View Full Version : Reasons why you hate (pick favorite genre)
StreetFighterRyu
08-08-2007, 09:16 AM
Reasons why it's you're favorite genre (FPS, RTS, Puzzle, ect) can also have reasons why you hate it. This is an example:
My favorites are (with reasons why I don't like):
FPS: It's repeatitive, plots are sometimes short, and control schemes are sometimes the same.
RTS: Not good at it. lol:p
Horror: Not what it used to be. At least some of them are.
Fighting: the computer likes to get cheap with later characters. Such as have them pulling out moves for some reason you couldn't do.
Kid Kamikaze10
08-08-2007, 10:19 AM
Get ready for some nasty JRPG rants.
And me saying quoted for truth.
jesse_custer
08-08-2007, 10:34 AM
OK, reasons that I hate my favorite genre? That doesn't make any sense. I'll go with genres that I don't like for the most part.
FPS - Besides maybe fighting games (which are more fun, by the way), FPS games consistently eschew any kind of innovation for as long as possible. Doom is one of the best games of all time, and thus far Metroid Prime is probably the only FPS since Doom that has really pushed the envelope for this genre.
Kid Kamikaze10
08-08-2007, 10:39 AM
OK, reasons that I hate my favorite genre? That doesn't make any sense. I'll go with genres that I don't like for the most part.
FPS - Besides maybe fighting games (which are more fun, by the way), FPS games consistently eschew any kind of innovation for as long as possible. Doom is one of the best games of all time, and thus far Metroid Prime is probably the only FPS since Doom that has really pushed the envelope for this genre.
*cough*Half-Life 2 and Deus Ex*cough*.
jesse_custer
08-08-2007, 10:41 AM
Half-Life would have been a better answer, and Deus Ex is fun but doesn't strike me as innovative as MP. Still, even if we were to include those, that's still just four games. Pathetic genre.
Thorlief
08-08-2007, 10:49 AM
RTS: love em to death, but I totally suck at it
I happen to win one match online just because 1) my teammate kicks ass 2) the other team retires
Xero Kaiser
08-08-2007, 03:16 PM
Fighting: the computer likes to get cheap with later characters. Such as have them pulling out moves for some reason you couldn't do.
That's a problem with your execution, not the game.
thus far Metroid Prime is probably the only FPS since Doom that has really pushed the envelope for this genre.
lol
Deus Ex is fun but doesn't strike me as innovative as MP
LOL
Black Atom
08-08-2007, 03:33 PM
Half-Life would have been a better answer, and Deus Ex is fun but doesn't strike me as innovative as MP. Still, even if we were to include those, that's still just four games. Pathetic genre.
It sounds like you just don't like FPS games. It seems like you're lauding MP for being more discovery/exploration based than most other FPSs, but discrediting all the other legitimate innovations in the genre.
LOL
I laughed too, the entire reason i couldn't get into deus ex was because it did so much different.
Thorlief
08-08-2007, 04:03 PM
thread derailed at fourth post! New Record!
I kid, I kid. HL (and its sequel) is probably the most innovative FPS, MP should be put into another category
Black Atom
08-08-2007, 04:12 PM
I'll throw in another vote for RTS. I tend be able to generate desireable results just by accident, half the time.
Xero Kaiser
08-08-2007, 06:42 PM
Anyway, JRPGs. I don't completely hate them and let me be the first to say that the following list doesn't apply to every game in the genre. But I do notice these things a lot, and they get on my nerves:
-I'm tired of playing as a cast of bubbly 15 year olds and men who shop in the same clothing stores as my aunt. Gimme a cast of Cids, Aurons, Balthiers and Barrets. FF12 showed that it can be done (there was Penelo, but she was thankfully ignored for 99% of the game)
-If you aren't Tales of... or Grandia, your battle system sucks
-The overworld/world map is showing up less and less. Basically eliminating any sense of adventure or exploration from these games. Compare the feeling you got when you stepped out of the prison in Oblivion and first got a look at the world around you, to looking at some dots and clicking on the one you want to go to next
-"conversations" that involve absolutely no input on my part. Talking is a big part of the game, so why not make it a part of the game as well? (ex: any western RPG). Long cutscenes wouldn't be such a pain if I was doing more than pressing the X button to scroll through text.
-Terrible character designs. Since when did flamboyant = better? You can be creative without looking retarded
-a turn based battle system doesn't make you a RPG
----------------------------
MMOs
-Grinding isn't fun. Grinding was never fun. Grinding will never be fun. Stop making me grind. Taking what should be a 15-minute task and making me do it for 3 hours because "item X" has a 2% chance of dropping is not a clever way to extend gameplay
-I don't ever want to hear the words, "battle system" and "autoattack" in the same sentence again.
-You know what's not fun? Doing the same dungeon for months on end to get that sword I want. Give me my crap so I can do something that I enjoy, like PvP
Gezora
08-08-2007, 09:25 PM
Fighting Games:
1. You're probably the only person in your circle of friends who enjoys them. Or I'm just unlucky in that aspect.
2. 2D is dying. Soon, Street Fighter EX is all that will remain of the series.
3. Console exclusiveness. I wanna play Tekken and DOA. I should not have to purchase two separate EXPENSIVE consoles to do so.
4. Button mashers. More often than not, they can ruin the experience.
5. Japanese only. A lot of the good stuff never sees American shores.
6. Vega (M. Bison in America). I just hate him.
7. One trick pony. Alternate modes of play that do not involve fighting in fighting games usually suck. Hard.
That's about it for now.
Tumbido
08-09-2007, 12:07 AM
1. You're probably the only person in your circle of friends who enjoys them. Or I'm just unlucky in that aspect.
You are unlucky. There are still KOF tribes where I live. And every new fighting game for consoles HAS to have online play, for some reason (kids these days).
2. 2D is dying. Soon, Street Fighter EX is all that will remain of the series.
The day 2D fighters die, SNK will, too, unless it starts to milk out the witch-toucher game franchise.
Xero Kaiser
08-09-2007, 12:23 AM
You are unlucky. There are still KOF tribes where I live. And every new fighting game for consoles HAS to have online play, for some reason (kids these days).
Having large groups of people playing any fighting game, let alone KOF, is extremely hard to come across. That's why people want online play.
The very, very, very few people who are lucky enough to have a lot of fighting game competition in their immediate area can never seem to grasp that, but that's how it is for most people
Serik
08-09-2007, 12:47 AM
RTS games. I spent the past month slogging through Command & Conquer: The First Decade and was reminded why I hate the genre: it's (mostly) devoid of any real tactics. C&C strategy boils down to protecting your harvesters while amassing a huge tank army. Emphasis is not on who can better command units in the field, but who can more quickly deploy a base and churn out units.
For 10+ years, I've been waiting for someone to design an RTS that lets me (easily) orchestrate combined arms warfare: coordinated airstrikes, tank formations, infantry taking cover in trenches, artillery fire, etc. SupCom might've pulled this off, but my computer can't run the damn game.
But I will give credit to the Total War series for letting me play Caesar. I love its emphasis on classical battle strategies like flanking and envelopment. I can't think of any other strategy game that's, well, so strategic. If Alexander the Great were alive today, this is the game he'd play. :D
Tumbido
08-09-2007, 12:55 AM
Having large groups of people playing any fighting game, let alone KOF, is extremely hard to come across. That's why people want online play.
The very, very, very few people who are lucky enough to have a lot of fighting game competition in their immediate area can never seem to grasp that, but that's how it is for most people
True, that. It's a necessity for many genres. I don't necessarily look for online features, that's all. KOF is still ubiquitous here, but I've fallen back on it.
Young Avenger
08-09-2007, 01:10 AM
My only complaint when it comes to fighters is the lack of replay value. Unless you have friends to play with most of the time there isn't much a fighter has to offer for singles play. There only so much I can complete story/arcade mode with every character or play survival mode.
Gezora
08-09-2007, 02:36 AM
My only complaint when it comes to fighters is the lack of replay value. Unless you have friends to play with most of the time there isn't much a fighter has to offer for singles play. There only so much I can complete story/arcade mode with every character or play survival mode.
True enough. Although I have to admit, Smash Bros. Melee had pretty good replay value. Took me months to get sick of it.
Jmacq1
08-09-2007, 05:54 AM
FPS: I just suck at 'em. And the almost-complete lack of any real story, or more importantly any real "characters" just bugs me. But I can overlook the latter two if the gameplay is good. So I guess it's not that I hate FPS per se...I just hate FPS multiplayer...again, because I suck, and getting smack-talked to by the 12 year old (or 30 year old for that matter) that just WTFPWNED me is not a good motivator to go out there and put up with that crap just for the sole purpose of "improving my skills."
RTS: I only like RTS games when I can cheat. :p Because the endless repetition of "build base, protect base, build up big army, take it around the map and clean up" gets old really fast. That, and I get really annoyed when (in many of these games) the computer doesn't have to follow the same rules that you do...particular when it comes to say, unit caps. ("Lemme get this straight...no matter how many bases I build, I can only have one Baneblade tank...but the computer starts with four on the map? Yeah...whatever.")
JRPGs: I actually like many JRPGs. But for god's sake, I'm so utterly sick of what I call "third act incoherence." I'm cruising along, fighting the bad guys. There's adventure, there's romance (to varying degrees), maybe a little political intrigue and maneuvering. Life is good. And then all of the sudden the whole game has to become some sort of deep meditation on the meaning of life. I mean...god forbid your bad guy just wants to conquer/destroy the world just because he's (or she's) a power hungry/nihilistic jerk like that. Nooooo, it's gotta be for some deep, philosophical reason that usually ends up making no sense whatsoever. Maybe I'd give a hoot about "repairing the life force of the universe" or whatever if I'd known that was the goal sometime earlier than say, five minutes before the game ends. :p
Sir Lord Harris Chesterton
08-09-2007, 06:49 AM
RPGS, cos' I could never get my heard around all the items and powers in every game. Far too complex battling for my liking...
Also, Sports games. Pointless, pointless, pointless...
Gargus
08-09-2007, 07:54 AM
3. Console exclusiveness. I wanna play Tekken and DOA. I should not have to purchase two separate EXPENSIVE consoles to do so.
If you didnt have exclusives then you wouldnt have multiple systems. If all games were on all systems there would be no wii, ps3 and 360, there would only be one. If you only had one system on the market it would have no one to compete with and no reason to try to be better or different.
With no competeition we would live in a world where EA was the only game publisher because they would have stomped out the other game publishers. Hell you might not be playing tekken 5 or soul calibur 3 or dead or alive 4 as they were competeting consoles luring in games exclusive to their system with each trying to outdo the other.
If you really that upset about it, buy a controller for your pc, download a emulator, download the game and have at them all on your pc. Me personally, competition in gaming is good. It makes for better games. Besides its not like your buying a new system every year or something, they do last awhile, ps2 alone has outlasted nintendo and microsoft's last 2 systems and is still the largest portion of the gaming market right now.
That also has nothing to do with the genre of fighting games, alot of games are exclusives besides fighting ones.
jesse_custer
08-09-2007, 08:19 AM
It sounds like you just don't like FPS games. It seems like you're lauding MP for being more discovery/exploration based than most other FPSs, but discrediting all the other legitimate innovations in the genre.
I absolutely love the genre when it's done right, but I could count the times that's been done on probably one hand. True, there are "legitimate innovations" in games other than Metroid Prime. But I never contested that in the first place. You can make a FPS with a couple of "legitimate innovations" and it can still be virtually the same, because for some reason in this genre, the tiniest innovation always makes people orgasm. I mean, I remember when holding two guns was new for the FPS. Every FPS fan was shitting all over themselves. Meanwhile, I thought, "Jesus Christ, are you that stupid? This is almost the same game we've played about a hundred times." What I actually implied earlier was that MP was the first FPS since Doom to make a huge leap for the genre. (Of course, I had forgot about the first Half-Life and acknowledged that mistake.) The morph ball alone makes other FPS games look insignificant in terms of innovation. Plus, MP is actually challenging, as opposed to other FPS games where you initially have a little trouble and then kick everything's ass the rest of the time.
The reason why I say MP was more innovative than Deus Ex is because Deus Ex does a lot of things that first-person RPGs had been doing for a long time. So that didn't impress me as much, notwithstanding that it's one of the better attempts at the genre.
Jared_Humpherys
08-09-2007, 08:51 AM
EA Sports games.
Repetitive gameplay, caters to the lowest common denominator, announcer voices are annoying as $%^&.
Dreadstar
08-09-2007, 08:54 AM
Reasons why I hat World of Warcraft?
Hmmmm... Pick-up groups. You never know what you're going to get. Obsessive compulsive control freak, or out of control attackattackattack idiot.
I hate the "dead zone" stretches of crafting recipes. Dear god, I don't want to make 20 of these specific things with super-expensive material just so I can get the next recipe.
Oh, and I hate that you can't get on the "Looking For Group" channel anymore without entering the queue for a specific LFG quest/instance.
Other that that, I just hate the fact I don't have enough time to play.
jesse_custer
08-09-2007, 08:55 AM
I love it when people hate World of Warcraft.
Xero Kaiser
08-09-2007, 09:36 AM
If you really that upset about it, buy a controller for your pc, download a emulator, download the game and have at them all on your pc.
Since when did were there 360/PS3 emulators?
The morph ball alone makes other FPS games look insignificant in terms of innovation.
I literally LOL'ed when I read this.
Plus, MP is actually challenging
I LOL'ed again
jesse_custer
08-09-2007, 09:39 AM
Instead of describing your physical reactions, try constructing an argument.
Because I clinched my fist when I read your post!!!!!!1111
cactusmaac
08-09-2007, 09:46 AM
Innovation in FPSs has been incremental more than anything, but there is a substantial difference in how sophisticated the genre has become between since Wolf 3D came out. Multiplayer alone has progressed by leaps and bounds.
I don't really feel strongly enough about any genres to hate them although a number just don't hold my interest.
I did a thread on this a while back.
http://forums.comicbookresources.com/showthread.php?t=90588
I haven't been into straight-up racing games like Gran Turismo or Project Gotham Racing since I learned how to drive. The sensation of driving fast in a real car simply can't be matched by a simulation and about the only racing games I still play are things like Super Mario Kart and F-Zero GX.
I've never played any MMORGS and I'm not tempted to try. For me the whole point of playing an RPG is getting caught up in a magnificently epic story as you travel through a fantastic world. Spending your gaming time by being a woodcutter simply doesn't seem very enticing in comparison.
Squad-based tactical games like Counterstrke and flight sims (strangely enough, publishers seemed to have stopped releasing the latter) also don't appeal to me. I like my gaming to be an escape from reality and not an extension of it.
Amended to add I really enjoyed Burnout Revenge.
Xero Kaiser
08-09-2007, 09:47 AM
Instead of describing your physical reactions, try constructing an argument.
You brush off every other advancement made to the genre but praise the ability to roll into a ball and travel down special paths. Forget everything games like Deus Ex, Planetside, Rainbow Six or Unreal Tournament bring to the table. Rolling into a ball is true innovation
jesse_custer
08-09-2007, 09:51 AM
It's true innovation because no FPS had ever done anything like that before. Plus, the morph ball was only one example.
I don't know how you define "innovative," but it must be different than what every dictionary has indicated.
Xero Kaiser
08-09-2007, 09:58 AM
It's true innovation because no FPS had ever done anything like that before
Sonic the Hedgehog did it first. Hey..it's the same reason you downplay Deus Ex
What about dual-wielding? If it hadn't been done before (whatever game) did it first, then you should've been all over it. Especially since that has a more direct effect on the gameplay than rolling down an empty tunnel
It's not the fact that you called the morph ball innovative, it's the fact that you think it's one of the greatest advancements in the genre that's laughable.
Thorlief
08-09-2007, 10:01 AM
Sonic the Hedgehog did it first. Hey..it's the same reason you downplay Deus Ex
What about dual-wielding? If it hadn't been done before (whatever game) did it first, then you should've been all over it. Especially since that has a more direct effect on the gameplay than rolling down an empty tunnel
It's not the fact that you called the morph ball innovative, it's the fact that you think it's one of the greatest advancements in the genre that's laughable
is Sonic a fps?
Xero Kaiser
08-09-2007, 10:04 AM
is Sonic a fps?
Was Daggerfall a FPS? Why should ripping something from a platformer be considered innovation but bringing in RPG elements not? Especially when those RPG elements make a much greater impact on the game?
cactusmaac
08-09-2007, 10:06 AM
Morph ball mode sections in MP were 2D I think.
Thorlief
08-09-2007, 10:12 AM
Was Daggerfall a FPS? Why should ripping something from a platformer be considered innovation but bringing in RPG elements not? Especially when those RPG elements make a much greater impact on the game?
well he was saying no FPS featured a morph ball, not that a game from another genre didnt, and there's no mistake in it.
cactusmaac
no they weren't. It was 3D but into a 2D perspective. I guess you could still call it 2D thi
Xero Kaiser
08-09-2007, 10:15 AM
well he was saying no FPS featured a morph ball, not that a game from another genre didnt before, and there's no mistake in it
Right. And in the same breath, he brushed off Deus Ex because of it's RPG elements.
So, bringing in a morph ball is innovative because no other FPS game had done it (but non-FPS games have), but RPG elements aren't as innovative because non-FPS games have done something similar (but other FPS games haven't)?
Same goes for Dual-wielding
Far From Realmer
08-09-2007, 10:15 AM
Sports: I just don't see the point i don't folow any sports in real life and next year their just going to bring out another one with even "newer" features.
Racing: Same reasons as sports. I do like things like Mario Kart though.
FPS: A FPS has yet to give you total vision and that is way to big a vulnirability, not to mention timing jumps is a pain in the butt. Halo and Unreal tournament are the only ones i like enough to tolerate the flaws.
Dreadstar
08-09-2007, 10:16 AM
well he was saying no FPS featured a morph ball, not that a game from another genre didnt, and there's no mistake in it.
The word was, I believe, "innovative".
Now's the place where you start semantic route about "innovative only in relation to the FPS"
Continue.
Thorlief
08-09-2007, 10:18 AM
The word was, I believe, "innovative".
Now's the place where you start semantic route about "innovative only in relation to the FPS"
Continue.
It's true innovation because no FPS had ever done anything like that before. Plus, the morph ball was only one example.
and he's no wrong. The morph ball in a FPS is innovative. Just pointing that
Xero Kaiser
08-09-2007, 10:21 AM
FPS: A FPS has yet to give you total vision and that is way to big a vulnirability
Total vision?
Dreadstar
08-09-2007, 10:28 AM
"Man, I love the spoiler on that pick-up. Very innovative!"
"You do realize that spoliers have been around for half a century on automobiles, right?"
"Yeah, but this is a pick-up!"
...
"You got me there."
jesse_custer
08-09-2007, 10:30 AM
Sonic the Hedgehog did it first.
Sonic the Hedgehog was 2-D, it wasn't first-person, and you couldn't use bombs in his rolled-up form or magnetically scale walls with it.
My criticism of Deus Ex was that it did exact things that first-person RPGs had already done.
What about dual-wielding? If it hadn't been done before (whatever game) did it first, then you should be all over it. Especially since that has a more direct effect on the gameplay than rolling down an empty tunnel
Dual-wielding is hardly that innovative. All it does is make you stronger.
Xero Kaiser
08-09-2007, 10:41 AM
Dual-wielding is hardly that innovative
But rolling into a ball is? I don't think turning enemies into ducks had been done before Ratchet and Clank did it, but that's not innovation
Jared_Humpherys
08-09-2007, 10:42 AM
I'd argue that there's plenty of innovation in the FPS genre:
The aforementioned Metroid Prime had a lot more innovation that just the Morph Ball: the different vision modes and how they allowed you to interact with your enviroment, I feel, was more important.
Breakdown, while not a great game in and of itself, did a lot to bring a fully immersesive and original FPS experience, as well as paving the way for the use of hand-to-hand combat in FPS games.
Halo is innovative not only for the superior quality of its narrative, but also for its integration of shooting, grenades, and melee(as well as the customization of the multiplayer aspect).
Red Faction was innovative in the fully destructable nature of its environments.
Deus Ex was innovative for reasons already mentioned by others.
I could go on, but I am lazy.
cactusmaac
08-09-2007, 10:52 AM
Star Wars: Dark Forces was the first to give you missions to complete rather than the "blast your way past all enemies until you reach the end of the level" structure that was prevalent before.
Black Atom
08-09-2007, 11:31 AM
I'm pretty sure Metroid Prime got the morph ball idea from the original Metroid. There were a lot of things in MP that're pretty unique among MP but exist in other genres. I thought the use of the visors was pretty creative. But then, I thought the coolest advent ever was Quake II's grappling hook.
By the by, anyone remember the PC FPS Strife? That was an innovative FPS game. It was totally non-linear and you sort of went from quest to quest by talking to people you met in towns. Also, if you shot innocent people, the town would shut down and police come after you.
jesse_custer
08-09-2007, 12:25 PM
Of course, the previous Metroids were 2D platformers, so the gameplay changed quite a bit with MP.
Far From Realmer
08-09-2007, 01:35 PM
Total vision?
Vision like a real person has, not little box in front of you vision. Leaves your sides waaaay to open. Many a time i've died in Halo because they're was a corner or corridor that wasn't readily seen and flood came out of it.
SAMAS
08-09-2007, 05:22 PM
Sonic the Hedgehog did it first. Hey..it's the same reason you downplay Deus Ex
Actually, one game did rolling into a ball before Sonic. What was the name again? Oh right, Metroid. :D
What about dual-wielding? If it hadn't been done before (whatever game) did it first, then you should've been all over it. Especially since that has a more direct effect on the gameplay than rolling down an empty tunnel
It's not the fact that you called the morph ball innovative, it's the fact that you think it's one of the greatest advancements in the genre that's laughable.
Try looking at it this way:
Even with all the cool stuff the RPG elements in Deus Ex let you do, taking them out wouldn't have changed the overall gameplay that much. You're still doing the same thing, just not as fun.
Removing the Morph Ball would alter the entire dimension of Metroid Prime's gameplay.
Scott Evil
08-09-2007, 05:56 PM
*cough*Half-Life 2 and Deus Ex*cough*.
I'll do you one better (older?)
http://i164.photobucket.com/albums/u28/Scott-Evil/goldeneye.jpg
I can't explain my position on why I felt Goldeneye epitomized what a great FPS is supposed to be. My barometer for it was that FPS's that came after it weren't as 'fun', ya know? Not until Halo 2, and only b/c of the Live game play that got me re-hooked to games recently.
Scott Evil
08-09-2007, 05:59 PM
Gotta agree w/ another post about sports games et al.;
Why I love 'em: Sweet! I get to play as Kevin Durant against Kobe! New GM feature so I can actually pull of the Garnett/Lakers trade that I wanted? Crazy sick graphics and ball-handling dynamics? I'm there!
Why I hate it: Sooo... I'm still just shooting a ball into a hoop and a year from now this game's replay (and retail value) goes down the crapper. DAMN YOU EA! *but I guess I'll buy NBA Live '08.. rassle frassle..
Black Atom
08-09-2007, 06:02 PM
Yeah, I usually don't like super-realistic sports/driving games. I've enjoyed stuff like F-Zero, NFL Blitz and NBA Jam, though.
And Tecmo Super Bowl. That game owned.
Jmacq1
08-09-2007, 06:16 PM
I'd argue that there's plenty of innovation in the FPS genre:
The aforementioned Metroid Prime had a lot more innovation that just the Morph Ball: the different vision modes and how they allowed you to interact with your enviroment, I feel, was more important.
Breakdown, while not a great game in and of itself, did a lot to bring a fully immersesive and original FPS experience, as well as paving the way for the use of hand-to-hand combat in FPS games.
Halo is innovative not only for the superior quality of its narrative, but also for its integration of shooting, grenades, and melee(as well as the customization of the multiplayer aspect).
Red Faction was innovative in the fully destructable nature of its environments.
Deus Ex was innovative for reasons already mentioned by others.
I could go on, but I am lazy.
Darkwatch! Darkwatch was innovative for...BOOBIES!
And boinking a Rose McGowan-voiced Native American vixen.
God I love innovation.
Xero Kaiser
08-09-2007, 06:45 PM
Even with all the cool stuff the RPG elements in Deus Ex let you do, taking them out wouldn't have changed the overall gameplay that much. You're still doing the same thing, just not as fun.
Removing the Morph Ball would alter the entire dimension of Metroid Prime's gameplay.
Wait...what? Removing the ability to influence the story and approach situations/combat differently would have less of an effect than removing morph-ball tracks?
SAMAS
08-10-2007, 04:44 AM
Wait...what? Removing the ability to influence the story and approach situations/combat differently would have less of an effect than removing morph-ball tracks?
I said the RPG elements, which had been mentioned as an "innovation" in the post before. You didn't need those to influence the story or approach situations/combat differently.
Jared_Humpherys
08-10-2007, 10:19 AM
And Tecmo Super Bowl. That game owned.
Quoted for Truth.
I'm also partial to "Double Dribble."
jesse_custer
08-10-2007, 10:45 AM
Double Dribble, Tecmo Super Bowl, and Blades of Steel all kicked ass. It's amazing that an 8-bit system still has some of the best sports games of all time.
Scott Evil
08-10-2007, 10:54 AM
Yeah, I usually don't like super-realistic sports/driving games. I've enjoyed stuff like F-Zero, NFL Blitz and NBA Jam, though.
And Tecmo Super Bowl. That game owned.
Quoted for Truth.
I'm also partial to "Double Dribble."
Hellz yeah- either of you guys play NBA Street? I thought the first two caught the essence of what made me drop almost $10 worth of quarters on NBA Jam in one sitting. The third one lost me though w/ the "Invent-A-Slam" or some crap like that.. if I have to think too much about a Shaq gorilla slam- then I'm thinking too much.
I also remember playing Tecmo Bowl on my cousin's NES thinking "This is it. No need to make any more football games".
Back to topic though; I don't know if this counts, but I miss the ARCADE. I hated the smell, the number of cheesers that used the throw in SF II or chose Sub-Zero and just Ice'd you to death. I hated FPS like Time-Crisis that cost $1 in quarters! (in my day that's HUGE). I hated that everyone crowded around the Marvel vs. Capcom 2 and you can never get a freaking game in w/ the sheer number of gamers.
I miss those days... :(
StreetFighterRyu
08-10-2007, 11:56 AM
I'll do you one better (older?)
http://i164.photobucket.com/albums/u28/Scott-Evil/goldeneye.jpg
I can't explain my position on why I felt Goldeneye epitomized what a great FPS is supposed to be. My barometer for it was that FPS's that came after it weren't as 'fun', ya know? Not until Halo 2, and only b/c of the Live game play that got me re-hooked to games recently.
Hey, Turok was good. Golden Eye wasn't the only good FPS game.
Back to topic though; I don't know if this counts, but I miss the ARCADE. I hated the smell, the number of cheesers that used the throw in SF II or chose Sub-Zero and just Ice'd you to death. I hated FPS like Time-Crisis that cost $1 in quarters! (in my day that's HUGE). I hated that everyone crowded around the Marvel vs. Capcom 2 and you can never get a freaking game in w/ the sheer number of gamers.
I miss those days... :(
Yes. I do too.
jesse_custer
08-10-2007, 12:32 PM
I actually think Turok is superior to Goldeneye, but I know just about everyone would stone me in person for saying that.
Black Atom
08-10-2007, 12:44 PM
I never liked Goldeneye. Never ever. Can't explain it.
Chiasm
08-10-2007, 01:01 PM
Console role playing games because they aren't really role playing games at all. Don't get me wrong as some can be fun, I enjoyed FFVII, but it wasn't an RPG. Its a mostly linear game where you control the same characters throughout with absolutely no control over your characters look, abilities, etc. Yet it claims to be an RPG because you can rename the character and change his equipment and you can switch your party around. Outside of FFVII I've pretty much hated any of this faux RPG's I've played and I've tried Kingdom Hearts and other FF's.
Contrast that to a real role playing game, which for the most part are only found on the PC. Whether it be a Baldurs Gate game, a KOTOR game, a Neverwinter Nights game, you build a character from the ground up. You get to choose sex, race, name, class, abilities, etc. You get to do EVERYTHING that you get to do in a console faux RPG and more. And the storylines are not nearly so linear. And you get to play them how you want. In FFVII for instance you were pretty much stuck playing as a good character. Not so in a real RPG like any of the ones I mentioned. Half the fun of Baldurs Gate II or the KOTOR games is playing as an evil character and getting a much different game experience.
P.S. I've seen others refer to JRPG's. Does that mean Japanese role playing games? Because typically those are what you get stuck with on a console.
jesse_custer
08-10-2007, 01:05 PM
Final Fantasy Tactics has more depth than most console RPGs. Also, for a popular console RPG, Final Fantasy VI (or FF III as it was on the SNES) is quite nonlinear.
However, Fallout 2 is pretty much the greatest RPG ever created. Planescape: Torment is another incredible PC RPG.
Thorlief
08-10-2007, 03:37 PM
Hey, Turok was good. Golden Eye wasn't the only good FPS game.
no, but it was the only best console one. Too bad it hasnt aged well, but damn Rare knew what they were doing
Xero Kaiser
08-10-2007, 04:35 PM
I said the RPG elements, which had been mentioned as an "innovation" in the post before. You didn't need those to influence the story or approach situations/combat differently.
How could you have the ability to alter the storyline, have dialogue options or build your character differently if you remove the RPG elements? Those are the RPG elements
P.S. I've seen others refer to JRPG's. Does that mean Japanese role playing games? Because typically those are what you get stuck with on a console.
Yes
Serik
08-10-2007, 04:38 PM
Yeah, RPG is a misnomer. I always thought they should be called "interactive storybooks."
SAMAS
08-11-2007, 04:05 AM
How could you have the ability to alter the storyline, have dialogue options or build your character differently if you remove the RPG elements? Those are the RPG elements
For the first two, we're looking at different defintitions here, because I never saw those as "RPG elements", just "Good Ideas".
But character-building, on the other hand, still left you doing the same two or three things, that could have been done without the customization.
nervmeister
08-11-2007, 11:30 AM
Yeah, RPG is a misnomer. I always thought they should be called "interactive storybooks."I have yet to see a written storybook with side quests.
aut0matic
08-11-2007, 02:28 PM
RPG: level grinding :evilangry , battle systems don't have quite the same satisfaction as killing baddies "yourself", pain-stakingly long and boring procedures involved in getting the most powerful weapons (FFXII, esp.)
Fighting: ever bother with a story?, serious lack of originality in the genre, all fighters playing almost the same, lack of bonus features, crappy single player experience
Shooters: hey, haven't i been in this room before?, hey, haven't i killed you before?, same settings (WWII games bother me), weak story line (halo 2's SUCKED, who wants to be a covenant in the story mode???), retarded A.I. (thank you, fellow squad mate/retard, for choosing to conduct your fire fight 3 inches in front of my muzzle as i am also firing. this would not bother me so much if your survival was not one of my objectives :evilangry )
Platformers: cutesy themes, geared towards the pre-pubescent crowd, collect-a-thons, no worthy mascots (mario has been absent in this genre far too long, i don't count jak and daxter or ratchet and clank because they suck), tired of 3-D making jumps harder to land.. platforming should revert back to its natural 2-D sidescrolling state. it worked for Mario, DK, and Yoshi...
Sports: MADDEN 08 IS OUT!!! hold up, you sure this isn't madden 07??, don't like madden? you're stuck with it. EA holds exclusive rights to the NFL in all video games, and is reportedly looking to do the same with NBA and MLB, also pretty boring to play by yourself
Racing: ultra realistic cars! that don't take realistic damage, little variation between sequels, 90% of what's out right now is desperately trying to mimic the fast and the furious feel of the underground (NFS series)
aut0matic
08-11-2007, 02:39 PM
Fighting Games:
2. 2D is dying. Soon, Street Fighter EX is all that will remain of the series.
ya, i miss the 2D days.. at least my fav fighting series (smash bros) remains 2D :)
Gezora
08-11-2007, 06:42 PM
ya, i miss the 2D days.. at least my fav fighting series (smash bros) remains 2D :)
I'm not sure applying 2D to SSBM or SSBB is correct. The only 2D-ish element it has is the lack of foreground/background/sidestep, and even then, the L&R dodging is pretty damn close, if not equivalent.
Oh, and Mr. Game & Watch, I suppose.
SAMAS
08-12-2007, 05:20 AM
Platformers: cutesy themes, geared towards the pre-pubescent crowd, collect-a-thons, no worthy mascots (mario has been absent in this genre far too long, i don't count jak and daxter or ratchet and clank because they suck)
Sounds like you never played either series.
Xero Kaiser
08-12-2007, 08:25 AM
View Post
Platformers: cutesy themes, geared towards the pre-pubescent crowd, collect-a-thons, no worthy mascots (mario has been absent in this genre far too long, i don't count jak and daxter or ratchet and clank because they suck)
Hmm?
You don't like cutesy, collect-a-thons geared towards children....but you like Mario and not the more serious games, with much less emphasis on collecting, that are aimed at an older audience
And Ratchet & Clank murders every platformer out there
StreetFighterRyu
08-12-2007, 10:31 PM
RPG: level grinding :evilangry , battle systems don't have quite the same satisfaction as killing baddies "yourself", pain-stakingly long and boring procedures involved in getting the most powerful weapons (FFXII, esp.)
If you're talking about the turn based stradegy thing, yeah. That's what I hate about it. But not all RPGs have it though.
Black Atom
08-13-2007, 12:04 AM
RPG: level grinding :evilangry , battle systems don't have quite the same satisfaction as killing baddies "yourself", pain-stakingly long and boring procedures involved in getting the most powerful weapons (FFXII, esp.)
Fighting: ever bother with a story?, serious lack of originality in the genre, all fighters playing almost the same, lack of bonus features, crappy single player experience
Shooters: hey, haven't i been in this room before?, hey, haven't i killed you before?, same settings (WWII games bother me), weak story line (halo 2's SUCKED, who wants to be a covenant in the story mode???), retarded A.I. (thank you, fellow squad mate/retard, for choosing to conduct your fire fight 3 inches in front of my muzzle as i am also firing. this would not bother me so much if your survival was not one of my objectives :evilangry )
Platformers: cutesy themes, geared towards the pre-pubescent crowd, collect-a-thons, no worthy mascots (mario has been absent in this genre far too long, i don't count jak and daxter or ratchet and clank because they suck), tired of 3-D making jumps harder to land.. platforming should revert back to its natural 2-D sidescrolling state. it worked for Mario, DK, and Yoshi...
Sports: MADDEN 08 IS OUT!!! hold up, you sure this isn't madden 07??, don't like madden? you're stuck with it. EA holds exclusive rights to the NFL in all video games, and is reportedly looking to do the same with NBA and MLB, also pretty boring to play by yourself
Racing: ultra realistic cars! that don't take realistic damage, little variation between sequels, 90% of what's out right now is desperately trying to mimic the fast and the furious feel of the underground (NFS series)
Sooooo....you hate video games. Got it.
Thorlief
08-13-2007, 04:15 AM
And Ratchet & Clank murders every platformer out there in my opinion
fixed, it's for your own good brud
Sooooo....you hate video games. Got it.
lol, thats what I was wondering as well. Do you happen to like something about videogames?
Sanagi
08-13-2007, 10:07 AM
I actually think Turok is superior to Goldeneye, but I know just about everyone would stone me in person for saying that.
Yeah, I'd disagree with that, although Goldeneye is overrated(I consider it little more than a first draft for Perfect Dark).
G. Wayne
08-13-2007, 04:47 PM
Fighting-
The death of 2D fighters. "DBZ-itis" where every character plays *exactly* the same. Inhuman boss characters.
RTS-
I'm really not that good at 'em either.
RPG's.
Storyline cliches. Not enough "good or evil" option games.
MMO's.
That whole paying thing. Repetitive missions. Grinding. PVP. Having to retread a map umpteen times to find that last guy who was hiding in the side room behind the box, but you know he was moving from room to room as you were looking for him.
Xero Kaiser
08-13-2007, 07:36 PM
fixed, it's for your own good brud
Oh please, aside from Mario, nothing else is even fit to wash R&C's ass
And are all the people here crying about the "death" of 2D fighters aware that they still come out on a regular basis? They're only dead in America (for the most part)
SAMAS
08-13-2007, 08:17 PM
Yeah, but a lot of us are Americans, so...
StreetFighterRyu
08-14-2007, 12:31 AM
Hey, I still like 2D fighting.
Xero Kaiser
08-14-2007, 12:55 AM
Yeah, but a lot of us are Americans, so...
so you have to import them. Inconvenient, but they're still around.
At least we still get Guilty Gear
mrcelophane
08-14-2007, 01:26 PM
RPG's - They will never be close to table top. Theres no way to make it so that you can do "anything"
BTW, adding stats to charachters like in x-men legends does not make it an RPG.
Metronome35
08-15-2007, 03:58 PM
Back to topic though; I don't know if this counts, but I miss the ARCADE. I hated the smell, the number of cheesers that used the throw in SF II or chose Sub-Zero and just Ice'd you to death.
What was wrong with Throwing in Steetfighter 2? It's a perfectly legitimate tactic. I can't see the problem with Sub-Zero's freeze in Mortal Kombat either, as it wasn't exactly unavoidable.
Eliseu Gouveia
08-15-2007, 04:15 PM
Thing I hate about 3rd person action/adventure games is that thereīs not enough female leads in it.
If I have to look at a screen for 60+ hours, at least give me something good to look at.
If I wanted to look at some guy I have the bathroom mirror.
Black Atom
08-15-2007, 04:35 PM
Thing I hate about 3rd person action/adventure games is that thereīs not enough female leads in it.
If I have to look at a screen for 60+ hours, at least give me something good to look at.
If I wanted to look at some guy I have the bathroom mirror.
I heard that was the exact rationale behind Lara Croft, actually.
To quote "Better to star at a female bum than bloke's bum."
Eliseu Gouveia
08-15-2007, 05:52 PM
I heard that was the exact rationale behind Lara Croft, actually.
To quote "Better to star at a female bum than bloke's bum."
And I can sympathise with that sentiment.
Donīt get me wrong, thereīs some awfully good 3rd person action/adventure games out there.
Devil May Cry. Prince of Persia.
But I am just drooling at the sheer replay value of Goddess of War.
Play it?
Heck, Iīd buy three copies for my brothers and one for my cousin. :D
Black Atom
08-15-2007, 05:56 PM
And I can sympathise with that sentiment.
Don´t get me wrong, there´s some awfully good 3rd person action/adventure games out there.
Devil May Cry. Prince of Persia.
But I am just drooling at the sheer replay value of Goddess of War.
Play it?
Heck, I´d buy three copies for my brothers and one for my cousin. :D
The closest you'll probably get is Heavenly Sword ("http://www.us.playstation.com/PS3/Games/Heavenly_Sword" Heavenly Sword), which looks pretty awesome in its own right.
Eliseu Gouveia
08-15-2007, 06:01 PM
Yeah, but IIRC itīs a PS3 game and I want to milk my ole PS2 til its last drop.
Black Atom
08-15-2007, 06:05 PM
Yeah, but IIRC itīs a PS3 game and I want to milk my ole PS2 til its last drop.
True. It seems to have taken the approach of "what if Kratos was a babe?" though. Plus, the designs are superb. It's the first really compelling thing I've seen on the PS3 so far.
Eliseu Gouveia
08-15-2007, 06:14 PM
Yeah, it looks superb and I canīt wait to play it.
I am sticking to PS2 for as long as I can but the PS3 line-up is starting to look mighty sweet.
MGS5, FFXIII, Heavenly Sword, Silent Hill 5.......................
<- Droolz
StreetFighterRyu
08-15-2007, 07:46 PM
Yeah, it looks superb and I can´t wait to play it.
I am sticking to PS2 for as long as I can but the PS3 line-up is starting to look mighty sweet.
MGS5, FFXIII, Heavenly Sword, Silent Hill 5.......................
<- Droolz
Part four actually. And let's not forget Devil May Cry 4.
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