View Full Version : Thinking of Quitting WoW...
lonewolf23k
03-07-2007, 05:02 PM
I'm seriously considering cancelling my WoW account.
I'm not decided yet, but let's be honest..
I'm bored with solo adventuring, I can never find a group, and my Guild seems to be completly empty when I'm not on...
...And in spite of creating RP servers, Blizzard has done jack squat to encourage roleplaying, so I can't even enjoy that, either.
...I'm starting to wonder why I still bother playing to begin with.
hoffmandu
03-07-2007, 05:27 PM
I'm seriously considering cancelling my WoW account.
I'm not decided yet, but let's be honest..
I'm bored with solo adventuring, I can never find a group, and my Guild seems to be completly empty when I'm not on...
...And in spite of creating RP servers, Blizzard has done jack squat to encourage roleplaying, so I can't even enjoy that, either.
...I'm starting to wonder why I still bother playing to begin with.
Do IT! Strike me down. I can feel your anger, young Lonewolf.
Gargus
03-07-2007, 05:36 PM
I quit for about 6 months and then I came back just for the hell of it.
Been having good fun since I came back. Just take a months break.
Id ditch your guild though and find one that that has more fun or whatnot.
I jump around alot to. I dont play one guy for to long. Ive got my 65 mage I play, 45 warlock, 43 hunter and my like 13 druid. So I play one a bit and switch off.
Battlegrounds help break up gameplay to. Although Im not to good in them still fun sometimes.
I just recently started getting into professions which is fun to play with also. All I ever really did was alchemy and herbalism on my mage. But Im doing enchanting and tailoring on my hunter and jewelcrafting and mining on my warlock. So needless to say Im always broke.
I can see how you would get bored if all someone did was try to level, but there is alot more to do than just that. And dont need a guild, Ive never been in one.
Phana
03-07-2007, 06:31 PM
Go for it. You have a lot more time to do things you want to do. Even if your guild was online, you get guild drama in WoW just like you get social drama IRL. I quit twice, and now my account is expired and I couldn't be happier to not be playing it anymore.
Thorlief
03-07-2007, 07:01 PM
foer the love of gods, quit it. And consider yourself luky you arent having much fun because if you DID you life would be "wake up and jump on WOW for a quickie-go to school/work and think about how much you would play WOW-back home and jump in WOW for a finally 5 hours raid"
well, at least thats what i used to do. Sigh.
DrewTheXenocide
03-07-2007, 07:04 PM
foer the love of gods, quit it. And consider yourself luky you arent having much fun because if you DID you life would be "wake up and jump on WOW for a quickie-go to school/work and think about how much you would play WOW-back home and jump in WOW for a finally 5 hours raid"
well, at least thats what i used to do. Sigh.
I know a buddy of mine who skiped the "school" part of that equation. Crazy bastard.
Headhunter
03-07-2007, 11:09 PM
Gave it up after a few months, it gets too repetitive. There's only so much grinding and dungeon repetition I can take...
Xero Kaiser
03-07-2007, 11:25 PM
I'm bored with solo adventuring, I can never find a group.
Step 1: Press the "I" key
Step 2: Let everyone know what quest/dungeon you want to do
Step 3: Enjoy your group
Unless you're something useless like a survival Hunter or a balance druid you should have a group within minutes. I sure as hell do.
But if you're not enjoying the game, then quit. You're not obligated to play, common sense should tell you to stop doing things you don't enjoy
Urusai Wrangler
03-08-2007, 03:40 AM
Yeah, WoW is only as good as the people you're playing it with; if I didn't have the guild I'm in, I doubt I'd still be around after over two years.
Incidentally, Survival hunters are FAR from useless; not only can a 41-point Survival-spec crowd-control a 5-pull into a single, but they're also one of the few that can competently defend a resource node in PvP long enough for help to arrive, even if they're outnumbered 3-to-1. Survival's CC abilities in Outland instances (and Heroics) are a definite boon.
Xero Kaiser
03-08-2007, 06:00 AM
What the hell does a survival hunter have that's gonna let him survive focus fire? They don't have the HP, AC, or any cooldowns like Divine shield or shield wall that's gonna save their ass. Warriors, feral druids and pallys can survive focus fire. If 3 people can't kill a hunter with the worst spec, then there's something horribly wrong
hoffmandu
03-08-2007, 02:02 PM
Have you ever been told of the legend of Darth Plagus?...........
Urusai Wrangler
03-08-2007, 05:36 PM
What the hell does a survival hunter have that's gonna let him survive focus fire? They don't have the HP, AC, or any cooldowns like Divine shield or shield wall that's gonna save their ass. Warriors, feral druids and pallys can survive focus fire. If 3 people can't kill a hunter with the worst spec, then there's something horribly wrong
What are Marksman hunters gonna do when there's three people meleeing them to death? Conversely, what will Beastmastery hunters do when they're caught in between cooldowns? There is no 'best' or 'worst' spec for hunters because all of them have shortcomings...I've played all three specs at one point or another and I know this to be true. The trick is to learn the strengths and weaknesses of each spec and play to that spec's advantage.
A good survival hunter doesn't have to worry about focus fire because he can effectively negate a focus fire threat; I've been doing it myself for quite awhile both in PvP and PvE situations. Those three people running at you become one person when two of them are slept (Wyvern Sting) in under 4 seconds, and we're not even taking into consideration the freeze traps yet. Even with freeze trap diminishing returns, I can control a 3-vs-1 battle long enough for help to arrive since I'm not a pinata in melee.
Survival isn't the worst hunter spec, it's just that most of the people you run across that are specced survival don't know how to effectively use their skillset.
Xero Kaiser
03-08-2007, 10:29 PM
This must be the infamous "theorycraft" at work. How do you find the time to cast wyvern sting, cast readiness, wait for the GCD, cast wyvern sting again and lay down your traps before another ranged class nailed you, someone silenced you, someone stunned you, a rogue shadowsteped you, a 'lock Deathcoiled you or a warrior charge/intercepted you and started digging into your ass? PvE...maybe..mobs are stupid. PvP? People do things like walk around the freeze trap. Even in the unlikely event that everything went off perfectly, your wyvern stings will have worn off by the time the 3rd person even got close enough to walk onto your trap and you're right back where you started. You'll buy yourself a few seconds, tops. And hunters are the weakest melee class in the game, regardless of spec.
Please, there isn't a class in the game that can control 3 people. The only way to live longer than 5 seconds in that situation is to turtle up with some crap like iceblock, Divine shield or shield wall. And that's not control, that's hanging on for dear life. What crappy bracket are you playing in where people stupidly line up in a neat little row and get owned by a hunter in melee? I need to go there....sounds like easy honor
Urusai Wrangler
03-09-2007, 04:46 AM
This must be the infamous "theorycraft" at work. How do you find the time to cast wyvern sting, cast readiness, wait for the GCD, cast wyvern sting again and lay down your traps before another ranged class nailed you, someone silenced you, someone stunned you, a rogue shadowsteped you, a 'lock Deathcoiled you or a warrior charge/intercepted you and started digging into your ass? PvE...maybe..mobs are stupid. PvP? People do things like walk around the freeze trap. Even in the unlikely event that everything went off perfectly, your wyvern stings will have worn off by the time the 3rd person even got close enough to walk onto your trap and you're right back where you started. You'll buy yourself a few seconds, tops. And hunters are the weakest melee class in the game, regardless of spec.
Theorycraft no, as I've been doing this for some time. First off, when you're playing defense, you don't wait until you're attacked to drop a trap; you ALWAYS have a trap out, end of story (preferably out towards the end of your effective firing range, because everyone expects a hunter to drop one at his feet). Countermovement around this trap is what helps keep enemies at range as they usually don't wish to trip it (not knowing whether it's a freeze or frost trap). Second, most people are freaked out when you send your pet after them; when it's DPS pet like a cat or windserpent they tend to be more effective distractions than balanced or tanking pets, and a boar can also intercept/stun (some of the best Survival hunters I know use a boar, though I myself do not). Keeping in mind that Hunters can have the longest attack range in the game, ranged classes can be shut down by Wyvern Sting before they can strike. Silencing only lasts a few seconds at best if we're hit, and most of our skills aren't dependent on it. Stuns are dispelled by the PvP trinket. Rogues are easily spotted with Detect Hidden + Catseye Ultra Goggles (the effects stack), and are effectively dealt with via improved Snake Trap/w Entrapment (although they still pose a serious threat, even moreso with TBC). Charging aggressors are frozen (Warriors/Felguards/Boars plow right into them if you keep your attackers on the opposite side); additionally, traps can only be circumvented if they can be seen...most of the time, you WANT your opponent to see where the trap is, because that's the focal point of keeping them away from you and where you can control the fight. But if an ambush is what you want, many skilled hunters use terrain (hills, crevices, line-of-sight) to conceal their premeditated trap drops, and of course, they're near impossible to avoid when dropped in close combat. There's a lot of options open to Hunters of any spec, but traps are a much more effective tool for the Survival hunter.
Wyvern Stings are 12 second sleep effects, and a Concussive Shot to the third target will effectively slow them down (if not stun them outright with Improved Concussive Shot) long enough to let you do some damage. True that hunters aren't built for melee, but between Improved Wing Clip, Deterrence, and Counterattack, we have the tools to control a melee encounter long enough to get back out to range (Deterrence makes us a bitch to hit; Counterattack allows us to root and get back to range).
Add in 10000+HP, and you've got a lot on your hands to deal with against a good Survival hunter. Is it perfect? No, not at all. Could the skill tree use some work? Again, sure. In PvP you deal with any number of random factors, but calling Survival Hunters worthless is far, FAR from the reality whether in PvP or PvE. Yes, BAD Survival Hunters are worthless, but the same can be said of any class/spec. A GOOD Survival Hunter is one of the best defensive allies you could hope for at a resource node, and the only reason people believe otherwise is because there are so few of them around. The strategies I'm laying out here aren't infallible of course, but no strategies are...I'm just dispelling the myth that Survival-spec is useless, as it's clearly designed with CC/defense in mind.
As far as controlling three people, you misread what I initially posted which was the qualifier until help arrives. I can tell you from personal experience that there have been plenty of times where my teammates came to my aid with two attackers still frozen in ice blocks while I was kiting a third, but in no way do I want to insinuate that I can actually KILL all three on my own (the most I've managed solo is two at once + a pet). PvP is a team affair, and defensive crowd control is what I'm specced for. A few seconds can change the outcome of a scrap significantly, and buying time is what the Survival hunter is good at.
As always, the skill of your adversaries can be a major mitigating factor because a good rogue or warlock will chew through pretty much anyone, but it's been my experience that the majority of people in BGs either don't know the strengths/limitations of their class/spec, or end up respeccing so often that they haven't learned the nuances of each tree.
Xero Kaiser
03-09-2007, 04:20 PM
Wyvern Stings are 12 second sleep effects, and a Concussive Shot to the third target will effectively slow them down (if not stun them outright with Improved Concussive Shot) long enough to let you do some damage
That's the point I was getting at. Especially if you Conc shot the 3rd guy, your Wyvern stings will have worn off and you'd still wind up getting triple teamed. But I guess that'll still work fine if your backup's right around the corner.
Though, as a warrior, shaman and a pally, I still tend to look at melee/survival hunters as free kills.
most of the time, you WANT your opponent to see where the trap is, because that's the focal point of keeping them away from you and where you can control the fight.
Usually when a hunter knows I can see their trap they try their hardest to get me to walk on it, then I LOL and beat them senseless. Common sense would say to stand on the trap, giving me no choice but to hit it, but they insist on setting it while I'm still 20 yards away and looking right at them, and then backing away from it like I'm still gonna walk on the trap like a NPC would *shakes head*
Urusai Wrangler
03-09-2007, 04:48 PM
That's the point I was getting at. Especially if you Conc shot the 3rd guy, your Wyvern stings will have worn off and you'd still wind up getting triple teamed. But I guess that'll still work fine if your backup's right around the corner.
Though, as a warrior, shaman and a pally, I still tend to look at melee/survival hunters as free kills.
You're fighting against poor Survival hunters, I'd say.
If I remember right, all CC in BGs is limited to 12 seconds, but being able to drop traps in combat every 24 seconds helps offset this (every 20 with the 2-pc Beastlord bonus). That 12 seconds is a LONG time in BGs...if you can CC three people for 12 seconds, that's three people that aren't grabbing your flag or capturing your resource node, and that makes all the difference.
Survival hunters shouldn't be playing as melee-focused (that's a deathwish) but are more resilient in HTH and have more tools at their disposal to get back to range. Part of the problem I've seen with Hunters of any spec is their willingness to stand in one place; a good Hunter will always be in motion, even when no enemies are evident.
Usually when a hunter knows I can see their trap they try their hardest to get me to walk on it, then I LOL and beat them senseless. Common sense would say to stand on the trap, giving me no choice but to hit it, but they insist on setting it while I'm still 20 yards away and looking right at them, and then backing away from it like I'm still gonna walk on the trap like a NPC would *shakes head*
That's where they're wrong. Setting the trap 20 yards away is a sound tactic, but they need to be focused on keeping you on the other side of it by countermoving in the opposite direction while tearing into you with their pet and the handful of shots that can be fired while in motion.
Most of the time, however, the aggressor predictably chooses to walk into the trap.
Xero Kaiser
03-09-2007, 05:06 PM
Who's gonna stay 8+ yards away from the hunter letting them countermove like that? Usually the best solution is to move off to the side then run straight at him. Dodge the trap if you can, hit the trap if you have to, it'll break if there's a DoT or pet on you. If not..eating the Aimed Shot as early as possible and getting it over with is better than getting shot all day.
Now that you can set traps in combat, it seems like it'd be better to wait until someone's on you, that way you can guarantee that it'll connect.
That 12 seconds is a LONG time in BGs...if you can CC three people for 12 seconds, that's three people that aren't grabbing your flag or capturing your resource node, and that makes all the difference.
Realistically, someone's either gonna close in on you CC or you back before you're done with all three. In theory, a Warlock could DC someone, seduce the 2nd and fear the 3rd. In reality, he's going to get raped. This all seems like something that works great on paper, but wouldn't play out unless the stars aligned or your opponents are stupid.
Now, I was going to go play Xbox, but now I'm gonna play WoW
Urusai Wrangler
03-09-2007, 06:31 PM
Who's gonna stay 8+ yards away from the hunter letting them countermove like that?
A good hunter will give the target no other choice than to run into the trap by keeping it between the two.
Usually the best solution is to move off to the side then run straight at him. Dodge the trap if you can, hit the trap if you have to, it'll break if there's a DoT or pet on you.
Therein lies the catch; when you move off to the side, the hunter should be moving in the opposing direction, keeping the trap between you. Also, pets will no longer break traps/CC; smart hunters won't be using DoTs if they want to CC effectively.
If not..eating the Aimed Shot as early as possible and getting it over with is better than getting shot all day.
In PvP, hunters shouldn't be using Aimed Shot unless the enemy is unaware of their presence; otherwise it's just asking to be hammered. Mobility is key.
Now that you can set traps in combat, it seems like it'd be better to wait until someone's on you, that way you can guarantee that it'll connect.
This is always a good tactic in close combat, but for defensive purposes it's far better to have your traps set up early and at range so you can control the enemy's approach to some degree.
Realistically, someone's either gonna close in on you CC or you back before you're done with all three. In theory, a Warlock could DC someone, seduce the 2nd and fear the 3rd. In reality, he's going to get raped. This all seems like something that works great on paper, but wouldn't play out unless the stars aligned or your opponents are stupid.
The stars are obviously sending me some real morons then, because I've stymied 2-3 person advances on my defensive positions more times than I can count. Can I kill them all? Nope, but it's amazing how quickly advances fall apart when the support classes are removed from the equation, leaving those remaining to be picked off by reinforcements.
I quit wow once, then i rolled horde and got into pvp.
Learn to pvp, find a pvp guild, have real fun.
In PvP, hunters shouldn't be using Aimed Shot unless the enemy is unaware of their presence; otherwise it's just asking to be hammered. Mobility is key.
Silencing shot+Aimed shot+arcane shot=own all clothies?
I know arcane shot got a damage reduction, but pre xpac, at level 60, that was the most bs combo in the game.
And that's coming from a Lock.
Urusai Wrangler
03-10-2007, 02:05 AM
Silencing shot+Aimed shot+arcane shot=own all clothies?
I know arcane shot got a damage reduction, but pre xpac, at level 60, that was the most bs combo in the game.
And that's coming from a Lock.
I guess that's up to personal preference, but usually I can do more damage with Steady + Arcane in less time than it takes me to get off a single Aimed. Aimed shot eats up enough time that you can easily become a prime rogue target; a mobile hunter is a safe hunter.
I guess that's up to personal preference, but usually I can do more damage with Steady + Arcane in less time than it takes me to get off a single Aimed. Aimed shot eats up enough time that you can easily become a prime rogue target; a mobile hunter is a safe hunter.
Well, im speaking in a one on one situation.
Silencing shot gives you enough time to get off aimed shot, and arcane is an insta cast.
Of course, i have a very simple strategy against hunters, the dot method.
Wait for the hunter to attack someone, and dot them up. Even if you have a dedotting buddy, i had time to get UA off first. Your class is one of the ones i worry about least now that i'm past 60, even if you get me, you're still going to die :-). If i was destro, i'd be a little more concerned.
Course, i don't target hunters, i actively look for paladins and laugh when they bubble.
Urusai Wrangler
03-10-2007, 02:29 AM
Well, im speaking in a one on one situation.
Silencing shot gives you enough time to get off aimed shot, and arcane is an insta cast.
Of course, i have a very simple strategy against hunters, the dot method.
Wait for the hunter to attack someone, and dot them up. Even if you have a dedotting buddy, i had time to get UA off first. Your class is one of the ones i worry about least now that i'm past 60, even if you get me, you're still going to die :-). If i was destro, i'd be a little more concerned.
Course, i don't target hunters, i actively look for paladins and laugh when they bubble.
I used to worry about Affliction warlocks, but at 70, I find myself with enough HP to usually survive their DoTs. I don't know enough about the class to know what they're doing wrong. :p
I will say that losing Scattershot is something I still have a hard time with even now; there are plenty of times I wish I still had it.
The Mirrorball Man
03-10-2007, 04:00 AM
The fact that a conversation about quitting World of Warcraft turns into a conversation about World of Warcraft is symptomatic. Quitting WoW is not possible. When you see the Ring, you die.
Xero Kaiser
03-10-2007, 05:42 AM
In PvP, hunters shouldn't be using Aimed Shot unless the enemy is unaware of their presence; otherwise it's just asking to be hammered. Mobility is key.
They need that damage though. Unless the other guy's half dead already, running in circles spamming arcane shot with the occasional autoshoot isn't going to kill anyone with the insane HPs everyone's got.
Besides, what else are you going to do with a frozen target?
And that's coming from a Lock.
Warlocks don't get to complain about anything.
Ever
Warlocks don't get to complain about anything.
Ever
Cloak of shadows.
Urusai Wrangler
03-14-2007, 04:55 AM
Cloak of shadows.
That's pretty much a universal complaint, I think. :p
Xero Kaiser
03-14-2007, 07:08 AM
Cloak of shadows.
Pfft...now you know how everyone else feels when you spam an uncounterable move (ahem...Deathcoil)
Sweet justice IMO.
Pfft...now you know how everyone else feels when you spam an uncounterable move (ahem...Deathcoil)
Sweet justice IMO.
We can't spam deathcoil, it has a cooldown. And if any class can't kill a warlock before the cooldown is over, they probably ebayed their character. and have no hands, and no way to touch the keyboard, and a priest standing next to them.
Also, a good rogue could stunlock us before cloak of shadows, that just removed the skill they needed to do it right.
Warlock-Succubus=Dead to any rogue with any talent spec.
However, i have the famous 41/41/41 talent spec so many people talk about, which means i own everyone, with no gear. So ha.
Xero Kaiser
03-14-2007, 10:26 PM
"spam" was a poor choice of words, but a 2 minute cooldown isn't much. Either way, deathcoil is still a load of crap.
Also, a good rogue could stunlock us before cloak of shadows, that just removed the skill they needed to do it right.
Skill? With a rogue? That went out the window as soon as they added shadowstep. I guess being invisible and stunlocking wasn't enough, rogues need to teleport too.
As a Warrior, I tend to call bull**** on pretty much every class. You've all got stupid moves now. All I've got is the same MS+WW crap I've had since lvl 40.
Athena Bast
03-15-2007, 12:38 AM
"spam" was a poor choice of words, but a 2 minute cooldown isn't much. Either way, deathcoil is still a load of crap.
Skill? With a rogue? That went out the window as soon as they added shadowstep. I guess being invisible and stunlocking wasn't enough, rogues need to teleport too.
As a Warrior, I tend to call bull**** on pretty much every class. You've all got stupid moves now. All I've got is the same MS+WW crap I've had since lvl 40.
My boyfriend just got the invisibility spell on his mage.
I was like... invisibility?!? for what? sneak attack sheepage?
What the hell does a mage need with invisibility?
Thorlief
03-15-2007, 05:27 AM
My boyfriend just got the invisibility spell on his mage.
I was like... invisibility?!? for what? sneak attack sheepage?
What the hell does a mage need with invisibility?
I dont know, but I'd have liked to have it when I was playing my mage:cool:
Xero Kaiser
03-15-2007, 06:29 AM
I was like... invisibility?!? for what? sneak attack sheepage?
Exactly.
In an arena that crap is godlike.
Agent Helix
03-15-2007, 06:53 AM
lonewolf, quit now, or what's happened in this thread could happen to you.
lonewolf, quit now, or what's happened in this thread could happen to you.
*Pwns agent helix*
Agent Helix
03-16-2007, 06:56 AM
Nerf Alex.
Nerf Alex.
QQ more about my leet pew pew lazer eyes, nub.
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