levels of power, flying and blitzing around, hitting them with MASSIVE energy blasts of crazy power levels. Note that even the imcompetent Creel managed to wield Sentry level power (http://i227.photobucket.com/albums/dd247/kjs1982/absorbingman1.jpg) briefly, and there is evidence of him being able to absorb more than one thing at a time (http://i227.photobucket.com/albums/dd247/kjs1982/absorbingman.jpg). Doom will be able to do this easily.
Out: Wyldcard's Four & Hannah Montana

MaDoom Mantis
Once the other team have been rendered powerless, MaDoom Mantis teleports (http://i267.photobucket.com/albums/ii315/darkseidres2/Legion_of_Super-Heroes_v4-097-18.jpg) in to the cave above and flies around blasting (http://i267.photobucket.com/albums/ii315/darkseidres2/SSOSV005-03.jpg) them (http://i267.photobucket.com/albums/ii315/darkseidres2/thetitans04007.jpg) whilst they are banded up.
Out: Wyldcard's Four & Hannah Montana

Part 2 Summary
- Mop-up. They're powerless, banded up, suffering a mass beatdown.

OUT: WYLDCARD'S FOUR AND HANNAH MONTANA
YOUR WINNERS: TEAM DOOM: ENERGY WARRIORS

Contingencies & Notes
- Everyone will perform to the absolute best of their abilities.
- Everyone on this team is capable of returning from a dimension dump. They will do so. They will also help others return if anyone is rendered unable to do so.
- Any kind of energy will be blocked anyway, but it doesn't matter if they aren't. We have full control over all kinds of energy. Mantis alone can absorb it all and use it for our benefit, and will do so along with the rest of the team if need be (high-level magic (http://i256.photobucket.com/albums/hh187/DarkseidRes/SuperPowersV2_3of6_04.jpg), Green Lantern energy (http://i256.photobucket.com/albums/hh187/DarkseidRes/SSOSV004-06.jpg), Star Sapphire energy (http://i267.photobucket.com/albums/ii315/darkseidres2/SS03_05.jpg), alien superpowers (http://i267.photobucket.com/albums/ii315/darkseidres2/SuperPowersV2_6of6_06.jpg) etc).
- Anyone teleporting in to our shielding will be immediately teleported out (and powerless anyway).
- There is no doubt that my team members are all durable enough to withstand any initial (very short) barrages that occur before we render our opponents useless or prevent them from reaching us. Seriously, all 4 of them are about as durable as it gets. Especially considering autoshields, armour purchases, standard armour and baseline durability. And then on top of that we've got newly erected shields and Hush Tubes.
- Power Boy's Father Box will bring him, and anyone else, back to life immediately if they die.
- Any attempts to undo our fusions will be prevented/countered/reversed.
- More scans available if you should need them for some reason.

Holacik
03-08-2011, 04:35 PM
This, looks like it will be epic.

KJ Stewart
03-08-2011, 04:38 PM
This, looks like it will be epic.

Another "No evidence at all Vs Lots of evidence" match again!

I'll get to this tomorrow. It's 1am.

The MunchKING
03-08-2011, 04:41 PM
Well since KJS called it out, and it is critical to your plan (one might say the essence of it) feats for time dumping at the end of History?

mailedbypostman1
03-08-2011, 04:55 PM
Go Wyld. THat is all.

Eternal Torment
03-08-2011, 05:07 PM
Dear god. I think I'll wait for the epic argument to begin before I can decide.

moonknight11
03-08-2011, 05:19 PM
Is the shittiest lantern Guy? Sounds like Guy.


I love guy. He's not shitty;_;

KJ Stewart
03-08-2011, 05:28 PM
OK I'm actually going to make my first debate post before I go to bed, because there is so much wrong with my opponent's strat here and I don't want people thinking there isn't for 8 or 9 hours.

I really don't like the whole "2 strats" thing, which is essentially what this is.

It's basically "If plan A doesn't work, we'll do something completely different, so ignore it and assume we do Plan B". But it wouldn't work like that, Plan A would fail after it was attempted, which would take up time that the opposition don't have.

Fortunately, as per usual, I've got the means to defy it anyway. So, regarding this crazy time move:

1) It's never happened. Why do people use moves against me that have never happened? I might as well say "We wish them out of existence, yey!"
2) The arena isn't correctly used here. They're 1km above me, above ground. The entrace is tiny (http://forums.comicbookresources.com/showpost.php?p=12667146&postcount=2086). They've gotta get IN first before they can do anything. That's why I concentrate on defence with my quickest moves, in preparation for them coming in for other moves to work.
3) There's a Hush Tube and 2 layers of shielding between us. Most importantly, one of those shields is made from Starheart energy, which is immune to time alteration (http://i227.photobucket.com/albums/dd247/kjs1982/alan51protectfromextantsf0.jpg).

So, in a nutshell, the Wand of Watoomb simply doesn't have the means to do this "end of history" thing. The arena isn't accounted for, which is a massive error given where their team actually starts (like, nowhere near mine and outside a tiny hole), and the shielding would prevent it from happening anyway (especially since one of those shields is made of a power that has specific feats of being immune to time altering effects).

I'm genuinely getting really disheartened by the total lack of evidence provided in matches against me. I back up everything I do with evidence, even simple moves like energy blasts. Yet tactics that a strategy entirely depends on, which has never actually occurred in fiction, carried out by an item that can't do it, has no proof. Unless there is 100% proof provided for that crazy move, it can't win. And even then, I've got the means to stop it. And it wouldn't work given the starting positions anyway.

I mean, if the first post Wyld makes doesn't include some spectacular evidence that the big move works, I think it's fair to say there isn't going to be any. Because I'm afraid it simply wouldn't! But my team defies it anyway, and the arena problem is HUGE.

Oh and, just to rub salt into the wounds a little, Doom is immune to time manipulation (http://i388.photobucket.com/albums/oo326/OneDumbG0/Doom%20Inventions/DoomArmor36-TimeDisplacementDefense.jpg) even at base level. It's built in to his armour. And he's amped massively here. And since 2 of my characters are wearing that armour, and the shield we put up is specified as being a mix of Starheart, magic and tech...

Anyway I'll be back tomorrow. But it's gonna take something amazing here to not make me gobsmacked at how outrageous those claims are! And if you can get round the problem of the arena error, I'll be amazed, Wyld!

Holacik
03-08-2011, 05:37 PM
So, in a nutshell, the Wand of Watoomb simply doesn't have the means to do this "end of history" thing. The arena isn't accounted for, which is a massive error given where their team actually starts (like, nowhere near mine and outside a tiny hole), and the shielding would prevent it from happening anyway (especially since one of those shields is made of a power that has specific feats of being immune to time altering effects).


To be fair, I think he's saying that Joan has it as standard equipment and the wand will just enhance the effect, but the Arena mistake looks killer here.

WyldCard4
03-08-2011, 05:44 PM
First post of the evening, refuting KJS's strat. Refuting KJS's debate to follow.




Pre-Match Notes

Everyone starting very closely is very bad for the timeslip wave of portals and Joan's face. Those are the two biggest attacks.


The Strategy: Part 1
Brother DoomPower
Gets his Father Box vanished. Joan teleports in so the shields and hush tube doesn't work.


Dr. Doom

Didn't anticipate teleportation with that one. Add in at least 80 Kryptonians smashing it down.


Absorbing Doom
A beam was blasting from his hand there. It gets countered by the DCAU Mace.

MaDoom Mantis

It doesn't have the Ebony Blade, that's Absorbing Doom's. Anyway the two are at very worst equal magic users. I doubt that Taylor's Gift (which works best at breaking spells) combined with the Wand of Watoomb and extra raw energy from Isis is letting her depower anyone.


Completely Powerless: Wyldcard's Four & Hannah Montana
Both depowering moves are countered by anti-magic moves, as I anticipated you would try that. One is the Wand of Watoomb, the other tanks planet busters. Add in that it was Dormamu who used the Eye for that purpose (a Skyfather) I don't see either one getting through.



N.B.
I may have actually went too far here, but I knew he wasn't very useful. That's why his item was stolen and used by another character.


Part 1 Summary
- Our team: Insanely well protected.
- Their team: Blocked off by double-shielding and a Hush Tube the width of the cave, rendered TOTALLY powerless (reminder that shielding is TP proof, intangible proof etc).
At the moment, I knew these areas. They are countered by Sorrow teleporting in and throwing an exotic attack everywhere.

The Strategy: Part 2
Brother DoomPower


I approve. Actually would have worked pretty well, except that he's lost his armor and Father Box and magic. He's about the equal of one Zod at best. He goes down pretty easily. Even if that doesn't work, massive outnumbered, internal telekinesis, telepathy, all that stuff.


Dr. Doom

Can he actually cast 100 of them? A full 100 Crimson Bands? Even if he does, are they automatically restrain the Zod's if they go astral, which at least 20 do automatically? Is he sending them all out at once? Sorrow is capable of holding off a LOT of magic. He is stronger than Strange, who is greater than Doom. Even if he did get caught by it he'd still have the Wand because of the ACME potion. As long as he can think he has access to his Gift, which is amplified massively.


Absorbing Doom
He'd need to touch his teammates in order to absorb their powers. And he needs to focus through the massive wave of telepathy and physical attacks. He is NOT absorbing the powers of his attackers, just his teammates. It is also a strategy of mine for literally years to keep people apart so they don't do this kind of thing. General Numerous is on duty preventing him from doing this.

Now if he were trying to turn himself into heat vision, or drain Zod's power, he would be capable of that, but he quite clearly is not doing anything of the kind.


MaDoom Mantis
That one is going one on one with Sorrow. It literally can't break eye contact because of what Sorrow is doing to it, which will definitely be part of the strategy at this point,


Part 2 Summary
- Mop-up. They're powerless, banded up, suffering a mass beatdown.

This is basically a perfect summary of KJS's entire strategy. Well, add in the defenses.

Problem for him is that I countered it pretty well. I have an agent preventing Absorbing Doom from using the Evil Eye via the DCAU Mace and sheer zerg rush. I have my best mage preventing MaDoom Mantis from doing her own depowering wave. That handles depowering.

For the beat down, KJS is dealing with superior physical power. Not saying that this is assured, but KJS is outnumbered here, and needs to call out major powers to win physically. Doom Prime needs to have 101 simultaneous Crimson Bands operating to hold Kryptonian level entities, as well as one to overwhelm Isis+Watoomb Fusion. He is the only one who can physically overwhelm this kind of power, and even he is dealing with 25 Zods devoted to preventing exactly this by ripping him apart inside his armor and striking with every other possible way. And he needs it done FAST if it is to work

I'm not going too deep into this, but I consider Doom working at full Alan Scott level mildly suspicious. This is a man who has been using the Starheart since the Golden Age of Comics and internalized it several times. Doom has nothing of the sort, just a newbie user. Not debating on him calling forth MASSIVE magical power from it, but inherently gaining all of Alan Scott's abilities? It heavily depends on how the Starheart Ring works.

Brother DoomPower is not a serious threat in this particular capacity because he fights physically. If he could save his own items, keep up his power, and so on, I'd be terrified of him, but trying to run around punching off heads is not going to work well. Even if he was ten times as good a fighter as General Numerous, there is only one of him. Even if he keeps his armor I'm not seeing this as a strong strategy.


- Everyone on this team is capable of returning from a dimension dump. They will do so. They will also help others return if anyone is rendered unable to do so.
Which is why I used a time dump.


- Any kind of energy will be blocked anyway.

Which is why energy is not a serious weapon here. One of the reasons I used time slips.

- Anyone teleporting in to our shielding will be immediately teleported out (and powerless anyway).
You can't do it with magic (beaten by Sorrow's fusion magic) or the Father Box (as that is removed by Taylor+Watoomb finger snap).


- There is no doubt that my team members are all durable enough to withstand any initial (very short) barrages...
Which explains my strategy, doesn't it?



- Any attempts to undo our fusions will be prevented/countered/reversed.
Depends on how exactly it goes. This may or may not work well.


- More scans available if you should need them for some reason.
Feel free to ask for evidence of mine.. Google Books is kind to Taylor, and most of the rest is pretty basic stuff.

Well since KJS called it out, and it is critical to your plan (one might say the essence of it) feats for time dumping at the end of History?
Did it to Oberon, Titania, Mab, King Arthur, Kae (Arthur's step brother) and Puck in a Hard Day's Knight. They were in multiple different dimensions at the time. Used a time slip in his pocket which should stand as standard equipment now because of recent developments.

He did it to four of the strongest Fae in his universe and King Arthur with Excalibur (the will of Gaia) before they could really blink. That was before he got the dozens of amps.

This is also not REQUIRED for my victory. It just gets rid of anyone without a proper defense. Actually I would say right now that I could win without it based on my current reading. KJS put a LOT riding on depowering, and both methods are stopped.


Another "No evidence at all Vs Lots of evidence" match again!

I can't wait!

Seriously for some reason my Kindle reader is not opening and Google Books is not showing a preview, which leaves me at a loss for quoting the scene. Be sure to tell me what you actually have issue with though.


Go Wyld. THat is all.


Dear god. I think I'll wait for the epic argument to begin before I can decide.
Me and KJS tend to go at it pretty long and hard.

One weird thing, KJS did you have limited time or something? This strategy seems a bit generic. Not one individual was mentioned.

Now, I will say that it is a good strategy in most instances, but it is actually not the best in this particular one, because my team has the kind of metamagic needed to prevent the depowering. That is a major part of the strategy, and either the time slips or the anti-magic are very likely to prevent it, while General Numerous is likely to delay the moves by his own attacks.

I'd also like to note that all of the depowering attacks worked on small groups. Two for the Evil Eye, Four for the Doom Skin Armor. And those were both carried out by people who were BETTER at magic than the current wielders. Xanadu is DCU, not Marvel, while Dorm is better than Doom. Furthermore, as Sorrow is pretty close to immune to magic, the people most likely to be depowered are individual General Numerous clones. There is no evidence for either attack to break a Fusion (especially a permanent one like the Potara Earrings), and both Billy (presumably) and Zod have natural powers. There is no specified order of attack for depowering, so the 25 people in closest contact are the natural subjects of it. Only one at real risk of being lost is Exar Black, who is just a superior version of General Numerous anyway.

WyldCard4
03-08-2011, 06:03 PM
OK I'm actually going to make my first debate post before I go to bed, because there is so much wrong with my opponent's strat here and I don't want people thinking there isn't for 8 or 9 hours.

I really don't like the whole "2 strats" thing, which is essentially what this is.

It's basically "If plan A doesn't work, we'll do something completely different, so ignore it and assume we do Plan B". But it wouldn't work like that, Plan A would fail after it was attempted, which would take up time that the opposition don't have.

Fortunately, as per usual, I've got the means to defy it anyway. So, regarding this crazy time move:


Plan A is basically "Sorrow pulls a move that has a small chance of destroying everyone and a good chance of removing one or two members." I don't see it as a big thing.

1) It's never happened. Why do people use moves against me that have never happened? I might as well say "We wish them out of existence, yey!"
I don't get that. He exploits League and Marvel rules to dump you guys out of time one way. He never time travels. He uses it as pure offense.


2) The arena isn't correctly used here. They're 1km above me, above ground. The entrace is tiny (http://forums.comicbookresources.com/showpost.php?p=12667146&postcount=2086). They've gotta get IN first before they can do anything. That's why I concentrate on defence with my quickest moves, in preparation for them coming in for other moves to work.
The attack (admittedly with portals involved) worked across multiple dimensions. Joan is teleporting.


immune to time alteration.

Hm...

I see it as striking inside the attack, but that may just stop that part cold. This is why it is one move by Joan used once.


So, in a nutshell, the Wand of Watoomb simply doesn't have the means to do this "end of history" thing. The arena isn't accounted for, which is a massive error given where their team actually starts (like, nowhere near mine and outside a tiny hole), and the shielding would prevent it from happening anyway (especially since one of those shields is made of a power that has specific feats of being immune to time altering effects).
Wand of Watoomb and Gift are used at MOST to propel the attack coming from the timeslip Sorrow is using.

Now, I'll admit that it is NOT in the page. There is a major reason for this. I found out about the item after I wrote Taylor's part of the profile. It is a new acquisition related to Taylor becoming the new Walker of Nightside (it's a long story). I do suck here, but I had no way of knowing about it when I wrote the page, and as of now the post is JUST below the world count.

I'm genuinely getting really disheartened by the total lack of evidence provided in matches against me. I back up everything I do with evidence, even simple moves like energy blasts. Yet tactics that a strategy entirely depends on, which has never actually occurred in fiction, carried out by an item that can't do it, has no proof. Unless there is 100% proof provided for that crazy move, it can't win. And even then, I've got the means to stop it. And it wouldn't work given the starting positions anyway.

Well, as I said for some unknowable reason Google Books is NOT giving me a preview, which annoys me. I am trying to open my Kindle reader, but it is not working and I do not know why. Been trying to bring it up literally since the match began...

I do know EXACTLY what happened though.

Taylor was arbitrating a treaty between two hostile factions of Elves. They had opened up portals to two alternate dimensions, the Sundered Lands of Queen Mab and Shadows Fall of Oberon and Titania. Taylor, in an act that was a strange combination of spite and trying to impress Oberon and Titania, used his Gift to open the portable timeslip in his pocket to the End of Time future, snapping them all (Oberon, Titania, Puck, King Arthur, Kae, his pregnant girlfriend) into that future.

Now, it has the following possible flaws:

1. It is NOT Kryptonianish speed. Generally described as pretty quick, but not League quick. This is mostly countered by the fact that people are not really dodging in your strategy, but tanking it.
2. The Starheart shield. That actually might just stop it flat out and cold, unless it works with Sorrow's teleport. On one hand it worked across three dimensions, but on the other portals had already been opened.


Oh and, just to rub salt into the wounds a little, Doom is immune to time manipulation (http://i388.photobucket.com/albums/oo326/OneDumbG0/Doom%20Inventions/DoomArmor36-TimeDisplacementDefense.jpg) even at base level. It's built in to his armour. And he's amped massively here. And since 2 of my characters are wearing that armour, and the shield we put up is specified as being a mix of Starheart, magic and tech...
Only Doom and Brother DoomPower, the two people by FAR the least likely to get dumped anyway because of magic and speed.


Anyway I'll be back tomorrow. But it's gonna take something amazing here to not make me gobsmacked at how outrageous those claims are! And if you can get round the problem of the arena error, I'll be amazed, Wyld!

Arena error pretty easy to get around, as it wasn't really an error...


Note 3:
All characters will sense as best as possible using all item based and natural senses. This is important when issues such as stealth comes up. Joan has a Gift for finding things, she will use it if something seems suspicious. Zod has X-Ray vision, he can see through walls and hear things easily. This is a basic element that they can do without having to be addressed specifically.

Note 5:
Everyone will engage in realistic movement. No one is just going to run across the ground because I said charge when I obviously meant that they fly or any other cute stuff. Everyone here can fly, and three our of four have the speed of Kryptonians. They are clearly using this.

Joan can see all of Nightside at once with her Gift, and Kryptonians and Marvels can just blast through. Even if Joan wasn't teleporting this would be trivial. As she is, it's insanely easy to get around. They'll be down there instantly from every perspective but Doom's, DoomPowers, and MaMantis's. Doom is Crimson Banding, which isn't taking out Sorrow's magic even if it could overwhelm Watoomb+Isis (I don't believe it will), DoomPower is going physical, which doesn't work on an intangible teleporter. MaMantis is just flat out going down to Sorrow anyway. That's maybe a hundredth of a second before the Army of Zod breaks in. This arena is fairly trivial.

KJ Stewart
03-09-2011, 02:44 AM
As I suspected, 2 replies, neither of which have a single shred of evidence in them! Even the smaller moves lack any evidence, let alone the "big" move!

And what's this teleporting by Joan that you speak of? You're debating as if all 6 instances in your strat where you mention Joan Sorrow happen at the same time! The first thing you have Joan do is a failed move that involves no teleportation at all.

As a matter of fact, the whole of Plan B wouldn't start until the team realised Plan A had failed, which wouldn't be instant at all. You've got Plan B written as an entirely separate strat that includes Joan's involvement in every aspect of it, so no one can do a thing until her first move fails.

And, I mean seriously, how much have you got her doing???


Plan A (desperation cheap shot

OK so plan A completely involved Joan Sorrow.


Joan Sorrow

That's where she starts plan B, 10 minutes later, doing some other hypothetical move.


Brother DoomPower vs General Numerous 51-75, starring Joan Sorrow

Another Joan move...


MaDoom Mantis vs Joan Sorrow and General Numerous 26-50

There she goes again!


Absorbing Doom vs General Numerous 76-100 and Magneto, starring Joan Sorrow

Now it's getting silly...


Team Doom vs Joan Sorrow

And she's still going!

It's no wonder it looks like there are numerous attacks on our team. The amazing Joan Sorrow is doing no less than 6 (six) things, none of which there is evidence for. And that's BEFORE contingencies (where she is mentioned again several times)!

5 of them moves wouldn't come until after her initial move from outside the tiny hole fails epically.

Seriously, there's no way around the arena mistake, no chance Joan even gets on to the 2nd of her 6 moves and no chance she could do them anyway!

Another couple of things - the DCAU mace is NOT preventing 2 items worth 9 credits from removing powers (Evil Eye and Skin Armour).

Also, you keep talking of "Joan's fusion magic" as if it is amped in some way, but the Joan character is fused using the Acme fusion potion which doesn't amp squat.

And as for this...


MaDoom Mantis
It doesn't have the Ebony Blade

I simply meant to say "unkillable because of Madame Xanadu". I pasted an old sentence and neglected to alter it. Doesn't alter anything. MaDoom Mantis IS unkillable.

You've just made way too many mistakes here and lack evidence in a HUGE way.

Edit: Just to say, this really, really bugs me. A character worth 5 (FIVE) credits is "supposedly" doing a move that belongs on a character worth 10. Not only is no evidence provided, but the team profiles/links (http://forums.comicbookresources.com/showpost.php?p=12654325&postcount=3) that I have stressed and stressed about for the whole of pre-season don't mention ANYTHING about things like this. It's not good enough. The entire point of those profiles is so we know what we're dealing with. Not knowing things like that is literally unfair. Characters like that (with NO ONLINE INFO) should NOT be in the league.

Fortunately, the arena issue, the distinct lack of evidence and our counters, added on to the fact that the move takes time they don't have, means we are safe. But the fact this character is worth 5 credits and the profiles mention NOTHING about these kind of powers, despite my constant requests, is pretty lame.

Lord Bravery
03-09-2011, 02:46 AM
Is the shittiest lantern Guy? Sounds like Guy.


I love guy. He's not shitty;_;

Guy is the best human GL. He's the second best GL overall behind The Wog. This should be written in stone to last the ages so everyone knows this fact.

Estrecca
03-09-2011, 03:04 AM
Edit: Just to say, this really, really bugs me. A character worth 5 (FIVE) credits is "supposedly" doing a move that belongs on a character worth 10. Not only is no evidence provided, but the team profiles/links (http://forums.comicbookresources.com/showpost.php?p=12654325&postcount=3) that I have stressed and stressed about for the whole of pre-season don't mention ANYTHING about things like this. It's not good enough. The entire point of those profiles is so we know what we're dealing with. Not knowing things like that is literally unfair. Characters like that (with NO ONLINE INFO) should NOT be in the league.

Yeah, researching Taylor for League 3 was a royal pain in the ass. It was well over a year ago and I still remember that much.

Back then, his Gift was seriously plot-devicey, but nothing quite as outrageous as the move here. Seems like the latest Nightside works (which I haven't bothered to read) have been powering him up.

Cleric of Hell's Brigade
03-09-2011, 03:58 AM
Yeah, researching Taylor for League 3 was a royal pain in the ass. It was well over a year ago and I still remember that much.

Back then, his Gift was seriously plot-devicey, but nothing quite as outrageous as the move here. Seems like the latest Nightside works (which I haven't bothered to read) have been powering him up.

This is partially my fault. I've just gotten my request in for the last book (where he gets the Time Slip and the like), so I hadn't realized he's been powered up, so to speak. Usually I try to keep track of Green and Butcher's characters, especially for League purposes, but I got side tracked rereading all of Butcher's Dresden Files.

Sorry all.

Holacik
03-09-2011, 12:29 PM
Voted KJ, Wyld's moves just don't work.

Tusk
03-09-2011, 12:32 PM
... Guess this is where scans just come to play.

Oggy
03-09-2011, 01:45 PM
Voted KJ, Wyld's moves just don't work.

Sounds about right. Sorry Wyld, just not seeing it.

The MunchKING
03-09-2011, 02:22 PM
If I had some evidence WYld, it might be different, but He's got scans...

Although to be fair both his scans were against changingin the temporal flow (quickening time and stopping it respectively) not actually moving through it. But with no more evidence on your part, and only two hours left for arguing, I'm afraid I'm going to have to vote.

The MunchKING
03-09-2011, 02:23 PM
Shoot. Meant to vote KJS, hit the wrong button. Sorry all.

Tusk
03-09-2011, 02:43 PM
Shoot. Meant to vote KJS, hit the wrong button. Sorry all.

If that's honestly made up for - then I'd really want the same consideration for this (http://forums.comicbookresources.com/showpost.php?p=12707796&postcount=27) - statement and all for a vote.

And I reckoned that a similar incident happened back in R. League 3 and was rectified IIRC.

Otherwise, just saying.

Estrecca
03-09-2011, 03:18 PM
If that's honestly made up for - then I'd really want the same consideration for this (http://forums.comicbookresources.com/showpost.php?p=12707796&postcount=27) - statement and all for a vote.

And I reckoned that a similar incident happened back in R. League 3 and was rectified IIRC.

Otherwise, just saying.

Well, shit. Tusk, why didn't you PM me about this? I missed it entirely and it is kind of important.

Tusk
03-09-2011, 03:34 PM
Well, shit. Tusk, why didn't you PM me about this? I missed it entirely and it is kind of important.

Honestly, I thought I wasn't the only participant in that match to see the claim. When the current results came of after that match, I was just going back and forth on whether there was validity to SK's claim before it hit me in the head that he meant it as a vote with a follow-up post (http://forums.comicbookresources.com/showpost.php?p=12713669&postcount=52) giving credence to it.

I wasn't probably going to harp it up until what became of my last match from yesterday. And that's where the ball had to roll.

Estrecca
03-09-2011, 03:42 PM
I wasn't probably going to harp it up until what became of my last match from yesterday. And that's where the ball had to roll.

Things might have been different if I had seen it then or if it had been pointed at that moment, but with the tiebreaking having been used and moonknight having been awarded the win over a week ago...

Frankly, at this point, I think that it is too late to just go back and alter the result. And with this being a situation with no fair solutions... Well, I'll mull it over and try to come up with some kind of compromise.

That's all I can say at the moment.

Eternal Torment
03-09-2011, 03:54 PM
Looks like it's been settled. Sorry, Wyld. But with that time move not working at all, the Dooms are going to town on your team.

KJ Stewart
03-09-2011, 06:01 PM
Jesus Christ, 4 matches in and only 3 votes against me in total (disregarding Munch's error here), and those 3 votes were all from the people I was against at the time, so they barely count! 8-0, 9-1, 11-1 and 8-1.

FEAR ME!*

*Or watch me fall hard from grace very soon, whichever.

Eternal Torment
03-09-2011, 06:10 PM
Jesus Christ, 4 matches in and only 3 votes against me in total (disregarding Munch's error here), and those 3 votes were all from the people I was against at the time, so they barely count! 8-0, 9-1, 11-1 and 8-1.

FEAR ME!*

*Or watch me fall hard from grace very soon, whichever.

Stewart, you are incredibly evil for coming up with these teams.

Seriously.

The MunchKING
03-09-2011, 06:12 PM
Stewart, you are incredibly evil for coming up with these teams.

Seriously.

I keep saying we got to handicap him next league, but noone ever listens to me.

WyldCard4
03-09-2011, 06:23 PM
Jesus Christ, 4 matches in and only 3 votes against me in total (disregarding Munch's error here), and those 3 votes were all from the people I was against at the time, so they barely count! 8-0, 9-1, 11-1 and 8-1.

FEAR ME!*

*Or watch me fall hard from grace very soon, whichever.

*sighs*

Well, you are earning it. Seriously, you are.