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heavysoul
12-26-2004, 08:44 PM
i just noticed they've now released SFA2, SF3, DS and a few other 2D fighters on one DVD. coupled with the anniversary DVD and Capcom Vs SNK2 they've really made me happy to own a PS2. Anyone else into these releases?

DrewTheXenocide
12-26-2004, 09:04 PM
I'm still practicing Cv.S 2. Damn, that game is hard to master.

toolgawd
12-27-2004, 01:11 AM
Guilty Gear X and Guilty Gear X2 are much better 2D fighters than anything capcom could re-release.

JJ

heavysoul
12-27-2004, 04:16 AM
toolgawd,
better looking? i'll give you. better playing? it's based on the capcom and SNK fighting/special system(s)... i like the GG games, but, i find it difficult to give it extra credit in any category other than looks. SF3TS is my pick for the best all around 2D fighter to date. to each his own though.

Xero Kaiser
12-27-2004, 08:30 AM
it's based on the capcom and SNK fighting/special system(s)...

eh? I hope you're not saying that GG plays anything like SF or KOF

DrewTheXenocide
12-27-2004, 10:02 AM
I would've gotten GGX2, but couldn't find it.

toolgawd
12-27-2004, 11:25 AM
toolgawd,
better looking? i'll give you. better playing? it's based on the capcom and SNK fighting/special system(s)... i like the GG games, but, i find it difficult to give it extra credit in any category other than looks. SF3TS is my pick for the best all around 2D fighter to date. to each his own though.

If I could get an explanation to the acronym "SF3TS" then I'll refute this point.

Only thing I could think of was Street Fighter 3 Turbo .... Shooter? I don't know.

JJ

heavysoul
12-27-2004, 03:54 PM
xero kaiser, yes that is exactly what i'm saying. the only difference real between the gamplay in GG and SF/KOF is the cheap final move option in GG. oh, thematically, GG is a Samurai Spirits/Shodown rip-off.

toolgawd, SF3TS is street fighter 3: third strike. refute all you want... you're entitled to your own opinion (right or wrong).

don't get me wrong, i dig the GG series... i just disagree with it being a better series than SF, KOF or SS.

toolgawd
12-27-2004, 11:40 PM
xero kaiser, yes that is exactly what i'm saying. the only difference real between the gamplay in GG and SF/KOF is the cheap final move option in GG. oh, thematically, GG is a Samurai Spirits/Shodown rip-off.

toolgawd, SF3TS is street fighter 3: third strike. refute all you want... you're entitled to your own opinion (right or wrong).

don't get me wrong, i dig the GG series... i just disagree with it being a better series than SF, KOF or SS.

Personally, King of Fighters has been better than all of the titles. But just an opinion.

I like Guilty Gear, but only because my friend Kenny whooped my ass on it everyday, so I had to learn it.

JJ

Rachel Grey
12-27-2004, 11:53 PM
toolgawd,
better looking? i'll give you. better playing? it's based on the capcom and SNK fighting/special system(s)... i like the GG games, but, i find it difficult to give it extra credit in any category other than looks. SF3TS is my pick for the best all around 2D fighter to date. to each his own though.

Is SF3:TS any different from the other versions of SF3? 'cause I played the standard version of SF3 and hated it with a firey veangance.

I guess I'm just an Alpha3 fangirl :p

ShinjiGohan
12-28-2004, 12:04 AM
i just noticed they've now released SFA2, SF3, DS and a few other 2D fighters on one DVD. coupled with the anniversary DVD and Capcom Vs SNK2 they've really made me happy to own a PS2. Anyone else into these releases?

I just realized you meant CFE, which to be frank is a horrible game.

heavysoul
12-28-2004, 05:40 AM
RG, SF3TS is much improved over SF3... the roster and the gameplay. many SFA2 fans were displeased with the standard version, but, i think many of those fans liked SF3TS. i'm a SFA2 fan as well.

SAMAS
12-28-2004, 01:35 PM
xero kaiser, yes that is exactly what i'm saying. the only difference real between the gamplay in GG and SF/KOF is the cheap final move option in GG. oh, thematically, GG is a Samurai Spirits/Shodown rip-off.

Um, no. GG's Gameplay starts where SF/KoF end. After you get past the combos, supers, and counters, you go to the Faultless Defenses, Roman and False Roman Cancels, Guard Meter, and Burst. Not to mention the diversity found in the character's movesets alone.

http://www.sirlin.net/Features/feature_GameBalancePart2.htm

heavysoul
12-28-2004, 04:09 PM
samas, have you played Samurai Spirits/Shodown? the guard meter and whatnot comes from there. Capcom and SNK did it all in one game or the others. the fact that the creators of the GG series are former employees of the 2D monsters says it all. i'm not knocking GG, it's just not an original concept... no matter how pretty it is. cheers.

SAMAS
12-28-2004, 05:33 PM
Samurai Showdown never had a Guard Meter in parts 1-4(which are the ones that came out before GGX), and the Rage Guage is an entirely different kind of beast, and is essentially a modified Super Meter. Samurai Showdown V has a similar meter, but it came out three years after Guilty Gear X.

sir_snikt'alot
12-28-2004, 06:25 PM
i love 2d fighters,ive got guilty gear x2,most of the street fighters except for 3 cause its pants,and at the moment im trying to get king of fighters 2000/2001 which just came out in britain,which is annoying cause i would only be able to get others on import.

2d fighters forever!!

Metaphysician
12-28-2004, 06:30 PM
Me, I think the real attraction to the Guilty Gear series is the set of characters. Almost all of them are distinct and interesting, with unique, over the top movesets.

SF3TS is close, but its characters aren't as fun, IMHO. Still a game well-worth playing, though.

heavysoul
12-28-2004, 06:36 PM
Samurai Showdown never had a Guard Meter in parts 1-4(which are the ones that came out before GGX) for some reason i seem to remember SS having something similar to the guard meter early on. you could have your weapon knocked out of your hands.... that's what i was referring to.and the Rage Guage is an entirely different kind of beast, and is essentially a modified Super Meter. Samurai Showdown V has a similar meter, but it came out three years after Guilty Gear X. doesn't the "essentially a modified..." argue against your point?

once again, i like GG. i can't claim originality where it isn't though.

2D fighters forever is right! thanks for sharing your thoughts... especially samas for the great debate. cheers to all.

Rachel Grey
12-28-2004, 11:31 PM
RG, SF3TS is much improved over SF3... the roster and the gameplay. many SFA2 fans were displeased with the standard version, but, i think many of those fans liked SF3TS. i'm a SFA2 fan as well.

And for the important question... Is Sakura in it? ;)

SAMAS
12-29-2004, 03:30 AM
for some reason i seem to remember SS having something similar to the guard meter early on. you could have your weapon knocked out of your hands.... that's what i was referring to.

That was the Weapon Clash, where both players would lock swords(or whatever they used) and push each other back and forth. The loser had his sword knocked off. In SS2, they added the condition of your weapon breaking if you got hit with a super.

doesn't the "essentially a modified..." argue against your point?

No, because I never said the Overdrive Meter(GGX's Super Meter) was original.
:D

heavysoul
12-29-2004, 03:49 AM
RG, sadly Sakura doesn't appear in SF3TS. although there is another young female character who kinda takes her place ;)

Samas, thanks again :D

Xero Kaiser
12-29-2004, 08:48 AM
xero kaiser, yes that is exactly what i'm saying. the only difference real between the gamplay in GG and SF/KOF is the cheap final move option

??? What the hell? the basic gameplay in GGXX is nothing like SF or KOF. you think bloody roar plays anything like Virtua Fighter just because they're both 3D fighters? if you think the instant kill is the only real difference in the games (or if you think they're cheap when most GG players think they aren't worth doing most of the time), then I'd have to wonder how much time you've spent with any of those games

in GG. oh, thematically, GG is a Samurai Spirits/Shodown rip-off.

ehhh...no. how do these games have similar themes? one's set in feudal japan and the other one has a futuristic/fantasy setting. being weapons based doesn't make it a Samurai Shodown ripoff

shin_gouki
12-29-2004, 11:41 AM
Capcom has been putting out good games for many years now, they've come a long way since the first Street Fighter. SNK has given us some good games as well (I still say Samurai Showdown 2 was the better version... long live Cam Cam!!) We've had a few "Johnnie-come-latelys" that added to the mix but nothing serious. (Time Killers, War Gods, or Warlords anyone?) For the record, who cares if GG (X and XX) were innovative or not. The game is simple enough to plug and play, and complex enough to have you practicing for days. I'm a street Fighter junkie, but GG is a very close second.

With that being said, WTF was Capcom thinking when thay released the filth called: Capcom Fighter Evolution? The VS games were a better CCP job than this garbage. I felt as if my PS2 was raped... ok maybe that's going to far, but you get my point. Keep in mind I only played the game for about an hour and a half... at least that's what the clock said. Here's my two cent review of the game: The game uses five "different" capcom combat systems.

Street Fighter II (This system has a super combo meter, the characters can't really combo but they do more damage per hit.) Characters: Ryu, Guile, Zangief (SP), and Bison.

Street Fighter Alpha (Custom combo guage with super combo ability. This system also uses the counter attack.) Characters: Rose, Sakura, Guy, and Karin.

Street Fighter 3 Third Strike (All three super combos are avaliable, small jump parry, air block and such) Characters: Chun li, Alex, Yun, and Urien

Darkstalkers (Ex moves, combo madness and pursuit attacks) Characters: Felica, Anakaris, Jehad, and Demitri.

Red Earth (Faultless defence, chargeable super guage) Characters: Leo, Kenji, Hydron and Hauzer. Btw, who the hell are these guys?!

Darkstalkers, with their combo system, own this game. Their guages fill up the fastest and their combos do a fair amount of damage. The bg music is rather bland and forgetable. The graphics are bad on the eyes considering the system it's on. If PS2 could handle MvC2, then there is no excuse for this stinking pile of filth.

CONS:
Unbalanced game systems. (Darkstalkers own your butt.)
Poor CCP job. (The characters seem grainy, and the frame rates are horrid for the "older" characters)
The story is very bad, it's so bad I can't in good faith call it a story.
The endings are used toilet paper at best.
AI is very weak, until you get to Pyron... but then again if you have a darkstalker he's not that bad.
Poor choice of marquee characters.

Pros:
Ingrid. Ok newcomer, but she comes off as a shoryuken wannabe.
Capcom maked money off it's characters.

I hang my head in shame... why you ask... I can't believe capcom would release this game. I was close to being a capcom fanboy, until this reared it's ugly head. This game almost got broken in half and tossed in the trash, bad.

I'm sorry for the long post, for those that made it this far... but at least you got the watered down version. I find myself cursing frequently when I talk about this game.

Xero Kaiser
12-29-2004, 12:22 PM
don't worry. the game makes me mad too. at least Neo-geo battle collesium looks like it'll be better if it's any consolation. Although it'll have to be a hell of a game to make up for SNK vs. Capcom: Chaos

heavysoul
12-29-2004, 03:45 PM
shin_gouki, i spoke to a friend last night who expressed a similar dislike for the unbalanced game that is Capcom Evolution. it's too bad, i was looking forward to getting it. i heard capcom rushed it to meet fan demand for a new capcom 2D fighter... sounds like they should have taken a lot more time. i don't understand why they'd put out a game that's sounds this bad after SF3TS.

xero kaiser, i'm not the only gamer who thinks of GG as borrowing heavily from the vibe of SS. there's a character in SS that is obviously the blueprint for GG characters. take the futuristic stuff out of GG and it magically becomes SS. the supers are right out of the SS textbook. if you can't see that you're simply in denial or it's been a long time since you played SS. when i do a swipe forward or backward and hit an attack button to perform a move i immediately think of SF, KOF, AOF and SS. it's not a slam, it's a fact. did they come up with anything that could be considered a true innovation in 2D fighting for GG? i haven't seen one... maybe i blinked at the time? and the cheap final move thing isn't even original... it's from BAT (a 3D weapons fighter rip-off of SF). GG shines in it's graphics. no 2D game can touch GG graphically.

SAMAS
12-29-2004, 05:48 PM
shin_gouki, i spoke to a friend last night who expressed a similar dislike for the unbalanced game that is Capcom Evolution. it's too bad, i was looking forward to getting it. i heard capcom rushed it to meet fan demand for a new capcom 2D fighter... sounds like they should have taken a lot more time. i don't understand why they'd put out a game that's sounds this bad after SF3TS.

Because Capcom has gotten very lazy with their classic series' for some time now. To tell the truth, I haven't liked them as much as I used to since they pulled that Viewtiful Joe trick on Nintendo.

xero kaiser, i'm not the only gamer who thinks of GG as borrowing heavily from the vibe of SS. there's a character in SS that is obviously the blueprint for GG characters.

Who?

take the futuristic stuff out of GG and it magically becomes SS.

Well, you also have to add in the Japanese theme and the terrible translation. "Guys with Weapons" does not equal "Borrowing Heavily."

the supers are right out of the SS textbook. if you can't see that you're simply in denial or it's been a long time since you played SS. when i do a swipe forward or backward and hit an attack button to perform a move i immediately think of SF, KOF, AOF and SS. it's not a slam, it's a fact. did they come up with anything that could be considered a true innovation in 2D fighting for GG? i haven't seen one... maybe i blinked at the time?[quote]

Burst Guage, Guard Meter, Deliberate Cancelling. Honest-to-goodness balancing with characters as widely different as in the Vs. Series. A coherent storyline.

[quote]and the cheap final move thing isn't even original... it's from BAT (a 3D weapons fighter rip-off of SF). GG shines in it's graphics. no 2D game can touch GG graphically.

The Instant Kill is hardly cheap. It's rediculously telegraphed(you know it's coming long before they even pull it off), blockable, and leaves you pretty much stuck out if you miss.

heavysoul
12-29-2004, 06:22 PM
i'm done... this is going nowhere. we all love 2D fighters and have different tastes and opinions. nuf said.

Lord S
01-06-2005, 04:29 PM
How I long for the old days of Marvel/Capcom fighting games. Too bad they had to break off their business relationship. :(

Hey, at least we get Marvel vs. EA! Yay, I can't wait to pit Wolverine against a Dodge Viper...or Hulk against John Madden. :rolleyes:

Seriously, I would have killed for a Marvel vs. Capcom 3 over this.

Bruceleehulk
03-19-2005, 05:21 PM
SFA 3 Basic Commands

ALPHA COUNTERS , ISM MODES , guard crush meter , REDUCED DAMAGE , SAFE LANDING , Juggles , Juggle Escapes , Blocking ( Mid Air blocking) , GP Protection Blocking, Air Recoveries , Ground Recovery , Roll Behind Recovery , Taunt , Throw Escape , Dizzy , Dizzy Recovery , Hold Damage Increase , Hold Damage Decrease and Damage Reduction

SFA3 intermediate Commands

Whiff Canceling , Kattobi cancel , Crouch Canceling / Infinites , BUFFERING , Chain Combo , COUNTER HITS ,


SF3: Third strike Basic Commands

Blocking, Air blocking , Parry, Air Parry, Guard Parry, Air Guard Parry, Forward Dash , Backward Dash, High Jump , Quick Standing , Grap Defense , Leap Attack and Personal action , THE STUN GAUGE

SF3: Third Strike Intermediate Commands

Red Parry, HIGH JUMP CANCEL , SUPER CANCELING , The "Option Select Defense , Option Select Madness , Kara Cancel Throw , Unblockables,

the popularity charts in Japan.

CFE

Karin 23
Jedah 22
Anakaris Leo 15
Demitri 14
Guile Urien 12
Rose 11
Kenji 10
Felicia Hauzer Ryu 6
Hydron Sakura Yun 4
Chun Li Guy M. Bison Zangief 3
Alex Ingrid 0


3S
Chun Li 11
Ken 10
Yun 9
Akuma 8
Urien Yang 7
Oro 6
Dudley Elena Hugo Ibuki 5
Q Twelve 4
Makoto Necro Ryu 3
Alex 2
Remy 1
Sean 0


SF3 NG

Crazy Glitches


RYU:

Too many fireballs:
Easy? ** Cool? **** This works in one player mode, but it's easiest
to guarantee if you play someone, and both do it at the same time:
Both players choose Super Fireball (not the electric one), and get a
full bar. Back off to full screen. Both of you (at the same time),
throw a Jab fireball, and IMMEDIATELY Super-cancel into the Super
Fireball. From here I have seen 3 things happen:

1. 1 or both of you did it too slowly, and all fireballs collide and
dissolve, or
2. You both did it exactly right, and either
A. All fireballs meet in the middle in one HUGE collision, and
you both take MASSIVE damage (on the order of
Shin-Shoryu-Ken), even if you block, or
B. The whole game freezes as the 2 Jab fireballs collide
(happens seldom).
****Note: If done in 1 player mode, and you are the only one who does
it, the Super fireball may catch up to the Jab fireball before they hit, in
which case the Super one does much more damage then usual (why, anyone?)


Infinite combo:
Easy? ***** Cool? ***** I can't do this, but a friend can, for about
50% damage (on the lowest setting). Fierce Hurricane Kick 'em from
about a (real-life) foot away from the corner, and it bounces 'em again
with the last hit; do a standing Short Kick (or sometimes Jab Punch
works), and 2-in-1 into a Forward Hurricane, that bounces 'em again.
Repeat. Timing is tricky, but he can get it about 40% of the time. Most
he's ever done it in a row is 5 times. Hardest part is setting the
distance so the first Short hits.


SEAN:

Super-cancel a Super-cancel a Super
Easy? **** Cool? ** The Hado-burst Super can be Supe-cancelled into
another, and another which catch 'em in midair across the screen.
Easiest way is to do a Sean Tackle to a Hado-Burst, as soon as he throws
it do another Hadoken motion, and another comes out, repeat for last
one. Not as hard as Ryu's infinite, but still pretty tough. I've done
it 4 times, total (and Sean is my 2nd fav. character.)


Alex

Hyper Bomb from anywhere

Easy? ****** (Can you do a HB?) Cool? ***** The reason it's 3 stars
hard is that I can't Parry worth anything, and the reason it's 6 stars
harder then anything else is that you must be exact.
Remember Zangief's Vacuum SPD? No? Ok, well in SF2 (1st one, arcade,)
if you blocked ANY move, there was a frame in his block pose where you
could SPD 'em from ANYWHERE on the stage, even if you blocked a
full-screen fireball. It's still there, in every game but SFvsXMen.
Alex has the same kind of thing, but harder. It's done with a parry
(using Forward on the stick), and you can't go 'Parry, HB' or it won't
work. You must go 'B,DB,D,DF,F (as the parry), UF,U+Punch.' In other
words, HB with a parry in the middle. HARD TO TIME, but it works. You
can also do it if you're parrying with a different direction, and it
EVEN WORKS IN THE AIR!! No crap, cause right as you parry he's standing
up for one frame. He drops to the ground with them in his clutches, and
then slams 'em. With practice (Alex is my main man, I beat 30 ppl. the
other day, but half of 'em were scrubs), I can do this about 80% of the
time. No Shotokaner throws fireballs at _me_ anymore! "You really
_can't_ escape!"

ShinjiGohan
03-22-2005, 03:14 AM
ahh, I've only heard of that Zangief glitch being in the arcade version of SSF2. And it was taken out of all ports and future SF games.