PDA

View Full Version : Doom 4...Yay or Nay?


jka12002
09-24-2008, 01:31 PM
Doom 4 is supossedly in production at ID software, i was just wondering if you are going to play this or not. i mean Doom 3 wasnt really as good as the orginal and dosent really have a fan base.

what do you guys think?

StreetFighterRyu
09-24-2008, 02:41 PM
Doom 4 is supossedly in production at ID software, i was just wondering if you are going to play this or not. i mean Doom 3 wasnt really as good as the orginal and dosent really have a fan base.

what do you guys think?

Doom 3 may not be like the original, but I still loved it. So yeah, let's see what happens. If it's at least, (at the very least) as good as Doom 3, or a little better, I will buy it.

jesse_custer
09-24-2008, 02:51 PM
The people who have played Doom 3 seem to really like it. (I still haven't, unfortunately.)

2-4-5_Trioxin
09-24-2008, 02:51 PM
Nay. Only way they could make doom4 really good is to make it not a doom game really. I mean the original doom games were great because they were more or less new and great for internet action but had 0 story. Doom is just shooting and thats it, while the originals were fun at the time I like a story and characters done well and such and thats just not what doom is, doom is just pure unadulterated blasting and to me thats boring.

If they take notes from doom3 for part 4 then I am out for sure. 3 was just like a funhouse where you walk through and things pop out of closets and such, for as much damn horsepower as it took to play the game at the time it ran like crap and was all just hallways and such.

John carmack never could build a good game. He can build a hell of a engine though for his games but he cant use them properly, his engines really shine when others license it and make their own games using it because they really get the most out of it.

Nerdpool
09-24-2008, 03:12 PM
Doom always FTW.

Xero Kaiser
09-24-2008, 07:16 PM
If they take notes from doom3 for part 4 then I am out for sure. 3 was just like a funhouse where you walk through and things pop out of closets and such, for as much damn horsepower as it took to play the game at the time it ran like crap and was all just hallways and such.

John carmack never could build a good game. He can build a hell of a engine though for his games but he cant use them properly, his engines really shine when others license it and make their own games using it because they really get the most out of it.

Huh? Doom 3 ran fine and had a reputation for running smoothly even on low and mid-range systems.

StreetFighterRyu
09-24-2008, 11:05 PM
If they take notes from doom3 for part 4 then I am out for sure. 3 was just like a funhouse where you walk through and things pop out of closets and such, for as much damn horsepower as it took to play the game at the time it ran like crap and was all just hallways and such.

One of the things about 3 I didn't like. Too claustrophobic, really dark, and you can't use the flashlight while (at least) holding a pistol. If anything, I'd prefer if they have it like Halo, with flashlight mount on the helmet. Make it better for me to see in the dark while holding a machine gun.

At the very least, they should do that.

shades of eternity
09-24-2008, 11:12 PM
yeah

hell you could mount your flashlight on your gun with a roll of duct tape with comparative ease.

StreetFighterRyu
09-24-2008, 11:32 PM
yeah

hell you could mount your flashlight on your gun with a roll of duct tape with comparative ease.

If you want to be primitive about it, then yes. :tongue:

Alex
09-24-2008, 11:45 PM
Doom 3 was a big pile of missed potential.
90% of the game was you walking down a hallfway and something jumping out at you, over and over and over again. That sort of scare stops working when it happens every 2 minutes. Occasionaly you would come upon something creepy (I recall a bit where you walk into a bathroom, look in the mirror, and everything goes bugshit) but i recall maybe 3 moments like this in the game.

To few enemies and too stupid enemies, and the game felt dated. I can't recall if it came out before or after Half Life 2, but i know they came out around the same time, and Half Life 2 was so much better in every way (Except lighting, which Doom 3 did very well).

Doom 4 needs something to set it apart. And if they don't care about something new, at least replace the cheap scares with the old Doom 2 500 monsters in a room approach.

Serik
09-25-2008, 12:21 AM
Painkiller is the closest we've come to a proper Doom game in awhile.

Doom isn't about dark lighting, monster closets, and narrow corridors. It's about freedom-of-movement (strafing! the original practically invented it!) and killing hordes of hellspawn with enormous f'ing guns.

That being said, Doom 3 was a decent game. Some judicious editing could've really helped the game, but even so it still wouldn't have been "Doom" enough for me.

Tish-the-Scorpion
09-25-2008, 12:49 AM
i have luke warm love for doom 3, but it mostly just sits on my computer and i never play it. i also kinda got bored with it. everything was just....i dunno repetitive.

Tish-the-Scorpion
09-25-2008, 12:55 AM
Doom isn't about dark lighting, monster closets, and narrow corridors. It's about freedom-of-movement (strafing! the original practically invented it!) and killing hordes of hellspawn with enormous f'ing guns.


yeah every thing was very tight, space wise. that always irritated me.

Alex
09-25-2008, 06:54 AM
yeah every thing was very tight, space wise. that always irritated me.

It's because that one scare they used over and over, the jump out of nowhere scare, wouldn't work in an open enviroment.
And i'm not sure they gave the monsters ai, since their mode of attack was "Charge until i die."
Which was forgivable when doom 1 came out, but in the modern age of games, seeing that every enemy in an open enviroment just runs at you would be suspect.

Xero Kaiser
09-25-2008, 07:38 AM
I'm not exactly expecting SWAT tactics and strategic maneuvers from zombies and demons.

Alex
09-25-2008, 09:46 AM
I'm not exactly expecting SWAT tactics and strategic maneuvers from zombies and demons.

Zombies i get, but where is it written that demons have to be stupid?
They had metal spiders with giant brains.

Nerdpool
09-25-2008, 02:50 PM
yeah every thing was very tight, space wise. that always irritated me.

I never even thought about that until now. All the other Doom games had much larger playing areas than Doom 3.

Anyone else feel like Quake 4 was a little too similar to Doom 3? Quake 4 was almost like what Doom 3 would've been on next-gen systems.

Nerdpool
09-25-2008, 02:51 PM
It's because that one scare they used over and over, the jump out of nowhere scare, wouldn't work in an open enviroment.
And i'm not sure they gave the monsters ai, since their mode of attack was "Charge until i die."
Which was forgivable when doom 1 came out, but in the modern age of games, seeing that every enemy in an open enviroment just runs at you would be suspect.

I think it would work if there was a level set in a dense fog or sandstorm or something like that. I think you expect a monster to jump out at you even less when you think it's just you outside.

Is that confusing? I'm kind of confusing myself...:confused: