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View Full Version : Dreaming of a Zelda RPG



fin5
03-27-2009, 12:07 PM
I was thinking what if the best elements of Final Fantacy and Zelda were to have combind
please make it so

Agent Helix
03-27-2009, 12:29 PM
Then you'd have another generic JRPG.

jesse_custer
03-27-2009, 12:30 PM
If it could be about Shadow--and Interceptor!--killing the entire Zelda and Final Fantasy universes, I'm in.

Agent Helix
03-27-2009, 12:31 PM
Then Crono shows up, and he, Shadow, Bunk and Omar and Lester Freamon all get in the Epoch, and they solve History's Greatest Mysteries.

jesse_custer
03-27-2009, 12:33 PM
One mission involves getting Lester out of Cleopatra's bedroom.

Agent Helix
03-27-2009, 12:37 PM
Like they all rush in, and you just see them all shocked at the carnal display, and Omar's just "Oh, indeed."

jesse_custer
03-27-2009, 12:41 PM
Bunk to Crono: "What the hell's the matter with you anyway? You can say something. Not like we're gonna put bracelets on you."

Agent Helix
03-27-2009, 12:49 PM
"He was.. uh.. he was..." *witness looks around nervously, not wanting to offend*
"A BNBGB."
"A what?"
"Big Negro, Big Gunblade."

Agent Helix
03-27-2009, 12:53 PM
Basically, what I'm saying is, this game would be awesome if it was nothing like you described, but instead was characters from Chrono Trigger and the Wire hanging out.

jesse_custer
03-27-2009, 12:54 PM
Copy.

.

Mike Pothier
03-27-2009, 01:03 PM
wow, this thread got sidetracked quick.

Sabrina_Fried
03-27-2009, 04:03 PM
I was thinking what if the best elements of Final Fantacy and Zelda were to have combind
please make it so

Um, Link would be super hot and have a sword that is also a gun?

Sabrina

Donald M.
03-27-2009, 05:05 PM
Um, Link would be super hot and have a sword that is also a gun?

Sabrina

I was always disappointed that the gunblade wasn't actually a gun and a blade combined.

I mean, you stab someone, then, just as they're making their peace with being stabbed, you shoot them! With the same weapon! This is a concept that demands further exploration!

Mike Pothier
03-27-2009, 09:04 PM
Honestly, I'd like to see a game with the best elements of Zelda and The Elder Scrolls combined.

Chris S.
03-28-2009, 06:08 AM
Honestly, I'd like to see a game with the best elements of Zelda and The Elder Scrolls combined.

Then it would not be Zelda anymore. Sorry but this is a horrible idea and I can see why thread got sidetracked.

2-4-5_Trioxin
03-29-2009, 11:59 AM
Im dreaming of one thats not based a gimmick or something and just running purely on the zelda title.

I miss zelda 1/2, link to the past where it was colorfull, simple, and just alot of fun to play. Ocnaria of time was the beginning of the end for zelda games. Phantom hourglass was as close as they got after it but was hampered by the god damn stylus movement system and half hearted art style of wind waker shrunk down to the DS.

I just miss when a zelda game was a real zelda game. Granted they dont crank em out constantly but they all seem to be like "hey we got a new zelda game so commence your drooling cause its got well, zelda in the title and that kicks ass right?" Good games in their own right but just a bit shallow.

Astonishing X-Fan
03-29-2009, 07:06 PM
Man, OOT was an incredible game, and how are the 3D Zeldas not "real Zelda games"?

Mike Pothier
03-29-2009, 08:25 PM
I'm guessing he didn't like the actual ocarina part, even though it only made up a small part of the game.

Astonishing X-Fan
03-30-2009, 12:52 AM
I mean if you don't like the game you don't like the game, whatever. But saying it's not a "real" Zelda game? That's silly. The 3D Zeldas are quite close to the 2D ones when it comes to gameplay and structure.

Chris S.
03-30-2009, 09:00 AM
Man, OOT was an incredible game, and how are the 3D Zeldas not "real Zelda games"?

Yea I avoided commenting on that because I probably consider it the best game of all time. I think it was the game that turned me from a casual gamer into a gamer.

Alex
03-30-2009, 04:13 PM
Young boy from small village has destiny as a hero to stop the evil wizard.
Zelda already has the story of 99% of jrpgs, making it turn based would just strip away the fun.

Sabrina_Fried
03-30-2009, 05:57 PM
Im dreaming of one thats not based a gimmick or something and just running purely on the zelda title.



I'll second this. I want to be able to play a Zelda game to follow yet another adventure in Hyrule, not so I can fawn over how cute the Doodad of the Month is.

On that note, I hate having to battle my way through a dungeon just to retrieve some magical doodad they named the game after that I will only use in THAT dungeon and maybe in one token other place to collect a heart container or something.

What I'd love to see is that Link gets a certain arsenal (Sword, shield, bow, magically indestructible rope, bag of holding etc) either at the beginning of the game or shortly into it. And that's it. The rest of the game is spent using the equipment you already have in innovative ways to solve problems.

Or, give Link a limit as to how much gear he can be carrying at a given time (with or without Epona as a packhorse). If you don't bring the correct magical doodad into the dungeon, you have to find another way to beat the dungeon...or you have to fight your way back out, pick up the doodad from wherever you stashed it, and go back. At which point you could be dragged into a side quest by having Random Bad Guy raid your stash and steal the doodad.

Oh, and I DARE Nintendo to name one of the items in a Zelda game "Magical Doodad."

Sabrina

Chris S.
04-01-2009, 08:11 AM
Did people really not enjoy TP?

Agent Helix
04-01-2009, 09:03 AM
If you mean Phantom Hourglass, I didn't. I just thought it was boring and repetitive. I've felt that about Zelda for a while now, haven't finished one of the games for as long as I can remember. It's such a formulaic series that I just don't really have the energy for finding the hookshot or the boomerang yet again.

jesse_custer
04-01-2009, 09:04 AM
I liked Twilight Princess quite a bit. Thought it was the most interesting and engaging Zelda game since A Link to the Past.

Agent Helix
04-01-2009, 09:06 AM
Oh, Twilight Princess. I forgot about that one completely.

Black Atom
04-01-2009, 11:53 AM
I'm currently playing TP and all I can think is "Dude, this franchise needs a reboot". The mechanics (as solid as they are) have narily changed since OOT and yet it's not as visually interesting as Wind Waker. And so far, also getting to play as a dog, where it seems like I can do much less, hasn't made up for that. Hope it gets better.

Agent Helix
04-01-2009, 11:57 AM
Okami felt like the fresh idea Zelda has needed for a long time.

jesse_custer
04-01-2009, 01:01 PM
Twilight Princess has much better control than Ocarina of Time, better graphics, and a more interesting, darker plot reminiscent of A Link To The Past. The mechanics with Link are similar (though the sword fighting is considerably deeper than past Zelda games once you learn more skills and fight higher-level enemies), and the Wolf form and mini games are pretty fun.

Wind Waker was about as visually interesting as a run-of-the-mill cartoon, and its erection for exploration was annoying and boring.

Black Atom
04-01-2009, 01:28 PM
Twilight Princess has much better control than Ocarina of Time, better graphics, and a more interesting, darker plot reminiscent of A Link To The Past. The mechanics with Link are similar (though the sword fighting is considerably deeper than past Zelda games once you learn more skills and fight higher-level enemies), and the Wolf form and mini games are pretty fun.

Come on. No one really plays Zelda for the plot, do they? In fact, when I heard TP would feature a "dark world" I kinda just rolled my eyes (admittedly, though, TP is unprecedented in being the first video game to use the crappy "negative-world" trope and actually have it be fun to play in, so kudos for that). But really? The formula needs to be refreshed. Is there anyone that hasn't figured out that the weapon you get in this dungeon (and the variety of those hasn't really changed) is going to be used against the insulting easy dungeon boss?


Wind Waker was about as visually interesting as a run-of-the-mill cartoon, and its erection for exploration was annoying and boring.

And yet I still find it more visually remarkable than Twilight Princess. I didn't really find the sailing in WW to be problematic, though I guess I understand why folks would bitch about it.

jesse_custer
04-01-2009, 01:51 PM
Come on. No one really plays Zelda for the plot, do they?

Nope. But I was pleasantly surprised. It's nothing great, but it's better than most recent Zelda games. I got a kick out of the sexual innuendo between the Shaman and the bartender. And the little bastard riding you as the wolf (can't remember her name) is annoying initially but becomes a fairly interesting staple.

But yeah, you're right. The main attraction is the gameplay.


(admittedly, though, TP is unprecedented in being the first video game to use the crappy "negative-world" trope and actually have it be fun to play in, so kudos for that).

I don't know, A Link To The Past was very fun all the way through.


But really? The formula needs to be refreshed. Is there anyone that hasn't figured out that the weapon you get in this dungeon (and the variety of those hasn't really changed) is going to be used against the insulting easy dungeon boss?

I had fun using the new items. The double hookshot, the staff that moves statues, the ball and chain, the spinner. Especially the spinner.

I agree that the bosses are easy, but most of the boss battles are really fun. The desert dungeon boss comes to mind.


And yet I still find it more visually remarkable than Twilight Princess. I didn't really find the sailing in WW to be problematic, though I guess I understand why folks would bitch about it.

Yeah, we have different tastes for visuals.

Also, I loved the puzzles and bosses in Wind Waker, but the sailing just didn't excite me at all. Perhaps the bare visuals played a part in this. It just looked stale.

Astonishing X-Fan
04-01-2009, 03:54 PM
I hated the WW art. I don't mind cartoony, but the characters looked like Dora the explorer rejects or something. Just ugly and stupid, IMO.

However, it was still a great game. All of the core Zelda games are great games.

Black Atom
04-01-2009, 04:10 PM
Nope. But I was pleasantly surprised. It's nothing great, but it's better than most recent Zelda games. I got a kick out of the sexual innuendo between the Shaman and the bartender. And the little bastard riding you as the wolf (can't remember her name) is annoying initially but becomes a fairly interesting staple.

But yeah, you're right. The main attraction is the gameplay.

Don't get me wrong. There hasn't really been a bad Zelda and I sure don't think TP is bad so far, but the franchise itself could use a kick in the seat.


I don't know, A Link To The Past was very fun all the way through.

I always hated the dark world parts of ALTTP. It gets better as the game progresses, but it bugged the crap out of me at first.


I had fun using the new items. The double hookshot, the staff that moves statues, the ball and chain, the spinner. Especially the spinner.

I haven't gotten that far yet, but I'm looking forward to it.


I agree that the bosses are easy, but most of the boss battles are really fun. The desert dungeon boss comes to mind.

True, and that's always been the case.


Yeah, we have different tastes for visuals.

Different strokes and all that.


Also, I loved the puzzles and bosses in Wind Waker, but the sailing just didn't excite me at all. Perhaps the bare visuals played a part in this. It just looked stale.

See, I'm kinda the opposite. I loved the mechanic for exploration/charting new islands the sailing provided. For me, it was the next step to roaming the countryside on horseback (which was never terribly exciting itself, but it beat the Tolkein-esque forest hikes by a longshot). I understand the complaint about bare visuals, but what did Zelda really offer in the way of panoramic visuals before that? At least in WW, you had to actively control the boat instead of just holding a direction on the D-pad while the same tree bitmap endlessly scrolled by.

JCAll
04-01-2009, 08:30 PM
Did people really not enjoy TP?

I enjoyed Twilight Princess a lot, but it was the first Zelda game in recent years where I didn't enjoy exploring. The dungeons were good, but the overworld was just too @#$%ing BIG! It was filled with empty space with nothing to do where you couldn't go anywhere without your horse because it would take 6 hours to get to the next screen.

In the previous Zelda, from LttP to WW, I enjoyed just wondering around smacking trees and overturning rocks too see what I could find, but TP felt like a step back to the original on the NES where most areas didn't have anything to find so you might as well just get a strategy guide off GameFAQS and cut to the chase.

Anyway, if they were to make a more JRPG style Zelda, I hope they take a note straight out of Paper Mario. Yeah, I would definitely buy a Paper Zelda offshoot.

Sabrina_Fried
04-02-2009, 05:04 PM
I enjoyed Twilight Princess, but like JCAII I have to admit that I didn't like exploring only because there wasn't enough to do while exploring! Dare I say it, but I like the side quests in Zelda games because they allow you to "live" in Hyrule a little bit instead of just popping into towns to restock on potion between dungeons and the inevitable Gannon smackdown.

And I maxed out my rupee count so quickly (and had so little to actually spend it on) that it got quite annoying. They really need to make it harder to earn money in Hyrule.

Sabrina

Mike Pothier
04-04-2009, 05:07 PM
I enjoyed Twilight Princess a lot, but it was the first Zelda game in recent years where I didn't enjoy exploring. The dungeons were good, but the overworld was just too @#$%ing BIG! It was filled with empty space with nothing to do where you couldn't go anywhere without your horse because it would take 6 hours to get to the next screen.

In the previous Zelda, from LttP to WW, I enjoyed just wondering around smacking trees and overturning rocks too see what I could find, but TP felt like a step back to the original on the NES where most areas didn't have anything to find so you might as well just get a strategy guide off GameFAQS and cut to the chase.

Anyway, if they were to make a more JRPG style Zelda, I hope they take a note straight out of Paper Mario. Yeah, I would definitely buy a Paper Zelda offshoot.

Wow, you're the first person I've heard with this complaint. Every person I've talked to before always complained about how small Hyrule still feels. I want a more lively Hyrule, with actual towns and people inhabiting them. So far, every hyrule has felt cramped.

JCAll
04-04-2009, 05:20 PM
Wow, you're the first person I've heard with this complaint. Every person I've talked to before always complained about how small Hyrule still feels. I want a more lively Hyrule, with actual towns and people inhabiting them. So far, every hyrule has felt cramped.

I'm not complaining about the size. It could be larger like Wind Waker or smaller like LttP, just as long as what space there is is used properly. If they had filled it with towns or something I would have be elated, but the whole of Hyrule in TP felt like an empty hallway.

jesse_custer
04-06-2009, 06:39 AM
Um, the Hyrule in Twilight Princess was crowded. You must have never played the game.

Chris S.
04-06-2009, 07:19 AM
Um, the Hyrule in Twilight Princess was crowded. You must have never played the game.

I second this. Also what more can you want from a map? I felt TP had as much to offer in wondering the map as OOT or any other I can think of. Actually with the collectibles I'd say it had more to offer. I've also never heard anyone complain the map was too big to travel across. Making it more RPG would not fix that. I think Fallout 3 would take you forever to travel across.

I think theres complaints about recent Zelda games but nothing infusing more RPG elements would fix. I think it would just kill the series for thousands of people.

jesse_custer
04-06-2009, 07:24 AM
The map in Twilight Princess isn't really an issue, seeing as how you can teleport to multiple areas.

Agent Helix
04-06-2009, 07:31 AM
There were too many Twilight Princesses.

RATIONALIZE THAT ONE, SMART GUY.

Chris S.
04-06-2009, 01:41 PM
The map in Twilight Princess isn't really an issue, seeing as how you can teleport to multiple areas.

I was not saying you thought it was an issue. Someone else had complained about it.

jesse_custer
04-06-2009, 01:41 PM
I was not saying you were saying I ...

Screw this. Everything is cool.

Chris S.
04-07-2009, 09:12 PM
I was not saying you were saying I ...

Screw this. Everything is cool.

Yea didn't think you were but just wanted to be sure. Sounds like you were a fan of TP though. I absolutily loved that game and in all honesty the only reason I have held on to my Wii this long is in hopes of another Zelda game. I fear they will wait for the Wii 2 which many seem to think is in development.

Mike Pothier
04-07-2009, 09:36 PM
Of course they're developing the next console. Day one of development begins the day after the current console is released.

However, I think there will be a Zelda developed solely for the Wii. It probably won't come out till near the end of the Wii's life, but thats usually when a Zelda game comes out.

Chris S.
04-08-2009, 07:45 AM
Of course they're developing the next console. Day one of development begins the day after the current console is released.

However, I think there will be a Zelda developed solely for the Wii. It probably won't come out till near the end of the Wii's life, but thats usually when a Zelda game comes out.

Is that last comment really true? I was too young to remember but when did A Link to the Past come out? I do remember that being fairly early in SNES life. Also OOT was fairly early; as was Windwaker which was almost instant. The only one that truly was late was TP which personally I think they always intended to port it onto the Wii since it was only a few months removed from the Wii.