Zanku
03-31-2007, 03:33 PM
What do you think the perfect length of time is needed to beat certain genres of games? I'm talking mostly Action games like God of War, and RPG's like KOTOR. Feel free to reply about other types of games, but I'm going to focus on those two because those are pretty much the only type of games I play.
I've noticed that usually, most action games are 10-12 hours. Does this actually satisfy people? Maybe I'm a nerd, but I would love it if games like God of War were 20-25 hours in length. I think that any game like this should at least be 15 hours long. Take the game Fable for example. This was an action rpg similar to Zelda. Great game, but the problem was it was barely 8-10 hours long, WITH side-quests. I loved this game, and it is truly incredible. However, the length killed it for me.
As for RPG's, I think a 20 hour RPG is completely unacceptable. I think any RPG should log in at least 40+ hours. I love games like oblivion where you can clock in 50+ hours and still not be done. Perhaps it sounds weird, but I was damn proud of my Nord BattleMage after spending 50-60 hours in the game just shaping his abilities. To me, it means something more when you've spent that long a time on a game. You really get to know your character and care, you get to care about your party members, you get plenty of opportunity to advance the plot. Nothing bugs me more than a short RPG because these games are simply meant to be long. I can do every sidequest in the game and *still* beat Kotor in 17-18 hours. Kotor 2 is a bit longer, but not by much. Look at that in reference to how long it takes to simply beat the first disc of FF7.
Maybe this is a rant, and maybe most people dont like long action games, or RPG's you can sink your teeth into and clock in 50+ hours. I was just curious as to how others felt the ideal length of certain types of games should be.
I've noticed that usually, most action games are 10-12 hours. Does this actually satisfy people? Maybe I'm a nerd, but I would love it if games like God of War were 20-25 hours in length. I think that any game like this should at least be 15 hours long. Take the game Fable for example. This was an action rpg similar to Zelda. Great game, but the problem was it was barely 8-10 hours long, WITH side-quests. I loved this game, and it is truly incredible. However, the length killed it for me.
As for RPG's, I think a 20 hour RPG is completely unacceptable. I think any RPG should log in at least 40+ hours. I love games like oblivion where you can clock in 50+ hours and still not be done. Perhaps it sounds weird, but I was damn proud of my Nord BattleMage after spending 50-60 hours in the game just shaping his abilities. To me, it means something more when you've spent that long a time on a game. You really get to know your character and care, you get to care about your party members, you get plenty of opportunity to advance the plot. Nothing bugs me more than a short RPG because these games are simply meant to be long. I can do every sidequest in the game and *still* beat Kotor in 17-18 hours. Kotor 2 is a bit longer, but not by much. Look at that in reference to how long it takes to simply beat the first disc of FF7.
Maybe this is a rant, and maybe most people dont like long action games, or RPG's you can sink your teeth into and clock in 50+ hours. I was just curious as to how others felt the ideal length of certain types of games should be.