Young Avenger
12-11-2007, 07:09 PM
http://www.developmag.com/news/28875/Marvel-to-step-up-game-development-focus
SPECIAL REPORT: Sources tell Develop that comic book giant is considering direct relationships with game studios for new titles
Marvel Entertainment is exploring ways it can get closer with game developers according to several senior game development execs.
Currently, the firm enjoys a number of lucrative partnerships with major publishers such as Activision, EA and Sega for game adaptations and spin-offs of upcoming Marvel character-based movies. It has a long-term deal for Spider-Man in place with Activision and earlier this year licensed a number of characters - including Captain America, Incredible Hulk, Iron Man and Thor - to Sega.
However, multiple independent sources have reported to Develop that the company has privately expressed desire to some partners that it wishes to get much more involved in the games development process.
Although a major force in terms of licensing its properties to third-parties, Marvel has prior precedent in 'seizing its destiny' to control how owned material is transferred to other mediums; it opened the Marvel Studios film division in 2004 to directly manage the writing and production of films based on its characters, following the mixed fortunes of its properties when handled by Hollywood studios. Its first films, The Incredible Hulk and Iron Man, appear next year accompanied by Sega's tie-ins.
Marvel certainly has the talent in-house to start replicating its Marvel Studios strategy in games development when it possibly looking at projects for the following year; a few months ago it appointed former journalist turned Sega and LucasArts exec Justin Lambros as VP of interactive at Marvel Studios and executive producer in forthcoming Marvel-based video games.
Plus, a recent job posting at Monster.com says the company is seeking a CFO-like figure with experience in "the management of content development and/or interactive publishing business" and "interactive or online casual gaming planning and deployment" to help further define Marvel's interactive strategy.
SPECIAL REPORT: Sources tell Develop that comic book giant is considering direct relationships with game studios for new titles
Marvel Entertainment is exploring ways it can get closer with game developers according to several senior game development execs.
Currently, the firm enjoys a number of lucrative partnerships with major publishers such as Activision, EA and Sega for game adaptations and spin-offs of upcoming Marvel character-based movies. It has a long-term deal for Spider-Man in place with Activision and earlier this year licensed a number of characters - including Captain America, Incredible Hulk, Iron Man and Thor - to Sega.
However, multiple independent sources have reported to Develop that the company has privately expressed desire to some partners that it wishes to get much more involved in the games development process.
Although a major force in terms of licensing its properties to third-parties, Marvel has prior precedent in 'seizing its destiny' to control how owned material is transferred to other mediums; it opened the Marvel Studios film division in 2004 to directly manage the writing and production of films based on its characters, following the mixed fortunes of its properties when handled by Hollywood studios. Its first films, The Incredible Hulk and Iron Man, appear next year accompanied by Sega's tie-ins.
Marvel certainly has the talent in-house to start replicating its Marvel Studios strategy in games development when it possibly looking at projects for the following year; a few months ago it appointed former journalist turned Sega and LucasArts exec Justin Lambros as VP of interactive at Marvel Studios and executive producer in forthcoming Marvel-based video games.
Plus, a recent job posting at Monster.com says the company is seeking a CFO-like figure with experience in "the management of content development and/or interactive publishing business" and "interactive or online casual gaming planning and deployment" to help further define Marvel's interactive strategy.