View Full Version : Avengers League 10/08/2007 AM Game 13: Brian Moranor & Flight vs. Joe Acro
mattbib
10-08-2007, 09:20 AM
Greetings, fight fans! Welcome to the first fight of the day!
Go here (http://www.geocities.com/mattbib/avengersleague2007rules.html) for rules on voting.
And now on to our fight...
In the first corner we have Brian Moranor & Flight's Adventures of Flight & UTV
(Sentry, Justice, Ultragirl, Captain America)
vs
In the other corner is Joe Acro's Forces of Nature...with Flatman
(Crystal, Sandman, Major Victory, Living Lightning, Texas Twister, Martinex, Doorman, Flatman)
Both participants have submitted strategies:
Please do not post or vote until both strategies have been posted and read.
mattbib
10-08-2007, 09:26 AM
From the Start
Sentry takes Captain America and Ultra Girl takes Justice. As soon as Sentry and Ultra Girl grab their respective teammates they take to the sky. As they ascend into the sky Justice forms a shield around Ultra Girl and Sentry forms one around Captain America. This should protect them from any opening move attacks. Be it from Crystal, Living Lightning, Texas Twister, Martinex whoever. Since they are flying over the battlefield they are able to scout out where each of their opponents are.
Ultra Girl vs. Crystal
Ultra Girl lets go of Justice and flies towards Crystal using her super speed. Regardless of Crystal’s opening volley Ultra Girl should be able to dodge or withstand whatever Crystal throws at her as she makes her way towards the Inhuman. Using her strength Ultra Girl punches Crystal in the face, repeatedly if need be. The barrage of punches and kicks knocks Crystal out.
Justice vs. Sandman
Once Ultra Girl lets go of Justice he descends down to the field, still fully shielded, his goal is to gather up Sandman into a TK bubble and contain him for the fight. Using his shield and his distance from the ground he should be well protected to allow full concentration on Sandman.
Sentry vs. Major Victory
Sentry lands and releases Captain America. Sentry then heads right for Major Victory. Power wise we believe he is next behind Crystal. Sentry starts blasting Vance repeatedly and as he closes the distance the blasts turn into punches. Sentry’s strength and power should win this battle. Sentry then heads off to the next opponent.
Sentry vs. Living Lightning
Living Lightning is a hard one to tackle. We figure he’ll be in his electric form, but those that he can attack should easily be able to counter him. Ultra Girl is technically invulnerable, Justice is shields and Captain America has his shield to protect him. So that leaves the Sentry able to safely track him down. Once engaged this is going to be a tricky fight since LL is pure energy it’ll be hard to for Sentry to actually make contact, we’re assuming he is his energy form and not in the containment suit b/c if he is, that’s a one punch knock out. Sentry using the vast supplies of power creates a shield around Living Lightning and leaves him in a hole in the ground that he recently blasted.
Ultra Girl vs. Texas Twister
As soon as Ultra Girl finishes with Crystal she makes her way to Texas Twister. Again, the speed and strength of Ultra Girl combined w/ her invulnerability makes this a pretty one sided fight. Speed, strength should be able to withstand whatever tornado he can generate. Ultra Girl gets the TKO.
Captain America vs. Doorman
Captain America locates Doorman engages him. With super soldier serum running through his veins and the love of a good fight he smashes Doorman with a nice jab and then an upper cut to the jaw line. Using his shield he smashes it against the side of his head, knocking him out.
Sentry/Ultra Girl vs. Flatman
Flying at super speed both Sentry and Ultra Girl grab an arm and a leg of Flatman. They spin around and around and the speed gets so great all you see is a giant blur. After the dust settles Flatman looks like the worlds largest rubber band ball. He’s worthless.
Team vs. Martinex
We didn’t forget about this guy. Our reason for not dealing with him right away is that we don’t consider him a threat. Sentry is not gonna be taken out by his heat/cold blasts. Ultra Girl is too busy flying around and her invulnerability will keep her safe. Justice is busy containing Sandman and maintaining the shield for himself.. After the quick defeat of the other members of Forces of Nature...with Flatman., Sentry comes flying in and blasts Martinex a couple times. As Sentry distracts Martinex’s fire, Ultra Girl flys in from the other side and slams her fist into the back of his head. After that Sentry flies back around blasting Martinex some more, Sentry flies towards the Sun. He stops a mile above the field, using his speed he acclerates towards the ground and slams right into Martinex. That should finish him.
Afterwards our team tries a little experiment and Justice takes the bubble Sandman is in and Sentry takes the shield bubble Living Lightning is in and they collide them into each other. The heat from the lightning interacts with the sand particles of Sandman and they form a giant crystal mass.
Sentry picks Crystal back up and they proceed to make sweet, sweet love in front of everyone. Justice and Ultra Girl play a game of hide the sausage and Captain America stands next to a flag.
Game Over.
mattbib
10-08-2007, 09:29 AM
Start Me Up:
Texas Twister generates a large tornado gust toward the opponent, hitting Sandman along the way. This will form an instant sandstorm with high-velocity sand.
Crystal begins using her control over earth and water to bring up and erode minerals in the ground.
Living Lightning charges toward Ultragirl, perhaps meeting her halfway. He pours on electric energy, keeping up with her if she continues forward.
Doorman guards his allies from Sentry! Flying on his skis of swiftness, he uses his ties to Darkforce dimension to protect his team from the man with the power of a million exploding suns. As a being similar to Death, Doorman has immense speed, if he needs it. If Sentry flies to attack one of his teammates, he will simply get in the way and absorb Sentry, just as he did Deadpool and Blind Al in Deadpool #10. Through this, he will teleport Sentry somewhere else on the battlefield, which might disorient the Golden Avenger.
What To Do:
Doorman teleports Sentry to near Major Victory. Victory, in turn, will begin to assault Sentry with mental bolts. Sentry has proven in the past to be weak to mental assaults. Martinex will join in by freezing Sentry to the ground.
Texas Twister will stop his opening assault to focus on Justice. Psychokinesis requires concentration and Twister's job is to keep Justice disoriented by tossing him around in the wind.
Flatman rushes to engage Captain America, using his stretchiness to deflect Cap's shield if it's thrown. When the two meet in battle, Flatman will use a combination of his stretching and Origami-Fu. Using Origami-Fu, Flatman fought Deadpool to standstill in the Deadpool/GLI Summer Fun Spectacular. Deadpool has bested Taskmaster, a man who has fought Captain America effectively.
By this time, Crystal will have turned parts of the battlefield into sand. She switches to dealing with Sentry by changing the air molecules immediately around him into carbon dioxide. Sandman, in individual components no longer being guided by Twister's wind, will recompose himself and incorporate this new sand. As quick as he can, he will build himself into a giant Sandmonster.
Now that Crystal is helping with Sentry, Martinex heads off to deal with Ultragirl as well. Martinex will light up the sky with his fire, feeding off the oxygen in the air. Kree need nitrogen to breath. Given that Ultragirl may only be half-Kree, the burning affect won't take her out of the fight. It should, though, weaken her.
Because this might be a bit unwieldy at the moment, it's Crystal and Major Victory fighting Sentry. It's Flatman stalling against Captain America. It's Texas Twister dealing with Justice. And it's Living Lightning and Martinex taking down Ultragirl.
Surprise, Surprise:
The giant Sandmonster crashes down on the Sentry, with Major Victory shielding himself and Crystal. Sentry must now fight his way through tons of sand as it pours into him. Anytime Sentry is about to break free, Sandman reshapes himself to counter the Sentry's path.
If she's not already down, Living Lightning thrusts Ultragirl into the sand. Martinex immediately crystallizes that portion with intense heat and then extreme cold, encasing Ultragirl in a solid block of glass.
Major Victory joins Flatman in fighting Captain America. It's shield versus shield and Captain versus Major, with a little help from a "doctor".
Crystal introduces fire into the twister containing Justice. It becomes a pillar of fire, trapping Justice in an inferno for a brief amount of time. Eventually, Doorman will phase in and teleport Justice to amidst the Captain America fight, with Flatman waiting to give him a strong right hook and then continue fighting him, if need be.
Look What You've Done
Sandman grabs hold of Sentry as tight as possible so that Living Lightning can zap him with all his remaining energy. That means Sentry has been hit by a sandstorm, teleported, mentally assaulted, frozen, deprived lots of air, and covered in and attacked by tons of sand. Now he's been hit with a giant burst of electricity. He has to be down.
Everyone standing converges on Captain America, who is likely the only one left standing. Major Victory has probably done his job in fighting him to a standstill. It would only take an unexpected distraction to throw off Cap's game. That distraction will be Doorman.
Brian M.
10-08-2007, 09:40 AM
I was under the impression, from everything I could find, that Major Victory could only produce TK blasts...not telepathy or mental bolts. I don't have any comics w/ him so everything I could read was from Wiki/Marvel.com.
Also I think I do a pretty good job counting your opening moves. As for the Doorman move, it's a good one, but I don't think it would disorient Sentry, the field is no bigger than a football field is it's not like he's being sent miles away.
Joe Acro
10-08-2007, 09:51 AM
I was under the impression, from everything I could find, that Major Victory could only produce TK blasts...not telepathy or mental bolts. I don't have any comics w/ him so everything I could read was from Wiki/Marvel.com.With his TK blasts he could things like disrupt synapses, which I think is essentially a mental bolt.
Also I think I do a pretty good job counting your opening moves. As for the Doorman move, it's a good one, but I don't think it would disorient Sentry, the field is no bigger than a football field is it's not like he's being sent miles away.Will Justice be able to concentrate to form those bubbles while in a sandstorm? Will he be able to see who he needs to protect?
I said that it might disorient Sentry on the basis that he's not really used to teleporting, especially teleporting through the Darkforce dimension.
Brian M.
10-08-2007, 09:57 AM
With his TK blasts he could things like disrupt synapses, which I think is essentially a mental bolt.
Will Justice be able to concentrate to form those bubbles while in a sandstorm? Will he be able to see who he needs to protect?
I said that it might disorient Sentry on the basis that he's not really used to teleporting, especially teleporting through the Darkforce dimension.
Justice is a pretty experience TK'er so I think that if his only task is to protect himself and use his TK to gather up Sandman, I think he'll be able to do it.
Aso for disorienting Sentry, he has "hypersenses". His hearing, eye sight, all 5 senses react at a much higher level. So disorienting him isn't something that should happen so easily.
Brian M.
10-08-2007, 10:01 AM
Also, for those questioning if Sentry can create energy shields/bubbles, Marvel.com, in the Sentry profile, list that as one of the applications of his powers.
Joe Acro
10-08-2007, 10:12 AM
Also, for those questioning if Sentry can create energy shields/bubbles, Marvel.com, in the Sentry profile, list that as one of the applications of his powers.
Has he actually done it in the comics, though? (Not that necessarily means he couldn't do it, I'm just wondering.)
How tight are the shield supposed to be? You don't specify. My first image was that they were being put in bubbles, but then they go off and attack.
Brian M.
10-08-2007, 10:45 AM
Has he actually done it in the comics, though? (Not that necessarily means he couldn't do it, I'm just wondering.)
How tight are the shield supposed to be? You don't specify. My first image was that they were being put in bubbles, but then they go off and attack.
I'm assuming Sandman can't generate sand, that he just seperates each particle in his body to do the sand storm so the bubble for him would be as big he would be say sitting down. As for containing it, it's the only thing I have Justice do, since I figure it would be stressful enough for him.
As for Living Lightning...I'd say about as big as a small VW-Bug. I don't want Living Lightning moving around a lot in there b/c that would put extra pressure on the Sentry. As for Sentry maintaining that bubble/shield, he only really fights one other person and it's a take team, so I do believe he can concentrate, using his hypersenses enough to be able to do what he needs to do.
Examples of him using the shield, none come to mind, I'll go back and reread my NA issues and other examples of him, but I don't know of any. I was going by Marvel.com mostly for my research.
Joe Acro
10-08-2007, 10:49 AM
I'm assuming Sandman can't generate sand, that he just seperates each particle in his body to do the sand storm so the bubble for him would be as big he would be say sitting down. As for containing it, it's the only thing I have Justice do, since I figure it would be stressful enough for him.I meant around Ultragirl and Cap, but I'll respond to this any way.
Sandman doesn't generate the sandstorm on his own. Texas Twister is helping. I'm not sure how successful Justice would be at finding every piece of Sandman, let alone containing him.
bulbasteve
10-08-2007, 10:54 AM
Also I think I do a pretty good job counting your opening moves. As for the Doorman move, it's a good one, but I don't think it would disorient Sentry, the field is no bigger than a football field is it's not like he's being sent miles away.
I thought they could be, don't the rules say you can leave the field if you need to for the characters powers? Not that it would matter since Sentry is superfast...
Joe Acro
10-08-2007, 10:56 AM
I thought they could be, don't the rules say you can leave the field if you need to for the characters powers? Not that it would matter since Sentry is superfast...
My strategy states that Sentry isn't being sent outside the battlefield, though. He's being sent to Major Victory so that he can be attacked mentally.
Brian M.
10-08-2007, 11:14 AM
I meant around Ultragirl and Cap, but I'll respond to this any way.
Sandman doesn't generate the sandstorm on his own. Texas Twister is helping. I'm not sure how successful Justice would be at finding every piece of Sandman, let alone containing him.
It would be tough, but say that it does take a little bit for him to gather Sandman, Ultra Girl goes after Texas Twister right after Crystal, so TT wouldn't have that long to generate his tornado.
As for the shields around Ultra Girl and Cap, UG's shield is only on while she is holding Justice. The remaining time I'm depending on her speed, super strenght and invulnerability to most things to protect her. For Cap, as soon as Sentry lets him down, I rely on Cap's overall toughness and the super soldier serum protecting him.
I thought they could be, don't the rules say you can leave the field if you need to for the characters powers? Not that it would matter since Sentry is superfast...
I'm not disputing the "leaving battlefield rule" I figured he would teleport someone on my team somewhere. I'm contesting the disorientation aspect of it. I don't think it would b/c of Sentry's hypersenses.
My strategy states that Sentry isn't being sent outside the battlefield, though. He's being sent to Major Victory so that he can be attacked mentally.
I have Sentry attack MV right away anyway, so this part of the strategy meshes well. I won't how long MV can keep up the attacks while Sentry hits him. Sentry has some aspect of telepathy, he's been known to put his memories inside of others once so I wonder if this would not help protect him from MV's synapse disrupting blasts.
Nyssane
10-08-2007, 11:25 AM
Origamu-fu obliterates Brian's team.
Brian M.
10-08-2007, 11:27 AM
Not D-List enough for you? I have Ultra Girl...doesn't that count?
Joe Acro
10-08-2007, 11:31 AM
It would be tough, but say that it does take a little bit for him to gather Sandman, Ultra Girl goes after Texas Twister right after Crystal, so TT wouldn't have that long to generate his tornado.
As for the shields around Ultra Girl and Cap, UG's shield is only on while she is holding Justice. The remaining time I'm depending on her speed, super strenght and invulnerability to most things to protect her. For Cap, as soon as Sentry lets him down, I rely on Cap's overall toughness and the super soldier serum protecting him.Twister would generate his tornado while your team is doing that flying into the air/shielding stuff. And it sounds to me like Living Lightning might still be able to attack Ultragirl.
I have Sentry attack MV right away anyway, so this part of the strategy meshes well. I won't how long MV can keep up the attacks while Sentry hits him. Sentry has some aspect of telepathy, he's been known to put his memories inside of others once so I wonder if this would not help protect him from MV's synapse disrupting blasts.What's he blasting him with before he gets close? I've never seen him use ranged abilities. (The shield would probably take them, but I want to know.)
Brian M.
10-08-2007, 11:36 AM
Twister would generate his tornado while your team is doing that flying into the air/shielding stuff. And it sounds to me like Living Lightning might still be able to attack Ultragirl.
Yea but I don't think the tornado affects them since they are shielded. LL might get to Ultra Girl but I'm not sure she couldn't take it. Invulnerability is listed as one of her abilities...to the extent of what she can take...I'm not sure.
What's he blasting him with before he gets close? I've never seen him use ranged abilities. (The shield would probably take them, but I want to know.)
He has the ability to manipulate light and radiation, so he's blasting a combination of that. I can't provide any evidence for the shield other then what Marvel states and then using what I know about Sentry and the "unlimited" amounts of power he has, I think his shields could be fed enough energy to sustain anykind of attack from Living Lightning.
Joe Acro
10-08-2007, 11:51 AM
...I think his shields could be fed enough energy to sustain anykind of attack from Living Lightning.I meant Victory's shield. I should've made that more clear.
Brian M.
10-08-2007, 11:52 AM
I meant Victory's shield. I should've made that more clear.
I don't know if Sentry could break the shield or not but using his speed I think he could get around the shield for a couple hits. It might block the blasts but I think once Sentry gets up close I think he gets it.
Joe Acro
10-08-2007, 11:55 AM
I don't know if Sentry could break the shield or not but using his speed I think he could get around the shield for a couple hits. It might block the blasts but I think once Sentry gets up close I think he gets it.Yeah, I was mainly referencing him firing the blasts. Doorman would probably get in the way before he got too close, though, giving Vance the opportunity to strike first.
Brian M.
10-08-2007, 12:03 PM
Yeah, I was mainly referencing him firing the blasts. Doorman would probably get in the way before he got too close, though, giving Vance the opportunity to strike first.
That might work once, but I don't know if it would keep working is the thing. Also I dont believe the blasts would disrupt Sentry while he has his shield up so it would be a matter of how long it took to get past Doorman to me.
Brian M.
10-08-2007, 02:09 PM
Those 3 who have voted...what was it in my strategy that didn't win you over?
I know why Nyssane voted, but the other two?
Funkdmonkey
10-08-2007, 02:42 PM
Those 3 who have voted...what was it in my strategy that didn't win you over?
I know why Nyssane voted, but the other two?
I voted for you, however I feel your strategy handles Sentry in a negative way. I feel you lose credibility when you have Sentry use such things such as shields and energy beams, not saying they dont exist. Since its difficult to reference such abilities, perhaps they haven't even been displayed visually. Each time he uses some form of shield or energy blast, I have to question how effective it really is since it hasn't even been seen. Though sure, coming from a power source such as the Sentry, its bound to be powerful, but you never know.
To an extend, Acro's strategy looks far superior simply because he has more characters to use and that gives him that much flexibility in the battlefield. However the Sentry and Ultra Girl are very durable. I could see Ultra Girl getting taken down, but not Sentry. I doubt he would go down from the combined "good hits" from each team member of the opposing team. It would sure affect him, but hes just to uber. Also, I believe Sentry wouldn't suffer to many attacks all at once, as some members of the opposing team would be to busy or already knocked out.
Sean Whitmore
10-08-2007, 03:30 PM
I'm gonna hold off voting until I hear a little more, but first moves are key, and I think Joe's evade/deflect Brian's. Living Lightning heads off Ultra Girl before she can hit Crystal (and he's fast enough to do it), Sandman is in sandstorm mode and thus can't be easily collected by Justice, etc....
SEAN
Nyssane
10-08-2007, 04:24 PM
Those 3 who have voted...what was it in my strategy that didn't win you over?
I know why Nyssane voted, but the other two?
Hey, I did read the strategies, I just feel Acro did better. :(
Brian M.
10-08-2007, 04:52 PM
Hey, I did read the strategies, I just feel Acro did better. :(
I wasn't insulting you at all, I just know your love of D-List characters is something I couldn't over come.
Jessica Drew
10-08-2007, 05:07 PM
I'm not sure of Sentry's use of ranged attacks or of him being able to generate force fields. I've read every comic he was in, and I don't recall him ever doing those things (though I'll admit I haven't read the original limited series in quite some time, so it's highly possible).
Major Victor--I think Brian's right: his blasts aren't the typical psi-blasts that Professor X or Emma Frost would use; they're more like TK blasts (as I've seen them shatter objects like steel, wood, teflon, etc...).
Brian M.
10-08-2007, 06:09 PM
I'm not sure of Sentry's use of ranged attacks or of him being able to generate force fields. I've read every comic he was in, and I don't recall him ever doing those things (though I'll admit I haven't read the original limited series in quite some time, so it's highly possible).
Major Victor--I think Brian's right: his blasts aren't the typical psi-blasts that Professor X or Emma Frost would use; they're more like TK blasts (as I've seen them shatter objects like steel, wood, teflon, etc...).
I know it's not really something we've seen but I've always thought it was implied that he could project energy.
bulbasteve
10-08-2007, 09:19 PM
I know it's not really something we've seen but I've always thought it was implied that he could project energy.
Well I always thought it was the same type of implication that his psy powers has, that while he has it he doesn't use it cause he uses them to "hold his power in check" or whatever...or who knows maybe he is just crazy (big surprise :p).
But that is kinda the hard thing about putting Sentry on your team. I'm not even sure in general Sentry and teamwork goes together as MA has been showing, he could wipe the other team out in 10 seconds or hide in a corner and cry. It's hard to say what is really "in-character" for a total nut-job.
Brian M.
10-09-2007, 08:00 AM
Looks like you win Joe. Good job, congrats, good luck next week.
Brian M.
10-09-2007, 08:02 AM
Well I always thought it was the same type of implication that his psy powers has, that while he has it he doesn't use it cause he uses them to "hold his power in check" or whatever...or who knows maybe he is just crazy (big surprise :p).
But that is kinda the hard thing about putting Sentry on your team. I'm not even sure in general Sentry and teamwork goes together as MA has been showing, he could wipe the other team out in 10 seconds or hide in a corner and cry. It's hard to say what is really "in-character" for a total nut-job.
I'd almost think about trading him off my team now. He's so powerful and I mean I guess I could have just had him to do it all but I wanted to use the rest of my team. So in trying to come up w/ ways to get them involved I probably didn't utilize Sentry like I should have. Tried to come up w/ new creative ways to use him instead of just punching and flying really fast. Ohwell. Since I'm up for elimination next week I won't be holding him back.
Cthulhudrew
10-09-2007, 08:04 AM
It's funny- I just reread the Sentry's first LS last night (well, scanned it), and he really doesn't do anything in it. All he does is fly and at one point create this little ball of energy/light that he gives to the Hulk. That's it.
(Well, that, and he acts all angsty.)
The mock interview with Stan Lee in one of the issues mentions that he is supposed to have powers over light- control, projection, and creation of hard-light objects (like he gives to the Hulk)- among other powers. Which pretty much fits the theme of Sentry/Light, Void/Darkness.
Still, all he ever actually seems to do is fly and punch things and be invulnerable. I guess that's one of the problems I have with the Sentry, is he's not just ill-defined, but he's practically comatose.
Anyway, that said, I still haven't voted but I'm leaning strongly towards Joe, just because Brian and Flight's strategy seems to revolve around them moving from one opponent to the next as if they were sort of lined up waiting to be confronted, whereas Joe's group is working more fully as a team, with all parts active and in motion.
Brian M.
10-09-2007, 08:08 AM
It's funny- I just reread the Sentry's first LS last night (well, scanned it), and he really doesn't do anything in it. All he does is fly and at one point create this little ball of energy/light that he gives to the Hulk. That's it.
(Well, that, and he acts all angsty.)
The mock interview with Stan Lee in one of the issues mentions that he is supposed to have powers over light- control, projection, and creation of hard-light objects (like he gives to the Hulk)- among other powers. Which pretty much fits the theme of Sentry/Light, Void/Darkness.
Still, all he ever actually seems to do is fly and punch things and be invulnerable. I guess that's one of the problems I have with the Sentry, is he's not just ill-defined, but he's practically comatose.
Anyway, that said, I still haven't voted but I'm leaning strongly towards Joe, just because Brian and Flight's strategy seems to revolve around them moving from one opponent to the next as if they were sort of lined up waiting to be confronted, whereas Joe's group is working more fully as a team, with all parts active and in motion.
Ours works almost in 3 different stages, The first wave against Crystal, Living Lightning and Sandman and then the next group and then Martinex at the end. I mean I have 4 characters against his 8 and we do explain why we leave certain characters to a 2nd wave not address them first.
Siddon
10-09-2007, 08:37 AM
Way to go JOE!!!!!!!!!!!!!!!!!
sorry Flight
Cthulhudrew
10-09-2007, 08:40 AM
I mean I have 4 characters against his 8 and we do explain why we leave certain characters to a 2nd wave not address them first.
Sorry- I should have clarified my meaning. This 1st/2nd wave thing is what I meant- that your strategy seems to rely on the 2nd wave sort of waiting to be engaged, rather than accounting for them assisting their compatriots as they are engaged in the initial assault.
Don't get me wrong- the outnumbering is definitely tough to plan for (I had the same issue when I fought Joe, and was only outnumbered by 1.5 to 1). It's just that it seems some strategy for at least keeping the others occupied until you could deal with them would have been more usefully employed, rather than just putting them off until later.
Brian M.
10-09-2007, 08:44 AM
Sorry- I should have clarified my meaning. This 1st/2nd wave thing is what I meant- that your strategy seems to rely on the 2nd wave sort of waiting to be engaged, rather than accounting for them assisting their compatriots as they are engaged in the initial assault.
Don't get me wrong- the outnumbering is definitely tough to plan for (I had the same issue when I fought Joe, and was only outnumbered by 1.5 to 1). It's just that it seems some strategy for at least keeping the others occupied until you could deal with them would have been more usefully employed, rather than just putting them off until later.
How would I keep them occupied? I had 4 players, he had 8? I mean I save Texas Twister for near last b/c I don't think any tornado he can generate will affect UG, Sentry or Justice. Living Lightning can't hurt Sentry, I didn't think w/ UG's invulnerability it would hurt her and Justice is shielded. Sentry pays him attention as soon as the first opponent he engages is taken down. Flatman? What would he do to stop these characters of mine? There was actual logic to why I picked who they fought first.
Shyft
10-09-2007, 08:57 AM
Just for the record, The Sentry has been shown using his energy powers on a few occasions. in Civil War Frontline #11 he is shown using an energy shield to hold up a bridge, along with Wonderman. and in his Second mini he uses what looks like a full body energy flare to destroy a whole load of Terrax's troops. Theres also the small sphere of light he created in his first mini, and various auras/glowing eye effects.
Cthulhudrew
10-09-2007, 09:12 AM
How would I keep them occupied? I had 4 players, he had 8?
I'm not saying it's easy by any means. But one of Joe's big strengths with a team his size is the attrition factor- they aren't uber powerhouses, necessarily, but a team that large, working in concert, can wear down much more powerful foes through sheer force of number and division of effort.
I mean I save Texas Twister for near last b/c I don't think any tornado he can generate will affect UG, Sentry or Justice.
This is a pretty good example of what I mean. Twister in and of himself may not be able to stand against any of your team individually or collectively, but he isn't working solo. He's working in concert with his other teammates, and is thus able to use his powers in tandem to create strategies (like the Sandman blinding duststorm) that can wear away at your team members.
Ignoring him because he might not be able to do harm on his own doesn't account for the tactics he can perform working with his group. I just keep flashing back to West Coast Avengers #2 (LS), where Hawkeye, Tigra, and Mockingbird take on Iron Man (Rhodey) and manage to take him down through teamwork, despite the fact that individually all three are much weaker.
mattbib
10-09-2007, 09:45 AM
Congratulations, Joe Acro. You continue in the upper bracket, facing the winner of today's Game 14 (Mike Smash! & Ragnarok_2012 vs. Pwood) in two weeks on Monday, October 22, in Game 15.
Brian Moranor & Flight, good job. You continue in the lower bracket, facing the winner of next Monday's Game W1/2/11:W2/3/12 (Shyft vs. Bob-el) in two weeks on Tuesday, October 23, in Game "K".
Good luck!
Joe Acro
10-09-2007, 09:47 AM
That was a good strategy and match, Brian, Flight. I wish you guys luck in your next match.
Brian M.
10-09-2007, 09:48 AM
That was a good strategy and match, Brian, Flight. I wish you guys luck in your next match.
Thanks Joe, you too.
Thanks to those who voted and responded too.
Mike Smash!
10-09-2007, 09:50 AM
Excellent strats, guys...
And congrats to Joe Acro, who is probably the most creative Leaguer I've ever seen. His teamwork stuff is always a blast to read.
It was a tall order to come up with a way to beat such a powerhouse team and you did it. Good work...
Brian M.
10-09-2007, 10:28 AM
I guess I'll just start having Sentry go around and smash everyone on top of the head using super speed.
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