Lorendiac
09-02-2009, 08:11 AM
The previous installments in this parody series are available at the following links. You may wish to study them before continuing with this new chapter! (After all, it’s been several months since my last installment, so you may want to refresh your memories.)
Part 1 (http://forums.comicbookresources.com/showthread.php?t=228688)
Part 2 (http://forums.comicbookresources.com/showthread.php?t=235623)
Part 3 (http://forums.comicbookresources.com/showthread.php?t=235623)
Part 4 (http://forums.comicbookresources.com/showthread.php?t=251830)
Author's Note: As I have said in previous installments, the basic concept for this parody came to me after I examined the Darths & Droids (darthsanddroids.net) website. Its premise is that the "plot" of Star Wars, Episode 1: The Phantom Menace is actually happening as a series of accidents and improvisations in a science fiction roleplaying game -- with the GM and his players living in a world where nobody has ever seen or heard of any "Star Wars" movies.
By the same token: This version of "The Dark Phoenix Saga" transpires in a world where, around late 1979 or early 1980, a group of roleplayers are enjoying a superhero campaign featuring a group of characters of their own creation who are collectively called the X-Men -- but in the world these roleplayers inhabit, nobody ever heard of "Marvel Comics" or "Chris Claremont" or "John Byrne." (They've never heard of "DC Comics" either.) The players and the GM are just making it all up as they go along! The GM has been running this "X-Men Campaign" for ages, but players have come and gone over the years. Most of the current players only joined the group at the time of the adventure pitting the X-Men against the dread Krakoa, the living island. The guy playing Cyclops is now the only one of the "original players" who is still around, although “Jean Grey, Phoenix" (the former Marvel Girl) has stayed active in the team as a GM-run character after her player dropped out.
(Jean only gained telepathy and a connection to the Phoenix Force after her original player quit the group and left the character behind. The GM refuses to let the players run telepathic characters themselves, because he feels it unbalances the game -- this opinion is based on some painful experiences he had many years ago, when he was just another newbie playing in a campaign about a bunch of high-powered munchkin characters called "the Justice League of America.")
To keep things simple, I never refer to the five players at the table by their "real" names; only their character names. Colossus, Cyclops, Nightcrawler, Storm, and Wolverine. Saves you the trouble of trying to remember who's who. However, they habitually address the GM as "Bill," and they frequently refer to his pet NPC, the sometimes overbearing Charles Xavier, as "Professor Plot-Hammer."
STUMBLING THROUGH THE DARK PHOENIX SAGA (PART FIVE)
Note: This should be blindingly obvious, but I’ll mention it anyway! This installment “adapts” events from “X-Men #134” (volume 1), cover-dated May 1980, which has retroactively become known as Part 5 of the legendary nine-part “Dark Phoenix Saga.” If you aren’t already familiar with the source material, you’re going to get clobbered with a ton of Spoilers as you read this! Furthermore, you probably won’t find it nearly as amusing if you aren’t in a position to compare and contrast my version with the original. Don’t say I didn’t warn you!
Quick Recap: Four X-Men attended a party at the Hellfire Club tonight in formal clothes – Scott, Jean, Ororo, Piotr. Meanwhile, Kurt and Logan were sneaking in underground. Jean was thoroughly subverted by the mental meddling of Jason Wyngarde, who has now been revealed as Mastermind, formerly of the original Brotherhood of Evil Mutants. (Cyclops is the only player who recognizes that name from past experience.) Meanwhile, Professor X and Angel are still at Angel’s secluded desert residence in the Southwest, as opposed to traveling to NYC along with the other X-Men. Apparently because the Prof has been going through one of his phases of being Remarkably Useless ever since this Saga began. Incidentally, in Part Four the players were developing a theory that the Prof’s general uselessness is evidence that he has either turned coward and/or is going seriously senile—probably the latter—and therefore this saga will turn out to be all about coping with his stubborn refusal to admit his progressive mental decay. It was a reasonable guess . . . but after Jean turned on them, they had cause to reconsider. As the previous installment ended, Wolverine’s character was getting drenched down in the sewers, and the other four Player Characters were all unconscious in a heap in an upstairs room at the Hellfire Club. We pick up from there.
GM: Okay, all four of you have awoken at roughly the same time. You’re all over against one wall in a large room. Several shelves of books off to one side; it’s possible this is called the Club Library. All of you are shackled. Metal collars around your necks; BIG metal things clamped around your midsections; wrists manacled at your backs, and chains connecting the wrist-cuffs to similar manacles on each ankle, meaning you’d have a very hard time running anywhere.
NIGHTCRAWLER: Just for the heck of it -- as soon as I’m awake enough to focus my eyes, I try to teleport out of this collection of unwanted hardware.
GM (spreading his hands): And nothing happens! Somewhere within these heavy restraints there must be cutting-edge mutant-power-suppressing technology, in a more portable form than those giant birdcages which the White Queen used in Chicago.
NIGHTCRAWLER: Saw that one coming! But I had to make sure I wasn’t overlooking the obvious.
COLOSSUS: Just to be clear . . . I take it I’m back in my normal form? Even though I sure don’t remember ever willing myself to change before I passed out?
GM: Yeah, after Sebastian Shaw kayoed you, and he—or someone—put on these restraints, the inhibitor field must have automatically caused your metabolism to reduce itself back down to the “default condition.” Com4e to think of it, same thing must’ve happened in Chicago before you woke up in that cage! On the bright side, your captors were apparently in a bit of a rush to get you people restrained before you awoke; all four of you still have your costumes on . . . mostly.
STORM: Mostly?
GM: Storm’s tiara is gone, and someone pulled off Cyclops’s mask and visor. However, they thoughtfully replaced it with a sort of helmet that looks as if it were carved out of one huge sphere of ruby quartz. Covers most of his head, except for the ears. The whole thing is a lot thicker than his normal visor, so he can’t see a thing that’s going on around him, and any attempts he might make to speak to the rest of you are muffled into incomprehensibility by the way it covers his mouth. However, the other three of you can see that at the back of his head a couple of hinged bits are padlocked shut to keep it all on.
[The GM pauses dramatically, to let them visualize the situation.]
NIGHTCRAWLER: Wow, sounds like someone went to a lot of trouble to design that fancy helmet in case Cyke ever fell into their hands!
GM: Yes, I suppose so. The Hellfire Club’s Inner Circle can afford to hire the best engineers for these little technical problems—
NIGHTCRAWLER: Then it’s awfully funny that they WASTED all that time and money in creating this totally SUPERFLUOUS ruby quartz helmet, eh?
GM: What?
NIGHTCRAWLER: It sounds like it could be incredibly useful if someone captured Cyclops and wanted to keep him under wraps in a situation where his power still WORKED! But why bother with the helmet when he’s already in these fancy mutant-inhibiting restraints, same as us? I can’t vanish in a puff of brimstone, Storm can’t generate lightning to short-circuit our high-tech shackles, Colossus can’t burst out of them with muscles of organic steel, and Cyclops’s eyes are no longer constantly emitting force blasts, right?
[The GM freezes as he realizes that once again his impudent players have spotted a plot hole. Per usual, he has no intention of admitting this in plain English, though. His motto: “Never show weakness when the pack of hungry wolves is eyeing you thoughtfully . . .”]
COLOSSUS: Wait. Once upon a time, when we were talking about where the extra mass comes from when I transform into organic steel and put on a few hundred pounds in the blink of an eye, didn’t Bill suggest that my mind subconsciously accesses some extradimensional reality and pulls through enough mass to complete the transformation? Then, when I downsize back to human, the mass returns from whence it came?
WOLVERINE: Reckon he did! It sounded so much more pseudo-scientific than “your super-strong muscles just MAGICALLY appear out of thin air!”
STORM: Yes, that latter excuse is good enough for Billy Batson in the comics and movies, but then, he got his powers from a WIZARD. We get ours from a “mutant gene,” so we need to pretend there’s a “logical” explanation.
[Author’s Note: Remember, in the world these roleplayers inhabit, Fawcett is still one of the biggest superhero comic book publishers in sight, and “Captain Marvel” occupies the same high-profile role in the public consciousness which has long been occupied by “Superman” in our world. I still haven’t decided who the cultural equivalents of “Batman” and “Wonder Woman” are. I’ll let you know if I do!]
Part 1 (http://forums.comicbookresources.com/showthread.php?t=228688)
Part 2 (http://forums.comicbookresources.com/showthread.php?t=235623)
Part 3 (http://forums.comicbookresources.com/showthread.php?t=235623)
Part 4 (http://forums.comicbookresources.com/showthread.php?t=251830)
Author's Note: As I have said in previous installments, the basic concept for this parody came to me after I examined the Darths & Droids (darthsanddroids.net) website. Its premise is that the "plot" of Star Wars, Episode 1: The Phantom Menace is actually happening as a series of accidents and improvisations in a science fiction roleplaying game -- with the GM and his players living in a world where nobody has ever seen or heard of any "Star Wars" movies.
By the same token: This version of "The Dark Phoenix Saga" transpires in a world where, around late 1979 or early 1980, a group of roleplayers are enjoying a superhero campaign featuring a group of characters of their own creation who are collectively called the X-Men -- but in the world these roleplayers inhabit, nobody ever heard of "Marvel Comics" or "Chris Claremont" or "John Byrne." (They've never heard of "DC Comics" either.) The players and the GM are just making it all up as they go along! The GM has been running this "X-Men Campaign" for ages, but players have come and gone over the years. Most of the current players only joined the group at the time of the adventure pitting the X-Men against the dread Krakoa, the living island. The guy playing Cyclops is now the only one of the "original players" who is still around, although “Jean Grey, Phoenix" (the former Marvel Girl) has stayed active in the team as a GM-run character after her player dropped out.
(Jean only gained telepathy and a connection to the Phoenix Force after her original player quit the group and left the character behind. The GM refuses to let the players run telepathic characters themselves, because he feels it unbalances the game -- this opinion is based on some painful experiences he had many years ago, when he was just another newbie playing in a campaign about a bunch of high-powered munchkin characters called "the Justice League of America.")
To keep things simple, I never refer to the five players at the table by their "real" names; only their character names. Colossus, Cyclops, Nightcrawler, Storm, and Wolverine. Saves you the trouble of trying to remember who's who. However, they habitually address the GM as "Bill," and they frequently refer to his pet NPC, the sometimes overbearing Charles Xavier, as "Professor Plot-Hammer."
STUMBLING THROUGH THE DARK PHOENIX SAGA (PART FIVE)
Note: This should be blindingly obvious, but I’ll mention it anyway! This installment “adapts” events from “X-Men #134” (volume 1), cover-dated May 1980, which has retroactively become known as Part 5 of the legendary nine-part “Dark Phoenix Saga.” If you aren’t already familiar with the source material, you’re going to get clobbered with a ton of Spoilers as you read this! Furthermore, you probably won’t find it nearly as amusing if you aren’t in a position to compare and contrast my version with the original. Don’t say I didn’t warn you!
Quick Recap: Four X-Men attended a party at the Hellfire Club tonight in formal clothes – Scott, Jean, Ororo, Piotr. Meanwhile, Kurt and Logan were sneaking in underground. Jean was thoroughly subverted by the mental meddling of Jason Wyngarde, who has now been revealed as Mastermind, formerly of the original Brotherhood of Evil Mutants. (Cyclops is the only player who recognizes that name from past experience.) Meanwhile, Professor X and Angel are still at Angel’s secluded desert residence in the Southwest, as opposed to traveling to NYC along with the other X-Men. Apparently because the Prof has been going through one of his phases of being Remarkably Useless ever since this Saga began. Incidentally, in Part Four the players were developing a theory that the Prof’s general uselessness is evidence that he has either turned coward and/or is going seriously senile—probably the latter—and therefore this saga will turn out to be all about coping with his stubborn refusal to admit his progressive mental decay. It was a reasonable guess . . . but after Jean turned on them, they had cause to reconsider. As the previous installment ended, Wolverine’s character was getting drenched down in the sewers, and the other four Player Characters were all unconscious in a heap in an upstairs room at the Hellfire Club. We pick up from there.
GM: Okay, all four of you have awoken at roughly the same time. You’re all over against one wall in a large room. Several shelves of books off to one side; it’s possible this is called the Club Library. All of you are shackled. Metal collars around your necks; BIG metal things clamped around your midsections; wrists manacled at your backs, and chains connecting the wrist-cuffs to similar manacles on each ankle, meaning you’d have a very hard time running anywhere.
NIGHTCRAWLER: Just for the heck of it -- as soon as I’m awake enough to focus my eyes, I try to teleport out of this collection of unwanted hardware.
GM (spreading his hands): And nothing happens! Somewhere within these heavy restraints there must be cutting-edge mutant-power-suppressing technology, in a more portable form than those giant birdcages which the White Queen used in Chicago.
NIGHTCRAWLER: Saw that one coming! But I had to make sure I wasn’t overlooking the obvious.
COLOSSUS: Just to be clear . . . I take it I’m back in my normal form? Even though I sure don’t remember ever willing myself to change before I passed out?
GM: Yeah, after Sebastian Shaw kayoed you, and he—or someone—put on these restraints, the inhibitor field must have automatically caused your metabolism to reduce itself back down to the “default condition.” Com4e to think of it, same thing must’ve happened in Chicago before you woke up in that cage! On the bright side, your captors were apparently in a bit of a rush to get you people restrained before you awoke; all four of you still have your costumes on . . . mostly.
STORM: Mostly?
GM: Storm’s tiara is gone, and someone pulled off Cyclops’s mask and visor. However, they thoughtfully replaced it with a sort of helmet that looks as if it were carved out of one huge sphere of ruby quartz. Covers most of his head, except for the ears. The whole thing is a lot thicker than his normal visor, so he can’t see a thing that’s going on around him, and any attempts he might make to speak to the rest of you are muffled into incomprehensibility by the way it covers his mouth. However, the other three of you can see that at the back of his head a couple of hinged bits are padlocked shut to keep it all on.
[The GM pauses dramatically, to let them visualize the situation.]
NIGHTCRAWLER: Wow, sounds like someone went to a lot of trouble to design that fancy helmet in case Cyke ever fell into their hands!
GM: Yes, I suppose so. The Hellfire Club’s Inner Circle can afford to hire the best engineers for these little technical problems—
NIGHTCRAWLER: Then it’s awfully funny that they WASTED all that time and money in creating this totally SUPERFLUOUS ruby quartz helmet, eh?
GM: What?
NIGHTCRAWLER: It sounds like it could be incredibly useful if someone captured Cyclops and wanted to keep him under wraps in a situation where his power still WORKED! But why bother with the helmet when he’s already in these fancy mutant-inhibiting restraints, same as us? I can’t vanish in a puff of brimstone, Storm can’t generate lightning to short-circuit our high-tech shackles, Colossus can’t burst out of them with muscles of organic steel, and Cyclops’s eyes are no longer constantly emitting force blasts, right?
[The GM freezes as he realizes that once again his impudent players have spotted a plot hole. Per usual, he has no intention of admitting this in plain English, though. His motto: “Never show weakness when the pack of hungry wolves is eyeing you thoughtfully . . .”]
COLOSSUS: Wait. Once upon a time, when we were talking about where the extra mass comes from when I transform into organic steel and put on a few hundred pounds in the blink of an eye, didn’t Bill suggest that my mind subconsciously accesses some extradimensional reality and pulls through enough mass to complete the transformation? Then, when I downsize back to human, the mass returns from whence it came?
WOLVERINE: Reckon he did! It sounded so much more pseudo-scientific than “your super-strong muscles just MAGICALLY appear out of thin air!”
STORM: Yes, that latter excuse is good enough for Billy Batson in the comics and movies, but then, he got his powers from a WIZARD. We get ours from a “mutant gene,” so we need to pretend there’s a “logical” explanation.
[Author’s Note: Remember, in the world these roleplayers inhabit, Fawcett is still one of the biggest superhero comic book publishers in sight, and “Captain Marvel” occupies the same high-profile role in the public consciousness which has long been occupied by “Superman” in our world. I still haven’t decided who the cultural equivalents of “Batman” and “Wonder Woman” are. I’ll let you know if I do!]