View Full Version : The Problem With Countdown
09-19-2007, 07:40 PM
Here's my theory, and please stop me if you think you've heard this one before. I think Countdown was conceived as a group of mini-series, much like the ones leading into Infinite Crisis. But when 52 turned out to be a smashing success, the formula was changed, which would explain why each storyline feels so drawn out. What do you think?
09-19-2007, 08:33 PM
I think it would've worked out better as a bunch of seperate mini series, that way we could just get on with Final Crisis already.
09-19-2007, 08:49 PM
I think the problem with Countdown isn't the idea behind its initial conception, but rather with its final execution, 52 like Countdown were both large sprawling stories, the difference is that whole chunks of Countdown feels like it's treading water and waiting for something to happen. Instead in 52, I got the feeling that every moment was important or did something for the story and few moments were there to fill up the pages, I don't get that from Countdown.
Bored at 3:00AM
09-19-2007, 09:30 PM
Even if you set aside the lackluster art, the biggest problem to me is the fact that they're almost half-way through the story and I can't think of a single interesting event happening within Countdown.
52 may have had its fair share of duds, but there was always a few issues that just knocked it out of the park with some cool character or plot twist. Thus far, Countdown has done nothing memorable.
09-19-2007, 09:43 PM
My only real problem with Countdown is that too many important events are occuring outside this title.
However, DC did state that countdown would be like htis, so I can't complain too much.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.