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View Full Version : Pre-COIE Rules of Time Travel?


Lorendiac
06-05-2009, 07:09 AM
Before the transition to Post-COIE continuity, the Earth-1 version of Clark Kent (as Superboy and later as Superman) could travel through time at the drop of a hat, whenever the mood struck him. (Superboy mostly used this ability to jump back and forth a thousand years at a stretch so he could have regular team-ups with his good buddies in the Legion of Super-Heroes.) And as I recall, along the way Clark had discovered at least a couple of "natural laws" of time travel which he said couldn't be broken, even when he desperately wanted to. (Or at least that's the way he was describing the rules of the game by the time I started reading some of DC's comic books regularly in the early 1980s.)

Natural Law #1. "You can travel to the past; you can travel to the future; you can interact with people; but you can't 'change the past' from whatever has already become cold historical fact. You can try as hard as you like, but it's all wasted effort!"

[For instance, there was a Silver Age story in which Superman found himself on the surface of Krypton, probably a couple of years before it exploded. He became friends with Jor-El and Lara, but without telling them who he really was. He tried hard to help Jor-El push forward with his space travel research so that perhaps all or much of the Kryptonian population could be evacuated in large ships before the big explosion which almost no one else believed was bound to occur one of these days. But despite his sincere best efforts, Superman failed to "change the past."]

Natural Law #2. "Two versions of the same person at different points in his life cannot both exist as visible, tangible persons 'at the same time.' If you travel back in time to a moment when you were already present in the flesh, then the version of you that's last to arrive will become an insubstantial and invisible phantom. In that condition, you can still observe what's happening in the physical world around you, but you can't do anything to affect the people and things you are observing!"

The thing is: I'm not sure how seriously those rules were taken outside of the Superman-centric comic books of the Silver and Bronze Ages. I'm not even sure they were used consistently within the Superman-centric stories!

One reason this is on my mind is that just recently, for the first time in many years, I reread "Crisis on Earth-Prime!" It was the first annual JLA/JSA team-up which I ever read, back in 1982 when I was just a schoolboy starting to buy comic books on a regular basis. I now know it was an exceptionally large crossover epic for its day -- three issues of "Justice League of America" alternating with two issues of "All-Star Squadron" to make a five-part epic. Since then, I think I've read all of the previous JLA/JSA team-ups, some in back issues and some in reprint volumes, and I gather that in the Pre-COIE era, it was standard to just use a couple of issues of the old JLA title for such a team-up. Using two titles and a total of five issues, for a story arc involving characters from four different parallel Earths, must have struck veteran fans in the early 1980s as "a much bigger deal" than it would seem if it were all happening today!

Early on in the arc, five members of the JLA discover that the Earth-2 of 1982 has retroactively become a dictatorship under the control of the time-traveling red-headed scientist known as Per Degaton -- who has been in power for the past 40 years! Meanwhile, 5 members of the JSA have ended up on the world of Earth-Prime, also in 1982 (that was our world, if you didn't remember), and they discover that it has become a radioactive wasteland in which most of the surviving people are deformed mutants (because Per Degaton's meddling caused the Cuban Missile Crisis of 1962 to escalate into all-out nuclear war). Both of those heroic quintets end up traveling back in time to 1942 (on Earth-2) to team up with 5 members of the All-Star Squadron to foil Per Degaton's evil scheme, etc., but the other details don't matter right now.

As I was rereading this arc, it occurred to me that on the face of it, these "drastic changes in history" in two different parallel universes appeared to contradict the rule from the Superman-centric stories which I labeled "Natural Law #1" above. Although that's debatable, because in the final issue of the arc, Per Degaton's meddling in the Cuban Missile Crisis was undone by time-traveling heroes and this erased all the changes I mentioned a moment ago, which incidentally erased most of the last five issues' worth of storytelling so that as we hit the final few pages, we discover that no one (including Degaton and the Crime Syndicate of America from Earth-3) remembered that any such dimension-crossing, time-travelling, nuke-using events had ever occurred in the first place!

So perhaps Superman's rule of thumb should be modified to something along these lines? "You can't go back in time and change the past and see it stick in the long run. Even if you have 'rewritten history' for a little while, someone else will inevitably 'reverse-change it' right back to where it was to begin with! The universe somehow makes sure these things will all get straightened out in the end, no matter what you or I or anyone tries to do to derail what has already been written in the history books!"

But as I said, I don't think every single Pre-COIE time travel story to be published by DC was based on the same Natural Laws which the Superman titles had accepted as basic doctrine. Other writers and editors would have other ideas for what sort of stories they wanted to tell, using some form of time travel as a convenient plot device.

So here are my questions:

1. Were there other Pre-COIE stories, preferably involving "Earth-1" characters, which established other "natural laws" of time travel besides the two I just mentioned?

(Remember: I'm not talking about "arbitrary man-made rules for how a time traveller ought to behave." I'm talking about universal laws which couldn't be broken no matter how hard you tried!)

2. Can anyone remember other Pre-COIE stories (again, preferably set in the "Earth-1" reality), in which one or both of the "Natural Laws" I mentioned above were apparently broken successfully? A character shaking hands with "himself" from the "past" or the "future," for instance?

(Possibly because the writer (and/or the editor) on another title didn't really care about respecting any ideas which were currently in use in the Superman-centric comic books? But remember, such things as the Superman of Earth-1 shaking hands with the much older "Golden Age Superman" of Earth-2 did not violate "Natural Law #2," because they were not the same guy at different ages in his life. They were analogs from different timelines!)

Thok
06-05-2009, 07:25 AM
Most pre-CoIE Batman time travel stories (which tended to be done through hypnosis+possession of a past person; Batman had a recurring character who's sole purpose was to do that) tended to follow your rules 1+2.

Pre-CoIE Rip Hunter would seem to be the other obvious source of preCrisis time travel stories.

It may be that the type of time travel determines what sorts of rules it follows. But in general, it's worth remembering that when in doubt, writers always tend to end up turning time travel into some sort of a Timey Wimey Ball that's just some sort of a mess. Interesting stories tend to overwhelm any sort of consistent rules when it comes to time travel.

Crisis
06-05-2009, 08:23 AM
Superman also met himself as Superboy physically. They Both ran/flew into each other in DC Comics presents 2.

I'm guessing the "laws" they presented in superman were just meant to answer questions from the readers like "why can't superman save his real and adoptive parents from death" or "why can't he make sure Lex Luthor isn't a criminal by saving him in a different way that caused his hair loss and his obession with destroying superman"

KYLeo71
06-05-2009, 10:30 AM
How ironic. I just finished re-reading 'Crisis on Earth-Prime' just the other day, as well (and just finished reading the mega-part All-Star Squadron run that followed that dealt with the Ultra Humanite, Secret Society of Super-Villains, and introduced Infinity, Inc. and Amazing Man). This wasn't exactly a rule, but it was a running fact in the Legion books that they couldn't travel more than 30 days into the future thanks to Time Trapper's iron curtain of time.

celticguy
06-05-2009, 10:38 AM
wasn't Jonah Hex somehow in the year 3000 or something for a time pre COIE.

i have no idea how he got there.

KYLeo71
06-05-2009, 10:56 AM
wasn't Jonah Hex somehow in the year 3000 or something for a time pre COIE.

i have no idea how he got there.
Oh, hell. I'd forgotten all about that. The book was titled "Hex" and he was written like a Mad Max kinda character. Can't, for the life of me, remember how he got there, though.

http://upload.wikimedia.org/wikipedia/en/0/05/Hex1.jpg

Crisis
06-05-2009, 12:56 PM
i think HEX was a bit pre and post crisis with emphasis on post...because there was an issue where some of the legion including Superboy got into his time line for a panel or 2 then disappeared...it was refered to in HEX 18? and LSH 23. And that was clearly a post crisis Superboy because that superboy remembered doing what he did in this issue as it was revelaed in LSH 38 that the time t rapper created this version of superboy and his universe out of a slice of time from the real post-crisis universe.

So the real last superboy - adventures of Superman as a boy (pre-crisis) appearance... LSH 12.

Scavenger
06-05-2009, 03:25 PM
HEX is shown in History of the DC Universe, so it is for sure Post-Crisis (and can be Pre too if it matters).

Lorendiac
06-06-2009, 09:33 PM
Most pre-CoIE Batman time travel stories (which tended to be done through hypnosis+possession of a past person; Batman had a recurring character who's sole purpose was to do that) tended to follow your rules 1+2.

I think I've read at least a couple of those. Of course, I believe he usually went so far back in time that meeting himself as a boy (for instance) simply was not going to happen.

Pre-CoIE Rip Hunter would seem to be the other obvious source of preCrisis time travel stories.

I think Rip Hunter, Pre-COIE version, only shows up in a couple of stories in my entire collection. I know virtually nothing about his continuity -- such as what "rules," if any, appeared to apply to his time-travel exploits.

Lorendiac
06-06-2009, 09:42 PM
Superman also met himself as Superboy physically. They Both ran/flew into each other in DC Comics presents 2.

I'm not sure if I have that one in my collection or not, but I'll find out. If I have it, or can get it cheaply, I'll study it to see how it fits (or doesn't) with the rules I remembered Superman mentioning from time to time.

I'm guessing the "laws" they presented in superman were just meant to answer questions from the readers like "why can't superman save his real and adoptive parents from death" or "why can't he make sure Lex Luthor isn't a criminal by saving him in a different way that caused his hair loss and his obession with destroying superman"

Logical enough -- but of course that basic motivation would seem to apply in equal force as a "necessity" for preventing history-changing trips by all the other superheroes who indulged in occasional time-traveling as well! No reason for the rules to only apply to Superman!

PympMyQuinjet
06-06-2009, 09:53 PM
Time travel has rules now?

Michael P
06-06-2009, 10:15 PM
You think there were rules. That's so cute.

Lorendiac
06-06-2009, 10:22 PM
You think there were rules. That's so cute.

To clarify: I'm absolutely positive that Pre-COIE Superman occasionally stated unequivocally that there were rules. The rules which I paraphrased early in my original post!

But as I also mentioned in that same post, I find myself with nasty suspicions that some of the other writers and editors working with other characters in occasional time travel stories may not have cared what Superman swore the "rules" were! If that's the case, then I'm hoping someone will point out specific stories which "contradicted" those "rules," so that I can add to my knowledge of just what was really going on in the time travel department in the old days!

Matt
06-06-2009, 10:55 PM
HEX is shown in History of the DC Universe, so it is for sure Post-Crisis (and can be Pre too if it matters).

Oh.
I was hoping they had retconned away that terrible, terrible idea.

Michael P
06-06-2009, 11:04 PM
To clarify: I'm absolutely positive that Pre-COIE Superman occasionally stated unequivocally that there were rules. The rules which I paraphrased early in my original post!

But as I also mentioned in that same post, I find myself with nasty suspicions that some of the other writers and editors working with other characters in occasional time travel stories may not have cared what Superman swore the "rules" were! If that's the case, then I'm hoping someone will point out specific stories which "contradicted" those "rules," so that I can add to my knowledge of just what was really going on in the time travel department in the old days!

They were making it up as they went along.

Buried Alien
06-07-2009, 12:08 AM
Oh.
I was hoping they had retconned away that terrible, terrible idea.

DC might have. HISTORY OF THE DCU was published almost immediately after COIE, after all. Much of that history has since been invalidated.

Buried Alien (The Fastest Post Alive!)

Xero
06-11-2009, 06:33 AM
In the post-Crisis Time Masters mini-series starring Rip Hunter they established one very specific rule for time travel: you can only use a specific method of time travel once. It seems as if DC threw that rule out because it was way too limiting.

http://www.adamarnold.net/riphunter/
http://www.dcuguide.com/who.php?name=riphunter

Crisis
06-11-2009, 12:23 PM
some good time travel "rule" stories in superman family books are

the new adventures of superboy 26-27 the back up stories are parts 1 and 2.

Superman *1st series* 372, 380 (-382) action 551-553

THEDOC
06-11-2009, 01:33 PM
I believe they follow the rule Star Trek just showed, that you can change time but all that does is branch off in another timeline, your personal history would not change. Marvel Two-in-One # 50, started that rule when Ben went in the past to give his younger self a formula which worked on his younger self but not him.
I take it Hyper-time is no longer valid.

dupersuper
06-12-2009, 01:06 AM
Oh.
I was hoping they had retconned away that terrible, terrible idea.

Not only was it in History, but it was hinted at in the Kessel DC/Marvel 4 issue mini with Access, shown in the Justice League Europe Armageddon annual, and referenced in a Justice League Unlimited episode.

marshal99
06-12-2009, 10:40 PM
Out of all DC characters , superman/superboy has probably rewrote/broken whatever time travel rules there are the most time since he travels to the past and future so many times.

http://blog.newsarama.com/gallery/albums/userpics/10082/superboy47.jpg

THEDOC
06-13-2009, 11:04 AM
Yeah they sure did.

http://img.auctiva.com/imgdata/6/9/6/0/0/4/webimg/240649760_o.jpg
http://getools.com/kermitspad/600/f.kpcmcSupV00304--01.jpg
Though I think that second story Supes was a fake.

Lorendiac
06-13-2009, 07:39 PM
In the post-Crisis Time Masters mini-series starring Rip Hunter they established one very specific rule for time travel: you can only use a specific method of time travel once. It seems as if DC threw that rule out because it was way too limiting.

http://www.adamarnold.net/riphunter/
http://www.dcuguide.com/who.php?name=riphunter

A few years ago I bought the entire Time Masters mini and read it -- and I said to myself, "Rule against using the same method twice for the same person? Well, that just has 'begging to be retconned' written all over it!" I actually made some notes at the time for a post on why there were all sorts of plot problems with the entire mini, and one of my points -- I ought to finish up that piece someday and post it -- was that hoping to get dozens of other writers and editors at DC to all agree to be chained down by such a restrictive rule made about as much sense as it did when King Canute ordered the tide to stop rolling in. (The tide, of course, simply ignored his "royal authority.")

Reptisaurus!
06-13-2009, 08:34 PM
Buncha time travel stories in the Silver Age Atom comics.

However, since they were edited by Julius Schwartz, they almost certainly didn't follow the same rules as the con-current Weisinger Superman stories.