View Full Version : What You'd Like to See in Call of Duty 6
!Shazam!
12-17-2008, 10:42 AM
So what are you all expecting/wishing for from Call of Duty 6 (http://www.giantbomb.com/call-of-duty-modern-warfare-2/61-24713/)? I think we can maybe expect to see some story tie-in with the Epilogue: Mile High portion on the aircraft.
I think it'd be cool if the game opened with flashes from that level, maybe reveal who the hostage is, some big name, and then jump off the plane in enemy territory, forced to make your way to a friendly border, while protecting the VIP.
What do you guys think?
1WEBHEAD
12-18-2008, 04:28 AM
Six?
When was Five?
I'm pretty sure that Call of Duty World at War doesn't count as part of the main, numbered series.
Xero Kaiser
12-18-2008, 05:08 AM
It's back to Modern Warfare. My wish has already been granted.
They could use better perks, I guess.
!Shazam!
12-18-2008, 01:15 PM
World at War is considered Call of Duty 5. It wasn't numbered, but it gets overly confusing when you don't number. This would put Modern Warfare 2 at #6 then.
Also, I heard that Mirror's Edge was a product of some COD people fooling around with their engine. HOPEFULLY, this may translate into a more fluid motion system in COD6. I think a cover system is long overdue, and the ability to run and jump forward into a prone position for more accuracy (and more-over, to have it happen seamlessly) would be a great addition to the franchise.
Tadhg
12-18-2008, 01:21 PM
Also, I heard that Mirror's Edge was a product of some COD people fooling around with their engine.
You're mixing up COD and Battlefield.
!Shazam!
12-18-2008, 02:21 PM
Bollocks, you're right! My mistake.
!Shazam!
12-21-2008, 10:31 PM
I've always liked the idea of futuristic war games featuring invasions of the US. It's one of those hypotheticals that you hope never actually happen, of course, but stimulate the imagination regardless.
Picture the game starting out with a conflict in the Middle East or something, and then there's a dirty bomb explosion in, say, San Francisco. You go from playing as US special ops inside the Middle Eastern country where there's a lead on the mastermind behind the attack, and then you switch over to a National Guard soldier who is called up to defend the shores of the US from...let's say...the Russians, after they see that the US is temporarily crippled. Or, maybe since it's the West Coast, the Chinese. I think this could be a cool multilayered story, though, as I read it now, it does kind of sound like that of COD4....errr....
!Shazam!
12-29-2008, 11:39 PM
Okay, so here's what I'm thinking...
You and your team rescue the VIP and jump out of the plane that's going down. You land in China, North Korea (or some fictional country comparable) and you have to make it to a friendly border, protecting the VIP. Maybe he/she is an ambassador or the Secretary-General of the UN. You have to do some fighting to make it to the border, but you make it...
Then, there's a response from the fictional country to the US' intervention in the matter, and lets say, a dirty bomb is detonated by a separate, but linked to the main fictional country, terrorist cell in the US. If we're talkin about China or N.Korea lets say the bomb goes off in San Francisco. Your new mission is to find out who did this, which will include going into covert ops into the palaces and political buildings of the enemy country.
Also, the side story may involve, and this may be a stretch, a local SWAT officer who is charged with finding the terrorist cell in San Francisco. This could provide a really cool, fresh direction in terms of story and environment. I mean come on, a shoot-out on the Golden Gate Bridge, or in the Palace of Fine Arts? AWESOME.
Genma:TheDestroyer
12-29-2008, 11:50 PM
It's back to Modern Warfare. My wish has already been granted.
They could use better perks, I guess.
What he said.
Enough with World War II.
Angel of Sorrow
12-30-2008, 02:26 AM
World at War is not considered 5, even the company who made it says it's not 5.
!Shazam!
01-02-2009, 09:04 AM
“One should respect public opinion in so far as is necessary to avoid starvation and to keep out of prison, but anything that goes beyond this is voluntary submission to an unnecessary tyranny” - Bertrand Russel
Think what ya will :wink:
!Shazam!
01-04-2009, 03:57 PM
Also, I'd like to see a cool sniper mission in Modern Warfare 2 (http://www.giantbomb.com/call-of-duty-modern-warfare-2/61-24713/) as well. Something hectic, like from a helicopter. Tracking and shooting a target in a crazy warzone sounds pretty cool.
Mike Pothier
01-06-2009, 02:55 PM
One pet peeve of mine I'd like to see gone (but it probably won't) is respawning enemies. When I'm playing a realistic shooter, I don't want to fight off 800 of the same mooks over and over in the same level. I kept thinking "God, how many of these guys ARE there?". There are other ways to challenge you then having to wade through a sea of unending bad guys.
2-4-5_Trioxin
01-06-2009, 04:06 PM
Id like something thats not just the same old call of duty cliche. World at war was the same thing that the first COD was only with better graphics.
I mean they are solid games but I couldnt tell you one bit of story or anything from any of them really, they were just cliche plot points between fighting and didnt have anything memorable in them aside from the nuke going off in 4. You play as one side with someone doing a narration, play another side and go back and fourth till its over and thats it. Each game you ride in a vehicle and drive a tank at the same midway points of the game. Its like baking 5 different cakes and only difference is the type of chocalate icing on top, sure they all taste a tiny bit different but they are still all the same.
Good thing they are way to short though or I wouldnt have been able to suffer through doing the same thing each time for more than 8 hours.
Genma:TheDestroyer
01-06-2009, 11:20 PM
One pet peeve of mine I'd like to see gone (but it probably won't) is respawning enemies. When I'm playing a realistic shooter, I don't want to fight off 800 of the same mooks over and over in the same level. I kept thinking "God, how many of these guys ARE there?". There are other ways to challenge you then having to wade through a sea of unending bad guys.
I always ended up having to just run through hails of fire and hope I got past the trigger point. Then find a place to hide. Every time I tried a methodical approach to getting by one of the endless stream fields, I'd actually have folks popping into existence two feet away from me when I got near the spawning point. Which meant a face-full of bullets, and quick death.
Run, run like the wind!
Mike Pothier
01-08-2009, 02:52 PM
I always ended up having to just run through hails of fire and hope I got past the trigger point. Then find a place to hide. Every time I tried a methodical approach to getting by one of the endless stream fields, I'd actually have folks popping into existence two feet away from me when I got near the spawning point. Which meant a face-full of bullets, and quick death.
Run, run like the wind!
Thats how I completed the game. When playing a shooter like COD4, I use a little thing called tactics, apparently not very useful against infinite enemies.
!Shazam!
01-11-2009, 12:57 PM
One pet peeve of mine I'd like to see gone (but it probably won't) is respawning enemies. When I'm playing a realistic shooter, I don't want to fight off 800 of the same mooks over and over in the same level. I kept thinking "God, how many of these guys ARE there?". There are other ways to challenge you then having to wade through a sea of unending bad guys.
"God, these terrorists multiply like bunnies..." - Superbad :biggrin:
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