View Full Version : Sega's new sonic trailer in 2D!
Gaastra
09-09-2009, 03:58 PM
http://www.gamespot.com/news/6216991.html
The teaser for the next sonic game. It's a 2d sonic.
At this point we can all hope it's a good game.
The Xenos
09-09-2009, 05:02 PM
Well didn't see much, but... definately the right direction.
So, they finaly just gave up and are going to make a game just like Sonic 2.
DeadXMan
09-09-2009, 07:08 PM
What,Good?
God, I hope so.
Xero Kaiser
09-09-2009, 08:16 PM
So, they finaly just gave up and are going to make a game just like Sonic 2.
I hope not. As much as I liked that game back in the day, it's not 1992 anymore.
Titanium Man II
09-09-2009, 10:42 PM
If the 2-D levels in Sonic Unleashed are any indication, this could be the game Sonic fans are waiting for.
JCAll
09-10-2009, 02:10 AM
I'm not falling for this again. Putting any sort of faith in Sonic Team is just the setup for disappointment.
The Shelf
09-10-2009, 07:26 AM
I just hope it's a platformer like the old games. I don't want to hold right and jump once in a while like most of the recent 2D Sonic games.
Kid Kamikaze10
09-10-2009, 07:45 AM
As long as most of the levels are like the daytime part of Unleashed, I'll buy it.
Len Ikari145
09-10-2009, 08:27 AM
I'm not falling for this again. Putting any sort of faith in Sonic Team involving 3D Sonic games is just the setup for disappointment.
Fixed it for you. Games like the Sonic Advance series, the Sonic Rush series Sonic: Brotherhood and Sonic Battle were actually good.
I usually don't dissuade progress when it comes to games, but Sonic Team is probably better off in this direction. They haven't made a truly successful 3D game since Sonic Adventure 2. At this moment, the franchise is simply floundering. Hopefully, this new game will revitalize the series by going back to its roots.
Xero Kaiser
09-10-2009, 08:56 PM
Fixed it for you. Games like the Sonic Advance series, the Sonic Rush series Sonic: Brotherhood and Sonic Battle were actually good.
.
Sonic Team didn't make Advance, Rush or Brotherhood though
Young Avenger
09-10-2009, 09:32 PM
Here we go
http://i29.tinypic.com/9t30vm.jpg
The Shelf
09-11-2009, 07:52 AM
That's so true, Young Avenger. And I'm going to fall for it again. :biggrin:
To be fair, though, I haven't actually bought any of the Sonic games since Sonic Adventure 2, but I have let myself get excited about a few of them only to get let down.
Black Atom
09-11-2009, 12:07 PM
It's hard to get excited about Sonic Team basically giving up and taking a huge step backwards. Speed was only half the winning formula in the Sonic games--the other half was brillant and inspired level design and platforming, which the "Adventure" games had (especially SA2, which pioneered levels with stuff like relative gravity). What I'd like to see is a Sonic game like the most recent Prince of Persia--a somewhat open-ended adventure that requires Sonic to use various high-speed maneuvers and acrobatics to progress through areas (which is the direction they were heading with SA2, which required you to grind, bounce, lock-on, somersault etc. eto get around).
CMBMOOL
09-11-2009, 01:06 PM
It is kind of nice to see them revert back to the familar style of 2-d for a game or two.
However, it could be like Mega Man 9 and be only on the Wii Ware, X-box arcade and Playstation Network. :redface:
I hope not. As much as I liked that game back in the day, it's not 1992 anymore.
Glad i'm not the only one who thinks this.
I did love Sonic when i was a kid. Sonic 2 doesn't hold up anywhere near as well as Super Mario World though.
It's a few levels where you run fast, a horrible underwater level, and a clever pinball like level.
I really thought the first Sonic on dreamcast was the last time they got it right, but that might be nostalgia.
JCAll
09-12-2009, 05:54 PM
It is kind of nice to see them revert back to the familar style of 2-d for a game or two.
However, it could be like Mega Man 9 and be only on the Wii Ware, X-box arcade and Playstation Network. :redface:
The thing is, people actually ARE making good 2D Sonic games. RUSH was the most fun I've had with Sonic since the Dreamcast died. Much like Castlevania, the good games survive on the portables.
But Sonic Team is supposed to be advancing the series. Like with Sonic Adventure. But they continuously show their incompetence, by releasing horrible game after horrible game with no sense of proper camera work, controls, or story. Sonic Team going back to 2D for a console release is just them admitting they can't do it as good as Adventure anymore, like that wasn't blisteringly obvious, and SEGA needs to fire the lot of them and start from scratch.
Once again, I have no more faith for Sonic Team, and nothing they show me (except a finished game that isn't horrible) will change that opinion.
Aziz Abbasi
09-13-2009, 09:56 AM
Are the "Special Stages" going to be 3D like the classic series 2-Knuckles?
Kage Kisaragi
09-15-2009, 07:27 AM
http://www.gamespot.com/news/6216991.html
The teaser for the next sonic game. It's a 2d sonic.
At this point we can all hope it's a good game.
I don't understand, everyone who has played Sonic Unleashed will tell you, the Day Time Stages were freaking Amazing, the Day Time Boss Battles were challenging and fun and very reminiscent of the original Sonic Games.. How hard is it for Sega's Team Sonic to just make a few games based around those concepts using 3D environments?
I don't understand, everyone who has played Sonic Unleashed will tell you, the Day Time Stages were freaking Amazing, the Day Time Boss Battles were challenging and fun and very reminiscent of the original Sonic Games.. How hard is it for Sega's Team Sonic to just make a few games based around those concepts using 3D environments?
I have a guess on that.
When they ask people what they want in a sonic game, they say "Sonic should run really fast."
So, they design some happy, bright, 3d running fast levels. Due to how fast you are running, and working in a 3d(ish) enviroment, you can't really do a whole lot.
Those levels in unleashed were fun, but they basicly amounting too holding a button down and occasionaly pressing another button. They look pretty, but theres not a lot of gameplay there.
I think the team can't grasp how to make a big budget 3d sonic game and keep running fast fresh unless it's a 30 minute game. So they add guns in shadow, they add sonic's retarded line up of future furry porn stars, they add hub worlds where you deliver pie, they add bad combat focused strechy arm sonic sections, because they think the game needs variety.
And as bad as the games have been, i'm inclined to agree, they do need something beyond "Run Fast OMG Quicktime event!!!!". But no one knows how to do it.
JCAll
09-24-2009, 10:09 PM
I have a guess on that.
When they ask people what they want in a sonic game, they say "Sonic should run really fast."
So, they design some happy, bright, 3d running fast levels. Due to how fast you are running, and working in a 3d(ish) enviroment, you can't really do a whole lot.
Those levels in unleashed were fun, but they basicly amounting too holding a button down and occasionaly pressing another button. They look pretty, but theres not a lot of gameplay there.
I think the team can't grasp how to make a big budget 3d sonic game and keep running fast fresh unless it's a 30 minute game. So they add guns in shadow, they add sonic's retarded line up of future furry porn stars, they add hub worlds where you deliver pie, they add bad combat focused strechy arm sonic sections, because they think the game needs variety.
And as bad as the games have been, i'm inclined to agree, they do need something beyond "Run Fast OMG Quicktime event!!!!". But no one knows how to do it.
I've never really understood that. Every new Sonic game, the first thing Sonic Team starts spouting the same ilines about how this is the one where Sonic gets his speed back. But they seem to forget that going fast in the old Sonic games was a good way to get dead. Sonic and the Secret Rings is probably the best example.
Sonic isn't about speed, it's about big levels, with multiple ways across, and clever platforming at great speeds, not just straight lines broken up by spikes that you can't avoid because you're going too fast.
art of martial arts
09-25-2009, 08:06 AM
I've never really understood that. Every new Sonic game, the first thing Sonic Team starts spouting the same ilines about how this is the one where Sonic gets his speed back. But they seem to forget that going fast in the old Sonic games was a good way to get dead. Sonic and the Secret Rings is probably the best example.
Sonic isn't about speed, it's about big levels, with multiple ways across, and clever platforming at great speeds, not just straight lines broken up by spikes that you can't avoid because you're going too fast.
Actually it is all about speed. When Sonic was first introduced, that was the focus and gimmick of the character and his games. He was supposed to be edgier, hipper, and faster than Mario. Take all that away, and he would just be another Mario clone. The other thing is the soundtrack. Sonic's games (at least the 16-bit ones) always had great music.
I really like the back to basics approach they're taking with this new game. Sonic Unleashed was pretty decent except for those stupid werehog levels that dragged the game down. That's why over the years Sonic has declined. They convoluted everything with secondary characters and stupid gimmicks and gameplay elements. And he slowed down too.
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