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View Full Version : DC League: AceOfSpades vs. Dr.Killbydeath


Jessica Drew
04-02-2007, 06:13 AM
Welcome to the first match of the 2007 DC League! The DC League is a large-scale series of battles—a tournament—where posters draft teams and pit their teams against that of other posters, and you vote to decide who wins. When voting, please consider the strategies the players have written, rather than just the team's roster.

Each match is taking place at night in the middle of an abandoned city street 100 yards away from each other, and each character (with few exceptions) depicted is in his/her most frequent incarnation (with few exceptions), and the characters have to act in character (meaning that the heroes cannot kill if they aren't normally wont to do so).

If you have any questions about the strategies, please feel free to post these questions here, and the players will answer. The match will last twenty-four hours. After that time period, the player with the largest number of votes wins.

NOTE - For your vote to count, you must have a post count of no lower than fifty. This rule is in effect as a counter-measure against fradulent voting (as it has happened in tournament play in the past).

Today’s first match: AceOfSpades’s Whirling Dervishes vs. Dr.Killbydeath’s The Teamsters

Whirling Dervishes: Supergirl, Magenta, Vixen, Dr. Psycho, Weather Wizard, Sun Girl, Phantom Lady, Human Bomb, Red Arrow, Acrata, Nightwing, Matter-Eater Lad, Wild Dog

The Teamsters: Guy Gardner, Zatara, Red Tornado, Miss America, Nightshade, Count Vertigo, Terra, Damage, Bulletteer

Jessica Drew
04-02-2007, 06:17 AM
AceOfSpades’s strategy for his Whirling Dervishes:

Phase One: The Set-Up
As the battle begins, Acrata immediately dives into a shadow nearby and teleports over to the other team, popping out of a shadow as close as she can to Count Vertigo. More likely than not he’ll be preparing for some other attack, so she throws herself at him in a martial arts fury. She is aiming to knock him out, if he has started to fly, she’ll jump for him. Her teleport being nigh instantaneous though, she should reach him fairly easily. If she doesn’t manage to get him, Dr. Psycho engages him with a psychic attack. Quick and decisive.
The moment Acrata pops over to the other side, Phantom Lady teleports herself, Nightwing, Wild Dog, Matter-Eater Lad, and Sun Girl to where Zatara is located. This is made possible because Dr. Psycho is telepathically aware of Acrata’s location, and thus he can relay this info to Phantom Lady. If there is some sort of forcefield around Zatara, this group will manifest inside of it. Sun Girl wastes no time in Kentucky frying Zatara. Boy Magician or not, she lets loose the fire of the sun on him and burns him to a crisp. Wild Dog will also open fire at Zatara, just to make sure he is down. Nightwing targets Miss America and throws a stun grenade at her. If she wastes any time transmuting that into something else, Nightwing will toss his baton-thing at her, aiming for the head. She is either going to get stunned by the grenade, or stunned by the baton. Either way, she is going down. If Miss America is not near Zatara, Nightwing will go after her. Nightwing, Sun Girl, and Wild Dog go after
IF Zatara had created Kryptonite at any point, Phantom Lady will teleport the green rocks as far away from the battle as she can.
Dr. Psycho instills a little touch of madness into the mind of Human Bomb, removing many of the inhibitions Andy would normally have. If any enemies come by, he’ll blow them up. The Human Bomb starts rushing across the field.
Phantom Girl looks for Red Tornado. She races after him and uses her bands to open a portal where he is. The destination of the teleport? She wants him to materialize inside on of the walls of the buildings.
Terra is Supergirl’s target. Kara flies across the field at superhuman speed towards our resident earth-shaker. If there is some kind of shield around Terra, Supergirl will pound on it with great force. Whatever the field, Kara will just keep on punching like a crazed kryptonian woman. She is around the strength of Superman, very little can stand in her way. When she reaches Terra, she taps her just hard enough to send her flying and knock the girl out. Terra is also Dr. Psycho’s next target. She is going to get a big dose of psychosis instilled upon her.
Weather Wizard, and Vixen (in “Owl” mode” ) all take to the air, the Weather Wizard following Vixen who can see at night. Each one is prepared for any attack that may come at them and is ready to retaliate. This group is out hunting Nightshade, and whoever else is near her.
Magenta begins to fly across the field, using her magnetic powers to deflect any magnetic rocks Terra may be firing at her.

Red Arrow charges down the battlefield, bow ready firing at anyone who gets near, but he steers clear of the Human Bomb.
By this point Miss America, Zatara, Terra, Red Tornado, and Count Vertigo should be down. Along with anyone who came into contact with the Human Bomb.

Phase Two: The Climax
Supergirl, Sun Girl, and Magenta all engage Guy Gardner. He is very tough, but with the three of them all converging from different sides, he’s going to be seriously split on focus. To top that off, they are all very attractive girls, and Guy almost always gets distracted by a good looking girl. Magenta focuses all her effort on slowing down any iron in Guy’s blood. To make matters worse for Guy, Dr. Psycho begins to attack him with his mind games. The power ring will protect from some psychic disturbances, but while it is already busy coping with the other targets, he’s going to be an easier target. The second an opening arises, any of those three flying woman flies in and attacks his body.
Vixen and Weather Wizard continue their Nightshade hunting. The second she appears Weather Wizard blasts her with a bolt of lightening. He keeps frying her until she’s dead, leaving anyone she traveled with stranded. Vixen goes into an all out peregrine falcon dive, the goes lion as she lands on whoever else was with Nightshade. If Miss America is one of the people with Nightshade, Vixen aims for her first. Mari won’t kill, but she will rip everyone a new one.
Wild Dog, Nightwing, and Acrata attack Bulleteer to keep her busy.
By this point, only Damage and Bulleteer should be left.

Phase Three: A happy ending

Supergirl engages Damage from a short distance, using her ice breath to freeze him completely. He won’t be able to move or respond. Effectively taking him out of the fight. To further make sure he’s down, Dr. Psycho will mentally abuse him until he’s out.
Wild Dog, Nightwing, and Acrata continue to engage Bulleteer, distracting her. Matter-Eater-Lad sneaks up behind her and gives her a big bite on her shoulder. She may have nearly indestructible skin, but it is part of Matter-Eater-Lad’s skill to be able to eat anything. Her shoulder is a good munchy spot. All of my team backs away and Weather Wizard proceeds to hit her with a lightening bolt, right into the hole in her shoulder if possible. She goes down, and if not, Supergirl punches her.
For cleanup, my entire team goes around as a group and attacks anyone that is still up and about. Then they all go to IHOP for breakfast when

Jessica Drew
04-02-2007, 06:17 AM
Dr.Killbydeath’s strategy for The Teamsters:

Initial thought: clearly Supergirl is the strongest character. Other serious threats are Magenta, Dr. Psycho, Weather Wizard, Sun Girl and Human Bomb. Weather Wizard is limited by his wand, Phantom Lady by her bracelets, Vixen by her totem (I know her powers don't come from the totem, but without it she's without focus) and Human Bomb by his unwillingness to harm his teammates.


First actions (the moment the battle starts):
-Supergirl will probably try to speed blitz and take out some of my physically weaker characters. Unfortunately for her Guy Gardner will attack her right from the get go. She may be stronger than the GL, but this attack is a distraction for as long as it takes for Zatara to say “stol fo etinotpyrk” (which is about three seconds), from behind Red Tornado, where he takes cover from all physical attacks. Lots of Kryptonite appears with Guy grabs and uses to incapacitate Kara.

-At the same time I assume Magenta will try to do one of three things: shield her team on the ground, shield herself in the air or attack my metal characters. If she shields her team on the ground, then Terra will attack from under, knocking her out and lowering her shield. If she takes to the skies, Vertigo will use his Vertigo Effect and Terra will level her as she faulters. If she attacks, Terra will block it and then clobber her.

-Once again, at the same time, Weather Wizard will raise his wand to find it has been changed into knockout gas by Miss America. Directly following this Miss America will do the same to Phantom Lady.

-Acrata will try to teleport through shadows, but Nightshade will move the shadows away from her and turn them into monsters that will fight Acrata, along with Red Arrow, Nightwing, Matter-Eater Lad and Wild Dog. Red Arrow, Nightwing and Wild Dog are all skilled enough to evade the shadow monsters, but Matter-Eater Lad and Acrata will be knocked out.

-Red Tornado will repel any attacks across the field from Sun Girl by using his wind pull air away from her. Eventually the lack of air will cause her to pass out.


Right away or after Magenta is taken out (if she was shielding others):


-Until now Psycho has either been behind Magenta’s shield or too far away to affect my team. Now Damage throws Bulleteer at Psycho. He may be able to control her mind, but he can’t control her momentum. She can go through anyone who stands in front of Psycho. This includes Vixen who would probably charge at my team. If she’s knocked out here, great, but if not, Damage can hold her off for long enough for Zatara to say “namsilat raeppasid”. This will cause her to lose control and Damage is able to quickly take her out.

All this has happened in the time it takes Vixen to cross the field at top speed (which is pretty quick), so the Human Bomb has been too close to his teammates to do much. Once Weather Wizard, Supergirl and Phantom Lady are out, Guy will create shackles and use them to bind Human Bomb to Phantom Lady and Weather Wizard. He would not dare to use his powers so close to his teammates. Damage knocks him out for good measure.

Red Arrow, Nightwing and Wild Dog have been evading Nightshade’s shadow monsters and have been unable to attack my team directly. If their smart they’ll try to take shelter in the buildings, but once Terra has taken out Magenta, she will start leveling buildings to force them into the open. If they do manage to hide, Guy will locate them with his ring. Vertigo and Terra will through them off balance, Zatara and Miss America will remove their weapons. From there either Nightshade’s monsters will dispatch them, or Guy will trap them in a bubble until they give up.

Atom_basher
04-02-2007, 06:41 AM
i didnt expect the strategies to be this good...........i have to think about this one.

i have to compare he strats and see how they would happen head to head, and how these attacks would work from a football field away.

AceOfSpades
04-02-2007, 08:38 AM
First off, yay! good strategies on both sides. Here's my two cents:

Dr.Killbydeath’s strategy for The Teamsters:

-Supergirl will probably try to speed blitz and take out some of my physically weaker characters. Unfortunately for her Guy Gardner will attack her right from the get go. She may be stronger than the GL, but this attack is a distraction for as long as it takes for Zatara to say “stol fo etinotpyrk” (which is about three seconds), from behind Red Tornado, where he takes cover from all physical attacks. Lots of Kryptonite appears with Guy grabs and uses to incapacitate Kara.
This could be a timing issue, I do have Phantom Lady's group teleporting almost immediately. Even if they don't make it in time, Zatara is pretty much fried by Sun Girl and then Phantom Lady zaps the kryptonite away.

-At the same time I assume Magenta will try to do one of three things: shield her team on the ground, shield herself in the air or attack my metal characters. If she shields her team on the ground, then Terra will attack from under, knocking her out and lowering her shield. If she takes to the skies, Vertigo will use his Vertigo Effect and Terra will level her as she faulters. If she attacks, Terra will block it and then clobber her.
Magenta took to the skies, but Vertigo was taken out by Acrata and Ms. Kane is prepared for any attacks Terra would throw. So this is effectivly blocked.
-Once again, at the same time, Weather Wizard will raise his wand to find it has been changed into knockout gas by Miss America. Directly following this Miss America will do the same to Phantom Lady.

Can she do this at such a great distance (100m)? It seems like she'd really have to focus to pick it out (in the darkness on top of that) and by that point Nightwing would've already bonked her on the side of the head (in a none sexual way)
-Acrata will try to teleport through shadows, but Nightshade will move the shadows away from her and turn them into monsters that will fight Acrata, along with Red Arrow, Nightwing, Matter-Eater Lad and Wild Dog. Red Arrow, Nightwing and Wild Dog are all skilled enough to evade the shadow monsters, but Matter-Eater Lad and Acrata will be knocked out.
Again, how will Nightshade know which shadows are closest to Acrata? I think my shadow-hopper would find some shadow very close nearby and just teleport through.
-Red Tornado will repel any attacks across the field from Sun Girl by using his wind pull air away from her. Eventually the lack of air will cause her to pass out.

She isn't across the field, she's right behind him after the teleport. Would he risk using his tornado powers on her there when his teammates could get blasted? And by that point she's already done her job of taking out Zatara


-Until now Psycho has either been behind Magenta’s shield or too far away to affect my team. Now Damage throws Bulleteer at Psycho. He may be able to control her mind, but he can’t control her momentum. She can go through anyone who stands in front of Psycho. This includes Vixen who would probably charge at my team. If she’s knocked out here, great, but if not, Damage can hold her off for long enough for Zatara to say “namsilat raeppasid”. This will cause her to lose control and Damage is able to quickly take her out.
Zatara is gone... no talisman disappearing is gonna happen. As for Psycho, I doubt Damage's aim is perfect enough to throw Bulleteer right at him, so he can duck and dodge. And if she is going to be thrown, she's going to fly straight through the trajectory that Human Bomb is walking through, meaning he will do as I said and explode her with a fingernail or something.
All this has happened in the time it takes Vixen to cross the field at top speed (which is pretty quick), so the Human Bomb has been too close to his teammates to do much. Once Weather Wizard, Supergirl and Phantom Lady are out, Guy will create shackles and use them to bind Human Bomb to Phantom Lady and Weather Wizard. He would not dare to use his powers so close to his teammates. Damage knocks him out for good measure.
Phantom Lady and Weather Wizard are still up and about, I don't know if this even happens. But just in case, Human Bomb already is away from everyone else on his team, so he isn't going to be bothered.
Red Arrow, Nightwing and Wild Dog have been evading Nightshade’s shadow monsters and have been unable to attack my team directly. If their smart they’ll try to take shelter in the buildings, but once Terra has taken out Magenta, she will start leveling buildings to force them into the open. If they do manage to hide, Guy will locate them with his ring. Vertigo and Terra will through them off balance, Zatara and Miss America will remove their weapons. From there either Nightshade’s monsters will dispatch them, or Guy will trap them in a bubble until they give up.

Nightshade is gone by this point (there is no way my hunting party never found her), so the shadow monsters should have stopped giving them trouble. Besides, the aforementioned group wasn't even together to begin with.

AceOfSpades
04-02-2007, 08:41 AM
Now that I look at it, Guy also never really shields himself, which leaves him pretty open to attacks from my other two girls who are supposed to attack him.

TheCrisisKid
04-02-2007, 08:53 AM
I felt AceofSpade's strategy was too reliant on Dr. Psycho, who is quite fragile and could be taken out multiple ways. He always seemed to be in the right area to affect multiple people and never seemed to have too many fights going on. I also think the instantaneous teleportation in the beginning is rather bull. No team would be able to just teleport into the battlefield, automaticly know where the opponents are, and already have a form of attack. In my history of reading comics, it's always taken a little bit of time for Superman/Batman or the leader of the team to give out instructions. To say that the people automaticly know what to do doesn't work for me.

You'd think if Sun Girl heats the area to burn Zatara, that others would be caught in the process. Even if your 100 miles from the sun, it's ridiculously hot. Even worse if everyone is teleported right into a forcefield. You'd think every would die being exposed to the "fire of the sun".

I don't know how powerful Dr. Psycho is, but I kind of doubt he has the ability written up in AceofSpades' strategy. Being able to automaticly know where the enemies are and be able to attack them from across the field seems fishy. And supposedly he can instantaneously know where Acrata is and tell the Phantom Lady, who somehow can teleport everyone over to the same location. I have no knowledge of these people, but it would seem like it might takes a lot out of Phantom Lady (or might be near impossible for her) to teleport the entire team to an area she might not be able to see and only has "instructions" for.

I felt both strategies had decent creativity. Everything really happened too fast for my taste as it never allowed anyone to really get into character, and a lot of the time people know what to do without being told, and already knew how to beat people they had never run into before (which is very unlike comics IMHO). Maybe we weren't shooting for comic book realism, and just pure fighting. I guess my entry will be kind of out there then.

Good job both of you.

Joe Acro
04-02-2007, 08:55 AM
I felt AceofSpade's strategy was too reliant on Dr. Psycho, who is quite fragile and could be taken out multiple ways. He always seemed to be in the right area to affect multiple people and never seemed to have too many fights going on. I also think the instantaneous teleportation in the beginning is rather bull. No team would be able to just teleport into the battlefield, automaticly know where the opponents are, and already have a form of attack. In my history of reading comics, it's always taken a little bit of time for Superman/Batman or the leader of the team to give out instructions. To say that the people automaticly know what to do doesn't work for me.
It is my understanding that, in any League, the various teams have been provided all the information they need on the opposing team and have already developed a plan before being placed on the battlefield.

Atom_basher
04-02-2007, 09:00 AM
i like all the points crisis brought up, but i don't agree with your notion on teleportation, as the teams do know the general area of where the opposing team is. i have one main question, does the general populace of DC earth know what Kryptonite is, its use, or even what its called? im wondering becuase would? Zatara know what it is right off the bat?

AceOfSpades
04-02-2007, 09:02 AM
I felt AceofSpade's strategy was too reliant on Dr. Psycho, who is quite fragile and could be taken out multiple ways. He always seemed to be in the right area to affect multiple people and never seemed to have too many fights going on. I also think the instantaneous teleportation in the beginning is rather bull. No team would be able to just teleport into the battlefield, automaticly know where the opponents are, and already have a form of attack. In my history of reading comics, it's always taken a little bit of time for Superman/Batman or the leader of the team to give out instructions. To say that the people automaticly know what to do doesn't work for me.
Except we do teleport onto the battlefield with a plan of attack and knowing where the other team is, thats who this tournament works. I'm not saying its super realistic (but the again neither are most things having to do with comics), but i was just following the format of the battle. As for Dr. Psycho, yes, he's more fragile than others, but DrKillByDeath only attacks him with Bulleteer and I've already explained why that doesn't work.

You'd think if Sun Girl heats the area to burn Zatara, that others would be caught in the process. Even if your 100 miles from the sun, it's ridiculously hot. Even worse if everyone is teleported right into a forcefield. You'd think every would die being exposed to the "fire of the sun".
I never said she heats the area, I just said she fries Zatara. One blast at him. And we know that she can send focused beams because in the last issue of Teen Titans she burns Miss Martian while Inertia is lying around her legs and nothing happens to him.
I don't know how powerful Dr. Psycho is, but I kind of doubt he has the ability written up in AceofSpades' strategy. Being able to automaticly know where the enemies are and be able to attack them from across the field seems fishy. And supposedly he can instantaneously know where Acrata is and tell the Phantom Lady, who somehow can teleport everyone over to the same location. I have no knowledge of these people, but it would seem like it might takes a lot out of Phantom Lady (or might be near impossible for her) to teleport the entire team to an area she might not be able to see and only has "instructions" for.
Its not the entire team Phantom Lady teleports, its like four people. And she herself is not doing the teleporting, her bracelets serve as the teleporters, she just controls the bracelets

Dr. Killbydeath
04-02-2007, 10:32 AM
The idea behind Nightshades move is that she uses ALL the shadows in the area of your team to make her monsters. No shadows. No transport. After that your strategy falls to pieces.


Also, considering you haven't protected Psycho with a power field, Damage would have thrown Bulleteer right away. Taking him out right away.


He's also never been known to use his powers as a team co-ordinator.

Dr. Killbydeath
04-02-2007, 10:37 AM
Also, considering you haven't protected Psycho with a power field, Damage would have thrown Bulleteer right away. Taking him out right away.


He's also never been known to use his powers as a team co-ordinator.

Dr. Killbydeath
04-02-2007, 10:37 AM
Also, considering you haven't protected Psycho with a power field, Damage would have thrown Bulleteer right away. Taking him out right away.


He's also never been known to use his powers as a team co-ordinator.

Atom_basher
04-02-2007, 10:38 AM
hey killbydeath, any answers to my question?

Dr. Killbydeath
04-02-2007, 10:54 AM
i like all the points crisis brought up, but i don't agree with your notion on teleportation, as the teams do know the general area of where the opposing team is. i have one main question, does the general populace of DC earth know what Kryptonite is, its use, or even what its called? im wondering becuase would? Zatara know what it is right off the bat?

While the general public may not know, the superhero community does. Zatara was a Titan (though briefly). It is safe to assume that people like Raven or Beast Boy would have clued him in. Not to mention his relationship with Zatanna (which is unknown).

At the very least Guy Gardner, Damage, Count Vertigo might have drank a few at Warriors last night and let it slip. Zatara being underage would have heard this completely sober.

Dr. Killbydeath
04-02-2007, 11:11 AM
I forgot about the Titans computers. They have databases on all heroes, Titans and non-Titans and weaknesses would be listed.

Kara Zor El
04-02-2007, 01:58 PM
I think this is a close call. Both are good strats. I think the flaw in AceOf Spades strat is with Doctor Psycho on the Human Bomb. Surely the Human Bomb suddenly going ballistic would harm Dr Psycho because he'd be fairly close.
Also as Psycho isn't shielded then I'm taking it as read that Bulliteer takes him out.
Now Supergirl is very powerful and the Kryptonite that is summoned gets teleported away but Kara would sicken for a few moments while it was there, slowing her down a touch. She'd quickly recover but it has to be taken into account.
The steeling of the shadows close by would negate Phantom Lady's plan of using distant ones.
A good attack from Ace but countered.
Because your stat relied on this opening gambit and Dr Psycho's influence I'm giving this fight to Dr Killydeath.

Atom_basher
04-02-2007, 02:30 PM
I thought on this for a few hours and made my decision, both were REALLY good strategies but Killbydeath gets my vote.

TheCrisisKid
04-02-2007, 03:03 PM
Do both teams beam in with an already known strategy? That is not how I read it.

I know JD has said once before that the teams aren't given time before the match to develop a strategy on their opponent. So that is where I am basing this off of.

Atom_basher
04-02-2007, 03:05 PM
Do both teams beam in with an already known strategy? That is not how I read it.

yeah both teams have a general strategy, but cant prep in any way

AceOfSpades
04-02-2007, 04:07 PM
Do both teams beam in with an already known strategy? That is not how I read it.

I know JD has said once before that the teams aren't given time before the match to develop a strategy on their opponent. So that is where I am basing this off of.

they know what they are supposed to do, but there is no time to like, upload discs in Prometheus's case

TheCrisisKid
04-02-2007, 04:25 PM
Where does it state this? Please, show me examples.

Dr. Killbydeath
04-02-2007, 04:37 PM
Where does it state this? Please, show me examples.

That's the basis of having a strategy. You don't need time to convey it.

TheCrisisKid
04-02-2007, 05:18 PM
That's idiotic. It wouldn't make a bit of sense for each team to beam in each match and already know who they are facing and how they are going to beat them. Now, if it says that this is true on the website, then I will be quiet, but unless there is proof of it, I'm going on the assumption and logical thought that the teams don't beam down with a strategy in mind.

Bel-Shamharoth888
04-02-2007, 05:38 PM
50 posts!?, sugar!, can i still vote? i dont mind my vote not counting against the final total. i dont think ive got the time for another 46 posts before the first two games end!

Atom_basher
04-02-2007, 07:16 PM
That's idiotic. It wouldn't make a bit of sense for each team to beam in each match and already know who they are facing and how they are going to beat them. Now, if it says that this is true on the website, then I will be quiet, but unless there is proof of it, I'm going on the assumption and logical thought that the teams don't beam down with a strategy in mind.

why are yo being difficult, its how the leagues have ALWAYS been

TheCrisisKid
04-02-2007, 07:41 PM
This is my first league, so I don't know how leagues have ALWAYS been. Also, nowhere in the rules do I see this. I like to follow the rules, is that so bad? Also, it doesn't make a lick of sense if you logically think about it.

Atom_basher
04-02-2007, 07:45 PM
actually if you logically think about it it does make sense. if we just picked teams and didn't make strategies we could have called it a day after we drafted, and had people vote on who has the best team, because without strategies that is what would end up happening

TheCrisisKid
04-02-2007, 07:59 PM
That is why I felt it was important in my strategy to atleast explain how they came up with who was attacking who. I felt it made sense for the team to come up with a strategy, even if the strategy didn't end up being followed word for word. Just the logic behind it made sense to me.

I'm sorry if you or someone else didn't take enough time to actually think about the contest and just use past leagues as a template.

Doug Strange
04-02-2007, 08:52 PM
That is why I felt it was important in my strategy to atleast explain how they came up with who was attacking who. I felt it made sense for the team to come up with a strategy, even if the strategy didn't end up being followed word for word. Just the logic behind it made sense to me.

I'm sorry if you or someone else didn't take enough time to actually think about the contest and just use past leagues as a template.Wow...what's with the attitude? So it doesn't work like you thought it did...just adjust. No reason to get rude. It's only a game.

It's my first league, too...and I tend to agree with you that it doesn't make a lick of sense...but there's no reason for it to make sense. Just roll with it.

Sean Whitmore
04-02-2007, 09:22 PM
Did I misread, or did Ace of Spades completely ignore Guy Gardner for his entire first phase?


SEAN

Dr. Killbydeath
04-02-2007, 09:38 PM
Did I misread, or did Ace of Spades completely ignore Guy Gardner for his entire first phase?


SEAN

Yes, he did.

Sean Whitmore
04-02-2007, 09:46 PM
Tsk tsk. Inexcusable. Guy is free to do whatever he wants to AceOfSpade's team for the entire first half of the fight.

On the other hand, he does take Zatara out right away. And without him creating kryptonite, Guy defeating Supergirl is no sure (or easy) thing.

So it's not a dealbreaker, but I'm definitely leaning Killbydeath's way.


SEAN

Doug Strange
04-02-2007, 09:56 PM
I thought it was very close, but I picked Dr. Killbydeath for the same reason...the people Ace planned to use on Guy were already dispatched before they had a chance. I also think that Guy would have enough time with the Kryptonite to finish Supergirl, even if Phantom Lady got a chance to port it away. A moment would be all he would need.

If not for Guy, I could see it going the other way pretty easily. Dr. Psycho removing Human Bomb's inhibitions was a really good idea and tripped up this part of Killbydeath's strategy:

Guy will create shackles and use them to bind Human Bomb to Phantom Lady and Weather Wizard. He would not dare to use his powers so close to his teammates. Damage knocks him out for good measure.So, here I've got the Human Bomb blowing them all up, basically.

In the end, for me it really came down to Guy and the Psycho-influenced Human Bomb, and I think Guy comes out on top. He should've been knocked out right away.

Good job to both players, though.

StarsAndGarters
04-03-2007, 12:38 AM
Did I misread, or did Ace of Spades completely ignore Guy Gardner for his entire first phase?


SEAN

That's pretty much what it comes down to for me. Pretty fatal leaving a ringslinger unchecked.

Lex
04-03-2007, 02:33 AM
Did I misread, or did Ace of Spades completely ignore Guy Gardner for his entire first phase?
This is my main problem with his strategy.

But it is a creative strategy it a lot of ways.

Hmm...

Kara Zor El
04-03-2007, 02:47 AM
That's idiotic. It wouldn't make a bit of sense for each team to beam in each match and already know who they are facing and how they are going to beat them. Now, if it says that this is true on the website, then I will be quiet, but unless there is proof of it, I'm going on the assumption and logical thought that the teams don't beam down with a strategy in mind.

You seem to be spoiling something that's just a bit of fun. Go with the flow.

BWilly
04-03-2007, 03:27 AM
I voted for Dr.Killbydeath's.

A few factors in my decision:
-Guy Gardner was ignored for too long
-reliance on shadow teleporting. Shadows are created by light being blocked out. If it is dark outside, there is no light to be blocked, therefore, no shadows. The only shadows should be around the light in the middle of the field. No shadows, no teleporting.

Jessica Drew
04-03-2007, 03:35 PM
Congratulations, Dr.Killbydeath, on a fine victory.

Bel-Shamharoth888
04-03-2007, 05:26 PM
congratulations to Dr. Killbydeath and commisurations(?) to AceOfSpades.

Atom_basher
04-03-2007, 06:22 PM
grats to killbydeath, AND ACE this was the hardest match so far for me to call

K'Nort
04-03-2007, 06:36 PM
Using MatterEaterLad on Bulleteer was really clever too. Gruesome, but clever.

It's always interesting to read about characters I've never even heard of. A lot of them in this match.

Question on Dr. Psycho. I know he can affect emotions and even control behaviour, but can he actually transmit information? That's not quite the same power.