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View Full Version : Has anyone played Crackdown?


Pink Bat Max
12-28-2007, 02:08 PM
....And if so, does it occur to you that this company should produce Judge Dredd: the Game?

I mean, it's half there already.

Jack Zodiac
12-28-2007, 05:55 PM
Yeah, that'd be cool! Based on the comic instead of the movie, 'cause the game about the movie blew.

It was a pretty fun game, actually. Lost its steam fast, but it was a fun rental. Plus, kicking a car across the street? Fuckin' nice!

cedardryad
12-29-2007, 06:27 PM
Rental is the best word to describe this game. Of course having coop really helps, but I can see this engine being used for several other comic-based games.

TomStillwell
12-29-2007, 08:16 PM
I've done crack. Doe that count?

DaveRothe
12-30-2007, 03:22 AM
Well Tom just put the "crack down!" I like this game.:p

Grazzt
12-30-2007, 10:04 AM
Yeah, that'd be cool! Based on the comic instead of the movie, 'cause the game about the movie blew.

I thought that the last half of the game were levels based on the comics. I could have sworn that there were levels devoted to fighting Judge Death and company.

Pink Bat Max
12-30-2007, 05:30 PM
Well, I got to the 'shocking twist ending'.

It was kinda anticlimatic. 'Cause, you know...... CLEARLY that's what you were doing all along.

Ah well. Fun game, and now that it's cheaper, I'm pretty happy with this purchase.

Agent Helix
12-30-2007, 06:37 PM
Wait... Crackdown has a plot?

I just punched people because the voiceover told me to.

Chiroptera
12-31-2007, 09:11 AM
Wait... Crackdown has a plot?

I just punched people because the voiceover told me to.

This is news to me as well.
I just listened to the narrators reports on the crime lords then I went and took them down. I spent most of my time just driving around the city seeing how fast I could go without hitting other cars. I'm still playing this game a month later. This is what I'd want from a Batman game. A wide open city I can just go crazy in, the only thing that could make crackdown better would be being bale to go inside the buildings. Oh.. And use of a jetpack.


But yes, Pinky tell us of this "plot and shocking twist!" spoil it for me cause I didnt' even know there WAS a plot besides "look, bad guys! Go kill 'em!"

Agent Helix
12-31-2007, 09:50 AM
Oh, the guy giving you orders takes over the city at the end, and then you just get to run around like a jackass blowing things up to your heart's content.

Pink Bat Max
12-31-2007, 03:03 PM
This is news to me as well.
I just listened to the narrators reports on the crime lords then I went and took them down. I spent most of my time just driving around the city seeing how fast I could go without hitting other cars. I'm still playing this game a month later. This is what I'd want from a Batman game. A wide open city I can just go crazy in, the only thing that could make crackdown better would be being bale to go inside the buildings. Oh.. And use of a jetpack.


But yes, Pinky tell us of this "plot and shocking twist!" spoil it for me cause I didnt' even know there WAS a plot besides "look, bad guys! Go kill 'em!"

The voiceover guy at the end reveals himself to have been supplying the gangs with ammunition to create chaos, so that the people of Pacific City would embrace utter authoritarian control. And appearently he has designs on the whole world.

It was seriously weak.

cedardryad
01-01-2008, 02:55 PM
Indeed. It was only a half step better than the old arcade games where "Congratulations" was the only prize for fighting through eight stages with three lives.

Pink Bat Max
01-01-2008, 03:28 PM
Indeed. It was only a half step better than the old arcade games where "Congratulations" was the only prize for fighting through eight stages with three lives.

I think I would have preferred that.

Seriously, 'Oh, no, I've been a tool in the creation of a fascist police state' as an ending must have been come up with on 'no fucking shit day'.

cedardryad
01-01-2008, 03:42 PM
It felt like the developers realized that they needed some type of ending to give the impression that there was a plot through the entire game. Seriously, a video ending?

Had the game not had coop, I would have not touched it at all.

Now Mass Effect. That was satisfying, even if it left things open for a sequel, which I usually despise in my ending. It wasn't so much the ending itself as it was the sequence of events that made up the climax of the game.

Assassin's Creed tried it, and it left me feeling 'blah' with the way they handled it. 'Beyong Good and Evil' and 'Psychonauts' tried it, and it's become an example of why I hate it so much. "Gee, that was fun! Too you'll never get a proper sequel since the game sold like shit!" Bah, I say! Bah!

Pink Bat Maxine
01-01-2008, 11:46 PM
Now Mass Effect. That was satisfying, even if it left things open for a sequel, which I usually despise in my ending. It wasn't so much the ending itself as it was the sequence of events that made up the climax of the game.

It's setting up a trilogy, I believe.....

Assassin's Creed tried it, and it left me feeling 'blah' with the way they handled it. 'Beyong Good and Evil' and 'Psychonauts' tried it, and it's become an example of why I hate it so much. "Gee, that was fun! Too you'll never get a proper sequel since the game sold like shit!" Bah, I say! Bah!

Beyond Good And Evil was an awesome, AWESOME game! With one of the best action heroines in any game.... and nobody bought it. FIE ON YOU, Prince of Persia!!!!

Psychonauts is now available for download in Xbox Live as part of their brand new 'Xbox Originals' on Marketplace at about a $10 price point I believe, so it's still possible that one will find broader acceptance.

cedardryad
01-02-2008, 09:38 PM
*borrows name*

Yup. A lot of games seem to have their sights at a three parter. Too Human, Mass Effect, and Assassin's Creed(IIRC). No different from movies doing the same and hoping for a profit, I guess. But it does get annoying. Specially when you consider that we won't get the full tale until around...12 or so years, depending on how much manpower they have.

The funny thing about Psychonauts was that Cedardryad spent months looking for the game. We originally rented it, but the disc was flawed. Instead of renting another copy, we decided to buy the thing, which she saw months beforehand. I told her to hold off from buying it. Lo and behold, the game was sold out. Everywhere. We finally found the damn thing all the way in PA for X-Mas shopping. And then in under two months, the game goes on sale on Live. Wonderful. :D

I'm hoping it gets that Futurama boost, where enough people show their love for the product that Tim gets a shot to do his sequel after he finishes that awesome looking Jack Black game he's working on.

Agent Helix
01-03-2008, 07:46 AM
Assassin's Creed can just get fucked entirely.

GigaLeo
01-03-2008, 09:00 AM
From the moment I started climbing buildings and kicking Los Muertos into the stratosphere, I fell in love with the Crackdown game engine. I think it's one of the absolute best out there if for no other reason than it being a GREAT skeleton to graph other games onto. I had a hell of a lot more fun playing this than any of the GTA games, and if this was how Marvel Alliance played... I'd still be playing it. But in every level there were things I wish they had changed or somehow made better.
The enemies are ridiculously generic, and the only reason I knew who the bosses were or that I had killed him/her was because a video would start playing after I killed him or her.
With everything you're allowed to do, I spent a lot of the time enjoying the hell out of it, I liked some of the ridiculous things you had to do to get orbs and liked that you levelled up by doing specifically different things. But I'm really sad that the game also sells itself short. Like the lab that releases the hopping mutants. The generic ones are okay, but give us some variety in size, ability and color. Why not give us some super-soldiers to fight? I would LOVE to have taken on a team of evil agents that could scale buildings and toss cars just like me.
When I'm about the take on Wang in his tower (haha) I was really hoping for some stealth ninjas to fight, but instead we just get more dudes with guns.
Almost every other game I play now, if I see something interesting I usually say "This would have worked SOO nice in Crackdown." For example, Earth Defense Force. It's a horrible game, but I'm a sucker for shooting giant ants, spiders and giant alien robots. But it's handled horribly. But sitting there playing it, it made me think about how incredibly cool it would have been to have giant spiders and ants in Crackdown. Again, give me something to fight besides generic guys with guns on the rooftops of buildings. I'd love a mission where I have to go clear out a nest of giant ants that took over a building or small island. Give me large robots I have to destroy by using the buildings themselves for cover or a decent vantage point and force me to come up with a good strategy to defeat it besides 'show up and shoot-em-up'.

Er, Anyway... to date Crackdown remains one of my favorite 360 titles. Definitely not everyone's cup of tea, but for me it's one of the few games that I actually want to play over and over, especially now that you can reset the city.

Jack Zodiac
01-03-2008, 10:45 AM
Assassin's Creed can just get fucked entirely.

I haven't beaten it yet, so I can't that disappointed, but when I turned it on the first time and realized what I'd feared (that it wasn't really just a religious assassin game), I was kind of disappointed; but the first time I dove off a building and plunged my wristblade into someone's neck, I couldn't remember why I was disappointed in the first place.

cedardryad
01-03-2008, 01:14 PM
The thought of an EDF game working off Crackdown's engine gives me a nerdgasm. EDF did give me the thrill early on. Fighting bus-sized ants, ten story robots and alien ships that cover the sky is just too cool not to enjoy at first, it did get redundant. Plus the vehicles controlled like shit.

Assassin's Creed was disappointing. Still far from a bad game, definitely, but in the end it was a great engine used with an average game. I swear, if the sequel has me saving my 50th citizen in distress, I'm snapping the disc in half.